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kwala3871
05-28-2004, 02:50 AM
People
I am a total newbie to this game (how come it took me so long to get into flight sims anyway!!)and love it big time!!!!
I've flown a few basic missions and have almost got to grips with the flying basics.
However, I've just started my own flight career and it requires me to TAKE OFF. This is not covered in the training programme (I think) and I can't do it !!!!!!!!
PLEASE PLEASE PLEASE
Give me tips on how to take off properly. Getting the flaps in take off position is about all i've sussed out so far.
I keep on binning the damn plane despite several attempts.
Thanks
Kwala

kwala3871
05-28-2004, 02:50 AM
People
I am a total newbie to this game (how come it took me so long to get into flight sims anyway!!)and love it big time!!!!
I've flown a few basic missions and have almost got to grips with the flying basics.
However, I've just started my own flight career and it requires me to TAKE OFF. This is not covered in the training programme (I think) and I can't do it !!!!!!!!
PLEASE PLEASE PLEASE
Give me tips on how to take off properly. Getting the flaps in take off position is about all i've sussed out so far.
I keep on binning the damn plane despite several attempts.
Thanks
Kwala

ELEM
05-28-2004, 03:23 AM
Describe what you are doing and what goes wrong then we can tell you what you should be doing.

I wouldn't join any club that would have ME as member!

http://img35.photobucket.com/albums/v107/Elem_Klimov/I-16_desktop.jpg

F19_Ob
05-28-2004, 04:04 AM
I hope U have a joystick?..and U need rudders too. Either separate rudders or a joystick with twist-rudder. (so far I prefer the twistrudder). Rudder is frequently used when aiming or twisting the plane to increase view-angles. U can actually use the rudder for many things, including braking in the air but absolutely on the ground where it turns the tailwheel (or front) until u have sufficient airspeed for the rudder to work.
so if u dont have rudderstick or pedals and like simulators, consider buying and U'll enjoy more. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif
---------------------------------------


So it is the rudder that keeps u straight on the runway. The usual mistake in the beginning is to try to lift off too soon or pulling the stick too hard, wich results in a flip and crash.

A tip is to zoom out to maximum view and it may help zoom the cockpit too with shift+ F1 ( doesnt have same effect in all planes though).

With zoomed out view U see more of the ground around U wich helps a lot.

So from here its practicing.

1 zoomed out view
2 takeoff flaps
3 get straight on runway with rudder.
4 get sufficient speed, tilt the nose forward to lift the tail and pull up carefully.

U dont always have to tilt the nose forward to lift the tail. it will rise itself when speed is up, but this way U see the runway sooner over your nose and can correct your path if nescessary.

thats it. But expect some more crashes... http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif

leadbaloon
05-28-2004, 04:21 AM
First off, you need rudder control. When I first got into IL2 I had no rudder and taking off was just, full throttle and hope there's nothing in the way as the aircraft swung violently left under the propellor torque.

Basically, you don't really need take off flaps in a fighter, unless you're carrying a bomb load. Start your engine (I is the default key). Apply full rudder and give a little bit of throttle (just a quick burst) to swing the nose to one side slightly, so that you can check whether the runway is clear. If it is straighten up using gentle throttle and rudder. Out of your side windows you'll be able to see the edges of the runway, keep an eye on these so that you can see whether or not you're veering off course (which you will, use rudder to keep straight as necessary).

Hold back gently on the stick to keep all three wheels on the ground. Now start to open the throttle, gently at first, to keep the plane under control, as you start picking up speed open the throttle all the way and keep holding it straight along the runway using your rudder. Watch your speedometer and as you reach about 80-90 kph, push forwards, only slightly (to avoid prop strike on the runway) so that your 'plane is running on the two front wheels. when your 'plane gets up to take off speed (usually in the region of 120- 130 kph, though personally I like a little more speed than that), pull back gently on the stick and you'll take off. As soon as you're in the air raise you landing gear (G is default). And that's it, you're up.

Allow the 'plane to build up some speed before attempting to climb (300 kph should be okay).

Now all you've got to do is try and land the thing.

leadbaloon
05-28-2004, 04:37 AM
Haha, ob-swe got in there as I was typing (everybody's so helpful in here).

I got some rudder pedals just this week and they are fantastic. ob-swe obviously has a steadier hand than I do as when I was on my twist handle my rudder control always lead to displacement of the ailerons and unwanted rolling; particularly on take off. They're not cheap though, but as you get more and more into virtual flying and kiss your life goodbye, they are a definite worthwhile investment.

They're good for your posture too, raises the feet and straightens the back. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

LEXX_Luthor
05-28-2004, 04:46 AM
You can begin basic training with ancient TB~3 bomber, it takes off and lands by itself it is ~so~ easy to fly in the sim. Make sure you have Multiple Engine Start disabled in the menu if you don't know yet how to do that--much easier.

For single engine, try the IL2 it is easy to take off also, and land too.

I also got rudder pedals recently, but I got a pair of cheap 40$ racing car pedals that come with racing wheel (non force feedback). Rudders plug into wheel with phone line, which plugs into computer USB port. I stuff the wheel under my desk. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif They make all the difference in the world when it comes time to line up gunsight on air or ground target and keep it lined up.

Wellcome to Forgotten Board

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F19_Ob
05-28-2004, 05:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by leadbaloon:

ob-swe obviously has a steadier hand than I do as when I was on my twist handle my rudder control always lead to displacement of the ailerons and unwanted rolling; particularly on take off.
<HR></BLOCKQUOTE>


Hi there leadbaloon.. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Yes I had problems in the beginning with my twist-rudder too, but it all sorted out when I set down the rudder sensitivity a bit in settings, and now it works fine...and ofcourse it takes a bit time to get used to it. Its second nature now though.

cheers

filurrr
05-28-2004, 06:48 AM
Actually I read about many fighteraircraft taking off/getting airborn by themselves after raising the tailwheel. So last night I tried to set a formula for how I do the takeoffs. This worked good in the 109´s and 190´s.

Setting the proppitch as manual to 90% for 109 and 100% for 190. Improves acceleration. Takeoff-flaps. Then revving up the engine to 80% with brakes on. The 80% limit helps limit the torque effect. Release the brakes and counteract with the rudder as necessary to go straight. Finding a constant sweet spot or doing many short inputs is individual.

The plane raises its tailwheel and lifts off by itself. Best and most natural takeoff I´ve ever done. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif