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View Full Version : Assassin's Creed: Syndicate - Gamer Impressions (Console) **POTENTIAL SPOILERS**



Locopells
10-17-2015, 11:57 AM
OK, with the embargo on press reviews due to drop soon (Thursday at 12:00 BST, 4AM PDT, 7AM EST), and several private orders already reading as dispatched I'm creating this thread to collect all impressions of the game from ordinary games and forums members and subsequent discussion. It's down to you as to how spoiler-y to be, so take care AND USE SPOILER TAGS!!!.

I'll leave this thread open, for the above reasons, but please refrain from general speculation/trolling/etc.

For press reviews, go here:

Assassin's Creed: Syndicate - Press Reviews (Console) **POTENTIAL SPOILERS** (http://forums.ubi.com/showthread.php/1299091-Assassin-s-Creed-Syndicate-Press-Reviews-**POTENTIAL-SPOILERS**)

For the PC version of the thread, go here:

Assassin's Creed: Syndicate - Gamer Impressions (PC) **POTENTIAL SPOILERS** (http://forums.ubi.com/showthread.php/1299291-Assassin-s-Creed-Syndicate-Gamer-Impressions-(PC)-**POTENTIAL-SPOILERS**)

pacmanate
10-22-2015, 12:19 PM
After just playing the first 2 sequences...

Bad:

Definite downgrade from Unity in Graphics
Lack of AA

Good:

Story seems great so far. In my opinion the best opening to an AC game.
Love the little nods to previous games

VestigialLlama4
10-22-2015, 12:40 PM
I thought it was mostly o-kay. better than Rogue and I think slightly better than Unity, though even Unity you had characters like Bellec, Napoleon, Sade and Elise who are more interesting than anyone in Syndicate and graphically it's better. The ending was cheesy as hell.

It's not the stirring comeback the franchise needs however.

killzab
10-22-2015, 12:45 PM
I thought it was mostly o-kay. better than Rogue and I think slightly better than Unity, though even Unity you had characters like Bellec, Napoleon, Sade and Elise who are more interesting than anyone in Syndicate and graphically it's better. The ending was cheesy as hell.

It's not the stirring comeback the franchise needs however.

What ?! You've already finished it ?!

Aphex_Tim
10-22-2015, 01:08 PM
You will be very happy. It's like in the early games, ambient music is back and as great as ever.

Only took them four games... :p

Gotta say though, I'm quite surprised by the response this game is getting so far and by what I've seen in reviews so far.
Syndicate is actually starting to spark my interest... :p

It's getting kind of annoying though that every time I'm hugely looking forward to a new AC game, it turns out to be not that good, and every time a new game doesn't interest me at all, it turns out to be one of the better games in the series. Poor sense of judgement I suppose...

RVSage
10-22-2015, 04:07 PM
https://www.youtube.com/watch?v=1XGr0qhzevw

This is without day 1 patches. Good job, And I admit it, there is a downgrade :D

pacmanate
10-22-2015, 04:09 PM
After just playing the first 2 sequences...

Bad:

Definite downgrade from Unity in Graphics
Lack of AA

Good:

Story seems great so far. In my opinion the best opening to an AC game.
Love the little nods to previous games

Adding to this.

Pros:

Framerate seems pretty damn near 30

Cons:

Draw Distance

RVSage
10-22-2015, 04:11 PM
Adding to this.

Pros:

Framerate seems pretty damn near 30

Cons:

Draw Distance

Good to know.. You are running the first two day one patches?

D.I.D.
10-22-2015, 04:34 PM
I thought it was mostly o-kay. better than Rogue and I think slightly better than Unity, though even Unity you had characters like Bellec, Napoleon, Sade and Elise who are more interesting than anyone in Syndicate and graphically it's better. The ending was cheesy as hell.

It's not the stirring comeback the franchise needs however.

Did you play it yourself or watch it online?

cawatrooper9
10-22-2015, 04:54 PM
I thought it was mostly o-kay. better than Rogue and I think slightly better than Unity, though even Unity you had characters like Bellec, Napoleon, Sade and Elise who are more interesting than anyone in Syndicate and graphically it's better. The ending was cheesy as hell.

It's not the stirring comeback the franchise needs however.

I'll take cheese over Arno's flat attempt at being bittersweet.

VestigialLlama4
10-22-2015, 06:10 PM
Did you play it yourself or watch it online?

I watched it online. The gameplay seemed to borrow from Unity so you have dedicated stealth again.

Story-wise it's fairly slight. It's basically what we expected, no-drama no-controversy game, it's a nice conventional Victorian romp if you actually have a fetish for Victorian culture which I honestly don't but which I realize many people actually do for some reason. It's essentially made to cater to that fetish and comfort zone. So cliches like Disraeli's feud with Gladstone, Queen Victoria disliking Gladstone and all, are there for people who care for those thing. For me Syndicate isn't as great a disappointment and sense of betrayal as it is with Revolutionary Paris, a period of history I do care for a great deal. Still if people really do care about 19th Century England and know that period well, there might be more disappointment about missed drama and lost opportunities, because Ubisoft caters exclusively to ignorance over the last two years.

Stylistically, there are some interesting elements, it bears a lot in common with the style of Tyranny of King Washington (made by the same team), since Starrick is quite similiar to King Washington in that he sees himself as the hero and is incapable of seeing himself objectively. I actually liked Starrick a lot more than I expected. He's a fairly interesting villain and a Templar with a more original personality than before. The other bad guys are essentially cliches and rip-offs of earlier targets. You have the Garnier guy (two of them), the Lucrezia Borgia manipulative woman type and you have Maxwell Roth who is your Thomas Hickey/Charles Vane redux with a bit of Majd Addin (and just as entertaining as those magnificent a--holes), that annoying woman Lucy Thorne who it wouldn't surprise me if she turned out to be Da Costa's ancestor, only more annoying.

The historical characters are dull, Darwin and D-ckens make the Founding Fathers in AC3 look like party animals. Abberline is a Keystone Kop.


I'll take cheese over Arno's flat attempt at being bittersweet.

True. But you know I think if Syndicate turns out to be a successful game, not that I wish harm on it, it will set a bad precedent, in that its made on the same philosophy as Unity. "Go wide rather than deep." And SYNDICATE is essentially a grab-bag of cliches and it has the same ending as Shanghai Knights.

pacmanate
10-22-2015, 06:44 PM
Good to know.. You are running the first two day one patches?

Yep, running both! Mentioned in another thread the patch notes are quiet big for the first one. The second patch isn't that heavy though.

cawatrooper9
10-22-2015, 08:50 PM
So jealous of everyone who has played this already... but on the bright side, at least I have yet to experience a new full Assassins Creed game this year!

ERICATHERINE
10-22-2015, 09:25 PM
So, if anyone can answer this I would be happy. In the very least, put it in a spoiler tag, please.

#1 Do we have more than 1 save slot?
#2 Do we still get stuck on chairs and tables?
^-^

RVSage
10-22-2015, 10:01 PM
So, if anyone can answer this I would be happy. In the very least, put it in a spoiler tag, please.

#1 Do we have more than 1 save slot?
#2 Do we still get stuck on chairs and tables?
^-^

There was a similar question in reditt, and this was the answer from a person there

#One slot
#No getting stuck in tables and chairs

strigoi1958
10-22-2015, 10:02 PM
Just watched the twitch stream with Gabe and Andi... it looks great.

ShoryukenMan
10-23-2015, 12:14 AM
So, without spoiling anything, does the MD story go any where? Or is it just as useless as last year's MD?

Locopells
10-23-2015, 12:21 AM
I haven't seen it myself, but from what others are saying, it's not much longer then Unity's, but is a bit more meaningful, possibly setting up for the movie, next year.

ShoryukenMan
10-23-2015, 12:37 AM
I guess I'll take what I can get, but it's kind of sad that I'm looking more forward to the movie than the games at this point.

ERICATHERINE
10-23-2015, 04:56 AM
There was a similar question in reditt, and this was the answer from a person there

#One slot
#No getting stuck in tables and chairs

Ok thanks for the answers. ^-^

MT4K
10-23-2015, 09:44 AM
ughh 1 save slot again. That seriously has to stop in the future.

Aphex_Tim
10-23-2015, 10:16 AM
I don't understand why they went back to that... AC1 had only one slot and that sparked so many complaints that AC2 introduced the good ol' 3-slot feature. Why on earth would they ditch that again?

Farlander1991
10-23-2015, 10:33 AM
I don't understand why they went back to that... AC1 had only one slot and that sparked so many complaints that AC2 introduced the good ol' 3-slot feature. Why on earth would they ditch that again?

AC1 had multiple slots, or was that just the PC version?

Anyway, stuff like this is usually technical necessity or complication rather than a conscious design choice. Devs won't just say 'to hell with additional slots, nobody needs them', the reasons are usually deeper than that, and unfortunately a lot of times weird and/or unexpected.

Aphex_Tim
10-23-2015, 10:46 AM
Must've been the PC version. If I wanted to start a new game on my PS3, I had to delete the previous save file or create an entire new profile.

m4r-k7
10-23-2015, 11:50 AM
So yesterday I saw a gameplay video of AC Syndicate with the HUD turned off and to my suprise this turned off the horrible enemy highlights when targeting someone. Please could somebody with the game clarify whether you can actually turn off the enemy highlights under the HUD options, seeing as I can't play until December. Thanks :)

Locopells
10-23-2015, 12:12 PM
Must've been the PC version. If I wanted to start a new game on my PS3, I had to delete the previous save file or create an entire new profile.

Well I've got it, so yeah, PC/Director's Cut version.

MT4K
10-23-2015, 12:26 PM
been a while since i played any of the ac games so not sure if every single one had multiple saves on pc from memory, but even if they did it still doesn't change how it's an annoying thing for those on consoles.

I feel bad for those on consoles that have to deal with only 1 save slot, but if there truly is an actual reason behind it then it's somewhat excusable ... albeit still annoying for them. Who knows maybe in a few years they will get over this "hurdle" and everybody can replay the game again without having to worry about 100%ing every time. (cough feathers cough). No way in damnation will i ever collect all those again. The flags in AC1 were tedious enough and didn't even get a reward for that **** lol.

ze_topazio
10-23-2015, 12:42 PM
Yes, the PS3 version of AC1 has only one save slot.

harsab
10-23-2015, 03:01 PM
Just reached sequence 3 in Syndicate, so far this game is amazing. It's so fun...i just hope i'm in for more AC lore throughout the game.

Asperkai
10-23-2015, 03:39 PM
I am still waiting for the giddy omg it is happening feeling with Syndicate. I know a lot of people said they hated Unity but here it is a year later and I still get the feeling when loading in. I did not have any odd glitches until well past half game. Played last night on Syndicate for the first time and bam stuck in a rock then under the world same mission right after the train crash. Reload play the bit again jump to the next section fall through the wood and through the world... my first death in the game wasn't because I was being overly cocky or even because I did not have my fighting down. It was to fall death that should not have happened.

Also slightly confused on how people were able to do full lets plays starting Monday as well as how to do an achievement and live twitch streaming when the game had supposedly been under embargo until yesterday. -Shrugs- I know I can't trust those streams if they did break the rules so un-subbing is the best I can do to show my displeasure.

Hopefully I do get that feeling of grand adventure soon, or this will sadly be my last Assassins Creed game. I can't justify buying them when I have lost my interest like others of my past favorites.

KiBiProductions
10-23-2015, 04:27 PM
Decided to play a little bit of Assassin's Creed syndicate, because I just picked it up in GAME (European equivalent of Gamestop) I first installed the game recorded some footage and just played. (The footage will be at the bottom of the page btw)

First Impression
At first sight Assassin's Creed Syndicate, at least I thought seems very interesting and has a lot to grow into as I am playing, however I fear that the game may become either too easy or too boring as Assassin's Creed Unity and Three became, however as of writing this I am enjoying this game quite a lot. As for bugs I have only noticed one tiny one, not game breaking at all, in fact it is quite hard to notice, but I found that if you play Assassin's Creed Syndicate and throw a throwing knife at enemies it sometimes hits them but stays in the air floating, this of course is rare and when it does happen it doesn't affect the combat. Of course this makes collecting your knives a bit harder, but other than that no real bugs. ;)

Gameplay
I found that gameplay could be a little awkward or sticky however I found this with AC: Black Flag and Unity, also no other reviewer has mentioned it so I presume I am just awful at video games. Other than running and combat the parkour seems to flow well and run just perfectly, no complaints. :cool:

Story
I actually haven't got too far into the story yet but the story seems rather apparent by the introduction cutscene, the Templars once again have got a piece of Eden and the assassin force, once again is not very strong or high in numbers, you must fight your way up to gains territory of the city of London in order to establish Assassin control and diminish Templar control, simple. :p

Thanks for reading and here is the footage I recorded (the first part atleast)

https://www.youtube.com/watch?v=xuI2AnVEAL4&list=PLMmVsyBfDrTlk5oFnEcCGYYH6u5eR46rz&index=1

ProdiGurl
10-23-2015, 08:26 PM
Is there music throughout the game?

Mr_Stunner
10-23-2015, 09:42 PM
Is there music throughout the game?

Fortunately yes :)

dimbismp
10-24-2015, 12:19 AM
Early impressions(finished sequence 4 and have done some side missions)

Story
At the first 3 sequences,i think that the story was rushed.Sequence 4 was quite good though.Generally,Jacob and Evie are cool characters and make up for a nice duo.The allies are decent,and so are the Templars.
Still have to finish it though for final judgment

MD
So far,thr MD is consisted only of cutscenes.However,it quite interesting and certainly better than ACU.

Combat
I have to say that the combat plays well.It is fast paced,though easy.

Stealth
Same as ACU more or less.The only blackbox i encountered so far was kind of special.

Parkour and traversal
Again,more or less same as ACU.The rope launcher is useful and offers a nice change of pace comparing to the previous games.I believe that some improvements were made regarding the "Parkour down" mechanic,however the character sometimes cannot make some easy jumps between rooftops,which were entirely possible in ACU.
The carriages are kind of annoying though.You simply cannot avoid hitting objects.It is the only relatively quick way to travel between missions though,so you'll have to bear with it

London
I believe that Paris is far more beatiful than London.However,Ubi nailed the night atmosphere.Also,the few interiors felt much better than ACU's.Furthermore,i liked that there are some huge non-landmark buldings.Finally,i believe it is too big for its own good

Side quests
First of all,i have to say that UBI should stop filling their words with huge amount of content...It is overwhelming.
I tried some side missions.There are classic assassination contracts and variations of them.There are also many side missions for gaining money.What i really liked though is that many historical characters have their own set of side missions with Cutscenes(an improvement over ACU).
As for the dreadful crimes ps4 exclusive missions,they are almost exactly alike with the murder mysteries from ACU.I have only done one,but i think that they are slightly better.

In conclusion,i believe that,so far, the game is better than ACU(which was kind of expected).However,i'll have to finish the main story for final judgment(and see if the ending is as terrible as they say it is.

ProdiGurl
10-24-2015, 12:36 AM
Fortunately yes :)

I'm SO glad to hear this. I lost something for the previous releases without any music. I'm still hunting people's opinions & reviews & so far I plan to buy it tomorrow. Thanks for the reply!! :)

ShoryukenMan
10-24-2015, 01:18 AM
Are there legacy outfits? If so are they all included? Do Jacob and Evie share all outfits or does Evie get different legacy outfits than Jacob?

Danny_rx7
10-24-2015, 01:28 AM
Some of them are included, and Evie get different ones.

EmptyCrustacean
10-24-2015, 01:50 AM
Ok so first impressions purely on gameplay:

The good:

- The combat is the hardest yet. Because it's faster that means enemies attack faster so you have to time your hits and counter. Stealth is more rewarding as a result.

- The stealth here seems purposeful. Missions aren't just spammed with guards and there seems to be strategic resources at your disposal.

- Return of the white rooms and tips.


The bad:

- The controls are way too automated. I've just recently revisited Revelations in order to prepare me for Syndicate so that might have something to do with how weird it feels. Parkour is too floaty and there's no real weight to the carriages.

- The graphics are DREEAAAAD!!! Oh my God, This has got to be the biggest graghic downgrade Ubisoft has ever done. Looks like something out of 2009. Even the city looks bad. Disgraceful!

- The lip syncing is bad. Very bad.

- Annoying frame rate drops.

- A lack of common sense. For instance, in the old games if Ezio needed to craft or buy something as part of one of the main memories he would only be able to craft or buy that item. It does not make sense, for instance, in Freedom of the Press to give players the option of crafting additional items knowing full well that if they make that mistake they would have to restart the entire mission again due to lack of supplies!!!

- The camera is atrocious. NEVER should the playable character step out of sight.

ShoryukenMan
10-24-2015, 04:19 AM
Haven't played the game yet, and probably won't for months to come, but from what I've seen the graphics aren't that bad. There is a down grade, but the game still looks beautiful to me.

RVSage
10-24-2015, 08:05 AM
Ok so first impressions purely on gameplay:



The bad:

- The graphics are DREEAAAAD!!! Oh my God, This has got to be the biggest graghic downgrade Ubisoft has ever done. Looks like something out of 2009. Even the city looks bad. Disgraceful!


.
Okay over statement. Everybody hear can agree it is way better than AC2 (2009) or Black Flag (2013). I have felt it is similar to unity. But from what I have heard from reviewers. The downgrade has mostly been in textures. and reducing interiors

It is not Unity agreed, But do not over state, kinda looks bad.

BananaBlighter
10-24-2015, 09:16 AM
Ok so first impressions purely on gameplay:

The good:

- The combat is the hardest yet. Because it's faster that means enemies attack faster so you have to time your hits and counter. Stealth is more rewarding as a result.

- The stealth here seems purposeful. Missions aren't just spammed with guards and there seems to be strategic resources at your disposal.

- Return of the white rooms and tips.


The bad:

- The controls are way too automated. I've just recently revisited Revelations in order to prepare me for Syndicate so that might have something to do with how weird it feels. Parkour is too floaty and there's no real weight to the carriages.

- The graphics are DREEAAAAD!!! Oh my God, This has got to be the biggest graghic downgrade Ubisoft has ever done. Looks like something out of 2009. Even the city looks bad. Disgraceful!

- The lip syncing is bad. Very bad.

- Annoying frame rate drops.

- A lack of common sense. For instance, in the old games if Ezio needed to craft or buy something as part of one of the main memories he would only be able to craft or buy that item. It does not make sense, for instance, in Freedom of the Press to give players the option of crafting additional items knowing full well that if they make that mistake they would have to restart the entire mission again due to lack of supplies!!!

- The camera is atrocious. NEVER should the playable character step out of sight.

Yes the character models are atrocious, though the lighting's still pretty good and the rest of it is a lot better than Black Flag, just worse than Unity.

Are you sure? I'm guessing this actually happened to you, must've been frustrating. I didn't know what I was supposed to craft either and having upgraded the smoke bombs I quit the menu and realised I also had to upgrade the throwing knives. Though it seemed that I could have continued on with activities in the open world before completing the mission, and I'm not sure but you could have just run around a bit more a find another chest that wasn't related to the mission. What I found quite cool was that once, when I was doing the Runaway Train mission, I stopped by a gang stronghold on the way to my objective and cleared, just coz I felt like it, though I could still continue with the mission afterwards. What I would like to know is whether you can do this with fight clubs n' stuff, because they're not seamless.

I agree with everything else though.

EmptyCrustacean
10-24-2015, 02:27 PM
Yes the character models are atrocious, though the lighting's still pretty good and the rest of it is a lot better than Black Flag, just worse than Unity.

Are you sure? I'm guessing this actually happened to you, must've been frustrating. I didn't know what I was supposed to craft either and having upgraded the smoke bombs I quit the menu and realised I also had to upgrade the throwing knives. Though it seemed that I could have continued on with activities in the open world before completing the mission, and I'm not sure but you could have just run around a bit more a find another chest that wasn't related to the mission. What I found quite cool was that once, when I was doing the Runaway Train mission, I stopped by a gang stronghold on the way to my objective and cleared, just coz I felt like it, though I could still continue with the mission afterwards. What I would like to know is whether you can do this with fight clubs n' stuff, because they're not seamless.

I agree with everything else though.

I have to say I'm really enjoying Syndicate so far (despite non playable MD) and finished sequence 4 last night. I kind of love that the sequences are scattered all over the map and can be done in different orders. More immersive. I also love how well the side activities are intergrated with the main campaign. Due to enemy dfficult you cannot go through this game without liberating some of London first and boy does it take long to do that because there are so many activities and they all come with tough mission objectives. So whilst 9 sequences may seem short, in truth, it still takes long to complete.

ETA: Sorry, in response to what you said - I didn't know where to look for metal! I had looted the boxes as specified by the mission and then crafted something but didn't see that it had to be a bomb. So I was short of metal and had to restart the mission again.

pacmanate
10-24-2015, 03:23 PM
Okay over statement. Everybody hear can agree it is way better than AC2 (2009) or Black Flag (2013). I have felt it is similar to unity. But from what I have heard from reviewers. The downgrade has mostly been in textures. and reducing interiors

It is not Unity agreed, But do not over state, kinda looks bad.

It is an overstatement. Althought not as good looking as Unity, it still looks good.

The problem is the lack of AA.

LoyalACFan
10-24-2015, 09:52 PM
Initial Impressions Time! (just finished Sequence 4)

-Jacob sucks so far. He's just so freaking stupid and obnoxious, with no clear motives beyond "yo, I wanna be a gangsta." Ezio and Edward were loud bullies, but at least they had some kind of driving motivation. Evie is way, way better, I love how much she disses her brother, lol. Feels like a genuine relationship, but I just don't like Jacob enough to want to play as him (despite his amazingly badass top hat)... The jury's still out of course, I'm only halfway through.

-The introduction to the Rooks felt SUPER RUSHED. Like holy hell. One minute I'm killing a guy for his rope launcher gun, and the next, there's a yellow-shirted man in my train car calling me "Sir."

-The soundtrack is actually amazing. I was taken aback several times at how great it was. It lacks a real standout "anthem" like Ezio's Family, but it's just soooo atmospheric and wonderful.

-Rope launcher is surprisingly not awful and intrusive- it can be largely ignored.

