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View Full Version : Coop Mission encryption. Is it needed anymore?



KG26_Alpha
04-06-2004, 06:54 AM
Im wondering why we still have encrypted coop missions, they used to be transfered and reused by many pilots who enjoyed flying them.
If i remember correctly the missions were encrypted to stop cheating in VEF VOW and other online war scenarios, now though they use a generator and the missions are diferent every flight so the encryption can be lifted now I assume?
Then maybe we will see a return to coop mission hosting as it used to be, a lot of pilots thought it would encourage people to build more coops but all it did was drive them in to the DF servers.

So 1c team is there a reason for coop mission transfer encryption anymore ?

I/KG26_Alpha

KG26_Alpha
04-06-2004, 06:54 AM
Im wondering why we still have encrypted coop missions, they used to be transfered and reused by many pilots who enjoyed flying them.
If i remember correctly the missions were encrypted to stop cheating in VEF VOW and other online war scenarios, now though they use a generator and the missions are diferent every flight so the encryption can be lifted now I assume?
Then maybe we will see a return to coop mission hosting as it used to be, a lot of pilots thought it would encourage people to build more coops but all it did was drive them in to the DF servers.

So 1c team is there a reason for coop mission transfer encryption anymore ?

I/KG26_Alpha

krause
04-06-2004, 08:10 AM
you are wrong !
VEF only mission are generated by a generator.

KG26_Alpha
04-06-2004, 01:13 PM
So Vow is the only reason for encrypting missions?
Seems a sledge hammers used to crack a very small nut!!!!
Surley theres a way the host can have the option to encrypt mission transfer when the mission is loading, only needs a toggle switch to enable it.

JG53Frankyboy
04-06-2004, 02:53 PM
im a member of the VOW mission designer team and i dont care if the misions are encrypted ore not http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

KG26_Alpha
04-06-2004, 03:54 PM
Would be good if there was an official reply to the reason we have them encrypted still.
I take it that it would not be a problem if VOW missions were looked at in the FMB by pilots who fly in them? As this was the reason I think for them being encrypted in the first place to stop pilots looking at the missions targets and flying straight to them.
If the rest of the VOW mission designing team have the same veiw as yourself it would be good if they posted here to confim they dont mind the encryption being taken off or made selectable at hosts discression via the settings screen.

Alpha

Tonkin
04-07-2004, 04:07 AM
I would like to get the encryption removed, because this will make distribution of good mission a lot easier. Before FB we shared many interesting coop mission at Hyperlobby, because you could save them from the mission cache. Since FB the number of people hosting coop missions on HL has dramatically decreased, which imho is a shame,because it was so much fun. It seems that focus has shifted to Online Wars.

I wrote a small program to save missions from the mission cache to your own mission archive. Many people were using it on IL2, but it doesn't work on FB due to the encryption.

KG26_Alpha
04-07-2004, 07:47 AM
Yes Tonkin thats the thing im on about the fact that there was a whole load of coop missions going on before and now there just a few here n there, i didnt mind jumping in a coop to find it was one of my mission someones re-used if anything its a compliment, I thought at first with the encryption it would "force" coop hosts who used missions from the cache into the FMB to make mission but it didnt they just went in the DF servers lost for ever hehe.
But coops certainly are lacking as they used to be pre encryption. Lets hope it can be lifted or an option for the host to protect the files, selectable encrytion at mission transfer (simple toggle switch)

Alpha

XyZspineZyX
04-07-2004, 09:02 AM
I'd really like to see "free co-ops" come back.

Many of the best co-ops were designed "by team"; one person came up with the original idea and someone else balanced it better, or perfected it by adding some other things. Andit was always nice to be able to reach into your cache and get a great new co-op for your own use, or as a basis for your own development.

I wonder if this was done to "protect" people marketing scenario packs?

Stanger_361st
04-07-2004, 12:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Stiglr:
I'd really like to see "free co-ops" come back.

Many of the best co-ops were designed "by team"; one person came up with the original idea and someone else balanced it better, or perfected it by adding some other things. Andit was always nice to be able to reach into your cache and get a great new co-op for your own use, or as a basis for your own development.

I wonder if this was done to "protect" people marketing scenario packs?<HR></BLOCKQUOTE>

Stiglr I think you hit the nail on the head.

Stanger out

XyZspineZyX
04-07-2004, 12:48 PM
If so, that's not real good, is it?

Think of all the skinners and even the ad hoc 3D artists who develop all the extra goodies we use? Or the guys who developed the really nice campaign generators. They don't make money; why should a scenario designer?

KG26_Alpha
04-07-2004, 03:14 PM
well let keep it on track
lots of valid points but the option could still be select encryption at mission load up?

Alpha

XyZspineZyX
04-07-2004, 03:44 PM
I could live with that, no problem. If the author is concerned about protecting his intellectual property, sure.

KG26_Alpha
04-09-2004, 09:54 AM
So can we have a switchable encryption?

Or just leave the encryption off?

i'm sure mission hosts like myself dont care about others looking to see how things are done in the FMB

Alpha

KG26_Alpha
04-23-2004, 06:33 AM
Its been suggested alot that 3rd party addons are protected by this encryption as I suppose they are afraid that were all going to "steal" the missions generated by 3rd party software, so one person buys (for example) BOE addon and hosts missions generated by it then we "steal" the missions from the cache folder after flying it.
Surely this cant be the reason for encryption !!!

http://www.freewebs.com/kg26/

Tonkin
04-24-2004, 02:01 AM
So optional encryption would make all of us happy. 3rd party add-on vendors can encrypt their missions, to avoid theft.
And other people can leave the encryption out, to make sure that their mission will be stolen and become popular.

Sounds like the best of both worlds

Bearcat99
04-24-2004, 02:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tonkin:
So optional encryption would make all of us happy. 3rd party add-on vendors can encrypt their missions, to avoid theft.
And other people can leave the encryption out, to make sure that their mission will be stolen and become popular.

Sounds like the best of both worlds<HR></BLOCKQUOTE>

Now THAT'S a great idea!!! Place an option in the FMB to enrcypt!! Add it in the EDIT menu. That way when the 3rd party folks are making missions and they want to charge folks for it they can turn it on. For average mission builders like me and others.. we could just un-check encryption. A simple switch...

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Willey
04-24-2004, 04:16 PM
We need a switch for this! Not in FMB, but in conf.ini. Disabled by default. Online War hosts should then enable encryption. Shouldn't be hard to implement.

plumps_
04-25-2004, 12:35 AM
What would be the use of encryption that can be switched off by anybody? No author can protect his missions that way.

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NN_Tym
04-25-2004, 03:12 AM
Encryption does not protect the mission. It just makes it impossible to replay it.

If someone makes a mission, plays it, then nobody else will be able to replay it. Okay...

But if he places it on a server or a CD, all poeple have to do is to copy the files, edit it to put their name on it, in place of the real creator name. Then the "pirate" cannot be tracked down, because his mission is just encrypted, and the creator is ripped off with no mean to prove it.

This encryption had, for sure, one effect : reducing the number of coops in HL. It also reduced the number of mission creators. Most of them, including me, learnt how to make good missions by looking at the way the best mission creators made theirs. You cannot tell if a mission is good or not if you did not play it.

I shall give you one example. Back in IL2, you could not set planes to be AI only in coops... But one day somebody tricked us : we met Bf109 while there were only FW190 flyable on the Axis side. By looking at the file, I found that he had placed aces planes to produce AI only planes : brilliant ! Encrypted mission do not allow for such sharing of knowledge. It kills online play.