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View Full Version : Multiplayer version of Junkyard funk is different



Waistless
12-18-2015, 11:12 PM
The version of RAGS TO RICHES (not junkyard funk oops) in multiplayer is different to the point it affects the driving line, and adds unnecessary decoration.

Singleplayer version:
http://images.akamai.steamusercontent.com/ugc/401182814314778180/1503674FC5E21DDC7C1D5D55837A5A6C349E0C64/

Multiplayer version:
http://images.akamai.steamusercontent.com/ugc/401182814314779349/7E422A8E8C3FCE95BBB82A28D6C5339C441C1F86/

You can hit your head on that new part of the ceiling when you go too high on that obstacle in MP, quite annoying.

Another example, what exactly of this point of this random new tower?

Singleplayer version:
http://images.akamai.steamusercontent.com/ugc/401182814314780593/96990B9F2D6263CAF3172447298C42B12286E3CA/

Multiplayer version:
http://images.akamai.steamusercontent.com/ugc/401182814314782079/0D6BF4E46C247E77DB5141669E0067C49CB5B644/

En0-
12-19-2015, 07:29 AM
Hello Waistless,

When we built the tracks, there was no multiplayer and we made the most out of the hardware it was running on.
So, when we added multiplayer on the single player tracks, there was no way to add the network code and run at 60 fps with the same tracks.
Then we decided to use some of the X360 versions of the tracks for multiplayer.

Usually, the difference is only cosmetic and we try to make sure it doesn't impact gameplay. However, we may have missed some details here and there as you pointed out.

Cheers,