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XyZspineZyX
08-04-2003, 06:22 AM
It's hosted in MeriStation, a well known spanish game site:

http://www.meristation.com/sc/articulos/articulo.asp?c=PC&cr=4084

He talks about new patch, luftwhiners, Fw-190 forward visibility, future of combat flight simulators and (most interesting part in my opinion) the new series of sims that are being developed.

I will try to get an english translation and post it here so everyone can read it.

S!


---------------------------------------
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Message Edited on 08/04/03 07:22AM by AR_Avatar

Message Edited on 08/04/0307:24AM by AR_Avatar

XyZspineZyX
08-04-2003, 06:22 AM
It's hosted in MeriStation, a well known spanish game site:

http://www.meristation.com/sc/articulos/articulo.asp?c=PC&cr=4084

He talks about new patch, luftwhiners, Fw-190 forward visibility, future of combat flight simulators and (most interesting part in my opinion) the new series of sims that are being developed.

I will try to get an english translation and post it here so everyone can read it.

S!


---------------------------------------
"Halcones Rojos" virtual squadron

http://www.halconesrojos.com

Message Edited on 08/04/03 07:22AM by AR_Avatar

Message Edited on 08/04/0307:24AM by AR_Avatar

XyZspineZyX
08-04-2003, 06:38 AM
Intersting article. Thx for the link.
Art*culo interesante. Gracias por el acoplamiento.

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Message Edited on 08/03/0310:39PM by UCLANUPE

XyZspineZyX
08-04-2003, 06:47 AM
Is it just me or is Oleg starting to get a chubby in that pose with those chicks?

XyZspineZyX
08-04-2003, 06:50 AM
Oleg sure has a way with the ladies. /i/smilies/16x16_smiley-happy.gif

http://www.meristation.com/img-filer/articulos/julio2003/OlegMaddoxcreadordeMaddoxGames/oleg.jpg


Maybe he can give me some tips...

http://www.assonetart.com/ClashofArmor.jpg
"Cowards die many times before their deaths;
The valiant never taste of death but once."

XyZspineZyX
08-04-2003, 06:52 AM
Anyone plz translate this.

Don't know Spanish.

XyZspineZyX
08-04-2003, 06:58 AM
TooCooL34 wrote:
- Anyone plz translate this.
-
- Don't know Spanish.
-

Go here.

http://babelfish.altavista.com/babelfish

Copy and paste the url into the translate webpage box. Select Spanish to English. Hit translate and voila!

http://www.assonetart.com/ClashofArmor.jpg
"Cowards die many times before their deaths;
The valiant never taste of death but once."

XyZspineZyX
08-04-2003, 06:59 AM
Whoa, spanish class actually paid off.

http://www.geocities.com/bs87cr/Wurger2.txt

XyZspineZyX
08-04-2003, 07:11 AM
I fund this bit the most Interesting :

OM - the new simulator is on World War II. It will not be acclimated in the Russian Front. With this simulator we will begin a new series of simulators that, probably, will cover all the areas with the air combats of World War II... later we will return to the Russian front in some years. It is a general plan. A cycle. But only we will do it if we obtained being successful.

The new simulator goodable with will be added and simulator different (new zones, airplanes, years, etc.). In general we will use new technology that probably is an update of the basic motors 3D and physicists of the IL2. will become many changes in the game in network and solitaire. Let us say that it will have more options in the campaigns and many more options in the game in network (options added to the system of game in present network of which we will conserve some characteristics).

XyZspineZyX
08-04-2003, 07:11 AM
Those girls are clearly overmodelled.

Think that the only way to shoot her is a good B'n'Z from above.

Maybe shooting in radiators could help...


Anyone has any tip?


/i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif

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XyZspineZyX
08-04-2003, 07:15 AM
this will give an automatic english translation:

http://translate.google.com/translate?u=http%3A%2F%2Fwww.meristation.com%2Fsc% 2Farticulos%2Farticulo.asp%3Fc%3DPC%26cr%3D4084&langpair=es%7Cen&hl=en&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools



The most interesting bit is where he says he wants to do a new sim with a lot less aircraft and other objects so the programmers can devote more "terrestrial time" to each aircraft and the game can use more polygons.


Considering the immense clamour for more and more planes even with shoddy flight model, this move to a new sim with LESS variety but better quality is a very interesting nad welcome move.

<center> http://groups.msn.com/_Secure/0SQDLAtUWiWZ3BKw19!aryp7v3C1h1DuNwpHOOuqhlraGSyMAY KiPEOZAA1OBgsLu*Sa0UQ2my0PiFyvNkJ5K7Clsoy7yNtEvOXY nHDuPNiotpZACY2oJxw/aircraftround.jpg </center>

XyZspineZyX
08-04-2003, 07:19 AM
Very interesting! Very, very interesting!

Thank you for posting this link. It explains and promises quite a bit.

*****Only left handed people are in their right minds.*****

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XyZspineZyX
08-04-2003, 07:57 AM
Less planes is the way to do it. In every version of IL2/FB there is always atleast 1 UFO that is not subject to gravity and drag. With less planes we are less likely to get these types of funky flight models.

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XyZspineZyX
08-04-2003, 08:08 AM
Man look at Oleg and those hot chicks, he must have a PHD, a Pimping Hoes Degree.

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"THE ITALIAN STALLION!"

XyZspineZyX
08-04-2003, 08:11 AM
Thanks for the translation/link.

Very interesting. It almost sounds like he is saying that in the next simulator that the tanks will have a damage model equal to the planes in FB. And that the next sim will look like Battlefield Command, cool. Sounds like the planes, tanks, objects, etc. will be much more detailed as well. /i/smilies/16x16_smiley-happy.gif


Oleg:

"Only as example now a tank battle eb IL2 has between 300 and 1000 polygons, but in the new simulator it has 3 or 4 times more (and even more sometimes)... and we will have the model of damages as in the airplanes in FB. How it will be seen the ground in the new simulator can be seen in you capture of screen of the Battlefield Command. He will be very similar to this and even better from the point of view in the airplane."

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Message Edited on 08/04/0307:12AM by kyrule2

XyZspineZyX
08-04-2003, 08:54 AM
that pic makes em crack up, his face looks like the first time someones seen breasts


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XyZspineZyX
08-04-2003, 09:09 AM
Amazing statements from Oleg. His criticism of the people that do do research on historic reality and upload their results here, his continued playing down of the bugs in FB, and also his reasoning for why he's not saying where he actually gets his historical plane data from. His comments regarding the FW pilot view issue - intersting indeed, but I didn't find it very encourageing.

I'd like to personally thank all the people who do research of their own and report the results here!

XyZspineZyX
08-04-2003, 09:09 AM
LeadSpitter_ wrote:
- that pic makes em crack up, his face looks like the
- first time someones seen breasts

HeHe I look like that everytime I see breasts /i/smilies/16x16_smiley-happy.gif

No1RAAF_Pourshot

XyZspineZyX
08-04-2003, 10:24 AM
Someone with good spanish skills, can you translate what Oleg said about FW-190 gunsight view? Will it be fixxed? Babelfish is not the perfect translator, so i would like to know ..

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XyZspineZyX
08-04-2003, 10:34 AM
Vipez- wrote:
- Someone with good spanish skills, can you translate
- what Oleg said about FW-190 gunsight view? Will it
- be fixxed? Babelfish is not the perfect translator,
- so i would like to know ..
-


Well from the translation it seems he`s had enough of the FW debate and it`s staying as it is,

Personaaly I`m glad Olegg`s got an independent mind and will not slavishly try to change everything because certain people (usually Luftwhiners) chuck `pilot quotes` and `dodgy documents` at him. He does the best he can and leaves it at that. It is still one the best flight sims ever.



Message Edited on 08/04/0309:35AM by SeaFireLIV

XyZspineZyX
08-04-2003, 10:41 AM
Looks like Oleg said he will finally publish his information once he has the okay from the copywrite owner of the photos and bring the discussion to an end.

I love the idea of combining simlations - Flight, Naval and Ground in different games that can be played as one game online /i/smilies/16x16_smiley-happy.gif

Now that would be unbelieveable....

/i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
08-04-2003, 10:48 AM
Maj_Death wrote:
- Less planes is the way to do it. In every version of
- IL2/FB there is always atleast 1 UFO that is not
- subject to gravity and drag. With less planes we are
- less likely to get these types of funky flight
- models.
-

I can hear the "Oleg, we need the xxxx-plane!" "Why not the yyyyy-plane?" "Where ist the zzzzz-plane?" already. You too?

++ 88.IAP_Manuc ++

XyZspineZyX
08-04-2003, 10:51 AM
When is the new sim going to arrive? I need to know
how long I have to save for a new PC!

XyZspineZyX
08-04-2003, 10:56 AM
25 aircraft is a very good choice.I hope it won`t be 10 bombers and 15 fighters though.

"degustibus non disputandum"

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XyZspineZyX
08-04-2003, 11:03 AM
Thanks for the translation link.

Impressive interview. There were very, *very* good questions, which is unusual. Our US press corps should be so erudite.

Too bad those great questions generally weren't given meaningful answers. Oleg has a future in politics:

"Garsh, that all depends. How do you define the meaning of the word 'error'--? Har har."

Sad thing is, Oleg is right. Until someone can come along and do half as well at making a realistic combat sim, FB is the way to go.

And if someone (or the fabled patch) can make a realistic combat sim also **fun to play** in a single player campaign, I'll plop down double what I paid for the FB addon/upgrade/downgrade.

Maybe someone in India, China, or Croatia is working on it at this very moment. Less ego, less talk, more rock. I can only hope.

--"Some Users"
(see interview)

XyZspineZyX
08-04-2003, 01:15 PM
Less is more.

If less planes means more detailed and accurate modelling and enables proper preflight checks, realistic throttle control and all those other things that aren't quite currently covered in FB then we'll have something that will be just amazing.

Much as I enjoy FB I do sometimes feel that even more detail and realism would be a good thing.

XyZspineZyX
08-04-2003, 01:30 PM
Ala Falcon 4 SuperPAK /i/smilies/16x16_smiley-happy.gif . I always loved geting an F16 in a deep stall at alt, following the text book procedures to recover, and having them work /i/smilies/16x16_smiley-happy.gif

bazzaah2 wrote:
- Less is more.
-
- If less planes means more detailed and accurate
- modelling and enables proper preflight checks,
- realistic throttle control and all those other
- things that aren't quite currently covered in FB
- then we'll have something that will be just amazing.
-
-
-
- Much as I enjoy FB I do sometimes feel that even
- more detail and realism would be a good thing.
-
-
-
-
-



Roy Baty
III/7/JG2

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- Col. Saito

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XyZspineZyX
08-04-2003, 03:06 PM
That is to say, that we will take the best thing from the FB and will make a simulator that covers all the areas.


OMG, I have a chubby. I hope he is successful and completes all areas of WW2 air combat.

XyZspineZyX
08-04-2003, 03:13 PM
Oye, gracias por mostrarnos el articulo. Me encanta la foto con Oleg y sus amigas /i/smilies/16x16_smiley-happy.gif

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I STILL love my 109!

XyZspineZyX
08-04-2003, 03:15 PM
Gracias!

"Never wrestle with a pig. You both get dirty but the pig enjoys it!"

XyZspineZyX
08-04-2003, 03:20 PM
Ok, using Prompt Online Translator (which is better than most). Use common sense in your reading; A malingerer I think, is a simulation game, a car of battle is a tank, etc units of terrain are ground units, etc . . .

Oleg Maddox; founder of Maddox Games Sin duda you will have already heard to speak about him, especially if you are keen of the world of the malingerers. He is the creator of Maddox Games, the company desarrolladora of IL2 and IL2 Forgotten Battles, between other qualifications, and also it is the center of all the critiques and praises to these two magnificent malingerers.
Oleg Maddox is an aeronautical Engineer, having been employed for 11 years as engineer chief at several military projects, programmer of games, keen, passionate pilot of the history of the aviation and, especially, it is a nice type that does not hesitate to chat and to discuss with the users of IL2 in the forum that has opened with this intention.

He has agreed to answer a few questions that I have formulated for email, though for his tight agenda, they could not have been so many people as I had liked. If you like the simulators and it is interesting to you to know something more about IL2 and Forgotten Battles across his creator, sure that you will find interesting it this guessed.

MS - First I want to be grateful to him that it has bothered in answering our questions. The fans' community worries a bit about his state of health and I hope that you should recover as soon as possible. Is he?.

OM - Now I am nice, thank you.

MS - IL2 Sturmovik and his consequence, Forgotten Battles, have meant an authentic revolution in the malingerers of PC. Few malingerers have had so much success and simultaneously they have given so much about that to speak. Has he surprised the reception that they have had?.