-Whistling makes a happy return.

-Environmental interactions are a nice touch (like falling barrels) but it's kinda half-baked atm... Would like to see more in the future.

-Carriages are fun to jack and drive around London, but I hate fights and chases in them.

-Combat. Freaking. Sucks. It might be the most button-mashy fight system I've ever played. There are literally four moves. And the enemies are soooo stupid it's unbelievable. It just has the illusion of "challenge" because they've put arbitrarily gigantic health bars on certain enemies; I picked a fight with a level 7 enemy (think it was a cop) and it took me FORTY-NINE SLICES with my kukri to kill him, and he didn't hit me a single time. That's just piss-poor design. The mechanic itself is so ridiculously simplistic that it isn't fun to play, and the new animations are so janky it isn't even fun to look at. This should be one of the top priorities to fix for the next game.

BananaBlighter
10-24-2015, 10:36 PM
One the one hand, I hate the combat when you're just button mashing and watching the same finishers over and over. However I can't get tired of the awesome environmental and multi finishers, they're so satisfying and rewarding, though I can feel my insides squirming with some of the bone breaking finishers.

It's also quite fun playing with your enemies in the near death state, and when you've got lot's of them it's not that bad. It actually does take some concentration to keep track of whose attacking and who's blocking, because attacking the wrong enemy at the wrong time can have serious consequences at higher levels.

One on one it's pretty easy no matter their level, but I'm loving the 'crowd control' aspect of the combat. I wish different enemy types did different thing in combat, not just have more health. If two enemies attack at the same time and one is in a near death state you can pull off some AMAZING moves.

kevross33
10-24-2015, 11:25 PM
I have enjoyed AC since the first game and i have enjoyed them all. I have long felt the series needed reinvigorating and although I have enjoyed them all I find myself actually quite disliking syndicate. I love ubisoft games usually from AC to Splinter Cell (my fave), ghost recon and rainbow six (since the very first ones and I loved the siege beta). Although I am trying to enjoy myself in it I find:

- The combat feels more like a punch-up with little strategy and if you are below the enemies level you can be insta-killed. Also in some fights enemies seem buggy and insta-kill you. Also the fight in st pauls cathedral felt boring and was just button bashing as you try and bring down the enemies health.
- The AI is extremely basic. In front of a crowd of non-combatants I killed an enemy and no one reacted yet another enemy through the crowd seems to clock me a mile off walking through the crowd and raises the alarm. It is easy to run circles around them (literally) to escape and it seems they rely on pure overpowering numbers that give you too many people to "punch up" to get you. Generally I always like AC combat in that you can hold different weapons, mix it up and it felt like some kind of skilled combat where you can dodge, strike etc rather than the punch in different ways, maybe a combo move until the enemy is near death and then finisher which when an enemy is a higher level than you can feel like forever.
- The graphics seem to have taken a step back from unity (once it had been patched).
- Lack of co-op and multiplayer; everytime something is added to AC something else is taken away and while the multiplayer also needs improvement when it was introduced in brotherhood it was a lot of fun.
- The world feels empty and dull. I find myself not looking at it like I did in other AC games in awe and wonder about what I might find but I find just cut and paste of objectives to fill the world.
- The navigation feels more clunky I thought and the world design less interesting to take advantage of it. Black Flag had a great world, AC3 had the wilderness, even AC1 had 3 different cities (although smaller) and a good bit of terrain between you can horse ride in.
- The city feels very closed in and where in Unity you can nip through houses and objectives had different ways in and out for instance in the asylum I actually got lost not knowing a way through.
- The game has become very restrictive to unlock all points etc you have to do what it says, perform assassination from above, drop barrels onto enemies 5 times, perform leap of faith from zipline, assassinate target from zipline, reach this point etc. AC would greatly benefit from more mission variety and openness giving you tools and just letting you loose. Dishonered provided that freedom, even far cry provides that allowing for some fun (especially in coop). Hitman games provides enough option in a space too. It is a game about assassination and yet I feel like unless I use that new tool I was just given or jump blatantly into a room of people from whatever angle I am being rewarded for I am penalised. The only time this was more pronounced was AC3's auto fail if you didn't do it the game's way but at least the rest of the game was more enjoyable.
- Every mission boils down to follow, reach this exact point (often literally where you need to stand at the glowing bit) or kill this person in the same ways. Sure there are a few missions with provide a bit of variation and are more enjoyable but I don;t think I have felt a mission structure so rigid and dull.

So as you can guess I feel very disappointed in Syndicate. Sure the characters are interesting (probably the best after Ezio or maybe even better) but actually in there shoes I find myself either getting bored or frustrated although I will play through the rest of the game and do some of the other stuff at least to get the next bit of the overall story although if next years AC does not wow I think I may give it a miss for the first ever time since AC1. I am strongly disappointed by this game which I find really surprising as generally the reviews have been positive although perhaps after coming off Witcher, Rainbow Six Beta and MGS5 this game feels basic in comparison although I guess I can look forward to Siege.

Assassin_M
10-25-2015, 03:52 AM
Sequence 5 at the moment. Can I just let this out of my system? Okay: "OHMYGOSH OHMYGOSH LONDON IS FRIGGIN AMAZING HEEEEEEEEEEEEEEE THE TRAINS, THE CARRIAGES. THE FACTORIES, THE SOUNDS HOLOLOLOLOLO" Now with that out of the way...

So far, it's fun. Quite adequate fun. Lots of the small refinements done to the parkour and stealth massively help with how one tackles a mission. Enemy AI is slightly improved. If they spot you and you trigger the last known position mechanic, they wont stop looking for you once they reach your last known position, nope. They'll look for you in just about every hiding spot in the vicinity of your last known position, even around corners. If they find a dead a body, same case. They'll remark on the body and start searching hiding spots and corners. They can still be pretty dumb, but they're more unpredictable and that's a good step forward.

NPC AI is also improved a bit. Now, if civilians spot a body, they'll gather around it and make a whole scene around the body/s and start calling for cops. If there're cops in the vicinity, they'll respond and take a look. This makes the guards asking "Who saw who did this?" much more immersive because before, guards would ask and NPCs would just walk by, not paying attention. If you're in the vicinity of the crime and in sight of the cop, they'll suspect you. However, this unfortunately applies to crimes NOT done by you as well. Blighters can kill someone, cops look at the body and if they see you, they'll suspect you. That needs a bit of refinement.

All the activities are a handful, but they're much more focused than Unity's. Every side quest is either leisure, personal or towards liberating London. It reminds me a lot of Brotherhood's set up and, of course, brotherhood was the epitome of side quest structure in AC. I'm still not sure how I feel about bounty hunting, though. Sometimes it's fun when it works, but other times it's absolutely atrocious, especially if you want to do it stealthily. The concept itself is nice, but the setup needed a different design. Just a simple refinement that makes sense to the concept of taking someone alive. The circle around both of you depending on your walk speed is great, but the environment design needed to revolve around that.

Riding carriages definitely has a learning curve, but it's not steep. I got the hang of it pretty quickly. It's like driving a big muscle car, but it can drift. I like to pretend carriages are taxis when I hide inside them. The rope launcher is very convenient given the setting. I only use it when I'm up high and want to zip line somewhere lower or when the building is too high, but it's a REALLY a welcome addition.

I didn't think i'd mind the lack of Unity's customization options, but.....I do. I was one of the people who loved Unity's options and diversity in customization. It's not a game breaker for me, but I really do miss it. I can't even change the hat...those ugly top hats *cries*. Contrary to that, though, I don't miss the huge number of interiors. There's enough outside of missions that I think "Ooooh interior" and there's enough inside mission environments for, well....missions. You have a few pubs, a few landmarks, a few apartments, some sewers, factories, breweries, train stations, a certain mansion..etc. I think that's pretty good.

The combat is boring. Nuff said. There's just no substance to it. BAM BAM BAM BAM BAM, COUNTER, BAM BAM BAM BAM BAM, DODGE, BAM BAM BAM BAM BAM. It's even less complicated than AC III because there're no double counters, which makes for some awkward pauses. I recently played Mad Max and the combat is pretty much copy-paste Arkham, but it was more fun. You had unarmed combat and armed combat and although the difference was aesthetic, it added extra layers such as disarming, destroying shields...etc. I think at this point, the combat needs more creative options, a complete overhaul from the ground up.

The parkour is A LOT better than Unity's. All of the useless animations such as spinning when reaching a surface and the ridiculous floaty jumps were removed and got replaced with more robust and heavy animations. Just look at this: https://www.youtube.com/watch?v=6-Z0_Ti5uAk&feature=youtu.be mmmmmmm. But of course, it can't be all good. Classic AC, amirite? There's a very weird pause before climbing vertical surfaces, even when you're holding the legs button and running towards. He just pauses before initiating the climb animation. It's very jarring and it breaks the flow. I hope it's a glitch that gets fixed.

The graphics are not as good as Unity, but anyone saying they're bad is exaggerating. The game looks beautiful at dawn, dusk and night. The afternoon has some weird spots, though. I think it's because of the color aesthetic of the buildings. Since it's GI, color is a large factor.

The story is not bad. I don't hate Jacob nor Evie as much as I thought I would. Aladdin is a bit of a bore, though. He's the dorky kid with nothing else to him....oh and the romance sucks, my god. It's like the two nerd kids of the class falling in love with each other, it's so forced. I wouldn't have a problem with that premise if it hadn't been grinded in every B-romance movie. The start of the game was cool, very quick and the introduction was funny as hell. "What a question." "Oh, my mistake. Ladies and gentlemen, Jacob and Evie Frye". I fear that the story will be less character driven and more just "TAKE OVER LONDON YAH". That'd be like Brotherhood...and brotherhood sucks. I think I like Starrick, though. He's a much better Cesare.
I don't mind the modern day being relegated to cutscenes. You can do a lot with cutscenes. If we get playable modern day, it'll be first person. If it's third person, it'll just be more of the same from the historical portion and i'd rather not have security guards with night sticks who run at you instead of hiding and shooting at you. Revelations' MP had only cutscenes and a lot happened with the modern day. Like I said, they can do lots with cutscenes. The game is PACKED with modern day lore.

Now for the little things.

900p....peasant

Why is there no drinking?! My god, this is only the second game where drinking was supposed to be AN ABSOLUTE MUST. There's about 10 pubs around London, but I can't drink???!! What are they for then?

Dynamic day/night adds a very immersive element. During the day, the streets are bustling with activity and during night, pubs are full and the streets are empty. It's great.

Frogger Thames. Crazy fun

Why can't I sit down on trains? They could have just made it a blending bench animation and function.

I like the sight seeing feature from my train hideout. The fact that most of my allies are there, reminding me to do their missions is cool too.

I just love how the developers just pretend Connor no longer exists.

Shame that they opted to remove the lock picking minigame. I liked those.

The music is absolutely wonderful. I didn't think i'll like Austin's style, but it's just amazing. Ambient music making a return is also very welcome. I was once walking in in an alley in White Chapel and the music started playing.....I just stopped because I was in awe. The orchestra, the violin. Lovely.

The running assassinations still boggle. They're supposed to be these fast, keep-you-on-the-move feature, but the animation for some of them is just mind boggling. How is kicking a guy in the knee, dropping him on the floor and THEN stabbing him supposed to be fast and keep you on the move? You'd think that with the removal of the flashy parkour animations, they'd apply the same philosophy to the running assassinations.

I guess only the popular protagonists get legacy outfits from now on. Dang, not even an Altair outfit? Connor, Arno and Shay...okay. They're crap, but not Altair? Really?

Environmental elements open a door to SO much stuff. Tying it to tools is a smart move too. I hope in the future, we get to see more varied stuff to kill with and even distract with ala Chronicles.

In the notebook, Evie mentions that Jacob's plan to liberate London is "Worthy of Ezio Auditore himself" (As if he's the only one who liberated cities) and Jacob just blankly stares at her and says "Who?". Jacob, baby, welcome to the club.

The water shaders are magnificent.

Crowd density makes sense with the setting. Train stations, Pubs (at night) and markets are PACKED with people, everywhere else is amply populated.

Mundane collectibles again. Well, at least they're educational.

Random events are a bit more varied and they occur MUCH less frequently, thank god.

The technique used for the smoke in the distance is absolute brilliance.

Grass looks terrible. It's fat and has no shading. The plus side is that the data streaming is a lot faster and goes a lot farther away from you, unlike in Unity. At least it actually casts shadows on the floor. It solves a problem, I guess.

It's a good game. Much better than Unity, but not amazing. It's good. Very fun. So far, it takes third place with ACR.

Radman500
10-25-2015, 04:07 AM
i need to know what happens with juno?

RVSage
10-25-2015, 04:23 AM
I did compare it to a more recent game - Unity. You seem to have forgotten tht already.
And, as I said before if Unity hadn't come out a year before it probably wouldn't have bothered me but knowing what this series is capable of makes it difficult to accept. If they had spent more years on the game they could have made the high graphics playable.

Agreed. But I guess if the downgrade was for more stability in consoles , that is very reasonable. Maybe they can up the graphics in the next game. If you want the same level, maybe you should go for the PC version. I am guessing the graphics there should be the same as unity

@Assassin_M Wow such a detailed review. Good to hear about the game from you
Just a question. Regarding the graphics what has been really downgraded in your opinion? (i.e textures, models, et.c)

Assassin_M
10-25-2015, 04:55 AM
@Assassin_M Wow such a detailed review. Good to hear about the game from you
Just a question. Regarding the graphics what has been really downgraded in your opinion? (i.e textures, models, et.c)
Anytime, man. I love talking about it.

It's the textures, they're lower quality. The models are as impressive as ever (The friggin nails on doors are polygons. You'd think that after Unity, they'd optimize the game better). Also, like I said. GI is still there so colors play an important role in the aesthetic. Not to mention that the day/night cycle of course gives the lighting a blow. I was still impressed, though. It's a notch lower, but it still looks good.

Wolfmeister1010
10-25-2015, 05:35 AM
@M

Weren't you the one who said that the combat felt really good at e3?

What happened?


Also, I'm positive there are double counters. I've seen them happen. Like in Arkham games


"Blighters can kill someone, cops look at the body and if they see you, they'll suspect you. That needs a bit of refinement."

I don't understand the issue with this. Does it really make any difference? If you made the kill but they didn't see you do it, but still suspect you, why wouldn't they suspect you if they come across a body just the same, with the only difference being you didn't kill him? The guards don't know who killed him regardless of whether you or blighters did. It's just for the sake of gameplay. You don't want to be near a dead body.

Assassin_M
10-25-2015, 05:51 AM
@M

Weren't you the one who said that the combat felt really good at e3?

What happened?
I think I said it played better than it looked because people were worried about the animations. That, and the fact that playing it a couple of times doesn't expose it's lack of depth. Prolonged exposure does that better.



Also, I'm positive there are double counters. I've seen them happen. Like in Arkham games
Double finishers. I really don't think there're double counters.



"Blighters can kill someone, cops look at the body and if they see you, they'll suspect you. That needs a bit of refinement."

I don't understand the issue with this. Does it really make any difference? If you made the kill but they didn't see you do it, but still suspect you, why wouldn't they suspect you if they come across a body just the same, with the only difference being you didn't kill him? The guards don't know who killed him regardless of whether you or blighters did. It's just for the sake of gameplay. You don't want to be near a dead body.
Well, it's just that the blighter who did the killing can walk right beside the cop and he wont do anything, you know? It's just a little thing that irked me

RVSage
10-25-2015, 05:55 AM
Anytime, man. I love talking about it.

It's the textures, they're lower quality. The models are as impressive as ever (The friggin nails on doors are polygons. You'd think that after Unity, they'd optimize the game better). Also, like I said. GI is still there so colors play an important role in the aesthetic. Not to mention that the day/night cycle of course gives the lighting a blow. I was still impressed, though. It's a notch lower, but it still looks good.

Oh nice that it is still visually appealing. Here is hoping for full quality textures in PC :)

Lord Shadowless
10-25-2015, 06:10 AM
I've played this for a few hours . The question for me is, why will I bother continuing to do so? Here's my thoughts. This game is missing the fun. I'm really disappointed that the grab mechanism is not in this Ac. I miss grabbing enemies and random people in the street, like in the early AC games and shoving them into other enemies as a means of escape, of just fun. Yes, it was fun. This grab was also missing in the last two games as well and they suffered for it.

Also, this game has almost no roof top enemies, which makes grabbing up all the collectible by roof top boring.

Lastly, bring back the wrist blade button. If I want to stab ever one I meet with seconds, so be it. Without all these things, AC games have become too limiting. In the old AC games, if you did something that was considered evil, the fun police would just turn up and say that 'your character never did that in the past". Now, however, it looks like Ubisoft has made it impossible for you do anything wrong at all.

So all up, this new game looks pretty. But it's too limiting. Boo. I've bought all the AC games from the beginning except for that one about the female character. Not interested. Also I hate that I am forced to play the female character in some missions in this game. Finishing up, unless the AC games take a page from the old games and give more freedom of play to the actual players, this will be the last one I buy.

BananaBlighter
10-25-2015, 08:17 AM
Double finishers. I really don't think there're double counters.

Nope, there are double counters, though they're quick and short like the regular counters, nothing like AC3's. However you can pull off double counter kills, and this is where I like playing with my enemies. If two enemies attack at the same time and one is in the near death state, you will perform a double counter kill with some AMAZING animations. I found this by chance, and it hardly happens compared to AC3, though I guess it just makes it all the better when it does. You'll see, play some more and eventually it'll happen.

EDIT: Check in the perks section and you'll see what I'm talking about

VestigialLlama4
10-25-2015, 09:00 AM
Why can't I sit down on trains? They could have just made it a blending bench animation and function.

Man that was an awesome assassination mission missed out there.


I just love how the developers just pretend Connor no longer exists.

Yeah, he's the pariah of AC. But then it's clear that Ubisoft doesn't care about Lore or deeper stories and connections anymore. I mean that big retcon they made to AC2 Gylphs which they didn't even mention, leave alone acknowledge is pretty brazen.


In the notebook, Evie mentions that Jacob's plan to liberate London is "Worthy of Ezio Auditore himself" (As if he's the only one who liberated cities)...

Altair did that in AC1, the Liberation Missions it was explicitly called.


It's a good game. Much better than Unity, but not amazing. It's good. Very fun. So far, it takes third place with ACR.

What's your tier system if you don't mind me asking. I put Syndicate above Rogue-Unity, but beneath the rest. Syndicate actually has a lot of interesting stuff in the plot but the terrible ending ruins that to some extent but unlike UNITY, the style and content, and representation is cohesive. This isn't Victorian London this is Guy Ritchie Postcard Victorian London and by being upfront on it, you can kind of pardon it.

Assassin_M
10-25-2015, 09:25 AM
Nope, there are double counters, though they're quick and short like the regular counters, nothing like AC3's. However you can pull off double counter kills, and this is where I like playing with my enemies. If two enemies attack at the same time and one is in the near death state, you will perform a double counter kill with some AMAZING animations. I found this by chance, and it hardly happens compared to AC3, though I guess it just makes it all the better when it does. You'll see, play some more and eventually it'll happen.

EDIT: Check in the perks section and you'll see what I'm talking about
I stand corrected. There are indeed double counters, but I did not discover them yet. Wow


Man that was an awesome assassination mission missed out there.
I know, right? I could just see it now. Perhaps the target would be someone who escapes, goes inside the station to hitch a train and we have to jump on before it leaves the platform. When we're inside, Evie or Jacob take a seat, the target walks right up and swish.




Yeah, he's the pariah of AC. But then it's clear that Ubisoft doesn't care about Lore or deeper stories and connections anymore. I mean that big retcon they made to AC2 Gylphs which they didn't even mention, leave alone acknowledge is pretty brazen.
I can understand why they wouldn't mention a retcon (There's lots of those in the convoluted lore already), but the lengths they go to ignore him. The only time they don't ignore him and include as part of the Kenway family, is when they say the Kenway saga is over.




Altair did that in AC1, the Liberation Missions it was explicitly called.
And Connor too.




What's your tier system if you don't mind me asking. I put Syndicate above Rogue-Unity, but beneath the rest. Syndicate actually has a lot of interesting stuff in the plot but the terrible ending ruins that to some extent but unlike UNITY, the style and content, and representation is cohesive. This isn't Victorian London this is Guy Ritchie Postcard Victorian London and by being upfront on it, you can kind of pardon it.
Unfortunately, I don't really consider AC games to have stories worth paying attention to (The only post AC III game so far to prove me wrong was AC IV), so maybe that's why I have Syndicate higher on my ranking. The world, slight improvements and activities make it a fun game. It's only above ACB, ACU and AC II anyway, it's not like it's really high on my ranking, which is still unfortunate.

Locopells
10-25-2015, 09:50 AM
Sequence 5 at the moment. Can I just let this out of my system? Okay: "OHMYGOSH OHMYGOSH LONDON IS FRIGGIN AMAZING HEEEEEEEEEEEEEEE THE TRAINS, THE CARRIAGES. THE FACTORIES, THE SOUNDS HOLOLOLOLOLO" Now with that out of the way...

You're sounding like me again...

Saith-Masu
10-25-2015, 10:15 AM
I understand that Unity was a ground up build from scratch with the new engine. That basically means that no assets could be transported from previous games, so to speak.
Knowledge however and the codes pretty much could be copied. And one could feel that the AI was still the same. Now i know that the AI Behavior isnt an easy task to prgogram, especially when you have multiple NPCs on screen combined withe exterior and interior areas. But thats the job you have to do if you build such a game.
Its completely understandable that Ubisoft takes the engine from Unity and uses it for Syndicate. You cannot rework/build up the engine for every single game, that would be just not effective from a production standpoint.
But Assassins Creed had never really problems with the visuals/graphic presentation as a hole. No, what really needs to be done is a creative process.
People like Desilet had a vision. They had a clear idea how such a game should look.
Assassins Creed Games lately feel more like a big playground with lots of stuff to do, but not connected. Its more like: we give you lots to do, but all you do, seems rather pointless.
The only thing that holds assassins creed together right now are some pillars where it stands on.
The story doesnt do the job anymore, since its all over the place. No one really understand it anymore, besides that a conflict between templars and assassins is going on.
So what to do?
I think there needs to be a complete rework of many things and a clear vision with creative ideas. Id rather have that, instead of lots of stuff with no meaning to it.
You know why AC2 and Brotherhood were so powerful for me? Because the game transcended the feeling of "being there" perfectly. If a gamer gets connected to charactzers, because they are well written well fleshed out, than emotions for that characters kick in. Than you get worried for them, than you care for them, than you can enjoy their very presence. God how i loved Leonardo or my other family members. They were all there, they supportet me in my missions, i knew i work fro the Assassins but in the same time i protected them in some way. AC2 included change of areas, so one not only was stuck in one place. One had different areas. Every area had another feeling to it, supportet by the visuals and by the perfect music.

