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View Full Version : Ubi & forum staff, will PC get the 1.2 patch?



Frag_Maniac
11-26-2015, 02:10 PM
I just read the release notes in the 1.2 patch that just came out for PS4 and Xone, and PC probably needs all the performance tweaks more than they do. So can any of the Ubi or forums staff confirm if it will be issued for PC too, and roughly how long maybe?

Stab/Crashs/Perfs
Improved performance and stability

Online
Fixed an issue where there was no rating for the final mission
Fixed an issue where the Trophy/Achievement descriptions were in English when the user put his system language to "French (Canada)"

Audio
Fixed an issue where the lip-sync was not synchronized with the cinematics
Fixed an issue where the subtitles weren't exactly matching the audio
Fixed some issues with some audio missing or being played incorrectly

Vehicles
Fixed some collisions issues for carriages and trains
Fixed some spawning issues with the vehicles

AI/NPC
Fixed some popping issues
Improved reactions for the allies
Improved reactions for NPC on the ground
Improved reactions for NPC on carts and trains
Improved navigation for NPC

Game System
Fixed some issues with the replay system
Fixed some balancing issues
Fixed an issue where the gun might be missing in the inventory after acquiring it in the "Whitechapel Conquest" mission
Fixed an unlocking issue with the Train Raids
Fixed an issue with the "Artisan" Trophy/Achievement

World/3D/Menu/HUD
The Time Anomaly icon was increased to have a better visibility on the map
Fixed some issues with the messages for the mission in the HUD
Fixed some icon issues
Fixed some lighting issues
Fixed some low resolution and corrupted texture issues
Fixed some level of detail issues
Fixed issues with props in the world

Fight
Fixed some issues during fights with NPCs
Fixed issues with counter attacks
Fixed some camera issues

Mission
Fixed an issue in the Fight Club
Fixed an issue where the player could not enter the Time Anomaly mission
Fixed some issues with the mission objectives and secondary constraints not updating properly
Fixed issues with the fast travel
Fixed some issues where the missions could be blocked after some cinematics
Fixed some issues with Crawford Starrick in the last mission, "A Night To Remember"

Behavior
Fixed some issues with the coerce system
Fixed some issues with the cover system
Fixed some issues with the parkour and navigation
Fixed some animation issues
Fixed some camera issues
Fixed some issues with the rope launcher
Fixed an issue where the player could sometimes fall under the map

MrkillerhomerxD
11-26-2015, 02:14 PM
i fear it wont be that simple, seeing as the patch was likely made for the consoles only and the PC porb have other problems than the consoles have.

i do hope im wrong and that we will be seeing a patch for pc in a matter of days

Frag_Maniac
11-26-2015, 02:20 PM
i do hope im wrong and that we will be seeing a patch for pc in a matter of days

With any luck it will come and not be staggered any farther than the initial release, about 4 weeks after the console version, which would make it available just before Christmas.

Frag_Maniac
11-27-2015, 12:04 AM
Forgot to mention that I saw this post in a thread asking the same thing on the AC Syndicate Steam Forum, so there's hope I guess.


There is a depot added on Steam with the patch files, they were updated yesterday.
So I guess they will release it soon:


https://steamdb.info/app/368500/history/

http://steamcommunity.com/app/368500/discussions/0/485623406941356049/

jandraelune
11-27-2015, 01:22 AM
Consule use a different API. PS4 and XboxOne API works closer to Dx12/Mantel.

=.= PC running on Dx11 with much lower ceiling limits and far more cpu overhead.

God I wish Microsoft would have released the dev kit for Dx12 a year before releasing win10.