- I have surprised OM a bit

MS: which is for you the motive of that such a complex malingerer has been a success in selling?.

OM - That it is so real as it is possible it does that the people speak about the game. When real pilots give special attention to the malingerer of that time many players are dependent on him.Secondly, the Russian Front had never been shaped in a malingerer of previous flight to IL2. For some people, IL2 has become a window to a chapter of the history that is not too much an acquaintance in Occident. For example; he asks a user of the United States on the Spanish Civil war ... the one who would be capable of giving details on her?: only few ones?.

MS: what thinks about the current situation of the malingerers?: does he believe that they are bad times for the realistic malingerers?

OM - Only the realistic malingerers, without options of realism, lack interest for the commercial real market.

MS - To do a realistic simulator limits a bit the market and besides it asks from more time of work and therefore more money: would not it have preferred doing a more obtainable simulator to the great public to the style Novalogic that will bring his major benefits?.

OM - I Prefer doing realistic simulators with options of realism for the beginners. And I prefer so much realism as it is possible with the already commented limits; time and investment more the limit of the potency of the domestic PC's.

MS - Nevertheless there are some fans of the malingerers of flight who think that IL2 FB is not so realistic as seems. In his forum there is a heap of discussions, some of documented well them, which indicate that there are mistakes in the model of flight and of damages of the malingerer. What thinks of this?.

OM - Some mistakes can always be present. But we can compare Forgotten Battles with other malingerers on this age (malingerers of the Second World war?). Is there a better malingerer?. I do not believe it. Anyhow, personally. I do not agree in any cases with these "documented" messages. Simply some of them read erroneous sketches or base his opinion on pilots' comments of an edict. A good example was in the frontal sight of the cabin of the FW-190 and the position of the sight. Finally I have had to finish with the discussions and to prove to be the one who was right (anyhow, someone yet does not agree and probably I will publish the photography of the Fw190 reconstructed of original sketches with the permission of the owner of this photography). Another important aspect is that we did in a malingerer more than anybody it had never done before us. Only to try to think that it was done by a team of simple development ... it is difficult for a small team to control everything inside the enormous code; this is comparable with some big programs of scientific investigation due to his size and complexity... Or we would need to raise very much the price of the final product and to hire more people in order that they work for us. For everything time is needed and money. It is a fact. In my opinion, the term " documented good " costs when I see the original one, "scanned" not documents. I have seen correct information of some planes in Internet ... interesting, but they were exaggerated in relation to the original document ...http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

MS - Even has made keen that they accuse him of favoring meaningfully to the Soviet planes well for patriotism or for balancing the edicts and making it more entertaining, to improve the jugabilidad.

OM - Mistakes or errors of programming it is not the same thing that patriotism. It looks at my surname: is it Russian?: is not it English?: and why personally almost always do I fly in line with the Bf109...?. With the patch it should be quite correct. Simply with the hurries of the throwing we committed some errors that we spend for high place, even with a great team of tests. But even in this case, it is much closer to the reality than in other malingerers. Much more ... if someone thinks another thing, it needs to prove to be to me this malingerer and to say to me in what part it is more realistic.

MS - ¿ they have done authorizations to the jugabilidad to balance the edicts? (*)

It notices (*): Oleg Maddox did not interpret correctly the question, hence the response does not have much that to see.


In my personal opinion everything is really exact. But we need more adjustments those that we do now. With this great cantida of planes and weapon shaped in a malingerer it is very very difficult to have it quite controlled in the development. This is the motive for which we decide to do a new simulator with a minor quantity of planes that in IL2 and, certainly, Forgotten Battles. The occasional user cannot even imagine all the time and you force we take to fulfil the shaped one in 3D, investigation and programming of every plane. With a more complex code and, as result of it, major and more complex adjustments that will make us to invest more and more time and you force for every plane, terrestrial units and objects, etc. Only as example now a car of combat eb IL2 has between 300 and 1000 polygons, but in the new malingerer it will have 3 or 4 times more (and even more in occasions) ... and we will have the model of damages as in the planes in FB. How will the soil be seen in the new malingerer is it possible to see in them capture of screen of Battlefield Command. It will be very similar to this and even better from the point of view in the plane.http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif It is sad that some users do not understand it. But I would like to say to them that the more they should want to see and to to feel, the more they will have to invest in updating his PC's in the future. He would say big updates. And we do not have any plan of doing arcades in the fuurohttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif. The options for the beginners also will be born in mind in the new malingerer.

