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Pat_09
04-24-2004, 02:51 PM
Hi, after reading your great responses to Martin's cool thread about why we/you love Myst so much, I got curious as to what your favorite and least favorite puzzles are.

I'm always curious about this because the responses usually provide a reminder of how VARIED the myst audience is and how rich the games are because the SAME puzzles can make people experience totally different things!

Personally, one of my favorites was the reaching the roof of the mechanical Age in Myst. The thing I loved about Myst is that the Ages were relatively small and you could wrap your head around an Age and carry it with you in your during the rest of the day to think about possible solutions for puzzles. It so happened that I couldn't quite figure out how to get up on the roof (elevator was in the way) and I was thinking and thinking (on the bus, in the shower, etc, etc). And then, at night, I dreamed (dreamed or dreamt?) about the game and about possible solutions. And then IN my dream, the answer came to me! http://ubbxforums.ubi.com/images/smiley/53.gif I was so excited and then, boom, I woke up. But I could remember the dream and I could remember the solution, so I jumped out of bed, turned on the game and "voila", it worked!!! http://ubbxforums.ubi.com/images/smiley/88.gif I was very excited and totally impressed that a game could do that to me!


As for my least favorite, I would say closing the door in Ghen's lab in Riven. I NEVER thought of doing that (cause you never have to do it with any other doors in the game) and I was LESS then impressed when I finally gave up (after 2 days) and finally resigned to search for a hint... http://ubbxforums.ubi.com/images/smiley/784.gif Very frustrating (but Memorable nonetheless! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif) moment for me.

Pat_09
04-24-2004, 02:51 PM
Hi, after reading your great responses to Martin's cool thread about why we/you love Myst so much, I got curious as to what your favorite and least favorite puzzles are.

I'm always curious about this because the responses usually provide a reminder of how VARIED the myst audience is and how rich the games are because the SAME puzzles can make people experience totally different things!

Personally, one of my favorites was the reaching the roof of the mechanical Age in Myst. The thing I loved about Myst is that the Ages were relatively small and you could wrap your head around an Age and carry it with you in your during the rest of the day to think about possible solutions for puzzles. It so happened that I couldn't quite figure out how to get up on the roof (elevator was in the way) and I was thinking and thinking (on the bus, in the shower, etc, etc). And then, at night, I dreamed (dreamed or dreamt?) about the game and about possible solutions. And then IN my dream, the answer came to me! http://ubbxforums.ubi.com/images/smiley/53.gif I was so excited and then, boom, I woke up. But I could remember the dream and I could remember the solution, so I jumped out of bed, turned on the game and "voila", it worked!!! http://ubbxforums.ubi.com/images/smiley/88.gif I was very excited and totally impressed that a game could do that to me!


As for my least favorite, I would say closing the door in Ghen's lab in Riven. I NEVER thought of doing that (cause you never have to do it with any other doors in the game) and I was LESS then impressed when I finally gave up (after 2 days) and finally resigned to search for a hint... http://ubbxforums.ubi.com/images/smiley/784.gif Very frustrating (but Memorable nonetheless! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif) moment for me.

Alahmnat
04-24-2004, 03:23 PM
I would have to say the Firemarble Dome super-puzzle is my all-time favorite, mainly because between myself, my dad, and my uncle, I was the one who figured it out first (and I was... 12 I think http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif). They thought I was crazy until I actually charted the whole thing out for them.

Least favorite... hmm... that one's harder. I wouldn't exactly count closing the doors as a puzzle... was more of a mind-crank than anything else (and we made sure to close *every* door we could find after that...). It did halt our progress for most of an afternoon (which was significant since we only played one day every two weeks). Anyhoo. I think I'd have to put my vote in for the Narayan symbol puzzle in Exile, mainly because of the difficulty I have believing that Atrus' brand new Releeshahn development journal would have the *exact* solution to a 30-year-old puzzle, whithout which you'd have been screwed. The fact that Saavy never thought to express his violence to the tree roots blocking the gondola doorway rather puzzled me too... they're wood, it's not exactly like you'd need a welding torch to get through them (and y'never know what he's got in that locked room anyway http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif).

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GallifreyLady
04-24-2004, 03:43 PM
My most favorite puzzle, oddly enough, is the observatory one in Myst. I went into the room and sat in the chair, but nothing happened. I went to leave the room when I saw a button. I pressed it and the stars appeared on the ceiling. And the beautiful music was playing and... That moment defines the Myst experience for me--the sudden realization right before you're ready to take a break from the game; the giddy feeling you get when you solve a puzzle.

Least favorite goes to the Channelwood junction switches. It took me forever to realize that they controlled the water flow.

I also disliked the marble puzzles in Amateria, but the cool ride at the end more than made up for it!

Cierdwyn
04-24-2004, 04:15 PM
My favorite puzzle is actually an entire age - Amateria. It's an entire series of puzzles that when completed are each a part of a larger puzzle. I loved figuring out that entire age! The segmented, weighted ball room made me the craziest of all the puzzles, but that last ride in the ball made it all so worth it.

My least favorite puzzle would have to be the one that Alahmnat likes so much. To this day I'm not quite certain how to figure out how you know WHERE to put the marbles in the grid. Colors I got, but the spots to put them ... struggled with it for a few days before giving up and going to a walkthrough. I know that it's something that I missed, just never figured out what it is.

I also enjoy any puzzle that engages my interest so much that it preoccupies my mind to varying degrees until either the answer, or ideas, suddenly pop into my head. You'll sleep on it, or be doing something else when a bunch of ideas will start rushing in to your mind and you've got possibilities to try again - usually one will be just the thing and the sense of "I got it!" is very satisfying.

Cierdwyn

dr.sputnik
04-24-2004, 04:19 PM
I'll start with my least favourite:

Edanna.

What a wonderful set of visuals. But how hard did I find it?

Infuriating. And why? I'll probable never know! Took me forever and in the end (I'm not ashamed to admit) I had to use some hints. Actuallt, a lot of hints!!! Somehow that age just didn't seem to sit in my mind like the others did. And on this subject, I found Amateria the easiest in Exile. It was like playing pinball or something!

As for my favourite...ohhh....hard question indeed.

I think I'd be inclined to say Riven as a whole game! I just loved how the whole thing was less a puzzle and more a world that required understanding.

If you really forced me, I'd say that my favourite puzzle then, is the room that allows access to the link which leads you to the moiety hive.

(apologies in advance for spelling names wrong!)


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Maxine MagicFox
04-24-2004, 04:52 PM
Hrrrm... this is a tough one. My favorite "collection" of puzzles, would be the world Amateria - that was SWEET. But my favorite single puzzle would have to be the 'lever' mechanism in Amateria. Why? Because so far it has proven to be the HARDEST one for me to figure out in the Myst games. I had to actually sit down and so some minor calculations and pay attention to not just "one" of the solutions in the J'nanin Observatory, but quite a few. ^_^

My least favorite?
The 'light switch compass' in Stone Ship Age. I still have no clue what the heck that "compass" thing is about and had to go on the net and get the cheat for that which is still kept nicely preserved in a notebook. That one went over and beyond my expertise. How did they get compass settings out of that, I dunno. I knew the individual pieces that made up solving it, but whenever I attempted it -_- I was once again back in the dark. I don't mind hard puzzles - when I understand them in the end.

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Zenguy
04-24-2004, 05:11 PM
My favourite puzzle would be the marble puzzle under the dome in Riven. This was one of those puzzles that built up over time. I'd also vote for Amateria as a very cool puzzle.

