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View Full Version : Just a few issues with Terrorist Hunt



steakboy
11-25-2015, 12:39 PM
Here are some points I feel need improving to make it more realistic for both the player(s) and the Ai
- The Ai have silent footsteps except for the bombers
- The Ai take no progressive damage effects ie aim reduction
- Bombers are still way too overpowered considering their gear
- Frag grenades have a ridiculously small blast radius
- The Ai seem to be clairvoyant regarding location of player
- Recoil and muzzle lift don't reduce significantly enough when appropriate attachments are added
- The timer at 10 mins is way too short for a decent tactical plan and execution especially with less than a full team
- As specialist operators, they have insufficient gear loads to fulfill tasks in reference to secondary gadgets ie grenades. Most basic infantry soldiers carry more than 2 grenades, let alone a dedicated breacher
- Glaz's scope tint and reticule brightness need to be adjustable or changed as the majority of the time there is a flare over focal point making it near impossible to distinguish targets
- The respawning of terrorists in bomb mode make this into an arcade type shooter
- The 'realistic' difficulty setting has Ai doing more damage than normal making it unrealistic
- Colour palette is disturbingly similar for all wall colour and terrorist clothing colours making the already average graphical content less appealing and difficult to identify targets when not in absolute cqc
- The threshold for peering over roof/balcony edge and falling to a fast death is rather poor considering that these operators are professionals
- Ai do not suffer from recoil effects at all

dStee
11-25-2015, 03:54 PM
- The Ai have silent footsteps except for the bombers


Not completely true. When bots are moving in stairs you can hear them galloping from far away.

steakboy
11-25-2015, 03:56 PM
Not completely true. When bots are moving in stairs you can hear them galloping from far away.

Maybe only with the bomber in my experience and I'm running a full 7.2 dts system which usually is like a sound radar