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View Full Version : Could we see some future screens with heavy naval AAA.......???



Charlie901
07-28-2004, 10:57 PM
I would love to see some heavy naval AAA fire from a fleet of ships, or even a single carrier, under attack by a squadron of ememy fighters, in a future set of development updates. Pretty Please!!!

Charlie901
07-28-2004, 10:57 PM
I would love to see some heavy naval AAA fire from a fleet of ships, or even a single carrier, under attack by a squadron of ememy fighters, in a future set of development updates. Pretty Please!!!

Warlordimi
07-29-2004, 01:55 AM
This is a "light Task Force". Only the half of it's destroyer screen, no carrier.

LOL

http://users.skynet.be/warlordimi/IL-200215.jpg

There are 12 B25's. Only two scored a hit. But none of them survived... LOL

http://users.skynet.be/warlordimi/BanniereWarlord.jpg http://cbal.free.fr/timbrerwarlordII.gif

"Laissez les ├╝ber-planes ├ la VVS. La Luftwaffe, elle, ├ les ├╝ber-pilots!"

"Quand les allemands volent, les alli├ęs tombent. Quand les britanniques volent, les allemands tombent. Et quand les am├ęricains volent, tout le monde tombe!!!"

EmbarkChief
07-29-2004, 08:16 AM
He was probably looking for screens from PF.

CHDT
07-29-2004, 08:20 AM
What is all this smoke?

Warlordimi
07-29-2004, 08:47 AM
I knw-ow he was looking for PF screens. for the moment, it's all I have in stock, and no pictures of AA came out til' now.

CHDT,

Tracers. I wanted to see what would AA fire look like in PF if not changed. So I took the Tirpitz, a Finnish AA cruiser and 4 or 5 romanian destroyer. Let's say, more or less, the half of a Task Force from 42 or 43.

Impressive no?

Salut CHDT, amiti├ęs! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://users.skynet.be/warlordimi/BanniereWarlord.jpg http://cbal.free.fr/timbrerwarlordII.gif

"Laissez les ├╝ber-planes ├ la VVS. La Luftwaffe, elle, ├ les ├╝ber-pilots!"

"Quand les allemands volent, les alli├ęs tombent. Quand les britanniques volent, les allemands tombent. Et quand les am├ęricains volent, tout le monde tombe!!!"

CHDT
07-29-2004, 08:55 AM
Salut Warlordimi, mes amiti├ęs aussi http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

In fact, I thought that these tracers were somehow overdone and also an ueberpain for the PFS!

Warlordimi
07-30-2004, 01:53 AM
You can hardly see it, but I was playing in maximum graphical mode. With this hell unleashed, I was still playin at about 12-15FPS, with my "good ole" PIV, 2.0GHz, 1024RDRAM, Radeon 9700Pro, Catalysts 4.7, AA 2x FSAA 8x.

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

http://users.skynet.be/warlordimi/BanniereWarlord.jpg http://cbal.free.fr/timbrerwarlordII.gif

"Laissez les ├╝ber-planes ├ la VVS. La Luftwaffe, elle, ├ les ├╝ber-pilots!"

"Quand les allemands volent, les alli├ęs tombent. Quand les britanniques volent, les allemands tombent. Et quand les am├ęricains volent, tout le monde tombe!!!"

Pentallion
07-31-2004, 01:16 PM
But you weren't online. This would crash an online game.

Which brings us to the meat of Pacific Fighters:

There has to be a tradeoff between realistic flak thrown up by a full sized taskforce and what can be handled by players online. Also, the size of the attackers would tend to be smaller than those of real life as the servers can't handle that many planes for both sides.

I think the AAA should be toned down drastically to managable levels and the lower effectiveness would be offset by the fact less planes were attacking in the first place.

Sacrifices for playability IMO.

http://www.simops.com/249th/sigs/Wildcard.jpg

Charlie901
07-31-2004, 04:27 PM
LOL........!

Some serious Flak there, Warlordimi!

I shutter to think how well my P4 3.06 system will handle this in PF in single missions http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

Brakovitch
07-31-2004, 06:06 PM
This is a shot from my other sim that I play for contrast with your shot with all the AA. No survivors out of 12 B25's is not going to encourage many folk to fly shipboard bombers in PF!

http://img.photobucket.com/albums/v79/ZG26_Huth/Jan03_14.jpg

[QUOTE]Originally posted by Warlordimi:
This is a "light Task Force". Only the half of it's destroyer screen, no carrier.