My least favourite puzzles would be in URU - all too simple and one dimensional (each problem requiring only one element/clue to solve it). In particular, the tile floor in Kadesh Tolesa left me very disappointed; the solution ignoring the complexity available in the combinations of tiles.

Looking at my answers there's a strong preference for puzzles that require understanding (built up from a collection of interrelated elements/clues) rather than sequences of otherwise unrelated things (e.g. getting ot the last cloth in Eder Kemo in URU).

[This message was edited by Zenguy on Sat April 24 2004 at 04:19 PM.]

Srikandi
04-24-2004, 06:40 PM
Well, let's see... liked the marble puzzle and the numbers in Riven; the sound puzzle (what was it called?) and Channelwood in Myst; Amateria AND Edanna in Exile; and the first Kadish Tolesa puzzle, and the Teledahn sun puzzle, in Uru.

I'm afraid that the puzzles I disliked are the ones I can't remember http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif Except, naturally, for the Gira baskets in Uru, and also the Gahreesen power puzzle.

If I had to generalize, I think I like pattern puzzles.

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Almlys
04-24-2004, 07:04 PM
My favourite puzzle(s):

The riven animals' puzzle as the most favorite one, & the riven marble puzzle. Also, from Exile, the global puzzle from Amateria, I have returned to this age a lot of times to repeat the entire puzzle again)


Least: This one is hard.... (I can't, there aren't least favorite puzzles).

~Almlys

Ze Pedro
04-24-2004, 07:09 PM
My favorite: The extrusion puzzle for the location of the firemarbles in Riven.

Least favorite: That underground maze in Myst and the baskets in Uru.

Jerle
04-24-2004, 07:19 PM
I am with Sri on that... I don't like timed RUN RUN RUN puzzles or puzzles that involve kicking things. *coughgrrrbasketsgrrrrrcough* http://ubbxforums.ubi.com/images/smiley/35.gif I'm also not partial to anything involving math... http://ubbxforums.ubi.com/images/smiley/blink.gif

My favorite kinds of puzzles are the sound, pattern and/or D'ni language types. I loved the Amateria sound ring puzzle and I'm probably one of the few people who had no trouble at ALL with the Selenitic mazerunner puzzle. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif The others that I know of with no trouble are musicians so that may play a part in that. (I'm a retired musician).

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Alahmnat
04-24-2004, 09:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Maxine_MagicFox:
My least favorite?
The 'light switch compass' in Stone Ship Age. I still have no clue what the heck that "compass" thing is about and had to go on the net and get the cheat for that which is still kept nicely preserved in a notebook. That one went over and beyond my expertise. How did they get compass settings out of that, I dunno. I knew the individual pieces that made up solving it, but whenever I attempted it -_- I was once again back in the dark. I don't mind hard puzzles - when I understand them in the end.<HR></BLOCKQUOTE>
There's logic to this, but it's disjointed, much like Riven's Firemarble puzzle. There's a telescope at the top of the Age with degrees marked off in set increments. The lighthouse resides at 135 degrees from North (aka 0 degrees). This is the angle you must input into the compass to turn on the lights in the ship.

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Coronagold
04-24-2004, 09:15 PM
My favorite puzzles would be.....Voltaic. Except for the evil steam pressure puzzle. The rest was fantastic. Next best puzzle...Stoneship. After that...the Riven cylindrical stone puzzle.

Least favorite puzzles..that's a toughie...um, Riven marble puzzle. I love Math yet I hate Math.

Jerle
04-24-2004, 09:30 PM
I forgot to add that I did NOT like the light puzzle on J'nanin to get into one of the tusks. I originally played Exile on a not-so-good computer and the colors were really hard to get at times.

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Maxine MagicFox
04-24-2004, 10:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Alahmnat:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Maxine_MagicFox:
My least favorite?
The 'light switch compass' in Stone Ship Age. I still have no clue what the heck that "compass" thing is about and had to go on the net and get the cheat for that which is still kept nicely preserved in a notebook. That one went over and beyond my expertise. How did they get compass settings out of that, I dunno. I knew the individual pieces that made up solving it, but whenever I attempted it -_- I was once again back in the dark. I don't mind hard puzzles - when I understand them in the end.<HR></BLOCKQUOTE>
There's logic to this, but it's disjointed, much like Riven's Firemarble puzzle. There's a telescope at the top of the Age with degrees marked off in set increments. The lighthouse resides at 135 degrees from North (aka 0 degrees). This is the angle you must input into the compass to turn on the lights in the ship.
<HR></BLOCKQUOTE>

http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif I was wondering if someone was going to try to point this out. No, I knew that. You'd have to be an idiot not to know that one. I found the "pieces" but I just couldn't understand how to make the stupid thing "work". How do the degrees help me in relation to the compass. I dunno, though. My last play of Myst was about 4 years ago before we bought a new comp. My Myst game won't work on this new one and I'm too lazy to try patches and don't have the money to buy a new version. So... after growing up a little and getting through Geometry (and Calculus even) maybe if I had a second look see things might make more sense but... I dunno. ^_^ My memory gives me no absolution on this puzzle.

-_- or maybe I'm just a baka http://ubbxforums.ubi.com/images/smiley/35.gif

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frankenscarf
04-25-2004, 12:27 AM
I just have to jump in here and say that the compass in Stoneship threw me off several times and here's why:

It's only a 320 degree compass as opposed to the far more prevalent and familiar 360 degree compasses. So, the first time, without counting the degrees available on the compass, I clicked the wrong one. Second time I figured I had simply mis-clicked so I chose the same "button". Only a while afterwards did I realize I wasn't dealing with a traditional compass rose.

My favorite puzzle... tough call. I don't think I have a favorite. Sorry. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

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frontmullet
04-25-2004, 12:46 AM
I'm going to be completely different here and say I DESPISED the fire marble puzzle in Riven...I can understand how it worked and everything...but it didn't seem to work when I tried it.

Loved the maze puzzle in Selentic though, and I found it quite easy...also liked the colours puzzle to get into the tusk in Exile...and the observatory in Myst..

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Zenguy
04-25-2004, 02:34 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Srikandi:
Well, let's see... liked ...; and the first Kadish Tolesa puzzle <HR></BLOCKQUOTE>
That one disappointed me a lot because the clues lined up exactly with the solution (one clue for each part of the puzzle). All I had to do was spot the clue and the puzzle was trivial to solve after that. It would have been so easy when building this puzzle to mix up the clues so that puzzle and clues had to be considered in their entirity to determine the solution. Myst and Riven did this very well; except for Amateria, Exile was a bit light weight; URU ... well, it looked good and you could walk around.

Eat_My_Shortz
04-25-2004, 04:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Well, let's see... liked the marble puzzle and the numbers in Riven; the sound puzzle (what was it called?) and Channelwood in Myst; Amateria AND Edanna in Exile; and the first Kadish Tolesa puzzle, and the Teledahn sun puzzle, in Uru.<HR></BLOCKQUOTE>
I'm gonna have to agree with Sri all the way down... (My number 1 I think is Amateria - as someone said, it was three little puzzles which come together at the end)... until she mentions Kadish.

Which brings me to my least favourite. I'd say basically the entire Kadish age. Those puzzles all made very little sense. I cheated my way through that age as quickly as possible until finally finishing it with a sigh of relief.
ALTHOUGH the pillar puzzle (the mechanical version, not the code version) was a good one. I think I like mechanical puzzles such as the clock tower on Myst the best.

As Sri pointed out, the Teledahn sun puzzle was great - it really reminded me of Riven.

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Coronagold
04-25-2004, 05:53 AM
I liked the Teledahn sunscope puzzle a lot too, because it dealt with gadgetry that focused on the Age itself, not just a gadget for gadgets' sake.

