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Atomic_Marten
06-29-2004, 07:36 AM
Is it ever going to be possible to destroy enemy's airfield runway (by 'ever' I refer to PF or BoB http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif), so that enemy A/C's cannot take off from it? It will be so satisfying... http://ubbxforums.ubi.com/images/smiley/59.gif

Atomic_Marten
06-29-2004, 07:36 AM
Is it ever going to be possible to destroy enemy's airfield runway (by 'ever' I refer to PF or BoB http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif), so that enemy A/C's cannot take off from it? It will be so satisfying... http://ubbxforums.ubi.com/images/smiley/59.gif

JG52Uther
06-29-2004, 07:39 AM
I doubt it.in real life the ground staff could fill in the holes quicker than the bombers could make them!

http://img78.photobucket.com/albums/v299/JG52Uther/190-1.jpg JG52 The Butcherbirds

jeroen-79
06-29-2004, 07:58 AM
Totally destroying them once-and-for-all wouldn't be practical.

But making a few craters in a concrete runway can take it out of operation for a short while which may be useful in the context of a larger operation.

Special munitions exist for this purpose.
First they are slowed down by a parachute an when they point straight down a roacket propels it through the runway where it explodes.

BombTaxi
06-29-2004, 08:20 AM
A 'Destroy Runway' option or something similar would be good for campaigns, because at the moment its hard to assess how well you've done in attacking an airfield. You could do that kind of thing in US Navy Fighters... dont't recall any other sim I've played with destroyable runways tho.

ThanasisK
06-29-2004, 08:56 AM
Old microprose sim (f15 Strike Eagle II and F-117) had destroyable runways too.

slarsson
06-29-2004, 10:02 AM
Falcon 4 has destroyable runways, and an airbase can be put out of action for some time, though eventually repairs take place.........

Steph Larsson
Vancouver's Island
At or about L 48? 26.06'N, Lo 123? 19.31'W

buz13
06-29-2004, 10:07 AM
Warbirds has them - they are repaired rather quickly but if you hit a hole you break your plane.

michapma
06-29-2004, 10:21 AM
This feature has been wanted for a long time and to be blunt I doubt it will ever be implemented in FB.

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BombTaxi
06-29-2004, 11:42 AM
Having played all of those games at some point I should remember! http://ubbxforums.ubi.com/infopop/emoticons/icon_redface.gif But why is it unlikely to be implemented? Surely it isn't that big a change? It could be incorporated in a future patch.

Tully__
06-29-2004, 11:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BombTaxi:
Having played all of those games at some point I should remember! http://ubbxforums.ubi.com/infopop/emoticons/icon_redface.gif But why is it unlikely to be implemented? Surely it isn't that big a change? It could be incorporated in a future patch.<HR></BLOCKQUOTE>

It would mean a major re-design of the landscape implementation. Currently there is no damage modelling at all for landscape, in order for that to work it would have to be added along with some scheme for representing the damage graphically. It also affects netcode/bandwidth in multiplayer (extra damage data to handle).

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Salut
Tully

BombTaxi
06-29-2004, 12:04 PM
Oh, I see. I thought it would be simpler! Thanks anyway!

Atomic_Marten
06-29-2004, 12:18 PM
Maybe I'm talking about stuff that makes no sense but my suggestion is simple---why not make some rudimentary damage model for runways, like if you bomb it, it actually generate invisible "holes"(or obstacles of some type?) on bombed spots, and make ground to be like 'water'-u cannot take off from water in this game http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif-and when u achieve some speed and rush into one of this holes u will make a turnover and explode(depends on speed-like on water). U can hit and destroy buildings. Why not treat runway the same way? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif Graphically, nothing will have to change (we already have crates). That is just a suggestion. The one bad side of this will be that every A/C which tryes to land will be destroyed because of this, and that is something to work on.(to make them to recognize that and fly to another friendly airbase). If it is major pain in the processor ... then leave it this way. It is already good...
BTW, thanks for the explain Tully.

yarbles67
06-29-2004, 12:32 PM
If any sim required such a feature it is BoB. Wasn't part of the Luftwaffe strategy to serioulsy damage or destroy RAF Airfields early on in the campaign? This could have a strategic impact in online play especially those maps with minimap disabled. Imagine radioing to the control towere to land and they respond that the field is out of operation, try such and such field. Could be very fun.

BombTaxi
06-29-2004, 12:48 PM
Yeh! Especially if you were limping back from a fight over the channel at wave top height in a shot-up Hurri, leaking fuel and glycol, only to find that Manston was gone and you had to hedge-hop your way inland... that would be a mission in itself!!! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Atomic_Marten
06-29-2004, 12:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by yarbles67:
If any sim required such a feature it is BoB. Wasn't part of the Luftwaffe strategy to serioulsy damage or destroy RAF Airfields early on in the campaign? This could have a strategic impact in online play especially those maps with minimap disabled. Imagine radioing to the control towere to land and they respond that the field is out of operation, try such and such field. Could be very fun.<HR></BLOCKQUOTE>

Direct hit... http://ubbxforums.ubi.com/images/smiley/11.gif that is if we know that main luftwaffe strategy for most of the time was RAF airfield bustin'....

Billy_BigBoy
06-29-2004, 01:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by jeroen-79:
Totally destroying them once-and-for-all wouldn't be practical.

But making a few craters in a concrete runway can take it out of operation for a short while which may be useful in the context of a larger operation.

Special munitions exist for this purpose.
First they are slowed down by a parachute an when they point straight down a roacket propels it through the runway where it explodes.<HR></BLOCKQUOTE>

Jeroen, you are refering to the Durandal, fortunately this weapon wasn't available during WWII, it would have make not that much damage on a field of grass either http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif
Btw, is this weapon available in Lo-Mac?

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eXtra_Corrosiv
06-29-2004, 02:04 PM
to know if it's in lomac just open up whatever plane drops it in the mission editor and check the available loadouts.

Athlon 3200+ / 2x512 corsair c2pt 3200LL / radeon X800 Pro / Audigy 2 ZS / WinXP / Saitek X45

TheJoyStick
06-29-2004, 02:11 PM
I'd like to be able to disable a runway completely, though.. Not put holes in the runway, but blow up resources and stuff, like in Aces High.

You blow up the bomber hangar, and bombers can't spawn from that airfield, you blow up the fighter hangar, they can't spawn, etc etc.. You blow up their fuel supply (and supply lines), and they can't use as much fuel when they take off, you blow up their city, and their manned positions no longer have people to work in them, because they've all been blown up, etc etc..


(Flak, and stuff like that, + repairs of destroyed items = mannable positions)


I'd really like to have something similar to that.. I wouldn't suspect it'd be too hard to incorporate, since in Il2, you can already blow up just about anything you want. All you'd have to do would be to add an if-hit command to the objects, and have some corresponding feature be disabled when it's hit.


That would make the game AWESOME, and create a heavy need for the bombers that, at the moment, are pretty useless in online dogfights..

BombTaxi
06-29-2004, 02:56 PM
I think the bomber campaigns do need to show some tangible or measureable result. You take out a bridge, airfield etc and its back to normal next mission. And there is no facility for strategic bombing... how many times would a squadron of He111s/TB3s really be deployed a vehicle convoy? Its really a job fot the Stuka/IL2... Something like B17II, where damage persists for several missions would be more appropriate, as would a range of targets similar to the ones in that game.