LOL
There are 12 B25's. Only two scored a hit. But none of them survived... LOL

QUOTE]

9th_Spitin
07-31-2004, 06:20 PM
Brakovitch,

What game is that? The ship looks like it is on the floor and the explosions, well lets just say the graphics..... ahhhhh why even bother...LOL

http://flyingknights.lordsofwar.com
http://www.lordsofwar.com/public_uploads/Bloodfist/spitinfinalsig.jpg

Brakovitch
08-01-2004, 03:39 AM
You are right, it is fighter ace, and the graphics are not in the same league as FB, but the AA is survivable which was my point. The FB picture looks like suicide for bombers. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by 9th_Spitin:
Brakovitch,

What game is that? The ship looks like it is on the floor and the explosions, well lets just say the graphics..... ahhhhh why even bother...LOL

http://flyingknights.lordsofwar.com
http://www.lordsofwar.com/public_uploads/Bloodfist/spitinfinalsig.jpg <HR></BLOCKQUOTE>

Sakai9745
08-01-2004, 10:01 AM
Simply for comparison (and I so like this pic of the Big E http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif):

http://www.chinfo.navy.mil/navpalib/ships/carriers/histories/cv06-enterprise/ent-1942stcruz.gif

Cheers,

Al - SF, Calif

"Defense Dept regrets to inform you that your sons are dead cause they were stupid."

Warlordimi
08-01-2004, 10:50 AM
Hello mates,

Indeed, AA, and mainly the Tirpitz are FPS killers. I was running about 60% slower than average.

I think too that AA will be drastically reduced in order to be just "playable" for an average pc, and for bomber pilots like me!


http://users.skynet.be/warlordimi/BanniereWarlord.jpg http://cbal.free.fr/timbrerwarlordII.gif

"Laissez les ├╝ber-planes ├ la VVS. La Luftwaffe, elle, ├ les ├╝ber-pilots!"

"Quand les allemands volent, les alli├ęs tombent. Quand les britanniques volent, les allemands tombent. Et quand les am├ęricains volent, tout le monde tombe!!!"

xTHRUDx
08-01-2004, 01:27 PM
this might be a hint to have the developer lose some of that smoke in the tracers. that pic is an example of a frame rate killer with a healthy dose of lagtastic thrown in.

Fennec_P
08-01-2004, 01:52 PM
and its not realistic. The flakvielring didn't throw up that cartoony smoke IRL.

Tater-SW-
08-01-2004, 01:54 PM
Another example of a place where if something has an on/off toggle in the code someplace, it'd be nice to give control of it to mission builders. It doesn;t have to be in the FMB GUI, either, it could be a config-like file with all kinds of toggles in it: aaatracersmoke=0 or something like that.

Offline missions could go full bore, and online missions could have stuff cherry-picked for most effect with least FR hit.

tater

Latico
08-01-2004, 02:46 PM
I have read in several resources that the USN AG's developed coordinated attacks against IJ ships. If there were no IJ CAP in the area escort fighters would straffe the ship ahead of the DB's and TB's to surpress much of the AA. This didn't do much for Turret armaments but those sailers that were manning the open (unprotected) guns would stop firing and duck for cover. In FB, this doesn't seem to happen. I've tried straffing AA several times that were firing on other planes (I was approaching from the gunners 3 or 9 O:clock) and they kept firing. I didn't surpress nothing, just drew their attention to me.

I think the tracer smoke is a bit of overkill, too. I've seen allot of gun footage and I've never seen anything like we see in FB. Also, with small calliber weapons, unless they are equipped with water cooled barrels, you cannot hold continuous fire with them. The barrels will get too hot to fire.

peterm1
08-02-2004, 07:37 PM
I HATE the way smokey tracers look in this sim. They are far too well defined and hang around in the air for far far too long. They especially look unrealistic in this setting where there is a lot of AAA from ships / ground fire. If you do not believe me about it being poorly modelled, think about this.... Hop in your favourite plane and while flying straight and level rips off a few rounds while in exterior view mode (F2) You will see that the smoke from the guns persists even after the plane has passed through them. This would never happen in real life as apart from anything else the passage of the plane through the air would dissipate the smoke. It is a shame that a sim with such a high standard of visuals in some areas, does not bother to correct other fundamental mistakes that really detract from the immersion.

Tater-SW-
08-02-2004, 08:47 PM
I think I read that the gun crws could be killed in PF. That is better than nothign, but I suppose it will weaken the ships since killed is worse than supressed.