Cierdwyn
04-25-2004, 11:18 AM
I hadn't even considered the Uru puzzles in my answer before. I would have to agree with coronagold, that the Teledahn sunscope puzzle was a very good one. I actually enjoyed the puzzles in Kadish, made good use of my notes from the gallery on that age and it seemed to be the only place that required good old "Myst-fashioned" note taking. A skill I've polished to a fine art because of the previous games. I don't think, either, that I would consider the quests for the cloths a puzzle, but I didn't mind looking for them that much. On the other hand I got a real kick out of the Great Marker hunt - maybe because I hadn't gotten a chance to be involved with live and done them before, I found it to be quite a bit of fun.

With Uru that running timed *%@#^&$ bucket puzzle rates up there with possibly THE most frustrating puzzle I've ever done - in ANY adventure game. That and shoving those #$%^&% buckets around - I still shudder at the thought of EVER having to redo Eder Gira. I was ready to pack it in by the time I met up with the bucket ride in Teledahn! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif And that was what bugged me most, as I LOVE Myst in any of its incarnations and couldn't understand why they would make such a drastic change in the way of doing business. Those types of puzzles just seem to fly in the face of the spirit of previous Myst-related games.

Cierdwyn

PepperPucky
04-25-2004, 12:08 PM
My least favourite Uru puzzle the fireflies in the garden age and ALL OF THE JUMPING PUZZLES.

My least favourite puzzle in Myst, Riven, & Exile - ALL OF THE MUSICAL TONE PUZZLES - I am tone deaf, and had to use the strategy guides to solve all of those puzzles.

I don't have a favourite puzzle.

I have to agree though that the best REWARD for solving a puzzle was the Amateria roller coaster ride!

Coronagold
04-25-2004, 12:23 PM
If you're tone deaf, what does music sound like to you? http://ubbxforums.ubi.com/images/smiley/blink.gif

I love music & sound puzzles. I loved the organ & sliders in the rocket. I used a small Casio keyboard to help me out. That way I didn't have to constantly go to the organ & back again in the rocket.

_ Paula _
04-25-2004, 01:46 PM
I really can't think of my most favorite puzzle because I get such a kick out of them when I finally solve them.

However, if I had to pick my least favorite it would have to be the one that Corona just mentioned...the organ in the rocket. I'm not tone deaf, but I couldn't keep the notes in my head long enough to get from one place to the other and didn't have the advantage of having a keyboard.

Took me about five weeks and finally just drew a score and keep listening to the music til I could figure out what the notes were.

Paula (Pa'lua in Cavern)

Coronagold
04-25-2004, 05:31 PM
Keeping the note in my head from the organ was the hardest thing. I'd lose it once I heard a different note on the sliders. Talk about humming real loud! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Still, music locks are wonderful. Heh, I remember thinking I was gonna blast off, but the book appeared. What's this? "Wooooooosh!" http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif

Cierdwyn
04-25-2004, 07:22 PM
I had found that I didn't have to remember the tone, because if you are VERY careful when you move the slider, it corresponds to the tone that you need. What I mean is, if the tone you need is the 1st one, it is the 8th key on the keyboard - then if you slide the 1st bar up very slowly and count the tones it will match up with the eighth tone. Made it quite easy really. I had a bit more trouble with the underground maze tones, though, especially the overlapping ones for some reason, but now I'm so used to it I breeze through there.

Don't know that that would help someone that was tone deaf though ... sorry.

Cierdwyn

Maxine MagicFox
04-25-2004, 07:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Cierdwyn:
I had found that I didn't have to remember the tone, because if you are VERY careful when you move the slider, it corresponds to the tone that you need. What I mean is, if the tone you need is the 1st one, it is the 8th key on the keyboard - then if you slide the 1st bar up very slowly and count the tones it will match up with the eighth tone. Made it quite easy really. I had a bit more trouble with the underground maze tones, though, especially the overlapping ones for some reason, but now I'm so used to it I breeze through there.

Don't know that that would help someone that was tone deaf though ... sorry.

Cierdwyn<HR></BLOCKQUOTE>

LOL, that's what I did. No, it's funny because, I started typing up that I don't remember having to listen to tones that I counted clicks and then I'm like... wait a sec... I can't remember the puzzle at all... clicks... what clicked -_- I SERIOUSLY need to replay Myst.

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Lord Hydronium
04-25-2004, 08:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Eat_My_Shortz:
Which brings me to my least favourite. I'd say basically the entire Kadish age. Those puzzles all made very little sense.<HR></BLOCKQUOTE>
Now see, I never understand when people say this. The path/tree puzzle I'll agree with, but the rest made sense to me:
Telescopes: Pretty straightforward. The simplest of all, I'd say.
Moon room: I never got the whole star/path clue in the gallery, but this one was still pretty easy: I just walked to the red dot, walked a light path, didn't work. Decided to walk a dark path instead, bingo!
Pillars: Great puzzle. But you agree here, so I won't get into it.
Vault: Very intuitive. Once you "get it", the answer just comes with a snap. This is a very "Myst-style" puzzle in the sense that when you look at it at first, it's utterly nonsensical - six sets of four symbols in squares. What? But then you remember the gallery, and how they're associated with numbers, and something clicks. You write down the numbers, remember the theme of the age, and bam! You know what you have to do, and the answer is a simple process of elimination. To use this example to answer the original question, I like the way this puzzle comes together: it starts off as looking very random, but if you make the connection with what you've seen previously, you get this great moment of lucidity, and then you make the final connection to solve the puzzle. The two main Riven puzzles (fire marbles and Moiety stones) and the Stoneship constellation puzzle fall under similar lines.

Re: the firefly puzzle, I think this is a very good puzzle in concept, it's just that in actual practice the baskets are rather ick. One nice thing about it is that it requires some deductive thinking and research in order to figure out what the flies like and don't like, and piecing that together with what you already have in your environment lets you see what you need to do. Finding the second cave is one of those Myst "Oh, I get it" moments. The only problem, as people have pointed out, is that there's another step between getting it and doing it, one based solely on the limitations of the engine.

The D'ni numbers puzzle of Riven is probably one of the most creative puzzles I've seen. This is one of things that just makes you think. Too many of these sorts of puzzles would be overwhelming, but as a single puzzle that isn't even a solution on its own, but only part of a larger problem, it's brilliant.

The two Teledahn physical puzzles (the bridges) I thought were particularly clever: they used the 3D engine for something that only it could do, and weren't immediately obvious simply because of the Myst mindset. A nice way of reversing expectations. And the coup de grace is the amusing second part of the bridge solution in XP1: after all that running and bashing, all you have to do is pull the lever to lower it down the final bit.

For puzzles that I don't really like: the telescope puzzle of Kadish, the combinations in Riven, the elevator on J'nanin in Exile, and several that I'm probably forgetting are rather disappointing - it's simply get the answer and enter it in. However, sometimes an extra element of interest can be added by not making the given solution immediately obvious as to what it's for.

hogarth...
04-26-2004, 02:17 AM
Stoneship Age in RealMyst was difficult for me, as I have a phobia of stormy seas - particularly at night. I could not play the game alone at night. The original version was far less anxiety-inducing.

I didn't like the Selenetic Maze-runner - though at least it had an auditory cue to help you - once you've learn it, that is. But basically I just don't like maze puzzles. They're not really "puzzles", anyway, since you can just slog your way through them by means of trial and error - assuming you have the patience.

The Amateria roller coaster ride was the best "payoff" yet.

