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View Full Version : [FAQ] Version Update v1.3 - Wildwater Bay



Ubi-Barbalatu
01-29-2016, 01:53 PM
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The version update 1.3 (http://forums.ubi.com/showthread.php/1371111) introduced the big Wildwater Bay sector into the game.
This FAQ provides answers of typical questions and discussions of our Community members.


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Game Update: How can I get access to the Wild Water Bay update? I can't see it anywhere.

Please make sure that you downloaded the latest versions update (1.3).
Wildwater Bay is a part of this update.






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Start Sector: Is it possible to start a new game in the Wildwater Bay sector?

The Wildwater Bay sector was intended to be a continuing one.
On popular demand you can now, since version update 1.8 (http://forums.ubi.com/showthread.php/1502138), choose between all temperate sectors when starting a new game.






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Acquisition: What are the requirements to acquire the Wildwater Bay sector?

The conditions adapt dynamically. You must have a higher corporate level as the current owner of the sector. The required credits to differ between 1/4 and 1/3 of the maximum credits that you can earn on your current company level.






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Colonization: What do I have to do in order to colonize the (second) island in Wildwater Bay?

Choose your command ship and sail to the warehouse building site.
Afterwards you can claim it.






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Sector project: What do I need to do in order to complete the sector project project?

Below you can find a quick guide...


Phase 1

Find Trenchcoat’s old chests along the coast.(Use yourthe command ship and search the area)
Attach the sensor drone to your command ship, collect 4 scattered wreckage parts and bring them to your warehouse.
Maintain a workforce of 600 in Wildwater Bay; in a time period of 5 minutes
Attach the engineer’s boat to the command ship and bring 2 engineers ships to the sunken building
Maintain a surplus of 10 cobalt in Wildwater Bay; in a time period of 5 minutes. (You can use the World Market)
Load the vehicle with 50 super alloys from the spaceport and bring them to the sunken building. (You can also use the World Market)



Phase 2

Attract 1.000 workers in Wildwater Bay; time period is 10 minutes..
Load the vehicle with 75 Construct-o-Bots from the spaceport. (World market is an option)
Maintain an energy balance of 2.000 in Wildwater Bay; time period is 10 minutes.
Load the vehicle with 50 microchips from the spaceport. (In doubt, use the world market)
Attach a sensor drone to the command ship, follow the drone signal and collect 3 scattered wreckage parts and bring them to the warehouse.
Maintain a logistic balance of 200 in Wildwater Bay; time period is 10 minutes..
Attach the engineer’s ship to the command boat and bring two engineers ships to the sunken building.




Phase 3

Attach the engineer’s boat to the command ship and bring two engineers ships to the sunken building.
Maintain a surplus of 30 titanium in Wildwater Bay; time period is 15 minutes.
Attach the sensor drone to the command ship, follow the drone signal and collect 3 lock controls and bring them to the warehouse.
Maintain an energy balance of 10.000 in Wildwater Bay; time period is 15 minutes.
Attach a drone to the command ship and destroy 3 security submarines with the drone.
Maintain a production surplus of 15 androids in Wildwater Bay; time period is 15 minutes.
Load your vehicle with 100 fusion power cells from the spaceport and deliver them to Trenchcoat’s cargo ship.
Collect 1 warehouse key module with the vehicle and bring the load to the sunken building.



Congratulations, you just finished the sector project!
If you face any issues during the project, please contact customer support (http://support.ubi.com).







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Size: Compared to the Viridian Coves how much bigger is Wildwater Bay?

The Viridian Coves is 97,800 Acres in size, has 13 mountain building sites and 27 coastal building sites. Wildwater Bay comprises around 100,000 acres, 17 mountain building sites and 31 coastal building sites.







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