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SixKeys
12-01-2015, 09:04 AM
Like the title says. Which activities do you enjoy and which ones do you hate?

Favorites:

Oddly enough, while I've always been a stealth player and gravitate towards stealthy activities, in Syndicate I find that the fight clubs are my favorite side mission type. I spend so much time setting up chain kills and cringing and laughing at the painful finishing moves. http://static5.cdn.ubi.com/u/ubiforums/20130918.419/images/smilies/biggrin.png

Child liberations are great. I really like the feeling of freeing children, and the fact that it's possible to do without killing every guard in the building.

Having read some of the press reviews, I feel like I'm one of the only people who actually likes the kidnapping missions. Some of them are annoying, yes, but some of them are designed as a fun little puzzle, like the one where your target is in a crowded alley and you have to keep ducking into people's gardens to avoid his goons.

Train robberies could be more challenging, but they're still a nice diversion. Boat raids have a little more thought behind them. Anything that allows for more stealth gameplay.

Least favorites:

Races. By far my least favorite. The only ones I like are the triathlons where you get to parkour sometimes. The ones where you race against other contestants can go to hell, though.

Charles D*ckens missions. I liked the premise of being a Victorian ghostbuster, but the ones I've done so far have all been kind of weird. Weird as in the gameplay is annoying or something really random happens that makes the whole mission seem lazy and childish, like the one where Evie just randomly falls asleep and has this elaborate dream of driving a ghost around town, only to wake up and realize "it was all a dream!". That was AC3 Frontiersmen levels of bad. Or the one where you have to run around stealing from people while under hypnosis effects. Motion sickness ahoy! Who thought it would be fun to do yet another entire mission in that wobbly, drunken style?

Pressed flowers. This one bears special mention of all the collectables because they locked the best rewards behind them: outfit colors. You're pretty much forced to collect them all as early as possible unless you want to spend the entire game wearing the same boring colors, and they're the one collectable for which they don't sell maps.


I'm "meh" on cargo deliveries/hijacks. There's too many of them to get Ned's full approval and they're all the same.

siralex1986
12-01-2015, 11:44 AM
Definitely love Fight clubs and gang strongholds.

I have to admit that there's really a lot to do in Syndicate and it's not mainly opening chests as in the previous games; while the missions are the same for each London area, I have completed everything but Westminster and I have yet to get bored, which usually happened way before on previous ACs.
They did a good job with side activities and the chance to switch character for different approaches is just icing on the cake.

I have to say I almost love them all, maybe I find a little annoying the repetitive lines on the kidnapping ones while you bring the target to the waypoint, and maybe Ned's progression bar is a bit boring, but I can't say I dislike any of them.


Though, Dic*ens missions are terrible. Like, really.

Geez, they're the worst in the entire series to me.

And lap races are a pain since the opponents AI seems to suddenly wake up at mid of the last lap and get a significant boost...

EDIT: woah, I'd say that I share with OP the feelings at 100%!

TheBIHLover
12-01-2015, 12:20 PM
I love doing gang strongholds and child liberations. Trian and boat raids are ok, but it can get boring after some time.

My least favourite is doing fight clubs and races. The mission are just boring. The Darwin, Di.kens and Marx missions were ok, but some of them had a lot of bugs.

D.I.D.
12-01-2015, 06:32 PM
Cargo-related missions are terrible. They're either ridiculously easy or something very irritating happens, and if you want to make certain of success then you simply kill everyone right at the start and then it's a leisurely stroll to the reward. Also, it seemed like I had to do way more to earn Ned's Respect than anyone else's Respect, which only made me more annoyed with that grind.

I like Races and they remained pretty exciting, although I never lost a single one. Did anyone ever manage to get their recruits to do anything? I was often getting them recruited during a race with a quick RB tap, but I didn't manage to get their carriages to take out a racer.

Child Liberation is always enjoyable. It seems like a relatively cheap way for the designers to provide a lot of honest and interesting gameplay, and a touch of the black box philosophy too with the choice of approach, so I hope there will be more of this.

Templar hunts, bounty hunts, strongholds: all great, and good use of the added objectives in these too.

BURN IN HELL, Chickens missions. Except you'd pat me on the head and remind me that Hell doesn't exist, with an avuncular chuckle.

RVSage
12-01-2015, 06:52 PM
I like fight clubs and some templar hunts, i loved bounty hunting because of the kidnap mechanic, challenging to get target out unnoticed. I did not like the carriage escorting much. I did not like boat raids either(Same locations on the map again and again)

Assassin_M
12-01-2015, 06:58 PM
Cargo deliveries/hijackings
I liked hijacking carts because it guaranteed a good carriage chase. Other than that, their set up was very repetitive and their presentation felt like the Assassination missions from AC III.



Bounty hunts
Hated them at first, but then loved them when I changed my approach to suit the set up of the missions. Would love to see the kidnap mechanic expanded in the future somehow.



Child liberations
Loved them. I thought the music was amazing as I was liberating the children. I also tried finding ways to kill the Blighters out of sight of the kids.