Oh, as long as I'm talking about payoffs - Rime (in RealMyst), was the most anti-climactic of any Age in any Myst-related game. You solve the crystal puzzle, and you get - whoopee - a picture of Riven. The end. Stick a fork in it. He's dead, Jim.
Disappointing, considering the Age is otherwise very intriguing - and the best-rendered of any Age in RealMyst. (You can tell Cyan was well on its way in producing Uru...Rime has a quite Uru-esque feel to it.)

********

hogarth

Phen1
04-26-2004, 06:50 AM
Oh goody! I was just HOPING someone would ask this question!

Most favorite: I dono. I loved the Organ puzzle in the spaceship on Myst (I love anything that has to do with music). I didn't like URU much, but I must say I enjoyed the Amateria puzzle where the ball bounces around. But my favorite of ALL TIME is definitely in Riven, the animal stone puzzle! Mainly because i thought I had gotten so far in Riven, and i thought I was near the end, and I just got STUCK!!! My supid problem was because I was playing on a computer without any sound! THe speakers were broken! UGH!!! So, I wandered around, and i thought it must have something to do with the little rolly eye thingies, but I couldn't for teh LIFE of me figure it out. Then, one day, I FINALLY saw the fish shadow in Gehn's observation room and it hit me. Kind of. I went back to the other ones and was amazed that I hadn't noticed the shapes of animals around them before. (eg, the rocks looked like a wahrk, the cave entrance was a frog, etc). But I was still stuck on number 4, which was the dinosaur thingies. When my speakers got fixed, I went back to explore the beautiful world with sound, and lo and behold BOOM it hit me! I was SO happy! I loved it!

Least favorite puzzle: This is not so hard. I hated every single puzzle in URU (almost), and especially the way you had to kick things into place and jump on things and stuff like that. It made me angry, and I had to use a walkthrough. I loved Edanna the first time through, and it wasn't very hard for me, though I got lost a few times... but the puzzles aren't actually that great. But my least favorite puzzle of ALL TIME was in the Mechanical age of Myst, where you get on top of the elevator and turn the building. For some reason, it never works for me! No matter what I do, it always ends up on the same island! I have Masterpiece, and I think it may be a glitch. Anyway, the firsttime I played I finally got it to the island with the last two symbols, but ever since I have had to guess until I got it right. UGH!!!

Best Reward: Either Amateria ending, or when the books in the domes in Riven FINALLY came to life when I turned on the pwoer. What relief!

~~PHEN~~

Pre-rendering ROCKS!!!

earthinvasion
04-26-2004, 07:13 AM
My favorite would have to be the Riven sub. I love mazes, and i was very dissapointed with one at the end of the Selentic Age.

As for least favorite, I probably have to say Edanna and all it's puzzles. I will admit that i needed a hint at quite a few times. Some of those puzzles had me going googly eyed. http://ubbxforums.ubi.com/images/smiley/53.gif

There are three kinds of people in the world: Those who can count, and those who can't.

tchotchke2
04-26-2004, 12:03 PM
When I think back on all the games, what stands out the most for me is not the puzzle itself but the reward; what I got to see, what was beautiful. I'm still haunted by the beauty of the plateau in Riven: the colors and the music. I loved when you were upstairs looking down on the mockups of the islands, wondering what they were. Then you pressed a few buttons, went downstairs and looked at these incredible jello-like solid water shapes. The wonder of thinking of this! I loved Sirrus's bedrooms and fantasizing about him taking advantage of females in Channelwood (a crush on Robyn Miller). But enough of that! The circular, turning room in Riven that changed and changed was visually exciting and challenging w/o making one want to give up.
Edonna and Amateria were 2 of the most stunning places I've ever seen. I looked at the storm on the sunset again and again. I loved the Asian architecture and all the dark red and black in Amateria. I so wanted there to be an Asian restaurant and to eat there. Why do we never eat in Myst games? Being inside the tree in Edonna was unspeakably beautiful but also claustrophobic. Being inside the flower w/the spores was indescribable.
I always loved the tower in Myst and just listening to the music. Going down the wide spiral staircase in Uru w/the purple and white floor was lovely. I love the city of D'ni, the dark seductive bar-like atmosphere, the ancient architecture, the fountains, different levels, catwalks, lights. I love the room in Uru where you look out the window at the factory. I'd like that to be my bedroom if the noise of the factory was turned off. The garden in Uru is so beautiful, especially when it is raining. At first, I always ran in a gazebo when it rained because I thought that in the game I'd be struck by lightening. I was very disappointed in Riven when we were carried, unconscious, to a room where we could see in people's windows in those little pod-dwelling but couldn't go out and socialize. They little houses in the air looked so cool. I, also, was disappointed in Riven when we knocked repeatedly at the door of a pod-dwelling and never got to meet anyone or go inside. I liked the houses in Channelwood a lot but how could they raise children w/o all their toddlers falling to their death?
I didn't like the subway in Myst because it was depressing, ugly, and claustrophobic. I was furious about the solution to the Kadish floor. It was one puzzle where husband and children didn't help me and I didn't go to cheats. By golly, I was going to solve this one myself. I took several days, drew maps of both floors and came up w/a path that combined the ideas of both floors and clues given in the room w/the opera singer. No, wrong answer and the right answer was so dumb. I had trouble w/the end of Myst because I was so smitten w/Sirrus/Robyn Miller. I loved it when he laughed at me and said, "I hope you're into books". Tomahna was a lovely place to visit. Why didn't Catherine serve us tea and chat w/us while we waited for Atrus. I liked the non-stop windchimes there. Oh wait, this is the paragraph for what I didn't like.

Anna_Catherine
04-26-2004, 01:28 PM
Hmmm...tough question. I think I'll do it game by game instead of the overall series, because picking favorites is hard enough even when it's narrowed down.

One thing about me that affects my preferences: I am horrible at puzzles. I just don't have the mindset for them. I'm very good at problem solving, i.e. how to get around practical difficulties, but puzzles are difficult for me. So naturally, my preferences tend to be for problem solving rather than puzzle solving. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Myst

Favorite: Channelwood water power. I loved figuring out the water had to be channeled to power what needed to be powered. I also loved having to think about how things needed to be changed to accomplish different goals.

Least: For me, the Stoneship compass rose. As mentioned, I had trouble with it starting with a compass of 320, not 360. I found that somewhat impractical. I also didn't really see the point of the whole puzzle-- if you lived there it just wouldn't be useful, and I found that somewhat bothersome. I understand the whole "places of protection" thing, but that seemed like a bit of a stretch.

On behalf of my mother, I'd like to comment that her least favorite was the Selenitic rocket ship music puzzle. She's hearing impaired, so there was absolutely no way she could solve it without help, since unlike the other sound puzzles there's really no alternate method if you can't hear the sounds at all.

Riven

Favorite: Figuring out the D'ni numbers using the wahrk game, then applying them various places like openning the domes and the Fissure. This all seemed very organic, and I thought the puzzle was well integrated into the cultural setting.

Least: The infamous waffle iron puzzle (placing the marbles for the domes.) It was just too spread out and abstract for me, and my spacial reasoning isn't top notch. I also didn't like that it felt so...puzzle-y. I don't mind things being hard, but it seemed just a trifle obtuse.

Exile

Favorite: I'm torn between two for this. I loved the Narayani symbol puzzle, because even at that point I was Narayan-obsessed and I thought it was fun to try to spell out the symbol. I also liked the final Edanna puzzle because I liked how you had to use what you knew about the plants and their needs/preferences to come up with a solution. I like gardening http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Least: The Amateria balance puzzle. Again, it was just too puzzle-y for my tastes and the solution had to be reached by math, not logical reasoning of what would be heavier, and at some points the relative weights were actually counterlogical, so that failed the "reality test" for me.