MS - Many of these fans contribute technical information that according to them demonstrate that what they say is true, and besides they rest that you do not publish his sources of information and they even doubt that they exist. Does not he believe that publishing part of this information he would silence many critical voices?.

OM - Sometimes I think it. When it has the rights for it. I guard all the copyrights and agreements that I have and if I publish something, I ask officially for permission to the files or authors of books who have provided to me this type of information. Many people do not understand this, so please, ask them to do an investigation in a file and to ask for permission to publish it.Sometimes, this costs money and sometimes, a lot of money. Then ask them to obtain for yes same detailed photos where all the screws and digits are visible good ... those who really help me in this difficult work, understand it...

MS: how is the process of papers that exists behind IL2?: has he interviewed pilots, looked in files of museums, consulted planes, etc.?.

OM - I Was in all the places that it was possible. I have spoken with veterans (Russian, German, British, American, etc). My Finnish friends spoke for me with many Finnish pilots of the Second World war. I am in contact with historians and restorers of planes of the epoch in different countries. I believe that a small part of this is possible to read it in the manual of IL2 and FB and in the credits of the game: is not it like that?.

MS - Bearing in mind that there is such a meticulous process behind in the creation of these malingerers, with years of development, beta testing, you try, etc.: why are errors when the program goes out to the market that it is necessary to correct with patches?.

OM - I feel It, but as malingerer IL2 and FB they have no errors in the terms that he wants to say. Compare, please, with other malingerers or games. Compare with the answers of others ... and analyze the history of IL2 on the market. With every new patch or added we have introduced typical piece of news, planes and have fitted the malingerer to be better ... not only we repair errors. We try to offer every time better characteristics searching between the suggestions of the really creative users ... am I in the true thing?. Might it to show me a similar development in other malingerers?.

MS - Many fans of the video games in general think that the distributors press in order that the product goes out earlier to the market and this way to start recovering as soon as possible the reversed thing. One believes that this type of pressures propitiate that the games go out unfinished and later the programmers have to finish his work with patches. Does this approach the reality?.

OM - Is next to the reality. But the real image is much more complex. It depends of the connections and agreements between the developers and distributors. Some developers try to throw unfinished products not to lose possible benefits. It is not our case.

MS: does he believe that the programmers should have more freedom to do his products?.

OM - Yes. But I understand also the distributors. In my case I have many commitments with the distributors and am really satisfied to that this way it belongs.

MS - Is on the verge of the first patch of Forgotten Battles goes out with a heap of progress and arrangements: does he believe that with this patch they will be all the problem solved?.

OM: all the problems?. All the "problems" will never stem the limits of the PC and the technology, and also to the errors of any drivers that are not ours. Some "problems" could be only suggestions for us in a future development, but they are not errors, since any users try to make to see.

MS - In general: what thinks of the Beta Testers?.

M - 1-Are nice when they continue the plan of the Beta Test and 2-do not distribute versions of test I Am satisfied of that between ours Beta Testers there are real pilots.

MS - imagines Me that after IL2 and IL2 Forgotten Battles will be thinking of taking a few well-deserved vacation. We know that Maddox Games is developing a game of strategy of a style similar to Combat Mission: does it have any project more related to the simulation?.

OM - we Have started already being employed at a new malingerer and certainly, 1C it is employed at the game of strategy

MS: how does the development of Battlefield Command go?: can it tell us anything of him?.

OM - Is OK very much, we have dyed a very positive response after the E3http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

MS - About all is known his interest to try that the people remember the forgotten battles, not uselessly his last work is called this way. Since you will know, in Spain we have suffered one more terrible civil war 60 years ago, precisely the years previous to the Second World war and where Forgotten Battles attacked some of the planes represented in IL2: does not it seem to him to be interesting to do a simulator on this war?.

OM - Should be interesting also for the distributor. It is interesting to me to represent all the conflicts of this epoch, but in general, the distributors might be or not in agreement.

MS - I Suppose that it will know the malingerers Silent Hunter II and Destroyer Command, both are compatible between yes in multiplayer. A malingerer of flight also might be compatible with one of cars of combat or the naval one in multiplayer: does he believe that a project like that is possible?.

OM - Surely. As always, only it depends on the time and the investment. At least, it departs from these things we will develop them in our following malingerer.

MS: can it tell us anything about the new malingerer that it is preparing?.

OM - The new malingerer is on the Second World war. It will not be ambientado in the Russian Front. With this malingerer we will begin a new series of malingerers that, probably, will cover all the areas of the air combats of the Second World war ... later we will return at the head Russian in some years. It is a general plan. A cycle. But we will only do it if we continue having success. The new malingerer will be improvable with added and different malingerers (new zones, planes, years, etc.). In general we will use new technology that probably they are an update of the basic engines 3D and physicists of the IL2. Many changes will do in the game in network and in solitarily. Let's say that it will have more options in the campaigns and many more options in the game in network (options added to the system of game in current network of which we will preserve some characteristics). That is to say, that we will take the best thing of the FB and will do a simulator that covers all the areas. I do not promise so many planes as in IL2 and Forgotten Battles. I believe that in the iguiente malingerer will have approximately 25 due to a much more complex model and programming. But the number of planes and vehicles also) will grow...

MS - Good luck with his projects Mister Maddox, and congratulations for having realized the one that probably is the best malingerer that has gone to PC. OM - Thank you very much. My best desires for the readership in his country. MS - Good luck with his projects Mister Maddox, and congratulations for having realized the one that probably is the best malingerer that has gone to PC.

OM - Thank you very much. My best desires for the readership in his country.

http://www.cherokee.org/Culture/images/proctorZeke.jpg
"My ancestors didn't come over in the Mayflower--they met the boat."


http://www.theinformationminister.com/press.php?ID=612345111

XyZspineZyX
08-04-2003, 05:32 PM
See here...
http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=zvsld



GATO_LOCO

XyZspineZyX
08-04-2003, 05:44 PM
Oleg said he would keep going for his whole life. Hoolay! /i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
08-04-2003, 05:57 PM
Taking Oleg's broken English to Spanish back to English makes it all as clear as mud.../i/smilies/16x16_smiley-sad.gif

Da Buzz
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<center>
http://www.elknet.pl/acestory/foto1/perdomo3.jpg

XyZspineZyX
08-04-2003, 06:22 PM
Ya'll a bunch of malingerer's.

XyZspineZyX
08-04-2003, 06:26 PM
I dunno...one reason I liked FB was the sheer amount of planes to fly...many more than other Sims. I'm not sure I'm excited about having fewer planes.

XyZspineZyX
08-04-2003, 06:27 PM
Oleg does Very well with English, better than I do with my almost-forgotten Russian, but there are of course some less than totally perfect expressions/grammer. So you take Oleg's English answers to the questions posed, in English i assume, by a Spanish interviewer in His version of English, then have those Oleg-English responses translated back into Spanish by the interviewer for the publication, then have a machine translate the Spanish into 'machine-English' and you get a nearly incomprehensible result( though some nuggets of information Can be dug out, with patience).


Machine/computer translations are Always good for a few laughs...language translation is not easy even for most humans; machines just "don't get it" when it comes to 'context' and nuances of ANY language, let alone two.

I do like the New term for those of us who enjoy flight simulators; its actually PERFECT:


'Malingerers of the World, Unite!!!"

<center>Wiley</center><center><font color="#FF0000";font size="3pt">Click HERE to visit Wiley'sWWIIGunCameraWorld (http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Frameset/)</center>
<center>http://imagehost.auctionwatch.com/preview/wi/wileycoyote2/IwoJimatiny2.gif (http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/Movies/SandsOne.WMV) </center>
<center><font size ="2pt">Click Flag-Raising for the Full-Size(4.2Mb) Version</center>

XyZspineZyX
08-04-2003, 06:28 PM
BuzzU wrote:
- Taking Oleg's broken English to Spanish back to
- English makes it all as clear as mud.../i/smilies/16x16_smiley-sad.gif
-

I think even with the automatic translation it's pretty clear. Where are you having problems? I can help/i/smilies/16x16_smiley-happy.gif

<center>http://www.geocities.com/dangdenge/taosig.txt



TAO be my guide

XyZspineZyX
08-04-2003, 06:31 PM
Not that important../i/smilies/16x16_smiley-wink.gif It's not going to change the FB i'm playing right now, and that's all that matters.

