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View Full Version : Dead Players Should Not Be Able To Communicate With Teamates Who Are Alive!



Chiraq_wIL
11-28-2015, 04:23 AM
There needs to be two game chat channels, one for dead players & one for alive. It would add so much more intensity when then air ways go silent and your the last one alive.

Also, hopefully they can add a restriction that in order to play in ranked servers you cannot be in private party chats. This would add so much to the game!

Shotokan_Murder
11-28-2015, 05:42 AM
In other games that would be called CHEATING. Guess Ubi got another gamemode commng right up.

No back to Fallout 4 and the riches of content, campaingn and immersive gameplay. Soon JC3 and SWBF 👍

SoManyDeads
11-28-2015, 10:13 AM
The reason this exists is because players would bypass this with a third party chat program. The system is fair and acceptable, you go from an active combat role to a spotter role and use communication to assist your team. They are not giving you full vision like a normal game, and are instead limiting you to players and cameras. An assisting operative could very easily tell you where their combat op was shot at. it is fair, and does not give an advantage to anyone. Unless no one uses their mic on your team, but that is a team problem not a mechanic problem.

TheCyrcus
11-28-2015, 11:42 AM
The reason this exists is because players would bypass this with a third party chat program. The system is fair and acceptable, you go from an active combat role to a spotter role and use communication to assist your team. They are not giving you full vision like a normal game, and are instead limiting you to players and cameras. An assisting operative could very easily tell you where their combat op was shot at. it is fair, and does not give an advantage to anyone. Unless no one uses their mic on your team, but that is a team problem not a mechanic problem.
This.

If anything, go ahead and feel free to change it in "solo queue" modes, but when my friends and I play together, against teams OR pubs, we're using teamspeak.

Now . . . who's got the unfair advantage?