Uru

Favorite: I liked the firefly puzzle the best. I know, I know, sorry, but I did. I liked how you had to learn about firefly behavior, then set up your bridges accordingly to trasnport the, using everything in your environment. I like that it took planning ahead and logical changes for the second half.

The jumping puzzles were fine. They weren't my favorite and were a little tedious, but I found them pretty easy.

Least: The first Kadish puzzle, because I couldn't get close enough or on the right level to see the diagram, and I had trouble making it relate to the actual devices because the pictures looked so different. I understood almost immediately what to do and how to do it, but I felt the puzzle deliberately made things harder than they have to be, and that's frustrating.

Annacat

Visit the Narayani Collective Discussion Board
http://narayanforum.cjb.net

Animan121
04-26-2004, 01:29 PM
My favorite puzzle would be Amateria (one giant puzzle). A puzzle with many different components and a lot of thinking with some cool scenery along the way. And it all pays off beautifully. After I solved that, I felt good.

My Least favorote......
Well....the Selenetic organ puzzle in Myst. I'm tone deaf, and trying to solve that stupid thing INFURIATED me to no end.

sophieb
04-26-2004, 01:48 PM
I loved the Kadish puzzles in Uru. I about wanted to kill myself in the lava room in Exile. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Lulu2608
04-26-2004, 01:58 PM
Wow, how hard is this? I think I need to play all games - again.

A couple come to mind that I didn't like: The trapped bird in Exile, the marble puzzle in Riven (if it is the one I'm thinking of) and the fireflies in Uru (I don't remember anything 'following' me before).

Some I like: the symbols at the end of Exile, the toss the ball in the air puzzle in the chinese-like age in Exile and (not quite a puzzle) the art gallery in Uru - gorgeous music.

Although it can be easy to get frustrated with some puzzles and go for help, I love the Myst games and haven't been able to find anything anywhere near as good. I hope heaven is a world like Myst. News of Myst IV is a fantastic revelation.

Coronagold
04-26-2004, 06:13 PM
I like what Anna Catherine was getting at...puzzles that involve more logic and planning than sheer math.

I liked the concept of the Exile puzzles because none of them became too huge. An Age is big enough of a puzzle for me. And to divide it into smaller puzzles relating to the larger Age puzzle is logical. Exile was more similar to Myst in this way.

My favorite puzzles in Myst were on Myst Island with the Boat & the Tree. Stoneship was my favorite Age...especially in realMyst. It had a few headbanger moments in it, but I never tore my hair out like in the Selenetic mazerunner. Every puzzle in Stoneship was beautifully thought out.

Like I posted earlier, I got through Myst with only one hint, that one of the bros gives you a # after 4 pages. The rest I got on my own.

In Riven, though stunning, as I progressed the puzzles got harder & harder. Harder than the mazerunner. Quickly. I felt like I was in way over my head. I've only read the Book of Atrus, so I had a bit of BG. I had to get the Prima Strategy guide. That bummed me out.
But everywhere I eventually got to was intensely stunning. That orange area elevator & the big blue viewing room were killer.
But I didn't like the reward system...go to offices instead of expolring new Ages.

Exile looked more playful & more like eyecandy (to me anyway). It wasn't AS hard, but it did have a few doozies that I needed hints & walkthrough pieces for. But it was visually varied & stunning. I lived in LA when I played these games for the 1st time & believe me, big blue empty sky gets a tad boring after a while. So Exile was a breath of fresh air.

Voltaic I liked best, puzzle-wise. I could kind of understand converting hydro-electricity to electromagnetic energy.
Amateria had the best architecture & "pinball game" feel to it. This was the most playful Age I've seen in a Myst game.
Edanna was just beautiful. I couldn't believe how the trunks just kept going & going. It was deceptively huge.

Uru blew me away...socially. The designs of the entire City, Great Zero, Relto, Kirel, & Teledahn are stunning, given the limit as far as photorealism goes in 3D games. I feel they haunt me the most. I understand peoples frustrations with the 'kicking things around' & timed puzzles & jumping. But being in beta gave me plenty of practice. I actually love solving Gira now. I love my "leedle frenz" as Tink would say. Those fireflies. I love wading in shallow water & the roar of waterfalls.

Cierdwyn
04-26-2004, 06:41 PM
sophieb wrote :
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> I about wanted to kill myself in the lava room in Exile. <HR></BLOCKQUOTE>Arrgh ... &lt;begins to bang head on keyboard&gt; ... I had forgotten about that one. My daughter got it first try - I spent ages running back and forth and up and down ... aarrgh! &lt;reaches for blankie&gt;

Cierdwyn

Elbasunu
04-26-2004, 07:46 PM
My favorite puzzle of all time would have to be the Riven Animal Stones.

That puzzle encompassed so many different little pieces that solving it was just so thrilling. Learning the numbers, learning the sounds, getting close to the animals, and finally seeing the water slide off the cave walls and flow around with the glorious music playing to announce I had completed that ultimate of puzzles was just the BEST. Really strained my brain on that one. The entire puzzle seemed so well crafted.

I feel sorry for those who are deaf or tone deaf, because it was a really great puzzle. I hope they can recreated that feeling again. No other puzzle so far has really done it for me. Uru puzzles are great, but not very...um...symbiotic. Kadish, for example, is a series of unrelated puzzles to me; All cool alone, but it would have been cooler had they had a better LINK.

On that note, my least favorite puzzle was the Hexagonal Floor Tile puzzle. We'd just FINISHED a walking puzzle...why throw a 2nd, not nerely as cool one right after it? I liked the light path much more, and that may have just made the hexagonal one repetetive for me.

From Atrus Shard.
Danny on Katran Shard.

Pat_09
04-28-2004, 10:54 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>My favorite puzzle of all time would have to be the Riven Animal Stones. <HR></BLOCKQUOTE>

That's one of the favorites around the office also. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Well, amongst the design team anyways, not so much the artists... http://ubbxforums.ubi.com/images/smiley/34.gif

Elbasunu
04-28-2004, 11:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pat_09:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>My favorite puzzle of all time would have to be the Riven Animal Stones. <HR></BLOCKQUOTE>

That's one of the favorites around the office also. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Well, amongst the design team anyways, not so much the artists... http://ubbxforums.ubi.com/images/smiley/34.gif<HR></BLOCKQUOTE>

Any particular reason they didn't like it? As stated, the entire water retracting aspect looked GREAT from an artistic standpoint. Perhaps they didn't like trying to guess which bug was the beetle?(hardest thing to do...THEY ALL ARE BUGS!)

From Atrus Shard.
Danny on Katran Shard.

Pat_09
04-28-2004, 12:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Any particular reason they didn't like it? <HR></BLOCKQUOTE>

Well, it's a hard puzzle and demands a lot of commitment and a lot of people on the artistic team like the "beauty, exploration, immersion" aspects of Myst more than the puzzles. Not ALL of them of course, but you know... Not that there's anything wrong with that! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

sophieb
04-28-2004, 02:20 PM
That's so interesting...I'm an artist. I liked the animal stone puzzle. Id think that artists would, too. Its more subtle and intuitive than the dome puzzle (in Riven) with the marbles. The dome puzzle was a little bit fussy, to me. The animal stone puzzle is a really elegant puzzle. Really hard, but elegant.

What I really like about those two puzzles is the way that they reflect each other; one is organic and the other is mechanical - which enhances the overall theme of Riven.