Da Buzz
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<center>
http://www.elknet.pl/acestory/foto1/perdomo3.jpg

XyZspineZyX
08-04-2003, 06:55 PM
Thanks for the translation Tsisqua.
Very interesting reading.

XyZspineZyX
08-04-2003, 09:50 PM
BuzzardHead wrote:
- Thanks for the translation Tsisqua.
- Very interesting reading.
-
-
-

You are very welcome. It took a while to do that, and even after all that the interview went through, I was able to understand that the beautiful graphics engine that we are all used to is going to not only improve, but also spread to all theatres and aspects of the war . . . and other wars as well. I especially wanted people to see that there is way more to coding a game than drawing a few pixels in 3DSM. Oleg is a very hard-headed, yet personable fellow. I cannot help but feel that he is a very close aquaintance, even though I have not met him in person. I love his work, and I really loved the comment about his not being biased; He has an English surname, and flies 109's online. Notice he also said that he will post more documentation and photos about the you-know-which airplane. Then, just so that we can be sure, he mentioned that the holders of said stuff will want money, sometimes MUCH money, just so that he can show them to us.
Tsisqua


http://www.cherokee.org/Culture/images/proctorZeke.jpg
"My ancestors didn't come over in the Mayflower--they met the boat."


http://www.theinformationminister.com/press.php?ID=612345111

XyZspineZyX
08-05-2003, 08:15 AM
Good work tsisqua.
Now on with it:
"I do not agree in any cases with
- these "documented" messages. Simply some of them
- read erroneous sketches or base his opinion on
- pilots' comments of an edict. A good example was in
- the frontal sight of the cabin of the FW-190 and the
- position of the sight. Finally I have had to finish
- with the discussions and to prove to be the one who
- was right (anyhow, someone yet does not agree and
- probably I will publish the photography of the Fw190
- reconstructed of original sketches with the
- permission of the owner of this photography)"

I didn't know people had a problem with the cockpit layout.
I always thought the problem lay in the fact that the 190 in real life seemed to have a nose down stance in-flight that gave it excellent forward view visibility according to test pilots.
I don't know why Oleg won't agree to that.
The rest of the article is very encouraging.
We'll have a lot to look forward to in the future.
Let's hope Oleg gets the interest he needs to get on with the program.

<center>http://users.compulink.gr/ilusin@e-free.gr/bf109[2)1.jpg

XyZspineZyX
08-05-2003, 10:31 AM
BuzzU wrote:
- Taking Oleg's broken English to Spanish back to
- English makes it all as clear as mud

But also quite amusing in places!

XyZspineZyX
08-05-2003, 10:33 AM
My wife would be able to translate from the Spanish
very well, but somehow I doubt she'd want to!

XyZspineZyX
08-05-2003, 10:45 AM
Message Edited on 08/05/0312:47PM by Skalgrim

XyZspineZyX
08-05-2003, 04:16 PM
Thanks, Tsisqua.

I *think* Oleg said he felt the "FW----" debate was closed but that if he got permission to print the image that "proves" he's right, then he'll post it. Frankly, the FW190 gunsight is higher than that of the Mig-3s but nobody has complained about those (I think I'm going to regret going down htis road.../i/smilies/16x16_smiley-wink.gif )

I've malingered often in the past /i/smilies/16x16_smiley-wink.gif

cheers,
Cold_g

XyZspineZyX
08-05-2003, 04:39 PM
New sim not Russian front but WW2. That leaves lots of things open. Save up your money for upgrading your computer.

"Nothing difficult is ever easy"

XyZspineZyX
08-05-2003, 05:10 PM
OM - 1 Is well when they follow the plan of the Beta Test and they do not distribute test versions

/i/smilies/16x16_smiley-very-happy.gif

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"If you put tomfoolery into a computer, nothing comes out of it but tomfoolery. But this tomfoolery, having passed through a very expensive machine, is somehow enobled and no-one dares criticize it." - Pierre Gallois

XyZspineZyX
08-05-2003, 05:23 PM
Very nice....the part about less planes isnt so bad....for some planbes in FB there are quite a few variants...less planes can still mean overall more variety if there are at the most 3 variants of any one plane. I also liked the hint at an integrated full range sim..one that could cover all fronts of the war interms of land/sea/and air.. I have no doubt that OM wiull be on the cutting edge of flight sims and sims in general well into the future providing he stays healthy and safe.....

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