VestigialLlama4
10-25-2015, 10:51 AM
Unfortunately, I don't really consider AC games to have stories worth paying attention to (The only post AC III game so far to prove me wrong was AC IV), so maybe that's why I have Syndicate higher on my ranking. The world, slight improvements and activities make it a fun game. It's only above ACB, ACU and AC II anyway, it's not like it's really high on my ranking, which is still unfortunate.

That's the truth of it. I think the writing is really neglected badly in these recent games and Ubisoft is really treating AC as assembly line and looking to find a perfect code to boil everything down to with nothing of the craftsmanship and details you saw in the earlier games.

CydonianKnight21
10-25-2015, 11:36 AM
Nope, there are double counters, though they're quick and short like the regular counters, nothing like AC3's. However you can pull off double counter kills, and this is where I like playing with my enemies. If two enemies attack at the same time and one is in the near death state, you will perform a double counter kill with some AMAZING animations. I found this by chance, and it hardly happens compared to AC3, though I guess it just makes it all the better when it does. You'll see, play some more and eventually it'll happen.

EDIT: Check in the perks section and you'll see what I'm talking about

can anyone else confirm this? ive spent the last 3 days trying to figure out what 'multi-counter kills' are and for the life of me i can't seem to get any, despite having all the other fighting perks after getting in a billion fights trying to get them.

EDIT: i just made it happen. had to stand there for 5 minutes letting the one not near death slice me and use up all my medicine until it happened though, do i really have to do this another 49 times!?

ladosefan
10-25-2015, 12:08 PM
Just wanted to say that the dreadful crimes mission design is freaking awesome ;) they are just 10 but a 100% thrilling experience

adventurewomen
10-25-2015, 03:52 PM
I've just started playing AC:S my first impression is :( the parkor/free running is really buggy feels like it's got worse and the fighting a step back. My initial experience of this game it feels like another Unity letdown as expected. The only thing at the moment is the graphics are impressive so far.

VestigialLlama4
10-25-2015, 04:37 PM
I have to say that one character who comes off well in the game is Queen Victoria. I have never seen any movie show her the way she comes across here. This final cutscene between the Fryes and the Queen during her side missions is right up there with Altair-Richard the Lionheart, it's almost a sequel:


https://www.youtube.com/watch?v=GvnrJTDA41s

Needless to say its got story spoilers so be careful those who see it.

Marx was wasted in the game but I liked him too and some excellent dialogues as well. D-ckens and Darwin were not shown in a very interesting manner I think.

VestigialLlama4
10-25-2015, 06:39 PM
Anyway let's stay on topic and talk about Syndicate.

I must say this is a game that actually gets a lot more likable if you step back. Most of the mission design with some exceptions is banal and bad but here and there you find grace notes. I must say, I like the Frye Twins more, even Jacob and Evie, the more I step back.

It's a game that really knows its strengths very well and has a sense of economy amidst it's throwaway stuff.

VestigialLlama4
10-25-2015, 07:22 PM
Anyways, yeah, back on topic...

So do you think Ubisoft will or should continue to use the Rope Launcher from now on? It's proven to be distressingly popular and I can't imagine them not using this again in future titles.

VestigialLlama4
10-25-2015, 07:39 PM
If the setting calls for it, most definitely. I think AC III's parkour would have been much better received if some sort of zipline system was implemented. I honestly did not think i'll like it, I thought it'll be gimmicky, but it's grown on me and I can't see myself traversing London without it.

I liked the hookblade and zipline in Revelations but that was because you still had to create your path and navigate and master the terrain. In Syndicate, that mastery isn't needed, you can navigate via vehicles and you can navigate via ziplines on most surfaces vertically, horizontally and diagonally. It just strikes me as cheating.

And I think Ubisoft might decide to get rid of Parkour altogether and make AC more like pure-stealth and Arkham/Shadow of Mordor.

HDinHB
10-25-2015, 07:42 PM
Agreed, it's a lot of fun!


NPC AI is also improved a bit. Now, if civilians spot a body, they'll gather around it and make a whole scene around the body/s and start calling for cops. If there're cops in the vicinity, they'll respond and take a look. This makes the guards asking "Who saw who did this?" much more immersive because before, guards would ask and NPCs would just walk by, not paying attention. If you're in the vicinity of the crime and in sight of the cop, they'll suspect you. However, this unfortunately applies to crimes NOT done by you as well. Blighters can kill someone, cops look at the body and if they see you, they'll suspect you. That needs a bit of refinement.

I've had this happen, but I've also had a case where Evie and a couple of Rooks allegedly committed a multiple homicide of some Blighters and the investigating officers did not take any notice. In that case Evie had left the area briefly (into a neighboring churchyard) and then returned, and was acting very nonchalant. So maybe there's more than appears on the surface?


The parkour is A LOT better than Unity's. All of the useless animations such as spinning when reaching a surface and the ridiculous floaty jumps were removed and got replaced with more robust and heavy animations. Just look at this: https://www.youtube.com/watch?v=6-Z0_Ti5uAk&feature=youtu.be mmmmmmm.

I would say the parkour is similar to Unity without the fourishes but with some floatiness. It's cetainly not the good ole days. That video is weighty though. I've mostly been playing Evie, and Jacob *feels* heavier (I'm sure that's subjective and not real), so I will have to do more with him.



Why is there no drinking?! My god, this is only the second game where drinking was supposed to be AN ABSOLUTE MUST. There's about 10 pubs around London, but I can't drink???!! What are they for then?

WHAT?!? There is a trophy for "Sample every beer brand in London." And there's no drinking? WTF?




Why can't I sit down on trains? They could have just made it a blending bench animation and function.

I've wondered this since AC2. All these comfy chairs--why can't I just take a load off after a hard day/night of Assassining? At least Arno could sit in one particular chair.


Shame that they opted to remove the lock picking minigame. I liked those.

Well the Kenway/Frye technique is more efficient. They could have used it for the gold chests. I was afraid when Evie whipped out her lockpicks it was going back to the old Ac3 version.



I guess only the popular protagonists get legacy outfits from now on. Dang, not even an Altair outfit? Connor, Arno and Shay...okay. They're crap, but not Altair? Really?

Arno had a whole room for Legacy outfits. Maybe there isn't enough room on the train. Plus Evie has all of her clothes and we know how women pack. The could have at least had the cane-sword of Alta´r though.


It's a good game. Much better than Unity, but not amazing. It's good. Very fun. So far, it takes third place with ACR.

Too soon for me to rank it, but it's great fun.

VestigialLlama4
10-25-2015, 07:52 PM
Well the Kenway/Frye technique is more efficient. They could have used it for the gold chests. I was afraid when Evie whipped out her lockpicks it was going back to the old Ac3 version.

You know I loved that lockpicking from that game, I mean it was frustrating there was no level-up to make it smoother and less cumbersome but it felt like an actual skill you had to do, rather than something that's just done for you like in other games.

And speaking of Frye technique, I found it pretty amazing that the twins can separate carriages from train by banging their fist really hard against metal...I mean seriously. That is an insult to railway engineers who make things so that it can't be broken off that easily.


Arno had a whole room for Legacy outfits. Maybe there isn't enough room on the train.

Well they could have put Connor's outfit in the Second Class compartment as a kind of metaphorical joke, and it really does add to the whole Victorian class feel, which this game really neglects big time.

HDinHB
10-25-2015, 07:52 PM
I liked the hookblade and zipline in Revelations but that was because you still had to create your path and navigate and master the terrain. In Syndicate, that mastery isn't needed, you can navigate via vehicles and you can navigate via ziplines on most surfaces vertically, horizontally and diagonally. It just strikes me as cheating.

It is cheating, but it's a practical solution to the London problem. I don't use it for syncing viewpoints and don't use it often for vertical climbing, but it's required for some things and efficient for others. Still cheating though.:cool:


And I think Ubisoft might decide to get rid of Parkour altogether and make AC more like pure-stealth and Arkham/Shadow of Mordor.

Bite your tongue!

Assassin_M
10-25-2015, 07:55 PM
I've had this happen, but I've also had a case where Evie and a couple of Rooks allegedly committed a multiple homicide of some Blighters and the investigating officers did not take any notice. In that case Evie had left the area briefly (into a neighboring churchyard) and then returned, and was acting very nonchalant. So maybe there's more than appears on the surface?
There might be, I was wrong before on something else, so maybe. I'll test it out more.


I would say the parkour is similar to Unity without the fourishes but with some floatiness. It's cetainly not the good ole days. That video is weighty though. I've mostly been playing Evie, and Jacob *feels* heavier (I'm sure that's subjective and not real), so I will have to do more with him.
I don't think it'll ever be the good old days, unless they can master the parkour in this new engine. In a lot of ways, the new engine is very complicated that it can seem worse than the old.


WHAT?!?
There is a trophy for "Sample every beer brand in London." And there's no drinking? WTF?
It's tied to a mundane collectible system where Jacob finds alcohol bottles in random places.


I've wondered this since AC2. All these comfy chairs--why can't I just take a load off after a hard day/night of Assassining? At least Arno could sit in one particular chair.
I wonder that in every open world game. Only LA Noire had it. I could sit ANYWHERE



Well the Kenway/Frye technique is more efficient. They could have used it for the gold chests. I was afraid when Evie whipped out her lockpicks it was going back to the old Ac3 version.
It's more efficient, but not as engaging, you know?



Arno had a whole room for Legacy outfits. Maybe there isn't enough room on the train. Plus Evie has all of her clothes and we know how women pack. The could have at least had the cane-sword of Alta´r though.
Yeah, Evie's hogging the whole closet, lol


Too soon for me to rank it, but it's great fun.
Indeed. I just like to give rankings instead of numbers. Numbers are arbitrary.


I liked the hookblade and zipline in Revelations but that was because you still had to create your path and navigate and master the terrain. In Syndicate, that mastery isn't needed, you can navigate via vehicles and you can navigate via ziplines on most surfaces vertically, horizontally and diagonally. It just strikes me as cheating.
I only use it when I want to zipline to a lower surface or the road is too wide. I don't use haphazardly at all, I still love to run up walls and and scaffolding.


And I think Ubisoft might decide to get rid of Parkour altogether and make AC more like pure-stealth and Arkham/Shadow of Mordor.
They can do some dumb things sometimes, but not this far.....least I hop not.

Radman500
10-25-2015, 08:15 PM
lol i never thought i would be doing missions for Karl Marx in a video game lol

ProdiGurl
10-25-2015, 09:44 PM
Just stopping by with quick input up to mission 2 w/ Evie - - so far LOVING this game... I always wanted it set in London (2nd choice, Ancient Egypt) and this is exactly what I envisioned.
Evie is surprisingly amazing - I usually don't prefer female protagonists, but they did her perfectly imo. A great balance so far.
Long way to go, but it's really nice to feel that AC feeling I had a few years ago. Will stop back in when I get further, it's very early to give much more input.;)
*and no bugs or glitches yet either. Always a plus

HDinHB
10-25-2015, 10:25 PM
I don't think it'll ever be the good old days, unless they can master the parkour in this new engine. In a lot of ways, the new engine is very complicated that it can seem worse than the old.

I guess that's why they are called the good ole days. I think they intentionally automated it to make it more accessible/easier, but they overachieved. Just a little more Ubi, just a little more.


It's tied to a mundane collectible system where Jacob finds alcohol bottles in random places.

But but but it says "sample." "Sample" implies tasting implies drinking. It's Merry Old England FFS....how do you think those coal miners, factory workers, and longshoremen kept so merry? I'm sure the adults drank too.

At least I can drink.


It's more efficient, but not as engaging, you know?
That's what I say about the free running and the rope launcher. I feel you. They still have the lock picking in their toolkit, so it will probably be back some day.


Ubi some dumb things sometimes, but not this far.....least I hop not.
From your lips to Yves' ear.

Wolfmeister1010
10-25-2015, 10:35 PM
To me, at least on PS4, the graphics seem to look even a bit BETTER than Unity. Just the lighting, light shafts, particle effects, maybe the textures aren't quite as good

BananaBlighter
10-25-2015, 10:55 PM
can anyone else confirm this? ive spent the last 3 days trying to figure out what 'multi-counter kills' are and for the life of me i can't seem to get any, despite having all the other fighting perks after getting in a billion fights trying to get them.

EDIT: i just made it happen. had to stand there for 5 minutes letting the one not near death slice me and use up all my medicine until it happened though, do i really have to do this another 49 times!?

IKR. Quadra finishers are so much easier to pull off yet the perk only requires 20. This one on the other hand seems to be driven by chance, and 50 is far too much. I suspect there is another way to make it happen though I don't know how, I discovered this myself.

BTW, does anyone know what those tips in the white room mean "Tool counter combo: circle, triangle, square" and some other one that went "square, triangle, square, triangle, square"?

Locopells
10-26-2015, 01:22 AM
OK, with the embargo on press reviews due to drop soon (Thursday at 12:00 BST, 4AM PDT, 7AM EST), and several private orders already reading as dispatched I'm creating this thread to collect all impressions of the game from ordinary games and forums members and subsequent discussion. It's down to you as to how spoiler-y to be, so take care AND USE SPOILER TAGS!!!.

I'll leave this thread open, for the above reasons, but please refrain from general speculation/trolling/etc.

For press reviews, go here:

Assassin's Creed: Syndicate - Press Reviews (Console) **POTENTIAL SPOILERS** (http://forums.ubi.com/showthread.php/1299091-Assassin-s-Creed-Syndicate-Press-Reviews-**POTENTIAL-SPOILERS**)

For the PC version of the thread, go here:

Assassin's Creed: Syndicate - Gamer Impressions (PC) **POTENTIAL SPOILERS** (http://forums.ubi.com/showthread.php/1299291-Assassin-s-Creed-Syndicate-Gamer-Impressions-(PC)-**POTENTIAL-SPOILERS**)

RVSage
10-26-2015, 01:36 AM
@Locopelles. There were some good posts regarding the game in the previous thread. If possible just move them

MT4K
10-26-2015, 01:47 AM
Or could put a link to the previous thread in the OP. So those who wish to read through all the old posts can do so. Not quite the same as having said posts here of course, but it's another option. Going through all those posts and moving them over would be a little tedious.

Of course they could have just deleted all the posts in the last few pages of the previous thread. Might have been easier, but they made this decision no doubt thinking it's best to get a fresh start.

Locopells
10-26-2015, 01:50 AM
@Locopelles. There were some good posts regarding the game in the previous thread. If possible just move them

I know, and it's irritating to have to lose them, but best we make a clean break I think. You can still quote the good stuff though, if you want.

Removed dead link - bitebug2003

dimbismp
10-26-2015, 02:40 AM
Have to say that i am really underwhelmed by the main assassinations so far(sequence 6):

Rubert Ferris:Linear path to his room,with little guard presence.3 differents doors really close to each other.Assassinate.3/10
BrewsterThe setting was decent.But the assassination itself was really simple(see Ferris).4/10
ElliotsonThe only good one so far.I loved the asylum.Also the "unique kill" was the only one which truly felt unique.8/10
The transport womanMaybe i didn't explore enough.I used the "unique kill" option and i was done in 5'.Besides,the "unique kill" wasn't that unique.5/10
ThorneThis was decent,with many options,but i knew all the paths because they were shown in that demo.7/10(normally it would be a 8-9/10)

In other words,i only have another 3-4 assassinations(i don't know if Starrick will be a blackbox) and i really hope that they are going to be better.
Without any spoilers,can you tell me if the remaining assassinations are indeed better?


Also,so far the story is not that great(not bad though).

VestigialLlama4
10-26-2015, 03:01 AM
Have to say that i am really underwhelmed by the main assassinations so far(sequence 6):

Rubert Ferris:Linear path to his room,with little guard presence.3 differents doors really close to each other.Assassinate.3/10
BrewsterThe setting was decent.But the assassination itself was really simple(see Ferris).4/10
ElliotsonThe only good one so far.I loved the asylum.Also the "unique kill" was the only one which truly felt unique.8/10
The transport womanMaybe i didn't explore enough.I used the "unique kill" option and i was done in 5'.Besides,the "unique kill" wasn't that unique.5/10
ThorneThis was decent,with many options,but i knew all the paths because they were shown in that demo.7/10(normally it would be a 8-9/10)

In other words,i only have another 3-4 assassinations(i don't know if Starrick will be a blackbox) and i really hope that they are going to be better.
Without any spoilers,can you tell me if the remaining assassinations are indeed better?


Also,so far the story is not that great(not bad though).

The next three after that is pretty good, I think you will especially like Sequence 8's Assassination.

harsab
10-26-2015, 03:36 AM
***SPOILERS****

Holy crap. Just completed the game & people really exagerreated the fuss. This ending destroys BF's & Unitys. Purely because it left me wanting for more. Literally just ended (MD) with my jaw open. As for the story i bloody loved it. Evie & Jacob are super likeable & i want a triology from these characters. I feel like they have huge potential. Also the WW2 rift/missions were incredible so much substance & finally lots of Juno. With Syndicate i finally feel like storyline is going somewhere now. Even though i wish we had a playable MD & more cutscenes it was still very well done. The last cinematic was amazing!!!

Super impressed 10/10 from me.

RVSage
10-26-2015, 04:59 AM
***SPOILERS****

Holy crap. Just completed the game & people really exagerreated the fuss. This ending destroys BF's & Unitys. Purely because it left me wanting for more. Literally just ended (MD) with my jaw open. As for the story i bloody loved it. Evie & Jacob are super likeable & i want a triology from these characters. I feel like they have huge potential. Also the WW2 rift/missions were incredible so much substance & finally lots of Juno. With Syndicate i finally feel like storyline is going somewhere now. Even though i wish we had a playable MD & more cutscenes it was still very well done. The last cinematic was amazing!!!

Super impressed 10/10 from me.

Nicee. Story appeals to different people differently. So does game play. It is just a matter of majority

HDinHB
10-26-2015, 06:27 AM
Here's Loomer's official tweet on ACS:

AC Syndicate complete! It's not perfect, but they pretty much nailed all the most important parts of an AC game. I loved it.

You can watch his real time reactions on his YouTube channel. I stopped watching when he caught up with me, but he was having a good time up until then


https://www.youtube.com/watch?v=E5K9zzXuNhA.

Alphacos007
10-26-2015, 08:17 AM
I really liked the game. I did not love it, like I love some previous titles, but I REALLY liked it. I think the past ending is a bit lame but that MD ending, holy mother of God...I just wish it was playable instead of cutscenes. And the rift, oh my God I LOVED that rift. I never actually liked the idea of having a game on that Rift's time period, but now I really want it.

VestigialLlama4
10-26-2015, 08:25 AM
I really liked the game. I did not love it, like I love some previous titles, but I REALLY liked it. I think the past ending is a bit lame but that MD ending, holy mother of God...I just wish it was playable instead of cutscenes. And the rift, oh my God I LOVED that rift. I never actually liked the idea of having a game on that Rift's time period, but now I really want it.

I know. I also like the characters we see there, even if one of them is there by a major retcon.

I think it's more the sense that we can see a city in different eras that makes that sequence likable rather than the setting itself. They should totally make a game like that, I know that they want to and I think fans want that as well.

BananaBlighter
10-26-2015, 09:21 AM
***SPOILERS****

Holy crap. Just completed the game & people really exagerreated the fuss. This ending destroys BF's & Unitys. Purely because it left me wanting for more. Literally just ended (MD) with my jaw open. As for the story i bloody loved it. Evie & Jacob are super likeable & i want a triology from these characters. I feel like they have huge potential. Also the WW2 rift/missions were incredible so much substance & finally lots of Juno. With Syndicate i finally feel like storyline is going somewhere now. Even though i wish we had a playable MD & more cutscenes it was still very well done. The last cinematic was amazing!!!

Super impressed 10/10 from me.

So I haven't finished the game but I'm hearing loads of opposing opinions on story. Guess it's down to personal preference, as is most stuff. I agree I'd certainly like a trilogy, though I feel that thy're not planning on it since thy already used up another time period they could have used with these twins in the Season Pass.

Alphacos007
10-26-2015, 09:37 AM
I know. I also like the characters we see there, even if one of them is there by a major retcon.

I think it's more the sense that we can see a city in different eras that makes that sequence likable rather than the setting itself. They should totally make a game like that, I know that they want to and I think fans want that as well.

Well, you're right on this point, visiting the cities in different eras is awesome, I loved seeing Monteriggioni and the Colosseum in MD in AC:B, and also loved seeing Paris in DeMolay's era. A game that visited one city in different time periods would be insanely awesome. But apart from that, I still want a DeMolay era game because I always wanted a medieval setting, and after this rift I got to want a era on that period (not saying which exactly because spoilers) because of the spies thing, I never had actually tought about that.
Also, mind elaborating on the retcon? I didn't notice that.

VestigialLlama4
10-26-2015, 10:13 AM
Well, you're right on this point, visiting the cities in different eras is awesome, I loved seeing Monteriggioni and the Colosseum in MD in AC:B, and also loved seeing Paris in DeMolay's era. A game that visited one city in different time periods would be insanely awesome. But apart from that, I still want a DeMolay era game because I always wanted a medieval setting, and after this rift I got to want a era on that period (not saying which exactly because spoilers) because of the spies thing, I never had actually tought about that.
Also, mind elaborating on the retcon? I didn't notice that.

Assassin's Creed 1 is a medieval setting.

A multi-time level AC would be like BRAID but open world. By a button, you can change the open world backwards-and-forwards, see the city landscape change back and forth. You'll also have certain puzzles and mysteries which would require you to go to multiple eras in one place and time. It should be like the film RUSSIAN ARK, which is set in Saint Petersburg's Hermitage Museum and is entirely done in a single take that moves across time and space to different incidents, places and figures that were once part of that building.

The problem is you need a city that's really old and rich in history and resonance. A city that has changed drastically and seen many changes but has also retained specific things across history. London, Paris, Rome, St. Petersburg, maybe Beijing or Delhi are good bets. They are cities that are old, filled with history, architecture, stuff that has changed and stuff has remained the same.

As for the Retcon:

In AC2's Glyph Puzzles, they said Churchill was an Abstergo Agent and Templar who orchestrated World War II, here Churchill is an Assassin Ally in World War 1 and Shaun's database doesn't acknowledge the discrepancy.

Alphacos007
10-26-2015, 02:08 PM
Oh, yes, AC1 was, but I meant something more knight-ish, exactly like the DeMolay memory thing.

I didn't remember that, thanks for the elaboration. Maybe he changed sides in the meantime for some reason? There are quite a few years in between, something could have happened, who knows...
And about the Shaun database, I find it funny that they didn't know you where you were (Bishop says she lost you, and when you come back she asks if you're okay), but they still have the database entries for the exact people you met in there :P

cawatrooper9
10-26-2015, 02:47 PM
I can't believe I'm saying this (I had thought that I'd hate a Victorian London setting) but think this might be my favorite AC game of all time.

Once the novelty wears off, I could possibly see Black Flag overtaking it, but nothing else could (unless the last half of the game is unbearably terrible).

Alphacos007
10-26-2015, 03:04 PM
It only gets better :)

cawatrooper9
10-26-2015, 03:24 PM
It only gets better :)

Glad to hear it! Ah, the perils of getting engaged...
When I was single, I'd have finished this game twice by the end or release weekend.

Journey93
10-26-2015, 03:28 PM
***SPOILERS****

Holy crap. Just completed the game & people really exagerreated the fuss. This ending destroys BF's & Unitys. Purely because it left me wanting for more. Literally just ended (MD) with my jaw open. As for the story i bloody loved it. Evie & Jacob are super likeable & i want a triology from these characters. I feel like they have huge potential. Also the WW2 rift/missions were incredible so much substance & finally lots of Juno. With Syndicate i finally feel like storyline is going somewhere now. Even though i wish we had a playable MD & more cutscenes it was still very well done. The last cinematic was amazing!!!

Super impressed 10/10 from me.

What really? I had the opposite reaction. The last mission was terrible and very underwhelming. The boss fight was a joke, there was no real tension, no emotions etc.
Overall probably the worst ending to an AC game yet with Unity

The overall story was better than Unity's but still pretty medicore
Talking about the historical part here, the MD is already dead as far as I'm concerned

Alphacos007
10-26-2015, 03:53 PM
I agree that ending of the mission itself was pretty lame. The mission was awesome up to the point where we got the boss fight, the fight was really bad imo. But just because the gameplay was bad doesn't mean that the story was bad too. At least I liked it. It's better than some previous endings, for me.

On a completely unrelated topic, I wish we had more train fights. I don't think (or at least, I don't remember any other moment) you fight against enemies on top of a train except for the ending of the first assassination mission. I expected much more than that. Same goes for fighting on the top of carriages, unless you purposedly attack an enemy carriage and get a lot of enemies following you, those fights will never happen again except during the one mission where it happens.

dimbismp
10-26-2015, 06:55 PM
The next three after that is pretty good, I think you will especially like Sequence 8's Assassination.

The Twopenny one was indeed better.A 7/10.

Without spoilers,can you tell me if the Starrick assassinations is (at least partially) a blackbox?

VestigialLlama4
10-26-2015, 07:01 PM
The Twopenny one was indeed better.A 7/10.

Without spoilers,can you tell me if the Starrick assassinations is (at least partially) a blackbox?

That would be a no.

dimbismp
10-26-2015, 07:53 PM
That would be a no.
Ok...I am prepared for a Germain 2.0 then,or worse.

I am at the middle of sequence 7 right now,and something confuses me(alyhough it has happened in most AC stories)
Why does Starrick do nothing to stop the twins from desyroying his Order and the city he "loves"?So far, 6/8 of his lieutenants have been assassinated,and he just waits to be assassinated too

VestigialLlama4
10-26-2015, 07:58 PM
Ok...I am prepared for a Germain 2.0 then,or worse.

I would actually say it's better than that


I am at the middle of sequence 7 right now,and something confuses me(alyhough it has happened in most AC stories)
Why does Starrick do nothing to stop the twins from desyroying his Order and the city he "loves"?So far, 6/8 of his lieutenants have been assassinated,and he just waits to be assassinated too

I think he basically sees the Fryes and Assassins as no threat at all, and feels it's beneath him to get involved in dealing with these Assassins. He's a weird dude.

ladosefan
10-26-2015, 08:52 PM
Oh man the sequence 8 assassination brought memories of the The Merchant King's party in AC1 and the carnival in AC2.Dem feels :rolleyes:

VestigialLlama4
10-26-2015, 08:55 PM
Oh man the sequence 8 assassination brought memories of the The Merchant King's party in AC1 and the carnival in AC2.Dem feels :rolleyes:

It reminded me more of Jubair but yeah it's pretty cool.

VestigialLlama4
10-26-2015, 09:30 PM
Ah yeah the decoys part!you are right but i was refering to the -chaotic killing guests at party- part :o

Spoiler tag please. Describing by referring to similar instances is nice code to speak in, but don't describe actual instances.

That mission reminded me of PSYCHONAUTS, Gloria's Theater...

ze_topazio
10-27-2015, 12:15 AM
This is hilarious

https://i.kinja-img.com/gawker-media/image/upload/1491515617683226545.gif

Kaschra
10-27-2015, 12:21 AM
I'm in sequence 6 and I really like this game so far. It's really fun to play and I like the characters, especially Evie.




This is hilarious

https://i.kinja-img.com/gawker-media/image/upload/1491515617683226545.gif

Looks like he tried to impress Evie but failed miserably xD

NeoMorph WTH
10-27-2015, 01:48 AM
Okay... There are SOOOO many things that bug me about Syndicate that are linked to poor design more than anything. For example why is it that I go to kidnap a target by hitting B (on Xbox One) and then I turn 180 degrees and hijack a buggy... only for the kidnap victim to then hijack me and get away before I can do anything.

Oh and then I go to take on a stronghold and kill an enemy and then one of my captured rooks frees himself and then runs into the middle of all the rest of the enemy and gets himself killed. WHY OH WHY DID YOU REMOVE THE FREE CAPTIVE SYSTEM OF BLACK FLAG... That was perfect. You undid their ropes yourself which meant you could leave them safe from doing this suicidal crap.

Yup... the problem is the common control being the one that does everything means it tends to screw up everything. You go to counter with Y only for it to think you want to throw a tool.

I know it's because of the lack of buttons on consoles but Black Flag was perfect imho... it's all gone downhill since. Why use two buttons for running up and down. Why not read the right thumbstick like it already seems to do.

But the real thing it needs to do is ignore actions possible outside of the frame of view. If you are facing one way, don't spin around and do something like the hijack instead of kidnap.

Like this post... the controls are all over the place... and woolly as F***!

Wolfmeister1010
10-27-2015, 03:37 AM
Ubisoft's take on combat "difficulty".


Pathetic.


https://www.youtube.com/watch?v=M9Q9eBTVQxs

ShootHAAEEEER
10-27-2015, 04:31 AM
First off let me say i have loved every AC game put out. Yes even Unity. It was repetivie, but playing with other people and doing missions was actually fun. Even after the incredibly shallow Unity ending, i decided to give Syndicate a try.

Big Mistake. So where do i start.....


First off, who is the genius who decided to remove the dodge option in combat?

Fire him immediately. Combat is basically standing around 4 people now while you counter them and stun them. What a waste. Then go and fire the people who decided it was better to have a good frame rate, instead of having a ps4 game. This is last gen graphics. The graphics actually got worse from Unity.

And the story? Really? I am 7 hrs in and find myself falling asleep. Why should i care about any of these characters? Just a bunch of people sitting around the country side and one day they decide to go and take London? Thats the premise? really?

Downgraded combat system, downgraded graphics, filled with bugs, story that you wonder why you even care about any of these people.... HOLLOW. HOLLOW. AND BORING. Enjoy your sales to everyone in the UK, because thats the only people who will buy this game. The people who live in the area you decided to replicate. That is the future of the AC franchise.

And i want no part of it. I would return this game to the ps4 store if i could and buy INDIE GAMES OVER IT.

Alphacos007
10-27-2015, 05:30 AM
I'm sorry dude, but every change they did was related to previous complains. We had a lot of complains about Unity's combat beeing too hard, so they made it easier. A LOT of complains about frame rates, so they made it better.
You might not like the story, and I can respect that, but you can't say that no one will like it. The game is receiving a lot of praising from reviewers and most people are loving it.

NeoMorph WTH
10-27-2015, 05:59 AM
Ubisoft's take on combat "difficulty".


Pathetic.


Yeah, just try the fist fights too... OMG are they easy to complete a top difficulty fight without ever getting hit once... and if you have some skills you can knock out multipliers like there is no tomorrow. Even Black Flag combat was harder heh.

Ubisoft must be into seal clubbing difficulty of combat... and I hate anything to do with seal clubbers...

You know what makes some of the missions difficult... it's not the mission itself... it's having to fight through the glitches that turn you into a meat target. Hell, I was roping over a high gap earlier and the rope just de-rezzed and Evie fiell to her doom. Another time I got stuck when I was free running down a wall and got stuck about 4ft above the ground. Couldn't do anything but wait unti the enemies got around to shooting Evie to death.Then there was Jabob who just decided to do a breakdancing session in the middle of a gang war.... and was spasming in the middle of the road until I rebooted the game.

I've gone to kill and enemy and they just pop out of existance and the game says that they got away... when they were about 3ft away. I have had kidnap victims vanish from in front of me and then appear somewhere else..

When the game works it works well... but when it breaks it goes "IGGYIGGYBLOOPBLOOPYAYAYAYAYAYAYAYAYAYAZABINWEEEEEE ...AND CHIPS ON TOP WITH A BIT OF A LAMBETH WALK. AND TOMORROWS MILK IS ALWAYS SOUR......" and goes totally pear shaped.

Some of them are really funny like the one where Jabob got catapulted into orbit off a zipline when he clipped a wall... Or Evie taking three steps forward and then 100 steps sideways in less than half a second.... slamming into a police cab.... and then got attacked by the cops for "attacking them" and then the Blighters joined in too. I was snorting Dr Pepper through my nose when that happened and forgot to record. DAMMIT

Edit: And if Jacob says "A letter? For me?" ONE... MORE.... BLOODY.... TIME..... especially when I can't even FIND a letter on the train!

crusader_prophet
10-27-2015, 06:16 AM
I'm sorry dude, but every change they did was related to previous complains. We had a lot of complains about Unity's combat beeing too hard, so they made it easier. A LOT of complains about frame rates, so they made it better.
You might not like the story, and I can respect that, but you can't say that no one will like it. The game is receiving a lot of praising from reviewers and most people are loving it.

Assassin's Creed combat complained as hard? people must be delusional. If someone complains AC combat as being hard, they should just stick to playing Solitaire. AC combat is among the easiest out there, would be putting it mildly. It's combat is boring, stagnant, unimaginative, not even remotely challenging. If you want to see what combat could be like play Bloodborne, Dark Souls, DmC, hell even Witcher 3 whose combat is way easier than its predecessors. I am playing Syndicate now, and I can't stop laughing like a crazy person seeing what they have made of the combat.

BananaBlighter
10-27-2015, 11:57 AM
Ubisoft's take on combat "difficulty".


Pathetic.


https://www.youtube.com/watch?v=M9Q9eBTVQxs

That was weird. Have you played the game? It's nothing like that usually. I guess that specific enemy type is just stupid, but when I throw an enemy against a wall they ALWAYS counter with a flurry of attacks (at least at that level). He didn't even try once. You've also got to consider that with multiple enemies it suddenly becomes A LOT harder. I've died plenty against enemies of that level when I was, say, level 5. However I could have taken on a lone level 10 at level 2. Though I do admit it gets frustratingly easy when you fight enemies of your own level.

killzab
10-27-2015, 01:31 PM
That was weird. Have you played the game? It's nothing like that usually. I guess that specific enemy type is just stupid, but when I throw an enemy against a wall they ALWAYS counter with a flurry of attacks (at least at that level). He didn't even try once. You've also got to consider that with multiple enemies it suddenly becomes A LOT harder. I've died plenty against enemies of that level when I was, say, level 5. However I could have taken on a lone level 10 at level 2. Though I do admit it gets frustratingly easy when you fight enemies of your own level.

Well having to do a 150 hit combo just to down one guy who outlevels you by two levels isn't really fun ...

BananaBlighter
10-27-2015, 01:50 PM
Well having to do a 150 hit combo just to down one guy who outlevels you by two levels isn't really fun ...

It does not take me anywhere near as many hits as that to take out someone two levels up, and of course the weapon makes a difference too. However I do find it silly that combat has become so button-mashy, and wish that they had 'increased difficulty' in other ways, such as enemies not standing about as much, something that has plagued combat since forever.

dimbismp
10-27-2015, 02:34 PM
I finally finished the game.A solid 8/10

I have to say though,that my hopes for a great story were not met.The MD is decent though

VestigialLlama4
10-27-2015, 03:15 PM
I finally finished the game.A solid 8/10

I have to say though,that my hopes for a great story were not met.The MD is decent though

Play some of the side missions, I especially recommend Queen Victoria because that one has...well not a good ending, but an excellent stopping point, and quite witty.

RaggedTyper
10-27-2015, 04:40 PM
SPOILER ALERT BELOW:



I love Syndicate. Completed yesterday and can't put it down. So fun, light hearted and the characters are fantastic. I want to see another game with Jacob and Evie or at least find out what happened to them. I do hope they have a happy ending.

Althouh the relationship development between the two siblings felt like chunks of it was missing. The blow up between Evie and Jacob at the end seem to come out of nowhere.
It's clear that Evie adored her father and his death was hard on her as she never stops mentioning him (Jacob seemed to hate him and is glad he is dead) And I can't believe she and Henry are engaged. What?! Wow, that was fast. Jacob would be hilarious at the wedding.

Sequence 8 was the worst mainly because Jacob took over and the game works best when missions are broken up between Evie and Jacob but the assassination at the end almost made it worth it. Priceless! I knew Roth was attracted to Jacob but couldn't put my finger on why.

LoyalACFan
10-27-2015, 04:49 PM
That was weird. Have you played the game? It's nothing like that usually. I guess that specific enemy type is just stupid, but when I throw an enemy against a wall they ALWAYS counter with a flurry of attacks (at least at that level). He didn't even try once. You've also got to consider that with multiple enemies it suddenly becomes A LOT harder. I've died plenty against enemies of that level when I was, say, level 5. However I could have taken on a lone level 10 at level 2. Though I do admit it gets frustratingly easy when you fight enemies of your own level.

Yeah, nope, I do that wall move all the time. Hit twice, break defense, rinse and repeat about a hundred times and you've won regardless of enemy level. I literally haven't died a single time except from falling off of stuff, and once in a level 6 fight club when I was level 1 (where you die in one hit, and even then I was on the very last round).

The combat is just inexcusably terrible in this game IMO.

RVSage
10-27-2015, 04:53 PM
I finally finished the game.A solid 8/10

I have to say though,that my hopes for a great story were not met.The MD is decent though

Goof to know

VestigialLlama4
10-27-2015, 05:14 PM
SPOILER ALERT BELOW:



I love Syndicate. Completed yesterday and can't put it down. So fun, light hearted and the characters are fantastic. I want to see another game with Jacob and Evie or at least find out what happened to them. I do hope they have a happy ending.

Well we know for a fact, thanks to a certain set of side missions:


that Jacob somehow hooked up and started a family, that he and Evie live into their 60s and see the dawn of the 20th Century. That Jacob is not Jack the Ripper and he and Evie will survive the DLC



Althouh the relationship development between the two siblings felt like chunks of it was missing. The blow up between Evie and Jacob at the end seem to come out of nowhere.
It's clear that Evie adored her father and his death was hard on her as she never stops mentioning him (Jacob seemed to hate him and is glad he is dead) And I can't believe she and Henry are engaged. What?! Wow, that was fast. Jacob would be hilarious at the wedding.

Sequence 8 was the worst mainly because Jacob took over and the game works best when missions are broken up between Evie and Jacob but the assassination at the end almost made it worth it. Priceless! I knew Roth was attracted to Jacob but couldn't put my finger on why.

Roth felt about Jacob what Black Bart felt about Edward Kenway, "I see in you a touch of untested genius" which I always thought was a great pick-up line.

cawatrooper9
10-27-2015, 05:23 PM
Assassin's Creed combat complained as hard? people must be delusional. If someone complains AC combat as being hard, they should just stick to playing Solitaire. AC combat is among the easiest out there, would be putting it mildly. It's combat is boring, stagnant, unimaginative, not even remotely challenging. If you want to see what combat could be like play Bloodborne, Dark Souls, DmC, hell even Witcher 3 whose combat is way easier than its predecessors. I am playing Syndicate now, and I can't stop laughing like a crazy person seeing what they have made of the combat.

Dark Souls doesn't have to be the end-all be-all standard for difficulty in video games. ACU, when compared to other games in the series, did indeed have a more difficult combat system, especially at lower levels.
Also, "hard" doesn't necessarily mean "enjoyable", nor does it mean "unenjoyable". For instance, Arkham combat isn't very difficult, and it's become a critically aclaimed industry standard at this point.

RaggedTyper
10-27-2015, 05:28 PM
Well we know for a fact, thanks to a certain set of side missions:


that Jacob somehow hooked up and started a family, that he and Evie live into their 60s and see the dawn of the 20th Century. That Jacob is not Jack the Ripper and he and Evie will survive the DLC


I know what you're talking about but have no idea how to access it!

VestigialLlama4
10-27-2015, 05:29 PM
I know what you're talking about but have no idea how to access it!

You need to collect Helix Glitches. Collect 20 and it will unlock a portal over Thames. Step into the light, cipher.

LoyalACFan
10-27-2015, 05:41 PM
You need to collect Helix Glitches. Collect 20 and it will unlock a portal over Thames. Step into the light, cipher.

I've gotten way more than 20, and no dice. Do you have to hit a certain point in the story first too?

Wolfmeister1010
10-27-2015, 05:44 PM
That was weird. Have you played the game? It's nothing like that usually. I guess that specific enemy type is just stupid, but when I throw an enemy against a wall they ALWAYS counter with a flurry of attacks (at least at that level). He didn't even try once. You've also got to consider that with multiple enemies it suddenly becomes A LOT harder. I've died plenty against enemies of that level when I was, say, level 5. However I could have taken on a lone level 10 at level 2. Though I do admit it gets frustratingly easy when you fight enemies of your own level.


This isn't about the actual "difficulty" of the combat. It has to do with how Ubisoft decided to simulate enemy scaling and difficulty with a crap system in which enemies that out level you take 150 ****ing hits to die. Whether they counter in the midst of all that makes no difference.

RaggedTyper
10-27-2015, 05:59 PM
btw did anybody lol hysterically during the final mission? I thought ubi was trolling us. Felt like a comedy routine and the chimney sweep music only made it worse!

Kaschra
10-27-2015, 09:22 PM
Sequence 6 spoilers
Holy ****, the WW1 simulation is AWESOME! I really didn't expect to play as another character, nor that we could actually freeroam. What a pleasant surprise :D



I've gotten way more than 20, and no dice. Do you have to hit a certain point in the story first too?

I think you can only access it from Sequence 6 onwards

Iorek_21
10-27-2015, 10:47 PM
Hello there!

While I'm waiting for the PC version of Syndicate, could someone tell me if there's ambient music during free roam?

Tyrhydion
10-27-2015, 11:26 PM
today my game arrived and my impression is that it is extremely boring.... it is like Unity 2.0.... just with twins, so you have to do all the upgrades twice.... -_-

no background music, poor frame rate, gharstly textures for facial hair.... I am genuinely underwhelmed :(

BananaBlighter
10-27-2015, 11:26 PM
This isn't about the actual "difficulty" of the combat. It has to do with how Ubisoft decided to simulate enemy scaling and difficulty with a crap system in which enemies that out level you take 150 ****ing hits to die. Whether they counter in the midst of all that makes no difference.

Yep, it's sad, that this is Ubi's way of 'increasing difficulty'. Lengthening fights could have been done by making enemies attack more frequently, not only solving a problem we've had since forever but encouraging stealth as they attempted in Unity.

harsab
10-27-2015, 11:54 PM
today my game arrived and my impression is that it is extremely boring.... it is like Unity 2.0.... just with twins, so you have to do all the upgrades twice.... -_-

no background music, poor frame rate, gharstly textures for facial hair.... I am genuinely underwhelmed :(

Well that sucks you feel that way because you're in the minority & generally people are loving the game :)

RaggedTyper
10-27-2015, 11:59 PM
today my game arrived and my impression is that it is extremely boring.... it is like Unity 2.0.... just with twins, so you have to do all the upgrades twice.... -_-

no background music, poor frame rate, gharstly textures for facial hair.... I am genuinely underwhelmed :(

Give it time.

Pr0metheus 1962
10-28-2015, 12:57 AM
Rogue was uninspiring for me, and Unity reduced my expectations to the level of not even caring about Syndicate (a first for me with the series). I even said that I'd give the franchise this one final shot, and if Syndicate was no good, I wouldn't buy another AC game. I was expecting the worst, and I almost literally held my nose when I bought it. The thing that finally drove me to buy it was London - I used to live there, so I had to get it just for the city, to bring back some memories.

But, contrary to my low expectations, I have to say that Syndicate is not at all bad. Sure, it's not quite at the level of AC2, Brotherhood or Black Flag (my three favorites so far), but it's better than AC1, AC3, Revelations and Rogue, and a heck of a lot better than Unity. I'm about half way through the game and everything seems to be working nicely, with very few glitches, lots of historical flavor and missions that are actually well thought-out and competently designed. I'm not getting the dreadful feeling that I got with Unity - that they just threw together a bunch of bad guys in a house and said "Go here and kill everyone" - and then copied that 100 times and said "There's your game".

There are weak points - I'm still not getting the sense that anyone making the game really cares about the history. We have stereotypical bad guys again: no nuance or possibility that the Templars have good intentions. The historical focus just seems a bit uninspired. But it's nowhere near as rotten as Unity, and hey, it is the 7th (maybe 8th if you count Rogue) major game in the series, so I'm not expecting the freshness of the first three games.

So not a bad effort, all-in-all. As long as they don't make a major blunder towards the end, I think we have a decent game here.

Pandassin
10-28-2015, 01:08 AM
I've completed Syndicate and I must say, it's a great game and I loved every moment of it. I'm not going to go into detail, but it was a very enjoyable experience :D

My only wish is that the night cycle needs to be much longer. It's probably the most beautiful part of the day and yet it is very short compared to the day length. That's all really.

Pr0metheus 1962
10-28-2015, 01:10 AM
My only wish is that the night cycle needs to be much longer. It's probably the most beautiful part of the day and yet it is very short compared to the day length. That's all really.Totally agree with you. I love the look of Syndicate at night, and, because night goes by so fast, other than the pre-scripted night-time story missions, I think I've only played one or two missions in the dark.

RaggedTyper
10-28-2015, 02:01 AM
You need to collect Helix Glitches. Collect 20 and it will unlock a portal over Thames. Step into the light, cipher.

Found it. Don't know why I missed it before - I had about 30 odd Helix Glitches and beat the game. Thanks anyway.
Just when I thought this game couldn't get any better.

RVSage
10-28-2015, 04:00 AM
That kukri , Quadra kill

https://www.youtube.com/watch?v=TgtrlXnLQGo&feature=youtu.be

feenspear
10-28-2015, 04:07 AM
Ubisoft thank you very much for another fantastic Assassins Creed game. I never tire from the series like others claim they do and i feel this game is incredible on pretty much all aspects. I loved Unity and loved all the other ones too, you guys know your stuff and i just want to say i am having a blast with this on my ps4. Once i beat it (100%) i am going to buy it for my Xbox one and play the darn thing all over again to completion.

Thank you for all of your hard work in making an incredible single player experience!

Wolfmeister1010
10-28-2015, 05:28 AM
I dont understand why people are complaining about the graphics


From what I have seen, it seems a tad BETTER than Unity in terms of lighting, particle effects, and reflections, with perhaps slightly lower resolution textures.


I mean, I think this is on PS4, and it looks amaze https://t.co/lQlZ4TTpPb

harsab
10-28-2015, 01:10 PM
What do people think of this? https://t.co/vs5OBU2FaA

cawatrooper9
10-28-2015, 02:10 PM
My only wish is that the night cycle needs to be much longer. It's probably the most beautiful part of the day and yet it is very short compared to the day length. That's all really.

I appreciate that day is longer, because that usually bothers me in games... but it's sooooooo much longer in this one.

Shahkulu101
10-28-2015, 03:15 PM
I dont understand why people are complaining about the graphics


From what I have seen, it seems a tad BETTER than Unity in terms of lighting, particle effects, and reflections, with perhaps slightly lower resolution textures.


I mean, I think this is on PS4, and it looks amaze https://t.co/lQlZ4TTpPb

Final game looks nothing like that I'm afraid. Still alright looking though - but to my eyes its so, so inferior to Unity graphically. But I'm not an expert on these things, I can't tell you how it looks worse, just that my peasant eyes perceived the game in this way. Maybe I'm wrong.

I imagine it will look even better than that video on PC though so you guys have nothing to worry about.

LoyalACFan
10-28-2015, 05:08 PM
What do people think of this? https://t.co/vs5OBU2FaA

Evie is. Jacob sucks IMO. He's everything people disliked about Ezio, with none of the redeeming qualities. Brash, loud-mouthed, violent, and stupid.

cawatrooper9
10-28-2015, 05:14 PM
Evie is. Jacob sucks IMO. He's everything people disliked about Ezio, with none of the redeeming qualities. Brash, loud-mouthed, violent, and stupid.
I don't think Jacob would've worked on his own as a protagonist, but I kind of like how he's a jerk. The two of them, from their very first lines, remind me almost of old time swindlers. I get a real "Harold Hill" vibe from The Music Man from them for some reason- not that they've come to London with a bunch of lies, but they are organizing a criminal empire...

RVSage
10-28-2015, 05:25 PM
Final game looks nothing like that I'm afraid. Still alright looking though - but to my eyes its so, so inferior to Unity graphically. But I'm not an expert on these things, I can't tell you how it looks worse, just that my peasant eyes perceived the game in this way. Maybe I'm wrong.

I imagine it will look even better than that video on PC though so you guys have nothing to worry about.

See this unity vs syndicate video by digital foundry, the real changes are in terms of interiors, npcs, AA and lighting system. So it is close to unity, the different type of light and AA gives you the different impression of the environment

https://www.youtube.com/watch?v=DLxXP37BNwM

adventurewomen
10-28-2015, 05:28 PM
The only thing I like is the KENWAY MANSION!!!!! ;)

VestigialLlama4
10-28-2015, 05:42 PM
Evie is. Jacob sucks IMO. He's everything people disliked about Ezio, with none of the redeeming qualities. Brash, loud-mouthed, violent, and stupid.

Well I like Jacob more than Arno. Arno is everything people thought they liked about Ezio.

Jacob Frye is actually different. He's more like Pre-Sequence 1 Altair. To him the Assassin's Creed is a license to have fun, do as he pleases, and be a great hero. Ezio had none of that, he was basically an aristocratic nobleman who wanted to honor his parents. He was a dutiful son. Jacob isn't. He has issues with his father, is jealous of Evie and basically rebels by being different.

Jacob is an adolescent and he's what 21 years old, so he accurately represents the mentality of the average gaming audience, which makes him unique, the other Assassins don't have that. They are adults at the start (Altair, Edward) or they have to grow up faster than they had to (Ezio and Connor) and take responsibilities which prevented them from having an adolescence. It also makes Jacob different from Evie, since as a girl in that time and place, for her the Assassin Council and that lifestyle is an incredible opportunity so she's a little more serious and respectful.

Tyrhydion
10-28-2015, 07:41 PM
The graphics are poor and glitchy, the NPC are ridiculously generic, there is no background music, the game is the same like Unity or Watch Dogs, there is no wow effect at all, collectibles are a chore as always, the controls are still horrible, even more now as you cant automatically jump anymore while running, but what I hate the most is how easily optional objectives are missed because they dont really pop up before the scene is over. For example the stupid valium syrup mission where I have reloaded the checkpoint over and over again just to have the mission done unnoticed by guards and at the end I missed "to destroy the plans"... WTF? These are the teeny tiniest insert displays of all times.

Syndicate is overrated as hell, I dont get the love. It is a generic bore. Unity and Watch Dogs were more fascinating back then.

Wolfmeister1010
10-28-2015, 09:07 PM
Final game looks nothing like that I'm afraid. Still alright looking though - but to my eyes its so, so inferior to Unity graphically. But I'm not an expert on these things, I can't tell you how it looks worse, just that my peasant eyes perceived the game in this way. Maybe I'm wrong.

I imagine it will look even better than that video on PC though so you guys have nothing to worry about.

One thing I like about that video was that the colors were more rich. And in some of these you tuber walkthroughs, the colors/gamma seem out of wack and washed out. Maybe that is a large factor. Try increasing the saturation on your monitor, maybe? I decent supplement for sweetfx



@RVSage

Even from that video, I really don't think it is worse.

It has a different art style, that is obvious. And the AA is worse, but the textures look just as sharp to me, and the lighting, while it is DIFFERENT, doesn't look "worse" to me.

VestigialLlama4
10-28-2015, 09:57 PM
Is AC:S worth getting for me, who played every AC game from AC1 to Rogue (I honestly got burned out with AC after that game), but just recently got a PS4 (so didn't play Unity)? I really want to get back into one of my favorite franchises , , , but I'm not entirely sure yet.

Well there aren't a lot of competition in PS4 this year. You have Arkham Knight, Bloodborne, Dishonored HD...so yeah go for Syndicate, especially since it has interesting Story DLC coming up.

cawatrooper9
10-28-2015, 10:04 PM
Is AC:S worth getting for me, who played every AC game from AC1 to Rogue (I honestly got burned out with AC after that game), but just recently got a PS4 (so didn't play Unity)? I really want to get back into one of my favorite franchises , , , but I'm not entirely sure yet.

I'd say so- and honestly, you can probably skip Unity if you want to, honestly. And go back if you like Syndicate- but go back knowing that even if you like Syndicate, you may not like Unity.

WalSwJan
10-28-2015, 10:06 PM
I just finished Witcher 3 and I am also currently playing through Bloodborne, but now that Witcher is finished, I need another more "relaxing" game to play, since I don't always have the energy and concentration for Bloodborne. I guess it'll be AC again.

Wolfmeister1010
10-28-2015, 10:07 PM
Once you level up completely and get good stealth gear, the game is surprisingly fun in the stealth department. Blending becomes easier and faster, and your attacks become virtually silent, so you really can be a super stealthy assassin if you want. Heists are my favorite missions in the game. Always play them alone. I've gotten virtually percent 100%'s on all of them, even the 5 star difficulty ones.

But "Tithing Templars", the first heist mission, will always remain my favorite. Just because the atmosphere and layout is amazing.

Farlander1991
10-28-2015, 10:22 PM
They are adults at the start (Altair, Edward)

Edward is 22 when the game starts ;) Pretty much like Jacob.

VestigialLlama4
10-28-2015, 10:26 PM
Edward is 22 when the game starts ;) Pretty much like Jacob.

Yeah, but Edward is also married which in the early 1700s means he's an adult, he also served as a privateer and soldier. Jacob has not worked anywhere, nor has he married, so he's an adolescent closer to how we understand it today.

RaggedTyper
10-28-2015, 11:41 PM
Jacob and Evie are officially my favourite protagonists in the series. Ezio has been surpassed.

ze_topazio
10-29-2015, 03:57 PM
BTW, how big is the World War 1 map?

RVSage
10-29-2015, 05:17 PM
@RVSage

Even from that video, I really don't think it is worse.

It has a different art style, that is obvious. And the AA is worse, but the textures look just as sharp to me, and the lighting, while it is DIFFERENT, doesn't look "worse" to me.

Agreed AA is worse, you are right I guess, the cobblestones and stuff I mentioned earlier looks the same as unity , in the video above. The color palette is different , lighting being different , gives a different look

Sorrosyss
10-31-2015, 02:33 AM
WARNING: There be many large spoilers below, do not read unless you have finished the game. I thank ye.


It's so good to be back at the forums after a hiatus to avoid spoilers. :)

Anyhoo, finally finished my playthrough of Syndicate on PS4 and I have an awful lot to say about it, some good, some mixed, some not so good. It took me a lot longer than most people, as I was deliberately going for 100% synchronization from the start, so I had a fair few restarts on some missions! But I wanted to ensure that I had seen everything prior to making my feelings felt.


The Good


London - Ubisoft has outdone themselves with London. As an open world it is amazing to explore, and when I first reached the Thames I found myself in awe just watching the boats go about their business in an orderly fashion. The architecture in some of the buildings was beautiful, with Buckingham Palace in particular showing some stunning texture work. The world building team should hold their heads up high, as I genuinely feel this is the best city created for the series to date.

Evie Frye - We have had female characters before, but I really connected with Evie. Here we have a character that is clearly a master assassin, steeped in the lore of the order very much akin to Altair. It was so refreshing to play a character who is not a rookie, and have to go through the usual origin plotline that we have seen so many times. I enjoyed seeing her regime rocked by her brash brother, and of course the attentions of Mr Green. Victoria Atkin should be praised for her acting performance, as even parts of her mo-cap gave the character so much personality, even down to her ridiculously mischievous smiles that she continually flashes to people. Despite her rigid demeanour, she too possesses a subtle wit that shone a few times, and I truly wish that we get to see her again in a future game. I adored her! Such a great role model to other developers as to how to create a female character that is suitably empowered, and correctly dressed.

Stealth - For the first time in several games, I actually was able to stealth properly again. This was a welcome surprise, and after I got used to the soft sticking on corners I found the mechanics to be both familiar and user friendly. I should give special mention to the throwing knives, which I found so useful to use. I genuinely felt like a true assassin as I briefly popped out to throw a knife, and once again disappeared. Very cool. I will say though that the Chameleon ability was just annoying and distracting. It constantly popped on and off when moving around, and didn't even seem to work in the few times when I tried it. I just found it a hinderance to take decent screenshots honestly! It may have been better if it was a proper toggle, and provided by a Piece of Eden to make it more appropriate.

Kidnap / Knock Out - These mechanics were nice additions overall. I know many people have requested the option to play the pacifist, and honestly it was kind of nice to go through some areas not having to murder innocent police or guards.

Rope Launcher - I suppose we kind of knew what to expect with this addition, but it really does work. I can't imagine playing any future games without it now. I did sometimes encounter issues getting the icon to appear, such as if I was too close to a wall, but with a little adjustment I feel this should become a staple of the series. It serves its purpose, I got around faster, so it's definitely a good addition in my books.

Carriages - From the early footage I was really worried about the addition of vehicles, but the carriages and indeed traffic work fine. The handling was a little odd, but I got used to it eventually. I feel the bigger issue with them is primarily how narrow the London streets are - which is of course realistic but it meant I crashed into things ALOT. Upholding the Creed at all times. *nod* The obvious benefits to this system is that any games set further into the modern era could easily adapt this tech to suit cars.



Mixed Opinions


Dual Protagonists - I suppose the issue with dual protagonists as a mechanic is if you prefer one character over the other. And this was indeed the case for me, much preferring Evie over Jacob. Don't get me wrong Jacob has his moments of humour, but his 'devil may care' attitude continually ended up with him blowing things up, or frankly being easily misled by Templars (a few times in fact!).

On this point, I was disappointed to see that the proportion of missions was heavily skewed in Jacob's favour, where he often had two or three more missions per sequence than Evie. (Sequence 8, Evie has none!) When you look at the missions that you are actually given the option to play as either I can't help but to think that it would have been better to allow the option of playing either throughout the game. They both have the same surname, so the dialogue could easily have been adjusted to "Frye", as with Shepard in the Mass Effect series, to allow players to play as who they want to. I imagine players who prefer Jacob feel exactly the same when they are forced to play Evie. From my perspective, Evie felt like 'me' and Jacob's sections felt like something I wanted to get through as quickly as possible.

If the feature returns, I would advise to give equal parity next time and literally let you play as either throughout. It doesn't necessarily have to be siblings, they could as easily do a husband and wife assassin, or father and daughter. Retaining both genders is good for inclusion of all gamers though in my opinion.

The Rooks - As always, I enjoy throwing my money at upgrades within these games. Thankfully there were many to choose from, and I found resources easily enough by hunting for chests around the city. However, something about them just felt off to me. The garish colours they wore certainly did not help, but the tone of them really did not fit for some reason. As many people have suggested, they really do look like something out of Gangs of New York. I can't help but feel that AC Brotherhood handled this so much better, when we were recruiting Assassins and able to personalise them. I felt far more attachment to them, than these faceless thugs - most of which were recruited seemingly from the Blighters. Long term, the Rooks would surely end up becoming a problem for the Assassins, and for this reason too I found their usage in poor taste. As Ezio before, its a bit of a blatent disregard of the Creed to be so visible, but needs must and all that. I should also mention that it was nice that the microtransactions this time around were very much time saver related, offering you resources and money, rather than a requirement for you to 100% the game. I confess I did buy the glitch map, but I seemed to have enough Helix credits to cover that as you seem to get credited a fair amount after finishing some of the other collectibles, as well as some from social glitchs.

Combat - I felt this was an improvement over Unity's sluggish combat, and the added speed definitely helps. However, the animations need seriously looking at for the next game. Some of them are far too long, especially when you have multiple strikes as the killing blow. Some are just plain awkward to watch, especially the arm snapping ones from the Fight Club which just look far too comical. I liked the multi finishers, but I had a real hard time getting them to successfully execute. Whenever I had an enemy near to death, I would often move my controller stick towards the next enemy to highlight them and press attack - but for some reason I would continue attacking and kill off my original target. This happened so often, that I honestly gave up trying to do the multis, and resorted to button bashing. Its a shame, as I think with a bit of tinkering it could be a vast improvement. Still in my mind, I prefer the counter kill system from Brotherhood, it just flowed more naturally than this without the need to zoom in the camera for closeups mid fight.

Oddly I also missed being able to show and sheathe my weapon. There is something to be said for the swordplay of the older games, and there was a part of me that kind of missed having proper sword duels. Fist fights generally don't have the same romance to them! Finally, I still REALLY miss my hidden blade combat. I always used to love fighting with them, even when they weren't that fantastic to use versus the swords. But they always looked so cool to me. In a world of hidden weapons that Victorian London inhabits, I thought they would make even more sense to the Assassins than a giant kukri knife or a cane sword.

Parkour - Parkour is generally the same as Unity to me, except that the jumps are not so crazy as last time. There is however some adjustments been made to 'parkour down' that I found a bit annoying. The rope launcher is great for getting across or onto buildings, but not so great at getting down. Often times I would have nowhere to fire the launcher, and no hay/leaf stack around. As such, I would have to slowly bounce my way down from lofty heights. Whilst doing this, the character would often seem to get stuck on the ledges, and there were several occasions where I flat out failed to perform a Leap of Faith, and my character just crawled down and hung from the ledge. Its very bizarre, I've not had this issue in any of the other games, where it seemed much easier to just jump from heights easier. I'm not sure what the solution is, but I do feel we need a faster way to get down from these taller buildings, perhaps some kind of Assassin cape (ala the Batman games) to glide down with. Finally, I still had problems with windows. When climbing from below them, pressing the window button would often result in my character just climbing up as if it was not there.

Side Content - Compared to the rest of the series, there was a fair variety of activities to do. Ideally I would have liked some mini games, but what we had was serviceable. When you look at the older games, we did have some fun stuff that could have been included here. Such as parkour races for one. There were issues though, such as the 'rubber banding' of the AI carriages in the races that suddenly seemed to gain a turbo engine on the last lap to catch you up. The Templar and Bounty hunts, as well as the child factories got old fast with so many to do. Some of the historical character missions were just nonsense and frankly a little boring. Dlckens' ghost stories were quite enjoyable though. I was pretty disappointed with the pre-order Dlckens and Darwins conspiracy, which was misleadingly advertised with scenes from other parts of the game. The actual content amounted to little more than faking a guy's death to impress a girl. Just weird honestly.

The dreadful crimes lived up to their names too. As with the crime missions in Unity, after you have done one or two they get very laborious and repeat the same pattern where you are convinced you have the answer as one person had an issue with the deceased, but OH NO, the last murder scene completely gives you the final piece of the puzzle. As with Unity, I really detested having to run from one crime scene to the other to ask about that one clue that I found 600 yards back. In the end I just started accusing people for the sake of it, just to get them over with. The mind palace at the end was kind of fun, but leading up to that point was just too dull for my tastes.

The World War One scenario was pretty fun, and it was wonderful to see dear Juno. Also a wonderful surprise to play as a third character, Lydia Frye. London itself didn't really look any different, apart from a few cars and tanks pottered around. Still, it was a fun distraction and I prefer this kind of content as a time slip over Unity's collectibles assault courses.

The Historical Story - Overall I did enjoy it. I felt Jeffrey Yohalem did a good job making the Templars a bit more memorable this time around, with Maxwell Roth, Lucy Thorne and Crawford Starrick all sticking in the mind as good characters with some great dialogue pieces. Jacob and Evie's stories were very much different affairs. Jacob's seemed to center on him stumbling across one Templar after another, and dealing with it in his own explosive fashion. This was fine and all, but it didn't really offer much in terms of narrative beyond the usual 'order vs freedom' sound bites in the white room. Evie's story was more typical of the older AC games, with her searching for Pieces of Eden and fiddling with puzzles and vaults. Her story just interested me far more, and it was really cool to explore Mr Kenway's mansion. I was terrified throughout that one of them was going to die at the end, given how tragic some of the endings have been, but it was actually really nice to see the two twins pull through unscathed. The Assassins had a genuine victory for a change, and I had a smile as the two ran off at the end. I certainly didn't have one at the end of Unity! I'm still not sure I like the romance between Evie and Henry though. I actually started doing the collectibles really early in the game, so I had the cut scene where he asks her to marry her shortly after I had arrived in London. It was a bit weird! In fairness this was a problem with a lot of the side content, as they really did not mesh with the main narrative correctly. Other examples being that I met both Florence Nightingale and Queen Victoria very early in the game through the Dreadful Crimes, only to meet them again for the first time later in the main narrative. Another one would be Darwin, who I waved goodbye on his journey to the Isle of Wight, only for him to turn up on the very next main story mission as if he never left. They really should have locked some of the side content up until later to prevent this kind of storyline mix up.

Customization - I think I prefered the system here to Unity, in that the outfits just looked better together than the mixed up item sets we had before. That being said, I do feel that variety is important, so it was disappointing to see so few legacy outfits this time around. It was fun to have colors to switch between, but in Evie's case I just loved her standard grey and red outfit far too much, as it encapsulated ACR Ezio's outfit which remains one of my favourites. The trouble we have with stats on items is that players will inevitably wear what ever gives them the best advantage. What AC needs is to add cosmetic overlays, akin to what MMOs call cosmetic tabs. Essentially it allows you to retain the stats of the original item, but put the appearance of another on top of it. In this way we can retain the look we like, and still get the statistical improvements. I feel this is something that AC really needs to look at if we are to keep customization relevant, as it kind of defeats the point if players feel forced to choose an appearance out of necessity, rather than actual artistic taste.

The perks system was an interesting idea, in that you could improve abilities by repeatedly using them. However, in practice despite 100% syncing the game I only had mastered about 20% of them. The amount you have to do for some of them are far too high in my view, and they aren't much use once you have completed all of the content. Needs a bit of tuning.