Fight clubs
Leisure is always great. Best place for the combat system.



Races
Loved the races too. They didn't feel like a reskin of another side mission passed off as something new.



Train/boat raids
Hated them both. Train robberies were nothing like how they were marketed and boat raids were bare bones.



Templar hunts
Only liked the first one because it had social stealth elements. The rest were just a reskin of the gang strongholds, except we didn't have to kill everyone.



Gang strongholds
Very nice stealth-boxes.



Darwin/D!ckens/Marx missions
Meh....too much "Ohmagosh, it's MARX/DARWIN" and not enough character.

BananaBlighter
12-01-2015, 07:46 PM
Cargo Deliveries/Hijackings: Pretty repetitive though can get quite lively and fast-paced at times.

Bounty Hunts: Really liked these and find the kidnap mechanic quite interesting, almost like a variation of social stealth, and can definitely be built on in that regard. These stealth missions further encourage planning ahead, however they can seem either ridiculously short or immensely frustrating at times.

Child Liberations: Neat little indoor stealth sidemissions with a unique atmosphere.

Fight Clubs: Most people loved these but I gotta say I never went to these unless I needed money. I find the brawling combat ugly so like stay away from it. Problem is, combat is pretty much impossible on the streets where my Rooks keep coming in to mess things up.

Races: Only played them to increase Robert's loyalty level, probably one of my least favourite activities. At least the Triathlons were a little less repetitive, though the parkour sequences in those were so linear you were never required to think before you acted.

Train/Boat Raids: Train robberies were dull, repetitive, and flawed in many ways; the best bit was finding and chasing after them. The boat raids were much better, allowing for further use of stealth though very simplistic. I most liked the Smuggler boats most (don't know if they qualify in to this category, they weren't listed in the poll) since they had much larger stealth playgrounds that allowed for a greater use of tools and environment.

Templar Hunts: OK. A little bit of stealth is always nice, though they felt quite small and short, especially when compared to the other conquest activities.

Gang Strongholds: Nice large area, full of stealth opportunities. Could also be approached in a combat oriented way without the frustration that, say, the bounty hunt would result in.

Darwin/D!ckens/Marx Missions: Quite silly, though it could be enjoyable at times. I actually quite like the hypnosis mini story, though that's all I can remember, so they're pretty forgettable.

Dreadful Crimes: Isn't on the poll but I felt like I had to mention them. They really did feel unique, varied and more thought-out than Unity's. I thoroughly enjoyed these, and wish I could relive the thrill of using clues to make logical decisions. Only problem is, I can't replay these missions since I now know the suspects :(. Loved the finale though! :D

cawatrooper9
12-01-2015, 10:40 PM
Cargo Deliveries/Hijackings: I hated these just because I didn't like driving carriages much in this game- but they do afford for the opportunity of carriage-top brawls, which I thought was a fantastic but horribly underused feature, so I appreciate that.

Bounty Hunts: I know a lot of people, like my fiance, hated these. I liked them, but I played them with a different method. Instead of sneaking in and grabbing the target to escort them out, I'd call a cart of Rooks and have them attack the target's headquarters. Then, I'd sneakily try to outmaneuver the target so that by the time they'd escaped the chaos of my gang's attack, they had run right into my clutches. Oftentimes, my gang's cart served as the perfect getaway vehicle, too. It was quite fun to see my plans come to fruition or ruin.

Child Liberations: I realize that we were rescuing the children, but these missions left a bad taste in my mouth. Seems like they were trivializing the issue of child labor (I know, I'm a bleeding heart).

Fight Clubs:I haven't done many of these yet, but they seem cool. I like the atmosphere of them, even if the whole 1 man vs a dozen seems a bit out of place in this setting.

Races: I did one of these, I guess. Races always seem silly an immersion breaking to me, even in GTA. Not a fan of these.

Train/Boat Raids: I'm surprised at how disappointed I was in the train robberies. I was expecting some great train fights, but often times the trains don't even have enemies on them! On the flip side, I was pleasantly surprised with how much I enjoyed boar raids. They make me feel like all the time I spend mindlessly meandering from boat to boat on the Thames (and it was A LOT of time) was actually being used for something productive, instead of being a waste.

Templar Hunts: Short and sweet. None of these were too complex, but they didn't feel contrived or video-gamey either. Going after so many standard Templars made me feel more like an Assassin than any other game before. I always looked forward to doing these, even though they were so simple and short.

Gang Strongholds: Probably one of my favorite mission types in the game, outside of the boat raids. I did a lot of role playing here. When I was Evie, I'd sneak around and silently take out each Blighter. If I was Jacob, I'd call in my Rooks, and casually stroll into the middle of the Blighter territory with them, beating to a pulp any who opposed us.

Darwin/D!ckens/Marx Missions: All of these just seemed like a waste of time to me except for some of the ****ens ones. I do appreciate a bit of paranormal investigation every now and then. But I didn't really have "Great Expectations" for any of these missions anyway.

rrebe
12-01-2015, 11:50 PM
I liked the child liberations, fight clubs, templar hunts, gang strongholds and Darvin/****ens/Marx stuff.
I kind of hated the races and cargo deliveries. They were nice change for sure but I didn't enjoy them much.

LoyalACFan
12-02-2015, 06:04 AM
Cargo deliveries/hijackings- meh. They were okay, but carriage chases don't have the same depth or challenge that naval fights did. Got really old after a while.

Bounty hunts- pretty good, I appreciated the new kidnapping mechanic as a nifty, if somewhat OP, social stealth tool. The dialogue was super glitchy though (the targets would start their whole spiel over again every time I hit a bump or they struggled) and that kinda ruined it a little.

Child liberations- great for stealth, but every one of them felt identical. Kinda got formulaic, but still fun.

Fight clubs- ehh... They're okay as a concept I guess, but I HATE HATE HATE the new combat system. It sucks. A lot. Way too easy and action-gamey, with crap animations.

Races- not really a fan, beat them all very easily and never felt the inclination to go back.

Train/boat raids- loved 'em, especially boat raids, which were easily my favorite because the Thames was just so well-done. Fairly simple gameplay-wise, but an awesome atmospheric touch.

Templar hunts- nope. Cookie-cutter missions with lame constraints.

Gang strongholds- these were nice. Fun little stealth encounters that fit well with my typical play style (stealthy, but with a high body count).

Darwin/D!ckens/Marx missions- Marx missions were whatever, just a vehicle for a watered-down version of his philosophy. Darwin missions didn't quite sit right with me due to his "bumbling scientist" portrayal. And the Charles Chickens missions felt unfinished and gimmicky, like the frontiersmen in AC3 as 6Keys said.

cawatrooper9
12-02-2015, 04:07 PM
Bounty hunts- pretty good, I appreciated the new kidnapping mechanic as a nifty, if somewhat OP, social stealth tool. The dialogue was super glitchy though (the targets would start their whole spiel over again every time I hit a bump or they struggled) and that kinda ruined it a little.


Absolutely. In fact, I've noticed recycled dialogue in the game in far more than just bounty hunts. Silence would be preferrable than hearing the same line eleven times before finally finding a carriage, though I can't imagine it's that hard to have a solid supply of lines available. Fallout 4 had TONS of dialogue.

M.ellith.
12-02-2015, 04:10 PM
I like them all. They all are fun and unique.
My favorite activities are London Stories - especially I like Charles ****ens missions. Canít understand why you hate them so much. They are awesome.
Also love child liberations and gang strongholds because I like to be stealthy and those missions are well designed for this type of approach.
Fight clubs are cool, but when you are level 10, the fights are soooo easy. It definitely should be improved in future games.
The least favorites are cargo deliveries and hijackings. Perhaps because they are nothing more than steal the carriage and go to point X.



Like the title says. Which activities do you enjoy and which ones do you hate?
Pressed flowers. This one bears special mention of all the collectables because they locked the best rewards behind them: outfit colors. You're pretty much forced to collect them all as early as possible unless you want to spend the entire game wearing the same boring colors, and they're the one collectable for which they don't sell maps.


Not true. There is a map for pressed flowers in shop.

SixKeys
12-03-2015, 11:56 AM
Not true. There is a map for pressed flowers in shop.

I've looked several times and haven't found one. O_o

M.ellith.
12-03-2015, 03:19 PM
I've looked several times and haven't found one. O_o

I bought it already, so I can't show you that it is possible. I think that if you collected all flowers, the map will disappear from vendors inventory.

SixKeys
12-03-2015, 04:03 PM
I bought it already, so I can't show you that it is possible. I think that if you collected all flowers, the map will disappear from vendors inventory.

I haven't collected them all though. All I can buy are maps for chests, beer bottle locations and the London tour guide.

M.ellith.
12-03-2015, 05:33 PM
I haven't collected them all though. All I can buy are maps for chests, beer bottle locations and the London tour guide.

Watch from this moment https://youtu.be/EY4LYDypclk?t=26m26s
There is "The book of flowers".

Wolfmeister1010
12-04-2015, 12:01 AM
Gang strongholds are freaking awesome so far.

Everything is very streamlined and yet new and different each time.

I LOVEE environmental additions this time around in the form of hanging barrels and fire pits.

SixKeys
12-04-2015, 02:21 AM
Watch from this moment https://youtu.be/EY4LYDypclk?t=26m26s
There is "The book of flowers".

Nope. Not there in my game. Weird.

RVSage
12-04-2015, 02:38 AM
I've looked several times and haven't found one. O_o

You have to talk to henry in the train to unlock the flower collection activity, once done collecting all flowers, you get a nice cut scene to sum up the story. After gaining 100% loyalty of each ally, you get individual cutscenes with each too

D.I.D.
12-04-2015, 03:01 AM
You have to talk to henry in the train to unlock the flower collection activity, once done collecting all flowers, you get a nice cut scene to sum up the story. After gaining 100% loyalty of each ally, you get individual cutscenes with each too

Ah, that's the difference then.

Don't forget to talk to the train driver too. If your edition supports it, you might get an extra mission based on what the driver has to say.