If it did neither, it would be seriously broken.

tater

Obi_Kwiet
08-02-2004, 09:24 PM
They are going to HAVE to fix the smoke for PF. It's not a well difineed collum of smoke. It's way way more trans parent and it dispuces almost immedieatly. That has got to be one of the stupid thing ever. Mabye the ships could a a tiny less accurate as to not be able to hit a parachute from 20mi away with thier main guns. As much as I like the IL2 series I will NOT but his game unless it is fix. It will make it unplayable. The whole thing is aobut ships. I sure hope Oleg dosen't take to the smoke like he does to muzzle falsh and the .50's. (shudders)

CHDT
08-03-2004, 12:38 AM
I saw sometimes more than 60 20mm canons firing together: no smoke like this!

zoomar2
08-03-2004, 11:33 AM
All I can say is if the AAA AI from a taskforce containg a couple CVs, couple BBs and a DD screen is not radically dumbed down in PF, we'll all be shot down well before we even get close enough to see the light AA tracers. And forget simulating Pearl Harbor...the war would be over in a resounding US victory before it even started.

JG7_Rall
08-03-2004, 01:29 PM
gee, i can't wait to see my fps http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

"Son, never ask a man if he is a fighter pilot. If he is, he'll let you know. If he isn't, don't embarrass him."
Badges!? We don't needs no stinkin' badges!

Sakai9745
08-03-2004, 01:54 PM
This picture has one of the most dense curtain of naval AA fire I've ever seen in WW2.

http://www.history.navy.mil/photos/images/g20000/g20989.jpg

I don't know... much more FPS-friendly? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif Then again, being so close to release, it's probably too late bringing this up. Oh well - I have an excuse to get a new system! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Just my own two cents worth.

Al - SF, Calif

"Defense Dept regrets to inform you that your sons are dead cause they were stupid."

Sakai9745
08-03-2004, 02:02 PM
And close up... What better ship to illustrate than a good ol' BB.

http://www.history.navy.mil/photos/images/g30000/g30054.jpg

Al - SF, Calif

"Defense Dept regrets to inform you that your sons are dead cause they were stupid."

Charlie901
08-09-2004, 12:24 AM
Still waiting for some PF Heavy AAA screens http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Ankanor
08-09-2004, 07:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Sakai9745:
This picture has one of the most dense curtain of naval AA fire I've ever seen in WW2.

http://www.history.navy.mil/photos/images/g20000/g20989.jpg

I don't know... _much more FPS-friendly?_ http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif Then again, being so close to release, it's probably too late bringing this up. Oh well - I have an excuse to get a new system! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Just my own two cents worth.

Al - SF, Calif

"Defense Dept regrets to inform you that your sons are dead cause they were stupid."<HR></BLOCKQUOTE>


And when you read the account of the battle and see that the AA fire is said to be "less accurate than in previous occasions"...? http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/images/smiley/blink.gif

O, how I want to hold you,
To feel your breath
And hear your laughter in my ears.
To look into your eyes
And see myself in there.
Caress you with my lips.
To hold your hands in mine
And find the hidden smile in your dimple
That makes you irresistible
And stops the breathing in my chest.
To be with you when you are weeping,
To wipe away the tears and take away the sorrow.
To watch you while you are sleeping
Like there is no tomorrow.

And with a tender kiss to wake you up.

Essen,23.02.2004 20:53

Tater-SW-
08-09-2004, 08:03 AM
I agree that a simple solution would be to eliminate the AAA tracer smoke, or perhaps better would be to globally make a fairly fast timeout for the smoke trail.

As for AAA making a Pearl Harbor mission moot, I think that this is why we require an "alert state" field in the mission builder (or shooting timeouts). It could be global for the mission for a side, or it could be unit by unit (better). You could have "peacetime," "war standard," and "general quarters" alert levels. Peacetime would have a delay of 2-5 minutes, maybe, wartime would be 90 seconds, GQ would assume all stations manned and they'd fire when targets were in range.

tater

fuser59
09-16-2004, 06:20 PM
IMHO, the flak from ships is bad enough to make you **** your pants now, especially since apparently the ground AI are so expert in their marksmanship! How I would love to make them man a gun after a hard night's drinking binge... just 1 flight over ground AA when they are so drunk they cant hit a thing! Please oleg... give us the ability to dumb down the damn AI AA. Please http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif