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Gunner_361st
02-21-2004, 03:06 PM
Afternoon gentlemen.

Quite a few times my virtual pilot has been injured by enemy bomber defensive fire in Forgotten Battles. When looking around to survey where the damage came from, however, I see nothing in some cases. No bullet holes in the canopy, front, rear, or sides of the cockpit. This has happened in the P51 Mustang, LaGG-3 1941, and the A6M5a.

Are some circumstances of internal cockpit damage just not modeled? I know some are, I have had my gauges shot up in the P51 before. Just curious.

My next query is the A6M5a. Looking at it in the object viewer, it listed various versions at the bottom.

A6M5 - New NK1C Sakae-21 Radial Engine, 1130 HP.

A6M5a - Strengthened wing, more ammo for the 20mm cannons, and 1 13.2mm MG replacing 1 of the 2 7.7mm MG's in the cowling.

In the object viewer and the plane selection screen, we have the A6M5a version. However, looking at the cowling guns in FB, it seems we only have the 2 7.7mm MG of the regular A6M5, considering they look, sound, damage, and fly the same, as well as running out of ammo at the same time.

Is this a typo or did some A6M5a aircraft not receive the 13.2mm MG?

My last topic is from a personal perspective. The 2 Type-99 20mm cannon of the Zero seem to be extremely powerful, able to blow aircraft apart with only a short, well-aimed burst. The following link lists statistics on WW2 weaponry...

http://www.quarry.nildram.co.uk/WW2guneffect.htm

Comparing the Type 99 20x101RB cartridge to the 20x82 German MG151-20 yields interesting results. The Minengeschoss rounds pack 3 times the high explosive content of the Japanese 101RB, but are mixed in with Armor piercing and regular high explosive. Is the Minengeschoss round modeled into Forgotten Battles?

Sorry for being so long-winded, but I'm just curious. Any illumination on these matters would be greatly appreciated. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif S~

Captain Gunner of the 361st vFG

http://home.comcast.net/~smconlon/wsb/media/245357/site1039.jpg

Gunner_361st
02-21-2004, 03:06 PM
Afternoon gentlemen.

Quite a few times my virtual pilot has been injured by enemy bomber defensive fire in Forgotten Battles. When looking around to survey where the damage came from, however, I see nothing in some cases. No bullet holes in the canopy, front, rear, or sides of the cockpit. This has happened in the P51 Mustang, LaGG-3 1941, and the A6M5a.

Are some circumstances of internal cockpit damage just not modeled? I know some are, I have had my gauges shot up in the P51 before. Just curious.

My next query is the A6M5a. Looking at it in the object viewer, it listed various versions at the bottom.

A6M5 - New NK1C Sakae-21 Radial Engine, 1130 HP.

A6M5a - Strengthened wing, more ammo for the 20mm cannons, and 1 13.2mm MG replacing 1 of the 2 7.7mm MG's in the cowling.

In the object viewer and the plane selection screen, we have the A6M5a version. However, looking at the cowling guns in FB, it seems we only have the 2 7.7mm MG of the regular A6M5, considering they look, sound, damage, and fly the same, as well as running out of ammo at the same time.

Is this a typo or did some A6M5a aircraft not receive the 13.2mm MG?

My last topic is from a personal perspective. The 2 Type-99 20mm cannon of the Zero seem to be extremely powerful, able to blow aircraft apart with only a short, well-aimed burst. The following link lists statistics on WW2 weaponry...

http://www.quarry.nildram.co.uk/WW2guneffect.htm

Comparing the Type 99 20x101RB cartridge to the 20x82 German MG151-20 yields interesting results. The Minengeschoss rounds pack 3 times the high explosive content of the Japanese 101RB, but are mixed in with Armor piercing and regular high explosive. Is the Minengeschoss round modeled into Forgotten Battles?

Sorry for being so long-winded, but I'm just curious. Any illumination on these matters would be greatly appreciated. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif S~

Captain Gunner of the 361st vFG

http://home.comcast.net/~smconlon/wsb/media/245357/site1039.jpg

Maple_Tiger
02-21-2004, 03:36 PM
Interesting.

I have had my conrols rendered useless after only getting hit by 2 bullits. Yes counted them. Sometimes the engine and controls get nocked out by only a couple of bullits. Happend twice in a row In a Df server or coop.


But realy though its my own fault for being where i should not be right?

1st Lut. 361stMapleTiger.

http://www.imagestation.com/picture/sraid78/pd6c878f0006c224805da6c9645408b41/fb291d3e.jpg

clint-ruin
02-21-2004, 03:47 PM
In your FB installation directory, there's a file called conf.ini

Open this file in notepad, and change the line
arcade=0
to
arcade=1

This will show you two things that are usually 'invisible' in FB normally - the different AI planes current "state of mind" in a big thought bubble, and hit "arrows" showing bullet hits and HE shell fragments. This mode is incredibly useful for determining how many hits you are actually getting, where they're occuring, and how much damage they do under different circumstances. Note that this does not show one reasonably important factor in gunnery - bullets that 'bounce' off an armoured surface, or get deflected, aren't drawn - only the initial point of impact is shown.

To get controls rendered useless requires the control line between the cockpit and the control surface to be hit. Some people feel that it's a bit too easy to get controls taken out by non HE or incendiary rounds, since in a lot of cases cables were used rather than stiff control 'rods', cables being a lot harder to damage with ordinary bullet hits. Some planes - notably the Bf109 series - have had their control cable strength doubled over what was present in FB 1.00. I'm not really sure where each plane stands in relation to each other in control cable strength now.

Hope this helps.

http://home.iprimus.com.au/djgwen/fb/leninkoba.jpg