The Bad

Hood Mechanics - My absolute biggest gripe with this game, period. Hoods! Of all things. I have stated many times, that I am pro-hood. I love the look, and I do not feel like an Assassin unless I have mine up. I'm not going to get into the details of whether hoods are suitable, blah blah, but the fact is there are players who also prefer to not use a hood. The thing that really annoys me is that for so long we have requested a proper hood toggle to please both aesthetic camps of players, and we could have had it here save for one small change.

As things stand, you have to enter sneak mode to pull up your hood. Thats fine and dandy, but your character then stands in an awkward stance like their back has given out. I don't want to have to walk around like I'm in pain to wear the hood. I want to stand tall and proud, and have the cutscenes show my character with the hood up. This further annoys me that in some cutscenes the twins have the hoods up, so it is technically completely feasible, and secondly I had Evie bug out on me and kept her hood up at one point. She looked so awesome, I had to take a screenshot.

It is just plain sad that I see people on youtube etc, posting glitch procedures in order to keep the hood up. This is just ludicrous. We have so many more button options available, especially with hold modifiers, that a simple hood up/down option could easily have been added. For example, binding it to the whistle button which has no hold modifier from memory. "Oh well, the hood shows you are in stealth." No! No no no. For example, if you equip the Elise or Aveline outfits, one without anything - the other with a hat, and both simply bend down to denote being in sneak. Thats it! Thats your indicator. Nothing else changes. So, why could hoods not be tied to a toggle? I see no reason, and frankly I am shocked this got past the QA team without being a noticeable issue.

Modern Day / First Civilization (Meta Plot) - You know this was almost my biggest gripe, and given how many times I have spoken on the two plot timelines you'd think it would be. But yeah, this was a massive, massive disappointment. Where to begin? Well, the Present Day being non playable again was the biggest issue for sure. Ever since AC3, the series has felt like its core is missing something, and I'm sorry to say without the Modern Day protagonist driving the story, what happens in the Animus or Helix is in the wider scheme of things wholly irrelevant. We are not reliving the scenes, these historical characters are long dead and inconsequential in many ways to the true battle of the modern day.

Whilst it was nice to see the familiar faces of Shaun and Rebecca, most of the modern day plotline felt like a recap of all the previous games. For example, we had nearly all of Project Legacy recounted within the Assassin Intel from collecting glitches. ┴lvaro made a few audio files of things that we already knew about, no less the Sages, and the Phoenix Project. Within the Syndicate cutscenes we hear about the Shroud and how it contained Consus, and that it was his research that Juno used to become a digital entity. We also found out that the First Civilization are actually called the Isu, which is nice and all, but they were again curiously absent from proceedings once again. Finally we met the delightful Galina, who was as amazing as I expected her to be. "Templar scum!"

In terms of the overarching plotline, nothing really happened though. We already knew about the Shroud, we knew about the clones, and that Juno was pushing for one to be made - but was happy sitting in the Grey doing nothing once more. Abstergo mastering cloning is an obvious way for them to bring back Desmond as well. I would not be surprised at this point honestly. There was a suggestion that they had found a ten year old Sage, which some have suggested is Desmond's son, but I doubt anything will come of it. As with Unity, next to nothing was achieved and again felt pretty pointless. Its really sad for me, as I spent many wonderful hours on these very forums theory crafting on where things were going to go with the meta plot, and it is so disappointing to see it diminished once more. The way the developers spoke with passion at E3, along with the continued questions about the modern day at every QA, I felt sure that the message had got across to Ubisoft, but apparently not. I daresay those of you who chose to explore the theories with me had far more interesting ideas than what we ended up with alas. It seems they are intent on pushing it more and more to the tertiary, through comics and Initiates etc, than retaining it in the games. This is frankly puzzling, when you consider that they felt it was important enough to be a major part of the upcoming movie. Surely that means something?

The cutscenes were fun I guess, but oh so short. I can't help but feel it would have been far more fun if we had been playing as Galina, and having that epic fight with Otso Berg ourselves. Such a shame. There was that one scene with Shaun talking to the camera about how much Desmond meant to him, and then Galina magically surprised him. I'm kind of hoping that was a symbolic passing of the torch to her as the next modern day protagonist, as we still need the Eve descendant and the Koh-i-Noor to play their parts - which was sadly yet another plot strand with no development in Syndicate. I'm hoping this was all a build up to a proper return to form for next year with the movie, but I'm honestly unsure what to believe at this point. I'm just disillusioned at present.

Technical Issues (Bugs, Glitches) - I'll say it straight out, this is the buggiest AC game I have ever played. By some margin. Even Unity at launch did not have this many issues for me, but it does seem to be a bit of luck involved with whether people are affected or not. Most of my issues were resolved by restarting the game, but in no particular order I had;

* Every character disappeared on a cutscene, a few times. Take that, faceless Arno!
* Evie vanished completely on a Dreadful Crime. Literally invisible.
* Two random crashes on a Dreadful Crime whenever I activated Eagle Vision.
* Two crashes whilst restarting a mission.
* Evie dropping dead mid cut scene. (Pretty funny that one)
* Sound cutout, where I would lose all sound for seconds at a time.
* The white room loading screen disappearing to be replaced by a black screen on all loading.
* I got stuck inside a boat that I swam in front of.
* Empty dialogue boxes.
* Subtitles turning back on / whilst set to off.
* Lip synching on cutscenes varying from not bad, to way out of sync.
* Auto Save loop, where the game continually saved to the point I had to shut the game down.
* Controller randomly vibrating, even on loading screens.
* Items appearing in the inventory as new, when they really were not.
* Missions objectives not updating, despite actually completing them.

This is really surprising, and disappointing given how they stated that they had started QA earlier to try and prevent these kind of issues. Another thing, though not really a bug, is the loading times. They are ridiculously long. I had to restart missions a lot, and it was plain annoying having to wait sometimes well over a minute for the level to simply reset. They really need to look at that, as it seems to have gotten worse since Unity.

I see many people complaining about the graphics, that they are a downgrade. Its not that noticeable, but the character models are definitely of lower quality, and the anti-aliasing within the game is a lot worse. That being said, the frame rate on the whole seems better than Unity, so that is good. Finally, the characters in the Modern Day look quite a bit different to what we knew them as before. Juno especially looks terrifying compared to her old look, and I'm not too keen on any of the character redesigns honestly.

Another thing that really bothered me was repeated dialogue. I'm not sure if it is a bug or just an odd design choice, but some dialogue repeats so much it is plain annoying to listen to. Whilst kidnapping a target they will continually repeat "ow, that hurts" etc. Driving a carriage it is also especially noticeable. Quite why the twins have to constantly repeat the same 3 or 4 lines over and over is beyond me. "Faster! Ya! Come on!" and "Who's a good horse? You are." And don't forget "A letter has arrived for Jacob" every freaking time I went to the train. Gah!

Whats really funny is that after finishing the game I saw the Honest Trailer for Unity on Youtube, and it mocked that Syndicate would be a buggy follow up a week before release. Nothing was game breaking, but some of this lot were really annoying to put up with, especially after recently playing other rival games that run at 60 fps with zero issues. Its not really acceptable for a triple A game to release in this state, especially after Ubisoft made a lengthy video about how they had learned hard lessons from Unity. I notice alot of the mainstream reviews have generally glossed over the technical issues, but for example when I looked at the IGN review for Syndicate, the whole page was littered with Syndicate adverts. Its funny that. But we all know how the industry works by now...

Was also disappointed that we have no statistics screen this time. It made tracking some trophies a bit annoying, and one always likes to know how many hours one has wasted on a game!

The Music - I suspect I'll get a mob after me for this one, as there are a lot Wintory fans here. But yeah, really didn't like the music. I mean, yes it totally fits the victorian era, and is typical of the kind of thing you hear in the Sherlock Holmes movies, but something about it just felt off to me. As with Unity, there were far too many times when all I can hear is classical instruments. Thats fine and all, and it is quality music, but when I think of the franchise I always think back to the soundtracks from AC1 to 3. All of those games used classical music, interspersed with synth and electronic tropes that gave the music a strange combination of old and new which I always felt fitting to the theme of the series. I suppose many would label it as the sub genre Epic music, with the loud taiko drums and the heavy synth beats. And frankly I miss that. In the old games when you got into a chase scene, the music made me feel like I was running from the apocalypse itself, it was so epic. In Unity, and indeed Syndicate, the violins just speed up a bit. Thats the best way I can describe it, it just didn't evoke any feelings from me sadly. Again, not so much the quality of the music, just the genre used - the tracks that were sung especially felt really out of place. As with Unity though, there were far too many times where I was running around the city to complete silence. This still puzzles me, as some of the best ambient tracks came out of the older games (City of Rome!) and added so much to the atmosphere. The distant quiet sounds of the city just make me think that the music has bugged out, and thats a sad thing to say really. As a huge fan of the soundtracks, it really saddens me that the last two games have disappointed so much in this area.

Multiplayer - "There is no multiplayer!" Well exactly. I know many people are not fans of the multiplayer, but you can't ignore the fact that is has been a staple of the series since 2010. When you complete the single player, it has always been nice to have something to fool around in until the inevitable sequel the following year. In the case of Syndicate, it took me 51 hours to reach 100% sync, which makes it the third longest by my records. I feel I got my money's worth. I have a few more trophies to get, and a few perks, but after that I have literally nothing to do until the DLC, and a long year wait for anything new to do. People complain about the yearly releases, but it feels an eternity since we had anything decent within the multiplayer portion. I have long argued that it needs a decent overhaul, perhaps allowing for us to create our own assassins and templars etc ala GTA Online or such. Perhaps its absence this year will allow it to come back stronger next year, but when so many games come with solid multiplayer modes (open world games included), and indeed other Ubisoft titles, it is sad to see it missing from the flagship series - especially when we are paying the same retail price with this obvious feature missing.

What really makes me sad is that the twins and the dual protagonist mechanic was a perfect opportunity to offer full online co-op through the story. We know they can do it from the co-op missions of Unity, so it makes its complete absence even more disappointing. I know they said they sacrificed it to improve the single player, but I'm not entirely sure that has truly paid off here.



Conclusions

To recap then, I did enjoy Syndicate. For me, it was a far better game than Unity. But despite a solid main historical story, an amazing city, and some great protagonists, other elements have let the title down. These mostly are the same elements that have been in decline since AC3, most notably on the Modern Day aspect.

Considering that this was the Quebec studio's first time leading a title, I feel they did a good job. They will no doubt have learned alot, and I can see their next title being of a greater quality.

I'm hoping that between them and Montreal, they can now do what Call of Duty does by having a different studio release each year going forwards. This should hopefully improve the overall quality. I would not be averse if one year the game could be perhaps set in the future as well, just to shake up the narrative even more.

At this point it is very difficult to pin down where we are going next. Before Syndicate was announced I was convinced that we were going to Egypt, and I feel it remains a strong possibility. Syndicate also strongly suggests that Evie is heading to India, so if we do get a sequel with her that would be a fun setting as well. One can never discount Japan though. What is also interesting is that we had a direct reference here to the 'mid west', and given the amount of six shooters and gunslinger related gear in Syndicate I would not be surprised if a Wild West game is coming either.

With the film releasing next year, the 2016 game will have a lot riding on its shoulders. In my view, we need the modern day back front and centre. Hell, tie it into the movie plot if you must. And bring back a decent multiplayer. Syndicate was a step in the right direction, but there is still a long way to go to beating the games of old.

I score Assassin's Creed Syndicate a 7/10.

+ London
+ Evie Frye
+ Rope Launcher
+ Stealth Improvements

- Hood Mechanics
- Modern Day
- Technical Issues
- No Multiplayer

I've never really done a ranking of the series, or protagonists before. So I figured I'd have a go. You'll note that my personal choices do not reflect the general popular tastes (AC2 is the best omg), but as with everything in this post, its all a matter of opinion. All I can say is my original opinions have changed since replaying alot of the games, especially in the case of AC3 which I really disliked originally.


Games
9/10 AC Brotherhood
9/10 AC3
8/10 AC2
8/10 AC1
8/10 AC Revelations
7/10 AC4
7/10 AC Syndicate
6/10 AC Rogue
6/10 AC Liberation
6/10 AC Chronicles China
5/10 AC Unity

Protagonists
Evie Frye
Edward Kenway
Haytham Kenway
Ezio Auditore
Altair
Connor
Shao Jun
Desmond
Jacob Frye
Shay
Aveline
Adewale
Arno

Thanks for reading. If you read the whole thing, you are awesome. ;)

playlisting
10-31-2015, 07:28 AM
Are you enjoying the game so far?

niempe-67
10-31-2015, 09:42 AM
Oh YES! Last night I was playing this game about 6 hours and that's a long period of time for me. I usually play driving simulators and I have now new cars in Project CARS waiting and bikes in Driveclub. But I can't stop playing this game. Probably that summarise am I enjoying or not... ;)

RaggedTyper
10-31-2015, 09:50 AM
Can't put it down.

RobertMcSassin
10-31-2015, 01:15 PM
Yes, very much...Am getting close to finishing the story and am very sad about this... :D ...I think this is a Good Thing(tm)... :D ...I may even have to keep hijacking carts just to keep playing... :D ...

ModernWaffle
10-31-2015, 05:49 PM
Good to see you back Sorrosyss ;) Had a quick read and I agree with most of your points - especially on 'The Goods'. Been wanting to express my thoughts on Syndicate for awhile but between playing the game and managing uni work I haven't had the chance to visit the forums over the last week.

Pros:
To me, London is the best city we've had so far and it gave me the same vibe I got when I first explored Venice and Florence what with the lively feel, bright colours and a gorgeous river running through the city. Ubisoft Quebec nailed it with London. The inclusion of carriages was just logical to me - they made London appear as lively and modern, added a ton of new (fun) gameplay opportunities and made it much easier to navigate the city unlike Paris. Same with the rope launcher, it was just a practical inclusion and it was nice to have the option not to climb all the viewpoints all over again. Also have to say that I love riding the trains and just standing on top of them watching London in all its entirety. Combat is much more engaging this time round, the kill animations really had a lot of effort put into them - cane sword was a bit disappointing, but the kukri and fist fighting were top notch. Practically haven't encountered any glitches apart from being stuck running through crowds. Start of Syndicate was amazing and appreciate that you are thrown into things straight away without tutorials. Mission split between Evie and Jacob was done well and I feel as it was a justified design/narrative choice rather than them intentionally giving Evie less missions.

Mixed:
I really like Jacob and Evie, but I now see what VestigialLlama was saying about them earlier, they don't really have individual ambitions like previous protagonists apart from freeing London and though I'm only on sequence 7 I feel as if they're gonna be exactly the same as the were at the beginning by the end. So nice additions, but would've been better with developed character arcs. Stealth was implemented well like Unity but I preferred it when you could press a button to take cover rather than just leaning close to objects. It was nice to see more known historical figures and their side missions were implemented to the story better, but I didn't get that invested in them that much and they were the last activities I completed. Music fits the period, but ACII, III, IV and Rogue had better soundtracks. The end cutscene you get from the pressed flowers collectibles (and by extent the ending of the game) was a bit weird/unexpected for me, personally wouldn't have went with that direction and it progressed way too fast but I don't think it was entirely forced and it added a nice touch to the characters involved. Hood mechanic is the best it's been but I don't understand why Ubisoft are afraid of just going with the toggle button. Templars this time round are more notable but nothing amazing with the exception of Starrick (but I still don't like why he shoots the guy even knowing the context :p) - same opinion on the story so far.

Cons:
Although MD is more significant than Unity, it's still a mess and makes no sense to me - but at least proper lore characters are included now like Shaun and Rebecca. As mentioned by other people on the forums, the Rooks just have no presence, some of the gang upgrades are not relevant to them and really they should've been omitted entirely. Carriages are really fun, but I get annoyed during side missions when I jump on the enemy carriage to fight and my carriage just goes into a completely different direction which causes me to fail my mission objective. On that note, side missions are mostly great, but Templar Hunts were just downright boring. HUD is too busy unless you disable them - also find that I can't have the combat prompts without having that sound circle around me, so I end up having to disable everything. Wanted to see more of George and the Assassins Council in Crawley but haven't so far. Henry doesn't have that much screen time and he seems more like a friend to the twins rather than a mentor, I need another Mario or Achilles.

All in all though, AC seems to be back on form, I expected a refined Unity and that's exactly what I got. Now that the basics have been fixed I'm hoping that the next instalment will try something really ambitious; it's hard to top London in terms of western settings and the time period it now exceedingly close to the 20th century (and things are getting much more modern). Therefore, I'm having a hard time predicting where the next game will be set - I feel as if it's now an ideal time to move into Asia again due to the above reasons but as always it's such a jump and one that I'm not sure if Ubisoft are willing to take.

luis_freitas
10-31-2015, 09:21 PM
I liked it and enjoyed it...I'm running after the 100% completion of this one, the only one that I've done it was with AC II...

And the ending, well...I was expecting that they would bring back Desmond at some point...now I'm going to quietly expect the next game to confirm that!

NeoMorph WTH
11-05-2015, 09:05 PM
I'm sorry dude, but every change they did was related to previous complains. We had a lot of complains about Unity's combat beeing too hard, so they made it easier. A LOT of complains about frame rates, so they made it better.
You might not like the story, and I can respect that, but you can't say that no one will like it. The game is receiving a lot of praising from reviewers and most people are loving it.

I like the story I have to admit... but Unity combat was HARD? ARE YOU FREAKIN KIDDING ME? It was my favourite for combat after getting over the initial shock. I like a game to at least challenge me. The only challenge in Syndicate is "What Glitch Is Going To Screw This Current Mission For Me This Time?". I failed Vox Populi 10 times for various reasons and only one of them was my fault. The rest was a shopping list of various glitches and bugs. I loved the one where I got there and all the cops went mental and attacked everyone leaving Marx just standing there doing sod all... and I had done nothing heh.

flavorcountry19
11-05-2015, 09:52 PM
Some great improvements over unity! Side quests, combat(I was fine with unitys but I like this one more) stability, stealth, kinves are back! And other things I can't think of!

but they also made some weird backwards choices I don't agree with! Like taking away a manual jump? Like why? Took out some parkour down/up movements that made it flow better and keep momentum. And no hood outside of stealth?

Overall i I might complain about more things in this game then I have any other AC but it's still a 9/10 for me cause I have a blast playing it! But if they were to fix those cons it would be a 10!

edit: also another con is not NEARLY ENOUGH BROTHERHOOD INTERACTION!!! Like come on! For a game based around a battle between two factions going on 2000+ years! Why do we never get to see the leaders of our own faction or ever interact with them?!

cawatrooper9
11-05-2015, 09:55 PM
but they also made some weird backwards choices I don't agree with! Like taking away a manual jump? Like why? Took out some parkour down/up movements that made it flow better and keep momentum. And no hood outside of stealth?

!

I could be wrong, but it's the same for Unity, right?

flavorcountry19
11-05-2015, 10:12 PM
I could be wrong, but it's the same for Unity, right?

Nope all things mentioned in that quote are in unity. You could jump off of any roof no matter if you would die or not that was what the "roll" skill was for to reduce damage from tall drops.

and the hanging back eject in unity was more useful then the one in this too!

cawatrooper9
11-05-2015, 10:15 PM
Nope all things mentioned in that quote are in unity. You could jump off of any roof no matter if you would die or not that was what the "roll" skill was for to reduce damage from tall drops.

and the hanging back eject in unity was more useful then the one in this too!

I mean, you can jump off in Syndicate too, you just have to press A (or X) again- kinda like in AC3/BF/Rogue. I thought Unity was the same too, but I could be wrong.

flavorcountry19
11-05-2015, 10:24 PM
I mean, you can jump off in Syndicate too, you just have to press A (or X) again- kinda like in AC3/BF/Rogue. I thought Unity was the same too, but I could be wrong.

Ah okay! No it's not the same in syndicate if the game deems the jump to far across or to far down then it will freeze you at the ledge and you either HAVE to use parkour down or the zip line to get across!

You can no longer jump of free will and then do a ledge grab on the building across from you or something like that! It can really kill the momentum and speed you have going.

RinoTheBouncer
11-09-2015, 02:20 PM
UPDATED November 30th, 2015 - New Section added - WORLD WAR I

Greetings Assassins,
It’s been a while since my last activity here. I apologize for that. But it wasn’t by choice. I had a lot of serious stuff going on in my life, and yes, infiltrating Abstergo was one of them, but you can say that I’m back to being the same old lore-obsessed Assassin, who digs deep into his own genetic memories for clues about what to do about digitally immortal Precursor Beings. I gotta say that I missed every bit this place.


As you know, I’ve been playing Assassin’s Creed: Syndicate since launch day and I took a whole new approach this time. Contrary to what I do every year, which is jumping from every exclamation mark to the other to finish the story in a period as short as 24-48 hours, this time I took the patient and more explorative approach, thanks to my fiancÚ, who’s been taking care of the side missions with me, which was a great motive for me and it somehow felt nice that we’re two people in charge of two characters in the game.


First, I must say that Assassin’s Creed: Syndicate impressed me, greatly. For the first time in my life, I find joy in completing side missions and freeing the whole city from Templars. The only time I enjoyed side missions was in Mass Effect trilogy. This is the second time. And I must say that I’m kinda hard to please when it comes to side quests, because I tend to look for story value and originality in each and every one of them, rather than having repetitive and chore-y activities to perform.


Now I’m here to review the whole experience, in depth:


Starting with:


GAMEPLAY


I’ve noticed how significantly the gameplay has improved the moment I started the Gamescom demo back in August 5th, 2015, when Ubisoft honored me with the privilege to test the game on media day, at Gamescom. I noticed how the camera is closer to the protagonist than ever before, making the game more immersive. It feels like you’re inside the world, not on top of it, observing a small character moving.


It truly feels like you’re accompanying Jacob and Evie, especially when you’re indoors, and that’s something that enhanced the experience, greatly for me, as I’ve always complained about how most open world games tend to have a camera that makes the character look so small, that you don’t even notice the details that the developers have carefully crafted. Same goes for the world, as this time, the city is more detailed than ever, everything feels so alive and moving and with this closer approach, you feel like a companion to the protagonist and observing the world exactly the same way as they would have, in real life.


Carriages added a great deal of ease and fun in exploration. From ramming into other carriages to disable them from following you, to standing on top of them to shoot the horses and the drivers of other carriages, the whole thing was very enjoyable and it made exploring this massive city of London an entertaining thing.


Now I gotta move to the Zipline. This is probably the most revolutionary gameplay mechanic that was every introduced to Assassin’s Creed. Though we’ve seen Ziplines before, the fact that you can launch them from your gauntlet whenever you want, and both to scale buildings and to move from one building to another, across wide distances is absolutely impressive. I can’t even describe how fun exploration became. To be quite honest, after being a fan for all these years, since the very beginning, climbing have gotten a bit chore-y. Buildings tend to look the same, especially that not each and every one of them is a well-known distinct historical monument, so climbing on top of each one kinda feels the same every single time, not to mention that with the increasing sizes of buildings with each game, it’s becoming such a time consuming task that a lot of people don’t even bother with viewpoints anymore, and same goes for exploring cities that keep getting bigger and bigger.


The Zipline narrowed down large spaces and hastened climbing vast buildings. It’s a beautiful mechanic that I’d love to see in future installments. As a gameplay mechanic, I can’t help but think about how people often complain about wide streets and buildings that have large spaces between them, saying they’d love to continuously move from one building to another, without having to land on the ground. Well, the Zipline solved that problem and made exploring London a wonderful experience, despite its beautiful and wide streets and massive buildings.


A few setbacks with the gameplay were present as there are numerous glitches during gameplay and cutscenes such as character models nor showing up in multiple cutscenes, except for their weapons and the things they’re holding in their hands, or the game freezing and requiring a full shut down of the console or character models flickering (appearing a disappearing continuously) during battle, as well as sticking through walls or moving into one another or missions not continuing due to certain cutscenes not triggering when they should. I noticed that after getting setting stuck and doing every possible thing to progress to no avail, until I decided to restart the mission and noticed that I didn’t need to do anything and a cutscene should’ve triggered itself automatically at the same point when it didn’t on the first playthrough, before restarting the mission. And that’s after installing the first patch file.


WORLD & ENVIRONMENT


I’ve always said that Istanbul (from Assassin’s Creed: Revelations) is the best city ever portrayed in an Assassin’s Creed game, closely followed by The Frontier (from Assassin’s Creed III) Venice, Florence and Monteriggioni (from Assassin’s Creed II) and Masyaf (from Assassin’s Creed) and then Paris (From Assassin’s Creed: Unity).


Now, I must say that London surpassed all of those with how alive and vibrant it is, with how vast and variant every part of it is, with how it doesn’t feel boring to explore it, and scale it’s massive buildings, for one second.


And now, not to devalue the work performed on any previous Assassin’s Creed, but it feels like the way the buildings are made is more realistic than ever that you truly feel like you’re looking at them in real life. The size of most buildings, especially the famous landmarks, in comparison to the protagonist and their surroundings is measured so perfectly that it truly feels like this is a huge building you’re staring it and it’s not just copy/paste to make it look big and tall.


I don’t know if it’s just the fact that it’s just larger than anything in Assassin’s Creed, or that the camera is doing miracles again or perhaps both, but I never felt so immersed in a game because of the camera and perspective like Assassin’s Creed: Syndicate, nor have I felt so small in comparison to a building in a game, ever. I’ve travelled to London so many times and I must say I felt as immersed as I was in real life, if not more.


I must add one little missing thing, which is that I was hoping for a countryside area, something with small houses, large endless green place, and perhaps an old castle from medieval times. I must also say that Stonehenge was such a missed opportunity. It could’ve been epic, especially that it’s involved in so many Ancient Astronauts Theories that are the basis for the First Civilization/Precursor Race’s story, and the game is probably the one that addresses the Pieces of Eden more than any other. So it would’ve been really fitting to have a short mission there to retrieve The Shroud or something similar.


Another thing that I wished to see returning but did not is the original architecture of First Civilization sites. I’ve always been in love with how these Blue/White lights appeared in these high tech modern-minimalistic decorated Temples back in ACII, AC:B, ACIII, ACIV, AC:L and AC:Ro. They were my most favorite parts of the game, because they showed how advanced that this ancient civilization isn’t just some bunch of mythical gods from fantasy books and museums, but an advanced race that greatly surpassed hours in terms of science, evolution, politics, social life and knowledge, in general. And I don’t understand why both Unity and Syndicate have switched to showing these sites as ancient dungeons. They cannot live up to the awe, the mystery and the beauty of the high tech, modern minimalistic design of the Temple of Juno, the Grand Temple or the Sistine Chapel Temple.


So I implore future development teams to take this suggestion into consideration. This idea may seem cosmetic on the first glimpse, but when you think of it again, and remember what they game has been teaching us about how the ancient gods and myths are not what they look like, then the places where they’re held and how they’re portrayed shouldn’t picture them as magic and fantasy, but instead, as science and evolution.


GRAPHICS & DESIGN


London is a marvel. The graphics are the best I’ve ever seen in an open world game, generally and the Assassin’s Creed franchise, specifically.


From lighting and global illumination, to character design and models, to outfits, carriages, NPCs, to buildings and world building. Everything is so impressive. Especially when you’re outdoors.


It’s one of the things that makes me wanna continuously explore London, to behold the beauty of this well-crafted city in these outstanding graphics.


However, I must note that there were some anti-aliasing issues, model deformities in crowded and narrow spaces, as well as the graphics being generally a step backwards when we are indoors in comparison to the stunning, breathtaking, artistic and impressive outdoors.


But all in all, London was the best-looking city by far.


CHARACTERS


OK. I must start by saying how we absolutely adore Evie Frye here. She’s so balanced, so incredible, so intelligent and determined, so beautiful and attractive and so fun to hang out with. She’s not a superhero, not the typical over sexualized female character with an attitude, not the dark and stoic fighter and also not the over-charismatic and funny one. She can be all of those in different times, in balanced proportions.


If she’ll ever get any story DLC or star in future installments of Assassin’s Creed, I’d be really happy and wish she’d get a full time job, this time around, because she truly deserves that.


Now as for Jacob. He’s fun, he’s reckless, he’s that typical bad boy who doesn’t care, fights his way through in a one-man-army approach, makes fun of everything but also good on the inside and cares deeply for his sister.


Jacob and Evie are a great pair that I’d love to see them in the future, somehow. They’re so fun when they talk and argue and I believe they need more digging into their lives.


It somehow feels like the game, though gives the larger percentage of gameplay to Jacob, is built around Evie more than Jacob. I don’t know if it’s just the differences in personality, or the focus of the game, but it feels like Evie is the main Assassin and Jacob is her escort. I don’t dislike that, no. I just hope she had more story missions, even though the game gave a close-to-satisfactory percentage.


I must say that I wish we had more digging into their past in cutscenes and/or gameplay. We know that their father was an Assassin, and that their mother died, but we don’t know much about how the brotherhood operates. I’ll discuss that thoroughly, now.


STORY


—History


The historical story is very entertaining. We play as two distinctive and entirely different characters set against a well-known historical period and setting, merging their own personal stories with the general historical events that took place at that time and place.


The characters, like I mentioned before, work well together. The humor between the two, the differences, the recklessness of Jacob versus the maturity of Evie makes them an interesting duo. I can’t express how happy I am to finally see that the Pieces of Eden have become the focus of this game for the first time in years.


I believe this is a huge step in the right direction because Assassin’s Creed, though it’s a historical tourism simulator, it’s not just a retelling of real life historical events, but instead, a device that uses famous historical events and well-known locations to tell the whole overarching story that the game established since its very first installment. At least this is how and why I fell in love with this franchise. So to me, this is a big plus and one of the main reason why I’m so in love with this game.


There are very few disadvantages in the story, as most of it was really engaging and it tried to explore everything. One of these disadvantages was that the Pieces of Eden remained shrouded in mystery. We could only encounter the Shroud near the very end, we were unable to use it or know more about it and we weren’t given any information about the first Piece of Eden which was destroyed in the explosion.


It looked like the small Apple of Eden that Arno took in Dead Kings, yet we should’ve been given a bit more information about it. I was wondering if the ring/orbit thing around it is part of the artifact or part of the machine experimenting on it.


Another thing that I felt was missing was the brotherhood and the backstory of the protagonists. At first we saw them at Crawley, we saw George, who seemed to be some sort of mentor to them, yet it was only one encounter and we didn’t see or learn anything about what was going on with the brotherhood or if they ever reported back to him, until the end when they joke about the name ‘Georgie’. At that time, I truly wondered who that was. It’s only when I started replaying that I remembered whom they were referring to.


I’m well-aware that the Templars were in control of London for the past 100 years, at that time. However, the Assassins have always been some sort of an underground force. So why not shed some more light on how they lived, how many of them were there and if they had any connections outside of London and outside of the United Kingdom as a whole. So it would’ve been better if we could see that part. However, I also enjoyed the idea of being two lone assassins in this big place.


Regarding The Rooks, the moment we arrived in London, Jacob was psyched about the entire idea of creating his own army, and it was such a great idea to have us liberate London bit by bit and recruit the Templars to the Rooks. It was really fun to see London get liberated bit by bit and have these cutscenes. One thing I didn’t like was that this was all there was to it. I wish we could see main missions focusing on the forces we’ve built and how Jacob and Evie meet with the Rooks in these pubs and join forces to finish a certain number of missions, like we saw in the trailers.


— Modern Day


The modern day was the best experience set in present day since Assassin’s Creed III. I can hardly find anything to complain about. Everything was so impressive from start to end, and this is coming from someone who hated the modern day state in Unity and prefers a full playable 3rd person experience.


Even though we followed a similar formula to Assassin’s Creed: Unity, which is using cutscenes to progress through the modern day story, instead of gameplay, yet the cutscenes were rich enough to keep me entertained. It was a lot richer and more detailed and progressed the modern day story a hell lot more than ACIV: Black Flag and AC: Rogue combined.


I’m not saying that I’m better off without a playable modern day, but I’m saying that I salute the writer and devs who made the experience so enjoyable and rich.


I love how we got to meet Galina for the first time in the games, got to see some progress to the whole Juno and The Phoenix Project stories and how these pre-rendered cutscenes were so well-made that they made me crave for a full CGI Assassin’s Creed film, more than ever. And I loved all the hints thrown here in there, along with the easter eggs in the drone names, and the references to Desmond’s son…etc.


The ending got me looking for my jaw which I dropped on the floor the moment Juno appeared on the screen.


I just wish that future installment will not provide us with anything less than this. On the contrary, I expect future installments to expand upon the story and the quality that Assassin’s Creed: Syndicate presented us with, and extend the playtime and the number of these cutscenes to make sure that by the time the game ends, we’re fully satisfied with everything and again, left hunger for more with the cliffhangers that Assassin’s Creed got us used to seeing by the end of each game, and perhaps allow us to game some sort of gameplay.


I still believe that making Galina our next playable protagonist would be the smartest move because it will provide us with a great, enjoyable experience, especially now that we said goodbye to multiplayer, so all the resources can now be focused on telling and portraying a deep, enjoyable and detailed story. Another option would be allowing us to create our own custom character like Mass Effect and Dragon age. An Assassin who gets to interact with Shaun, Galina, Rebecca and Bishop, and perform his own missions in some new Assassin headquarters such as the Altair II ship.

— World War I


Like Assassin’s Creed: Unity, Syndicate brings back Time Anomalies/Loops, where the Assassin encounters a glitch that takes him/her to another time period in the very same city. Contrary to Assassin’s Creed: Unity, white completely optional, Syndicate’s Time Anomalies have a lot more depth, gameplay value and lore than Unity. A huge improvement upon its initial phase back in Unity.


I discovered the World War I - The Darkest Hour Time Anomaly by accident, throughout my second play through. I noticed it with my first play through but it was nothing more than a distortion in the sky, nothing to interact with. However, with my second play through, I noticed an icon on the map, which I followed and I was shocked to realize that there’s a whole new world on the other side of the rift.


It was a wonderful surprise to play as Lydia Frye, the granddaughter of Jacob Frye and explore a war-torn London, contrary to the rising metropolis back in 1868 that the majority of the game is set within.


The fact that you have a whole new open world with a whole new protagonist and a very interesting story, made my heart stop. The appearance of Juno totally stunned me and I was amazed by how much new information she revealed, such as the name of the First Civilization, The Isu, their years as well as a brief appearance of a new sage. I really want to see more of these showing up in future games, perhaps more than one period, with more historical story and Juno-related cutscenes and speeches involved.


I even wish that with future DLC included in the season pass, more missions and speeches by Juno are added to the experience.


I truly thank Ubisoft for this wonderful improvement upon the Time Loops back in Unity. I look forward to seeing further expansions.



In conclusion, I want to dedicate my gratitude, my respect and admiration to each and every member of the development team that worked on Assassin’s Creed generally, and Assassin’s Creed: Syndicate, specifically.


I’m so honored to be a Star Player and Community Leader and I’m so grateful that this program blessed me with the chance to meet Jeff Skalski, personally and have his autographs on the beautiful lithographs I was given at Gamescom and of course to meet the wonderful Justin Kruger. That’s something I’m eternally grateful for. And I look forward to meeting the rest of the team again. It’s a great honor to be this close to the franchise that I adore so much. So honored to see that the franchise that I love so much, loves me back.


I’m extremely satisfied with the Assassin’s Creed: Syndicate experience. I must say that every step it took was a huge step in the right direction, and I hope to see this formula expanded on and evolving to become something on the same level of the classics, but in current gen. visual quality.


Thanks again, for the opportunity you’ve given me to experience the Evie Frye demo before everyone else at Gamescom, for the allowing me to express myself and how I feel about this amazing franchise and give direct feedback to the team and be able to ask questions and be answered directly in the intimate Q&A sessions at Gamescom, as well as on social media.


Yours forever,
Rino The Bouncer


Ubi today. Ubi Tomorrow. Ubi forever.

https://scontent-iad3-1.xx.fbcdn.net/hphotos-xpl1/t31.0-8/12187967_1649967381921369_5642378722617520413_o.jp g

ze_topazio
11-09-2015, 02:27 PM
Interesting read as usual Rino, keep up the good work.

pacmanate
11-09-2015, 11:29 PM
Agree with everything but best graphics in an open world game!

The Witcher has better lip sync and textures overall, especially for NPC's.

NPC's in AC Syndicate are almost AC2-esque with their playdoh faces

RinoTheBouncer
11-11-2015, 07:30 AM
Agree with everything but best graphics in an open world game!

The Witcher has better lip sync and textures overall, especially for NPC's.

NPC's in AC Syndicate are almost AC2-esque with their playdoh faces

I haven't tried The Witcher yet. But I meant as far as I've noticed, the graphics were superb. Though I have to admit that some beards, mustaches, plants and indoor sections need some improvements.


Interesting read as usual Rino, keep up the good work.

Thanks a lot, my friend.

I just wanted to bump this so I could discuss more with the fans. I apologize to the moderators if it's not alright to do so. I just hope to hear more opinions from fans.

ACZanius
11-16-2015, 04:57 PM
I like how you say it, i am so happy the fact that Syndicate was not a filler and modern day was better than Rogue and Unity combined, it finally progressed the story in a big way compared to what we got in past 2-3 games, i just today installed and i am re-playing AC3 for like 13th time (lol) and maaaaan the intro, music, the energy and then prologue the beautiful grand temple, design of first civilization tech, lights it was like magic felt so sad in a way that i know what happened to Desmond, unfair execution of ending but yeah Syndicate is a good game, i thought i was going to be disappointed like i was with Unity but combat is better and animations are really smooth and clean, i honestly recommend Syndicate to anyone especially any AC fan, looking forward to next game and having my faith in Ubisoft teams, writers, devs, everyone to bring modern day back in epicness it deserves. I can honestly say Syndicate restored my trust in franchise regarding story. Now i am off to play some AC3 :cool:


R.I.P. Desmond

https://38.media.tumblr.com/c38a3ab5732013ba61f331c74bb0f684/tumblr_n2e3bcmUiz1qcy62fo1_500.gif

https://31.media.tumblr.com/dd5a6eb980a6a3775058b14fcee0ee3e/tumblr_msz691SItz1rtzwqqo1_500.gif

https://38.media.tumblr.com/98a0643b66ad8fe2a5b0d14f0ff120fc/tumblr_mzpcmwGNGc1rzs29mo1_500.gif

https://45.media.tumblr.com/0e6aead83708c2aa740a1caece9a9937/tumblr_ndaum8wKKu1sgm7h3o1_400.gif


https://www.youtube.com/watch?v=_8sNGsaq7x4

RinoTheBouncer
11-30-2015, 12:35 AM
^ Thanks for sharing the amazing gifs. Your signature is EPIC!

By the way, I've just updated my review and added a WORLD WAR I section.

MikeFNY
12-11-2015, 11:20 AM
*** Of course contains spoilers ***

Again: *** Of course contains spoilers ***

My expectations for AC Syndicate were not high, after Unity I felt that the series was becoming way too repetitive and the fun factor was not what it was back in the days of Ezio.

But considering where the series is today, and after completing the game(with the exception of WW1) including all side missions I would say that this one will go down as one of the best in the series.

Don't get me wrong, there aren't many moments that will give you goosebumps, that special feeling one felt when Minerva broke the fourth wall in Assassin's Creed II. There's only one in all fairness, a very nice moment that brings back some very nice memories when you're inside Edward Kenway's house but that's it really. Incidentally I expected the game to end inside Edward's house, at least that's what Evie wrote in her notebook "We shall have to return to the Kenway mansion at a later time" but unfortunately that wasn't meant to be.

But the gameplay is fun, controls are no longer as frustrating as they were in recent games and graphics, as always, are breathtaking.

By this I'm not saying the game is perfect. To start with I found it extremely easy, way too easy. Now I always appreciated the difficulty level of the early games in the series because they allowed me to appreciate the setting, the city, the parkour. But if Unity was very frustrating in a way that 50 enemies would attack you even if you're simply walking down the street, Syndicate is as equally frustrating for how easy it can be after you unlock certain skills and gang upgrades.

The ending was so-and-so, I would say I'm on the fence on this one. The way you kill Crawford Starrick was nothing special but the present day story was ok-ish. I struggle to remember anything about the present day in Black Flag, Rogue or Unity if you ask me, but Syndicate introduced some new elements that will hopefully be explained in more detail in future games.


The Good

1. Eagle Vision has no timer as it was the case in Unity
It was a little bit annoying to have a timer set on Eagle Vision in Unity, glad it was removed.

2. Whistle ability is back
Not much to say about this, it's a brilliant feature that should be in all games of the series.

3. Rope Launcher
It's not good, it's not bad, it's an in-between. As many predicted before the game was launched, yes, I'm afraid it's 100% identical to what you get in the Batman games. I remember completing parts of Batman: Arkham Asylum by killing an enemy and immediately using the line launcher to make my way up to a safer place. In an early mission of Sydicate I found myself doing exactly the same and I didn't like it. That was when I took the decision not to use the rope launcher during missions and side missions and I was pleased to see that you can complete the main story missions without using it, if not in the very last mission where you have to run away from whatever Crawford Starrick was throwing at you. Eventually, I did use it when running around for collectibles and there it was extremely useful.

4. The controls
Not good enough to say that the "no, that's not where I want you to go!" moments are completely gone but compared to Unity I feel that this one had superb controls, especially after patch 1.20. I fell in love with the game immediately after the first two missions where I assassinated all targets the way I wanted to. I was also surprised at how good maneuvering the horse carriage was, I expected this feature to be frustrating but I was completely wrong.

5. Hanging barrels
I liked them, it's always nice to have more stealth solutions available to assassinate your targets.

6. Dreadful Crimes DLC
Impressive! Huge improvement from how it was done in Unity. And that final mission, awesome, especially how it all ends. Heck, that's how all templar conspiracy missions should have been. I'm not sure you can play it with Evie but I played this mission with Jacob, then switching to Evie. I approached Henry Raymond from behind performing a ledge assassination as Jacob was pointing his gun at him. See it would be great if we could do this type of planning ourselves, you instruct one assassin to do something whilst you perform the assassination with the second one. Another example would be using one assassin to loot the target to a particular area so as to air assassinate him with your second assassin.


The Bad

1. Evie's chameleon skill
Unity's disguise skill was pathetic(https://www.youtube.com/watch?v=FlnffTtdW8U anyone?), this one is as equally bad. Whether Evie blends with the building or simply becomes invisible, the fact is that she also becomes invisible to you, as a player, and it's annoying to see. Stand still and enemies won't see you even if you're in the middle of the street. Not good. For me, in particular, it was terrible as after unlocking it it forced me to switch from Evie, who I have been using from the very beginning of the game, to Jacob.

2. Get skills through training not points
The way you open skills in the game, through experience points, makes no sense. Experience points are for those old shoot 'em ups where the more you kill the more points you get. The idea to gain new skills as you progress is good but one should get them through training with a mentor, maybe a side mission that awards you a new skill when completed. I think of Rogue, how Shay was trained by Liam, Hope and Kesegowaase.

Also if you decide to approach the game in stealth mode, it makes very little sense to also open combat-related skills. In Far Cry 3 and 4, for example, a game that I approached in stealth mode using sniper rifles, I wasn't interested in short-range weapons and related skills and there it worked nicely. So have the assassin focus on one way to approach missions, just one and if he chooses stealth he will be very weak in combat, and vice-versa.

3. Difficulty level
Compared to Unity where the game was extremely difficult in the early stages, Syndicate gives you freedom to decide yourself how difficult the game will be. If you spend time to open chests and take over boroughs, you will have enough money and skills to upgrade your assassins and make them almost invincible as early as Sequence 5. Clearly, you can decide not to use any of the skills or not to buy any gang upgrades but it would be nice if the game reflects a true difficulty level as it was the case - again - with Far Cry 4 where taking out a non-weakened fortress was really, really tough.

And notice how I didn't mention the Rooks that I only used once throughout the whole game. Had I used them all the time the game would have been way, way too easier.

4. Enemies
I find it hard to understand why way back in Revelations there were different types of enemies yet now they are all the same. I remember how I used to hesitate before approaching Ottoman Janissaries in Revelations or Templars in the very first game, knowing how tough they were to beat, yet now, regardless of the type of enemy, I know that I can deploy the same strategy and the end result will be the same.

5. Bugs
I was one of the unlucky ones who witnessed this https://www.youtube.com/watch?v=VyR6aaf9P7w where yes, the two assassins were completely invisible and it had nothing to with chameleon skills. The game also crashed on me after fast travelling to the train after taking over three boroughs and being told that there was a letter from a certain Maxwell Roth.

I also did encounter people floating in the air that has been one of the most common bugs in the series.

And finally, just yesterday, after completing all of "The Darwin and ****ens Conspiracy" missions(which I didn't like by the way) and the first "Dreadful Crimes" mission, I disconnected the console from the internet, put it in safe mode only to see that these missions were reset after switching it back on.

6. Fix minor, very annoying details
"A letter? For me?" Yes Jacob, but there's no physical letter to read. I ended up Googling "Maxwell Roth letter" only to end up with results such as "Roth Kisses Jacob" or "Killing Maxwell Roth", so much for not spoiling anything. It killed all the fun ahead of Sequence 8 that I was yet to play.

7. Eagle Vision Far-Cry style
I don't like to tag enemies and see them through walls. I love it in FarCry but not here. Have Eagle Vision show you where enemies are but that's all, as long as you spot one, it's up to you to remember where he is and his movement so as to plan accordingly.

8. The Darwin and ****ens Conspiracy DLC
Completely pointless.


What to improve

1. Improved main story summary
Open world games as big as Assassin's Creed always puts you in a difficult position as to how to approach the game, whether to race through the main story and keep side missions as last or opt for a bit of this, bit of that approach. Unfortunately if you opt for the latter there is a big probability that when you resume the main story you completely forget what you did last and who is who. The game tries to give you a summary of what is going on but in my opinion it should be done in a more detailed way, with a cutscene summary before each and every main story mission showing what happened since you played the main story last.

2. The Rooks
Or how they should still be called, recruited assassins. I don't like the idea of hiring four or five of them, asking them to fight and winning the mission for me. There should be a restriction, a game restriction not one you impose on yourself when you decide not to use them at all as I did. For example it would be a nice idea to have missions where you have three or four very tough enemies to beat(in terms of level and their movement) but where you can only take down one of them with recruited assassins.

3. Optional objectives should make sense
For some these have been a nightmare since they were introduced in Brotherhood. Flying Machine anyone? Many approach the game by ignoring them completely, only to go back at a later stage to replay the mission and achieve any missed optional objectives. That's incidentally what I did in Revelations, which turned out to be one of my favourite games in the series but at least in Revelations the objectives made sense where most of them were either do not be detected or do not take any damage. In Syndicate we went back to square one with ridiculous objectives such as destroy all printers at the same time. Really? Why? You just have to destroy the printers, why waste time dancing around carrying boxes to have them destroyed simultaneously?

But there's more. In the last assignment given to you by Queen Victoria (Operation Westminster) you have to stop five templars from blowing themselves up. The optional objective is to "Make a Templar kill himself, but not innocents". After trying to clear the area with a smoke bomb but to no avail I realised that I'm allowed to use two volcanic bombs to kill innocents to clear the path, lure a templar close to the cleared zone and wait for him to blow himself up. So basically innocents cannot be killed by a template but I can kill 15-20 of them without any problem. Not clever, isn't it?

Make no mistake, it's not that I always struggle to get them, in fact I achieved 100% sync in all AC games since this feature was introduced(well, 95% in Brotherhood because of the flying machine). I'm just saying that they should make sense: air assassinate target, do not be detected, do not take any damage or both, that's all.

4. Tell me about optional objectives BEFORE the mission starts
In Brotherhood and Revelations, every mission started with a still image illustrating what had to be done. Recently this changed and it's not fun, it's not fun to be in the middle of a fight, killing all enemies only to then realise that you missed an optional objective such as the air assassinate from a crane objective in the first Queen Victoria mission. Or even worse, I still remember the frustration at one of the missions in Unity where after spending 10-15 minutes carefully killing guards in stealth mode, I get an optional objective out of nowhere saying "Get two kills with the phantom blade". The problem? I had already used all my phantom blades and looting was to no avail.

5. Place chests in difficult areas
I remember many of the chests way back in ACII were placed in guarded areas. In Syndicate many are in the open and as explained above this allowed me to loot many of them and upgrade my assassin in the early stages of the game. If chests are instead placed in guarded areas, you would have to stay away from chests guarded by Level 4 guards if you're still on Level 1. You can of course still try to get rid of the guards but that would take time and make chest looting a more cumbersome procedure.

6. The return of the mini game
I spent hours sending assassins to fight in missions in both Brotherhood and Revelations, especially the latter's Mediterranean Defense where you have to take over multiple cities. It would be nice to have this again.


What Next?

You will probably ask why I consider Syndicate to be such an outstanding game yet the list of good things is so short compared to the bad and what to improve lists.

Simply put, the game is fun. Not to sound presumptuous but after watching clips on YouTube before the game was released I knew what I was going to get, a game that is fun to play but with no interesting elements for die-hard fans of the series like myself.

In fact, having hit the nail on its head with Syndicate in terms of gameplay, controls and graphics, I think Ubisoft should now focus on character development and a solid story, maybe a new trilogy. As good as Syndicate was, the two main characters were nowhere as interesting as Ezio or Altair and no mission made my jaw drop as for example was the case with the Lisbon mission in Rogue.

It's time to go back to the basics.

The idea of two 20-year-olds coming to London from nowhere, knowing very little of the city, yet taking it over with the little help of a veteran (Henry Green) who becomes a third wheel despite the fact that he was raised and trained in the city was just not believable in my book.

I mean, if the assassin is to have a full group of people ready to follow his orders, then he should be at least 40 years old, still athletic and agile enough to climb buildings. As for the skills acquired through training I mentioned above, considering that would make no sense at all if he's into his 40s, then maybe we can follow the assassin from a very young age until he becomes a mentor. Incidentally that would open a lot of creative opportunities such as having Sequence 1 a complete training session where the young assassin is also given a recap of all the assassins who came before him.

One problem I had with Syndicate is that it was more for those who never played the series rather than the old aficionados who want to know more about the original story. In a way I understand why, the story is going nowhere and veterans of the series - especially after the Unity fiasco - started to lose interest so something had to be done to add new players to the series. But by having a full sequence of training where a full recap of the previous games is given, when the actual story starts in Sequence 2, it can fully focus on the pieces of eden and the conflict between the assassins and the templars, a win-win situation for all.

And as you progress through the game, you recruit assassins in your team that you can use for side missions. A master assassin should never be part of a mission where he has to lose a "fake fight"(that was so sad to see in the Darwin & ****ens Conspiracy DLC). Have the master assassin focus on important things, the pieces of eden, the templars, etc.

Also, enough of these cheesy love stories like the one going on with Evie and Henry. The first game in the series was released almost a decade ago so more or less this makes the veterans of the series way into their 20s, if not older, so surely old enough not to be interested in these simplistic love stories.

Same goes for the "altercation" the two twins had towards the end of the game where they decided not to work together ever again only for them to then re-establish their collaboration after the last mission.

And finally, the game should be straight to the point just as it was with Evie's missions and her quest for the pieces of eden. Bring back more "The Truth" moments, more first civilisation moments, all main story missions should be focused on that, on how it all started and where it's heading to. In Syndicate I was never eager to continue the game to see what was going to happen, it was as if I knew, kill this templar then move on to the next one and finally kill the last one.

To conclude, I very much doubt Ubisoft can create something that in the end we will call once more "special" as it was the case with AC2 and Revelations, one of the most underrated games in the series.

Well, not before the very last game of the series at least. From what I've seen in Syndicate it seems that the very last game of the series - whenever that will be - will be entirely set in the present day. Which would be a shame since I always wanted the very last game to be an epic game where we get to play one mission with all the assassins of the series, maybe as they retrieve a piece of eden.very last game to be an epic game where we get to play one last mission with all the assassins of the series.

But if future games will be on the same level of this one then at least we know that every year we will have an acceptable game to play in the series, hoping, again, that it would bring more interesting characters and a more interesting story.

PS: Will edit the post if I remember features I missed, I'm yet to play WW1 and Jack the Ripper DLC.

pacmanate
12-12-2015, 12:45 AM
Juno looks hot in Syndicate. She can take over the world and I will be her slave if she wants me too.

M.ellith.
12-18-2015, 04:49 PM
I finished Syndicate a half month ago. Game is good and I enjoyed it. Some things I liked, some things not too much.

Positive aspects:

The level designers did an awesome job of making London. The city is huge, beautiful and detailed. Maybe it's not as great as Venice or Florence for me, because I prefer older time periods, but it still makes an impression.

Rope launcher. It makes exploration much faster. Just wish we can use this in combat like Connor did.

Carriages are a great way to travel around the London and you can make a lot of fun with them (I mean horse catapult).

London Stories. They are so well done and interesting. Every one of them is unique. Can't wait to see the maharaja ones.

WW1 sequence. Not sure do I want to see this kind of stuff in future, but I really enjoyed this one.

Liberating London. Especially I like Gang Strongholds because I'm a stealthy player. Unfortunately they aren't too difficult. I miss heists from Unity. It was so cool feeling when you alone have stolen a treasure from heavily guarded building without being detected.

Negative aspects:

BUGS. Game is way more glitchy than Unity. Stop making an annual releases, Ubisoft! I konw you are working on the single game for 2/3/4 years, but looks like the games need more time in development.

Story. It's not very bad, but it also isn't great. Ending is very disappointing! I miss this "what the hell?" moments from AC1, AC2 and Brotherhood. Main plot should definitely be improved.

Combat. It's way too easy if we are on level 10, even with level 1 weapon and gauntlet. Also, AI isn't good. Enemies and allies are often very silly. I would like to see something like Witcher 3 combat system.

Modern time setting. I'm so sick of XVIII / XIX century now. Please, take us to ancient times or middle ages. Series need to be refreshed.

Only one save slot. I don't wanna delete my old save to start a new game. We should be able to have at least 3 slots.

Rooks. They are nothing more than an allies in the fight. Game is too easy, so I didn't really need them. I recruit Rooks for fun. They could have been expanded and divided for groups. For example: one group distracts enemies, one lures them away and another one fights. Just like the old faction system.

No more PS4 exclusives. Seriously. They are frigging unfair. Or at least make it exclusive for some period of time and after this, unlock the DLC for everybody.

What I would like to see:

Modern day expanded and more important. It is way better than Unity's, but it still isn't as good as AC1, AC2, Brotherhood and Revelations modern day. I think the best thing you can do is to revive Desmond with the Shroud.

Competitive multiplayer (like in older ACs) and co-op. I really miss these things. And it would be great if we would see the old modes come back (corruption, steal the artifact, escort, alliance).

One assassin. It is cool that we can choose between Evie and Jacob, but I don't want to see this option in future games. I definitely prefer one protagonist. But in this game it's okay.

More enemy archetypes. AC2 and Brotherhood did it very well. We had something like 9 types of guards, and they were completely different. In Syndicate, there are only six I think. And they are so freaking repetitive. Bald guy is everywhere!

More buildings that we can enter. At least we should be able to enter all landmarks.

Ability to better integrate with the world. I would like to use improvised weapons, kill civilians, drink beer in tavern etc. Also, I want to see the stuff from AC4 demo (Edward talking with the people while sitting on the bench etc.). It will add a lot of immersion!

I have such hopes for Jack the Ripper DLC (I'm playing on PC, so I have to wait few more days), because it's one of history's greatest mysteries. It might be a return to the roots for this series.

D.I.D.
12-18-2015, 04:59 PM
I think the best thing you can do is to revive Desmond with the Shroud.

The Shroud doesn't raise the dead. It repairs you if you're wearing it at the point that a wound would otherwise have killed you. It would be awful if they used some magic to bring him back, anyway. Let AC3 have some finality. If it's necessary to have someone in Desmond's position, they should create a new person for it.

Also, Desmond was dull as ditch water. The only thing better than his death was that they punched him in the face before they killed him.

cawatrooper9
12-18-2015, 05:11 PM
The Shroud doesn't raise the dead. It repairs you if you're wearing it at the point that a wound would otherwise have killed you. It would be awful if they used some magic to bring him back, anyway. Let AC3 have some finality. If it's necessary to have someone in Desmond's position, they should create a new person for it.

Also, Desmond was dull as ditch water. The only thing better than his death was that they punched him in the face before they killed him.

Right, because no story ever has used death/resurrection as a storytelling technique...

D.I.D.
12-18-2015, 05:16 PM
Right, because no story ever has used death/resurrection as a storytelling technique...

If you have to use it to bring back a hero? It's probably an awful story.

M.ellith.
12-18-2015, 05:27 PM
The Shroud doesn't raise the dead. It repairs you if you're wearing it at the point that a wound would otherwise have killed you.
Oh, yes you're right. My mistake.


It would be awful if they used some magic to bring him back, anyway. Let AC3 have some finality. If it's necessary to have someone in Desmond's position, they should create a new person for it.
.
New protagonist is a good idea. I definitely want to be someone more important in modern day. I would like to see something like the stuff from AC3 (going to Abstergo to kill Vidic) or Brotherhood (exploring the modern Monteriggioni).

------------------------

Love your avatar and signature! :)

cawatrooper9
12-18-2015, 05:33 PM
If you have to use it to bring back a hero? It's probably an awful story.

Ha, tell that to the writers of the bible.

D.I.D.
12-19-2015, 02:18 AM
Ha, tell that to the writers of the bible.

:) Good example, in fact! Jesus is betrayed, is killed, is resurrected. It's all in service of proving something to the readers about who Jesus is and what it all means, and each event feeds into the next.

Desmond coming back years later because "Hey guys, we found a cure for death" would have been terrrrrible. You see those Rs? Terrrrrrrrrrrible. The story already banked its drama on The Big Choice being Desmond's self-sacrifice. There's no honesty about doing it, and it wouldn't be a positive reaction in a chain of events but a burst of desperation due to negative feelings about the story as it stands. And if he comes back to sit in a series of chairs again, investigating the past until he has the knowledge to do something major in the present, that's just back to the same old.

As much as I don't want to see it, he's probably coming back anyway. Died in a major temple, the walls of which contained networked technology housing the encoded consciousnesses of First Civ beings. Died by touching a rather unnecessarily large piece of First Civ technology, which ended his life with some kind of energy flash. Died in the First Civ temple seen by the most players of any AC game. You pretty much know his mind is in those walls now and the Juno arc is likely to end right back in that same iconic temple, with the super-sized computerised ghost of Desmond emerging into the air to destroy Juno once and for all.

m4r-k7
12-29-2015, 05:46 PM
This might be a dumb question but how do you launch yourself up from the rope launcher like seen at 3:46 in this video?


https://www.youtube.com/watch?v=0RcS_E4_4cw

MikeFNY
12-29-2015, 06:05 PM
Hoping I didn't misunderstand the question, normally, with L1(in case of PS4), no need to see if displayed on screen, you can still press it.

m4r-k7
12-29-2015, 06:12 PM
Hoping I didn't misunderstand the question, normally, with L1(in case of PS4), no need to see if displayed on screen, you can still press it.

L1 is to launch it, but what I am talking about is at precisely 3:47 Evie pulls herself up onto the building. When I do it, I simply hang and then have to pull myself up. Sorry for not being clear :)

MikeFNY
12-29-2015, 06:30 PM
No need to apologise :)

I should have known that is what you were referring to. R2+X probably but I'll load it up to make sure :)

Will edit this post in a minute.

EDIT: I have no idea, I'm trying to find the same exact spot just in case it's this particular building :)

m4r-k7
12-29-2015, 06:43 PM
No need to apologise :)

I should have known that is what you were referring to. R2+X probably but I'll load it up to make sure :)

Will edit this post in a minute.

EDIT: I have no idea, I'm trying to find the same exact spot just in case it's this particular building :)

Thanks a lot! It bugs me when I can't find out how to activate different animations xD

EDIT: I am sure I have seen many people do this, but I just can't seem to do it. I'll keep on trying and will update you if I find out!

MikeFNY
12-29-2015, 06:51 PM
Cheers.

I found the spot, it's on the line that divides Thames and COL right above the Thames viewpoint that is on the right-hand side.

But still can't manage it :D

Incidentally, I also don't know how he ended up on the left-hand side of the building after the leap, my L1 options from that very exact spot are all either on the ladder or the right-hand side of the building.

m4r-k7
12-29-2015, 07:00 PM
From the video it looks like his rope launcher has some sort of boost or something? Seems a lot quicker for some reason. I have checked perks etc and there is nothing about an upgraded rope launcher xD

ERICATHERINE
12-30-2015, 02:15 AM
I alway do it myself. All I do for that to happen is holding r2 while pushing the l3 joystick toward the direction of the roof, so, normaly, I push it up. ;-)

ze_topazio
12-30-2015, 02:17 AM
All the credits to this person on Reddit.

https://www.reddit.com/r/assassinscreed/comments/3y6gkn/minor_spoiler_this_has_been_hidden_for_a_century/

In 1868, 133 years since Edward Kenway died and 63 years since Jennifer Scott died, Evie and Henry entered this room that had not been opened since Edward, or possibly Jennifer, died, and they found the room in this state.

http://i.imgur.com/u9F4Got.png

rob.davies2014
12-30-2015, 03:14 AM
I've only played up to sequence 5 but here are some of my thoughts.

There is a lack of focus on social stealth. It's not even mentioned by any of the characters, blending is just a feature of the game and that's it. There's no discussion of the theory behind it, about being a blade in the crowd etc. This is definitely something that needs development in these games. It would be nice if there were more interactions as well when blending, instead of just standing still.

The dialogue is pretty awful, especially with Jacob. It's just really cringy and cheesy. Hopefully that'll improve in the next game.

The rope launcher is too powerful. Firstly, I think they should have kept it as a separate gun. It's ridiculous having something so powerful attached to the inside of their arms.
Secondly, the ascent is too quick. I appreciate it as a way of getting away from danger and travelling quickly. But it's so fast it's silly. Something slower, with the Assassin walking up the wall quickly instead of these huge jumps would have fit better.

It's also unrealistic how it can be used without limit. There should be consumables e.g. 1 rope is used each time a zipline is created, 1 gas cylinder is used each time the assassin is pulled up.

Anywho, that's all I've really noticed so far. On the whole I'm really enjoying the game.

MikeFNY
12-30-2015, 12:21 PM
I alway do it myself. All I do for that to happen is holding r2 while pushing the l3 joystick toward the direction of the roof, so, normaly, I push it up. ;-)

I'm sure I tried that yesterday, must be that I'm terrible at games then :)

Rob, try completing missions without the use of the rope launcher, it's more fun believe me. As for the dialogue, not much you can do I'm afraid, stay away from Evie's notebook if "cringy and cheesy" is not your cup of tea :)

m4r-k7
12-30-2015, 12:33 PM
I alway do it myself. All I do for that to happen is holding r2 while pushing the l3 joystick toward the direction of the roof, so, normaly, I push it up. ;-)

Thats strange, I always hold R2 when doing the rope launcher and it never does it xD

ERICATHERINE
12-31-2015, 12:46 AM
Thats strange, I always hold R2 when doing the rope launcher and it never does it xD

Like I said, yes I hold r2, but I also push l3 toward the direction of the roof. ^-^

m4r-k7
12-31-2015, 01:16 AM
Like I said, yes I hold r2, but I also push l3 toward the direction of the roof. ^-^

This is what I do but it just doesn't work. It must be a glitch or something xD

SixKeys
12-31-2015, 02:34 AM
All the credits to this person on Reddit.

https://www.reddit.com/r/assassinscreed/comments/3y6gkn/minor_spoiler_this_has_been_hidden_for_a_century/

In 1868, 133 years since Edward Kenway died and 63 years since Jennifer Scott died, Evie and Henry entered this room that had not been opened since Edward, or possibly Jennifer, died, and they found the room in this state.

http://i.imgur.com/u9F4Got.png

I noticed this too, haha. Sometimes candles are lit in other places that have supposedly been abandoned for hundreds of years. It's a bit creepy. And no cobwebs anywhere.

DISH0N0REDTHI4F
01-01-2016, 12:26 PM
Hi peeps. New member here with my first post.

Syndicate is the first AC game that I've bought since falling to series fatigue with Revelations.
I have to say that I loved it. The setting, the story and especially the characters resonated with me. I'm just two trophies away from the plat at the moment which shows how much time I've put into the game.

I've now bought Unity on the strength of how much I enjoyed Syndicate.

Safe to say that my impressions of Syndicate are overwhelmingly positive.

UbiFancy
01-03-2016, 12:46 AM
Hi peeps. New member here with my first post.

Syndicate is the first AC game that I've bought since falling to series fatigue with Revelations.
I have to say that I loved it. The setting, the story and especially the characters resonated with me. I'm just two trophies away from the plat at the moment which shows how much time I've put into the game.

I've now bought Unity on the strength of how much I enjoyed Syndicate.

Safe to say that my impressions of Syndicate are overwhelmingly positive.

Welcome to the forums, DISH0N0REDTHI4F! Glad to hear you enjoyed Syndicate :)

pacmanate
01-04-2016, 02:30 PM
Hi peeps. New member here with my first post.

Syndicate is the first AC game that I've bought since falling to series fatigue with Revelations.
I have to say that I loved it. The setting, the story and especially the characters resonated with me. I'm just two trophies away from the plat at the moment which shows how much time I've put into the game.

I've now bought Unity on the strength of how much I enjoyed Syndicate.

Safe to say that my impressions of Syndicate are overwhelmingly positive.

You have definitely played the games in the wrong order, going from Syndicate to Unity will most likely lead to disappointment as Syndicate improved on Unity in nearly every way

BananaBlighter
01-04-2016, 07:07 PM
You have definitely played the games in the wrong order, going from Syndicate to Unity will most likely lead to disappointment as Syndicate improved on Unity in nearly every way

Love Syndicate, really up there among my favourites, though Unity was better in one aspect IMO, the progression/customization. Wish there were more options in this regard. One thing I hate about Syndicate's skill tree is that many of the 'skills' are stat boosts, something which I believe should be tied to gear, as was done well in Unity. Choosing the right combination of clothing to get that balance between desirable stats and pleasing aesthetics was very entertaining.