I guess Riven was a little violent. There was that constant feeling of apprehension, of being watched. Although, in Riven, somehow, the atmosphere made the reward all that much better. In Riven, the atmosphere really drives the plot. In Exile, I didn't feel that same coherence. Maybe that's why Saavedro's ranting felt a little much.

But, it hasn't diminished my love of Brad Dourif, at all. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

PepperPucky
04-28-2004, 07:20 PM
Pat_09:

Are you or any members of the team surprised by the responses to this question?

Pat_09
04-28-2004, 07:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Are you or any members of the team surprised by the responses to this question? <HR></BLOCKQUOTE>

Not really, it's pretty much what I was expecting (ie, people like different things for different reasons and someone FAVORITE is someonelse's LEAST favorite). Actually, to be honest, I'm really impressed with everyone's responses. It's really cool to read this thread, it's like pulling a warm blanket of "Myst Goodness" over yourself (reminds you of what is magical about this series)! http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/88.gif

JustBrett
04-28-2004, 08:52 PM
Nobody has yet mentioned one of my favorites, from Riven. For some reason, I really liked working out the ways you had to spin the Bug Room to get all the various paths open. Plus, of course, all the cool bug viewers that gave you insight into Gehn's character and activities in Riven. I also liked the animal stone puzzle.

From Myst I liked the planetarium puzzle, and from Exile I liked the colored light puzzle on J'nanin, the squee-trapping puzzle in Edanna, the cups-and-balls thingy in Amateria, and the final puzzle in Amateria where you had to put the route map in order up in the tower.

Sound puzzles I can take or leave, though I usually prefer to leave them, even though I have good hearing and good auditory memory. But I really, really hated the sonic-gate puzzle on Amateria.

*SLMW 1.0* No animals were harmed in the production of this message.

Coronagold
04-29-2004, 04:45 AM
I liked the resonance gates puzzle in Amateria. I'd hang out inside the gates & just listen to them buzz & watch them vibrate. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

tchotchke2
04-29-2004, 01:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JustBrett:
Nobody has yet mentioned one of my favorites, from Riven. For some reason, I really liked working out the ways you had to spin the Bug Room to get all the various paths open. <HR></BLOCKQUOTE>

Yeah, I did.
"The circular, turning room in Riven that changed and changed was visually exciting and challenging w/o making one want to give up."

I'm quoting myself. That was probably such a poor description that you didn't recognize what I was referring to.

More favorites:

The marble run in Amateria, whole thing. We rode it again and again and again. And the other 2 roller coasters. The above water one was really cool and the underground one, but I had to concentrate hard not to get motion sick on the underground one. I went over and over to the woods in Riven next to the volcano and listened to the eerie bird saying "WooPOOpoo". The squirrel in the woods of Edonna was adorable. My son had a dream before the game came out of that squirrel and how to solve the puzzle. When we were fussing around w/the fruit trying to figure where to place it he remembered from his dream what we should do. Then later you had to climb those same flowers that the squirrel liked to eat after you amplified his call to make them bloom. The flowers were so lush it felt as though you could smell them. I liked the sunners that swam away. And I loved how the whark would smash against the glass if you called him too many times.

Puzzle I didn't like: In Uru having to jump in the traveling containers. I couldn't get in while it was moving no matter how many times I tried. I had to have my husband do it for me and that really hurt my feelings. Also, had to have son do balcony jump for me. Pooh.

[This message was edited by tchotchke2 on Thu April 29 2004 at 12:39 PM.]

tchotchke2
04-29-2004, 01:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Coronagold:
I liked the resonance gates puzzle in Amateria. I'd hang out inside the gates & just listen to them buzz & watch them vibrate. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif<HR></BLOCKQUOTE>

It was really fun when you got it wrong and anxiously watched your ball come down only for it to get violently smashed to bits.

Alahmnat
04-30-2004, 01:21 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by tchotchke2:
Also, had to have son do balcony jump for me. Pooh.<HR></BLOCKQUOTE>
That was a cheat, not a puzzle, so it doesn't count http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif.

----------
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Uru and Myst Forum Moderator / Community Assistant
Please note: I do not respond to Private Topics dealing with technical support or hint requests for the Myst series

tchotchke2
04-30-2004, 05:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>balcony jump
That was a cheat, not a puzzle, so it doesn't count http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif.
<HR></BLOCKQUOTE>

I'm not real clear on this. What is a cheat? How does it get into a game? And why did you have to cheat to go to the city?

Ze Pedro
04-30-2004, 06:36 PM
A cheat means it wasn't supposed to be there. It's like a bug in the game which allowed you to go to Bevin before the developers wanted.

Phen1
05-03-2004, 06:36 PM
http://ubbxforums.ubi.com/images/smiley/353.gif

I liked the rotating room too. When I finally figured out that there really were only two doors, and the rest of it just kind of clicked for me. I love it when the puzzles click!

~~PHEN~~

Pre-rendering ROCKS!!!

fiasco_joe
05-06-2004, 01:40 PM
My favorite puzzle of all time would have to be the entire sequence leading to the Moiety Age in Riven. For some reason, solving that puzzle makes me feel like James Bond, especially figuring out the secret passage inside the jail cell. I guess that's not really a puzzle, but when you finally find the hidden lever that opens up the wall, it's just like... http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif wow. It's so creepy how the prisoner disappears from inside the cell, and when you get inside, you're like, "How did he DO that?" I just love that whole part.

My least favorite thing in Riven was trying to figure out the positions of the fire-marble domes on the grid-maps of the islands, but that's only because when I bought Riven, disk #4 didn't work at all. Needless to say, I had to use a walkthrough to beat the game, and that's just depressing. Plus I missed out on Ghen's underwater observatory. I'm still sorta bitter about that, now that I've played a working copy and know how cool it is over on disk #4. *sigh* Alas. Disk #4. What sweet music we could have made together.

Favorite puzzle in Myst: Stoneship. Both the actual Age, and the puzzle you have to do on Myst to get there. I was the one in my family who figured out the telescope-compass connection thing.

Least favorite puzzle in Myst: Silentic maze. I just don't like mazes. *shrug*

Favorite puzzle in Exile:
That's sort of a tie: from a problem-solving point of view, I like Voltaic the best, because it's more of a practical how-do-I-get-this-system-to-work puzzle instead of a cutesy little riddle-like puzzle. But from a visual point of view, I like Amateria. From a visual point of view, I like Amateria better than any Age in the entire series. It's just gorgeous, man, that's all there is to it.

Least favorite puzzle in Exile:
Definitely Edanna. It felt like one big frustrating maze to me. Instead of figuring out how to control a device, or piecing clues togeter, all you really do is walk around and try to figure out what to click on. And I kept getting lost. A lot of the paths are not very obvious. It made me mad when I figured out the only thing that was keeping me confused was that I hadn't realized you could go a certain direction. Edanna is my least favorite puzzle of the entire series.

Eat_My_Shortz
05-07-2004, 08:21 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>My least favourite puzzle in Myst, Riven, & Exile - ALL OF THE MUSICAL TONE PUZZLES<HR></BLOCKQUOTE>
All one of them for all three games combined (as far as I can remember... just the Selenitic keyboard, right?)

I am laughing out loud here that so many of you are having so much trouble with the Selenitic keyboard...
I have played Myst so many times and have such a keen ear that I can start up the game, drag the sliders into position matching the sounds only to my memory and get it right the first time, every time! Ha!
(sorry to brag... it compensates for my complete lack of visual/spatial intelligence!)
Maybe thats why I completely missed clues such as the Amateria weight hints, etc, and had to be told.

Ooooh now can I complain about the XP1 final calibration marker puzzle.
I just DON'T GET how anyone can solve this!!! (I used a walky).
I wont go into the details since this is a spoiler-free forum, but can you tell me... is the only way to find the first of the final 4 to wander aimlessly until you find it? (Just say yes or no, don't give spoilers).

There are 10 kinds of people in the world: People who know binary and people who don't.

Cierdwyn
05-07-2004, 11:28 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> is the only way to find the first of the final 4 to wander aimlessly until you find it? <HR></BLOCKQUOTE>Hi EMS, I can't answer yes or no, but I wandered around until I found it. Didn't want to use a walkthrough, but I rather enjoyed my amblings through the city, so wasn't such a terrible thing.

Cierdwyn

dr.sputnik
05-07-2004, 11:53 AM
Ah - one of those tricky things... The machine you first use displays co-ordinates. If you have no prior knowledge of the D'ni co-ordinate system, then I guess wandering is the only way. If you have a good memory, and have read the novels, then that could be some help - spans and torans - at least you'd have an idea of how the system worked and could then make some educated guesses at the marker position.

(As it is, I have read the books - and I still had to wander about a fair bit to find it!)


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nakita7
05-08-2004, 07:30 PM
As for favs, that is tough as there are so many excellent ones, but a few that come to mind: the light puzzle on J'Nanin (loved that!), all the puzzles in Amateria (especially the rotating egg-beater thing...sorry!), the light reflectors in Edanna, fireflies in Uru, animal puzzle in Riven (Wow!).

Least favourites: By far my least favourite, the underground sub maze in Myst (quit playing Myst because of it), the ball puzzle in Ameteria (cool puzzle, just needed more clues given), jumping on the rock in Eder Gira(?) to get that page and balcony jump in Uru (still haven't figured it out, not finished Uru yet). There are only a handful of puzzles that I did not like (more if you include Schizm http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif). Overall, excellent and challenging puzzles!

Coronagold
05-08-2004, 08:19 PM
I loved the J'nanin puzzles too. They were easy enough and creative. That's my style. I like it when I'm confronted with puzzles where I can say, "Okay, I think I can beat this given a bit of time & thought."

Reminded me of Myst Island in a way.

http://img36.photobucket.com/albums/v108/sargem/POTS_copy.jpg

Arnium
05-09-2004, 08:17 AM
Favorite? Tough one. Hmm...I really did enjoy the Myst underground train puzzle (am I the only one?). I mapped the entire network on graph paper, even including going back after reaching the end to make sure I found every spur. Raising the ship on Myst was another puzzle that I really enjoyed. It was so interesting to me to find those interrelated pieces scattered about, and it almost gave chills when I discovered the relationships. Everything about Ameteria was cool...Channelwood was amazing...The revolving room in Riven...I think I would have to say that most of them were my favorites while I was solving them! http://ubbxforums.ubi.com/images/smiley/35.gif Least favorite? The Riven marble puzzle...I have never actually solved it without a cheat...I still do not know exactly how it works. I will have to attempt it again..perhaps if I actually solve it I will be able to add it to my favorites list.

Dalboz of Gurth
05-10-2004, 03:56 PM
THE favorite, I don't know. But one I really liked (three, actually) were the ones in Amateria. The one that you have to build the ball to make the metal thing ballanced was great 'cos I had to sit down and calculate how much weight I needed (one of these weighs four of those which weigh four of the other ones...). The one in Voltaic, with the valves, was really cool too... Also the sun-telescope puzzle in Teledahn and the Kadish puzzles (although these were lacking a few hints, maybe...).

The one I like the least? Probably the one in Selenitic (I'm not sure if the name is right...) with the vehicle that could go in 8 directions (know which one I mean?). I got lost big time in there (It felt kind of claustrophobic (sp?), specially without my Relto book... http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif)

Although I have a good feeling that I will enjoy the Revelation puzzles.

Guy
05-13-2004, 09:52 AM
My favourite puzzle has to be the Riven fire marble puzzle. I loved the way that by the time you got to it all of the required clues had come together over the course of the game. I liked the multi-layered approach, with early puzzles giving information required by later puzzles. In a way, Riven was one enormous single puzzle, where you had to gather the bits and pieces from all over the place without always knowing whether you'd got something or not. This wasn't really the case with the other games.

My least favourite puzzles were all of the Exile ones. I found them simplistic and was disappointed in the way that they didn't feel integrated into the story. They seemed to be puzzles for the sake of puzzles, with the training age explanation bolted on afterwards as an excuse. I'm not saying that that was how it was done, or that it was wrong, just that I personally didn't feel it was right. I disliked the massive reward animations as well, I felt that they were condescending, rather like patting a dog on the head for being clever and fetching a ball. The true reward was finding the solution, not watching the fireworks.

My particular bugbear was the balance beam puzzle in Amateria. Unless my monitor had a very distorted screen the published solution was just plain wrong if you just used the weights and the distances from the fulcrum positions. You had to calculate and include the weight of the stone hook in the hut to make it work. Without that the moments were different. Or the ratio of the lengths really was 1:2 and my monitor and ruler were conspiring against me. I wittered on about this in the Exile forum when the game first came out but everyone, quite rightly, ignored me. It's only a game.

Overall I favour difficult, but logical, puzzles which are completely integrated into the gameplay and are distributed across the game. I don't like something that just sits there saying "puzzle", with the clues nearby to hand labelled with the word "Clue" in large friendly letters, and that rewards you with applause, flowers and a lifetime supply of chocolate when you place its working parts into the configuration shown on the clue (which by now has climbed into your lap and is working the puzzle itself whilst making small, happy, "whee!" and "yippee!" sounds).

You can't please all of the people all of the time. I know many people have completly different views about puzzle types, difficulty and rewards. The World would be a boring place if we were all the same. The difficulty is in achieving a balance.

Guy

Mowog
05-13-2004, 07:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Overall I favour difficult, but logical, puzzles which are completely integrated into the gameplay and are distributed across the game. I don't like something that just sits there saying "puzzle", with the clues nearby to hand labelled with the word "Clue" in large friendly letters, and that rewards you with applause, flowers and a lifetime supply of chocolate when you place its working parts into the configuration shown on the clue (which by now has climbed into your lap and is working the puzzle itself whilst making small, happy, "whee!" and "yippee!" sounds). <HR></BLOCKQUOTE>

Quite wittily put, and I agree completely.

It's been a long time since I've played Myst, Riven, and Exile, so many of the puzzles have faded from my memory to an extent. I would have to agree with several previous postings and choose Amateria as one of my favorites. I tend to be more mechanically-minded than logic oriented, so putting the pieces in place in Amateria was a real treat... although I never really did understand the balance beam combination completely, even using the clues provided in Saavedro's study. As for least favorite, Edanna. Although I hate to say that, really. The age was beautiful, and the concept of solving the age based on an understanding of its unique natural balance was an interesting idea. It was just a little TOO organic in design, and as such was very difficult to map out and navigate.

Rather than natter on, I do want to reiterate a point I made in the Uru forums more than once. Tasks that are easy to perform in real life should likewise be easy to perform in adventure games. Meaning, once you've figured out the steps needed to solve a particular situation, you should NEVER be forced to fight the game's interface to effect a complete solution. The notorious firefly/fish basket puzzle in Uru comes to mind. In real life, that would have been quite simple to set up and use. In the game, it was deucedly difficult to find the magic position of the baskets that would allow you to get where you needed to go, particularly since you were denied the use of your hands. There seemed to something of a discontinuity there... the worlds of Uru were so convincingly realistic, yet performing certain tasks required you to master a clumsy interface that was a puzzle in itself. It seemed inappropriate somehow. It was frustrating to have to make effort after effort, exacerbated by long load times, when you knew full well what you had to do. You knew the solution, you just couldn't make it happen.

So again, allow me to place my vote for fiendishly clever logic/mechanical puzzles, with clues distributed throughout the environment in such a way that the whole thing doesn't scream "PUZZLE" at you.

http://www.ketcherside.net/mowog.jpg

Q: "What's even better than playing Uru?"
A: "Playing Uru in stereo 3D!"

Rashekfee
05-14-2004, 08:36 AM
My least favorite puzzle in Myst: Getting to the third floor in Channelwood. It took me about two years to figure it out. I was eight or so when Myst came out and I played with my Dad. I didn't figure that one out for myself until two years later. Before i solved it though, i had some kind of bizarre nightmare about it, so just as soon as I got the elevator up, I went back down because i was scared. http://ubbxforums.ubi.com/images/smiley/blink.gif

Anyhow.

My favorite puzzle most of you may not count as a puzzle. I really enjoyed learning about Saavedro's imprisonment and exile through the tube tv things. What makes a Myst game for me is really the story, I guess, not the puzzles. That's probably why I liked the books so much. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Le Tigre
05-14-2004, 11:09 PM
Favorite, was Riven as a whole, I know its kind of a cheap answer but there was just so much depth, like the number system, and then having it to be used on several other puzzles.

Least favorite in the original, Once in the rocket and you have to set the organ. I could never get it, I new I had the answer but i woudnt work. Then I realized that zero was accually 1. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.mantra-interactive.com/images/SIG4864a.jpg

StarScrap
05-16-2004, 04:51 PM
Favorite(s): I would have to say all of the game-spanning puzzles in Riven. Those would be: the animal stones, the marble puzzle, and the number system. The number system is a particular favorite of mine. To this day I semi-frequently give random friends numbers 1-10 and ask them to figure out the system. Although I must say i was EXTREMELY disappointed when they used those numbers as digits in decimal form.

Honorable mentions:
Voltaic: the big circular thingie where you need to line up the circuits. I mapped out the whole rotating cylinder on graph paper and then retreated to a separate room to work. When I returned with my solution, it worked the first time. That is my kind of puzzle.

Colored light on J'nanin.

Myst island, as a whole.

Kadish final puzzle. It doesn't deserve honorable mention except in the context of the rest of Uru. It was one of the few that lived up to the past legacy of Myst.

Least favorite:
Kadish pillar thingie (the second one, not the first one, the first one was good). This puzzle had one serious case of TOO MUCH INFORMATION! Did anyone else copy down that whole dial thingie and try to use every single cursed number on it, AND figure out why it was spinning?

Dishonorable mentions:
Edana-style. I missed blocking the animal because I didn't click on the fruit a second time. That sort of thing bugs me. I don't necessarily like my puzzles labled "puzzle" and "hint", but I like the interface to be clear.

Fireflies. 'Nuff said.

Phen1
05-17-2004, 12:31 AM
StarScrap, we are one spirit... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

~~PHEN~~

Pre-rendering ROCKS!!!

JFT117
05-17-2004, 01:29 AM
Favorite: The rotating wheel puzzle in Amateria (or as I call it, the popper hopper)

Most Satisfying: Kadish Telescope puzzle

Least Liked: Kadish Pyramid puzzle

When I first got to Kadish, I thought it would take me a million years to get that puzzle, and I had no idea how to get it to work. I printed out a screen shot I took of the clue in the gallery, and played with the different devices while looking at the clue. I figured it out, and realized it was pretty simple. But it was SO satisfying watchin that door swing open.

And I still don't really understand the pyramid puzzle..Nor the resonance ring puzzle from Amateria, but that one was easy to solve.

rattiegirl
05-17-2004, 09:29 PM
My favorite was the glass marble roller coaster. It's the puzzle type I like best. Intuitive and observation. I went back and rode it several times as well as just stood in the late sun watching the lighting in the distance. Myst was on the whole, a mix of these elements plus logic. It seems the most balanced. But what I most enjoy is the little added joys. The sound of the big lazy beetles in Riven, bridges creaking in the wind and the pictures that the music makes. It is a place where curiosity baits the cat, and satisfied, brings him back.

monsieurdavid
05-20-2004, 10:55 AM
Favorite puzzle? Riven. The whole thing was essentially one complex interconnected single puzzle. If you don't go for that rationale, then it has to be the pay-off when you position those fire marbles correctly and press that button. On the other hand, if you're talking about serious pay-off -- hello! -- the crystal ball roller-coaster ride on Amateria. Least favorite puzzle? Edanna was a poor idea badly executed. These were supposed to be "organic" puzzle pieces, but they were embarrassingly thinly disguised mechanical pieces. Reflecting flower blossoms? I solved the puzzle more or less by accident, I guess, because I never did quite grasp what the spores were supposed to accomplish. Alternate least favorite: Narayan. After I'd been there for a while, I started WISHING Saavedro would appear and whack me on the head. ;-)

ChaoticCoyote
05-20-2004, 05:14 PM
My favorite puzzle: Riven. As others have said, the entire game was one complex, long series of puzzles, tied to an interesting plot. I almost sided with Gehn...

Oh yes, my wife and I (who play the games together) loved the underwater cart ride.

I enjoyed Myst, especially Channelwood. My least favorite Myst puzzle was organ-spaceship puzzle, given that my tonal memory is limited.

Exile was a nice set of puzzles, but the story was lacking and the puzzles seemed rather contrived. Worth the money, but not a classic.

As for Uru: The puzzles in Uru generally stink, IMHO. I went through the beta, and was appalled by the jumping puzzles. If I want to play Super Mario Brothers, I'll find an old game console! I love the beauty, and enjoyed being with other explorers (before Uru:Live went Dead); the story is okay, I guess. My favorite Uru Age is Teledahn, where the puzzles felt like they were part of the world.

So that's my two cents worth. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.coyotegulch.com/ccuru2.png

Eat_My_Shortz
05-22-2004, 06:52 AM
OK I'm just going to respond to a whole lot of quotes...

dr.sputnik:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>If you have no prior knowledge of the D'ni co-ordinate system, then I guess wandering is the only way. If you have a good memory, and have read the novels, then that could be some help - spans and torans<HR></BLOCKQUOTE>
Well I HAVE read the books, but I don't recall that! Which one, Ti'ana right? That'll be fun to re-read then.

nakita7:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>As for favs, that is tough as there are so many excellent ones... all the puzzles in Amateria.
Least favourites... the ball puzzle in Ameteria<HR></BLOCKQUOTE>
Lol.

Although, you quit playing Myst!? Shame on you!

Arnium:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>The Riven marble puzzle... perhaps if I actually solve it I will be able to add it to my favorites list.<HR></BLOCKQUOTE>
You will.

StarScrap:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I must say i was EXTREMELY disappointed when they used those numbers as digits in decimal form.<HR></BLOCKQUOTE>
I suspect you are referring to Gehn's age book label, with a 98 on the front. You are frustrated by the fact that they dropped the "base 5" system for a decimal system.

Well, if you read any of the writings on the D'ni number system (which you don't need to understand above 25 to solve any of the games), you'll learn that it is actually a base 25 number system (with the digits you know as 1-24, and the symbol "0" can be found all around the Great Zero area in Uru: To D'ni.).
So where you see "98" it is actually (to convert from a base 25 system to decimal) 9x25 + 8x1 = 225 + 8 = 233.

Indeed, you'll find all walkthroughs, etc, for Riven call it the 233rd age. In fact go to www.mystworlds.com (http://www.mystworlds.com) which has a poll down the side which calls it such. So they stayed true to their system.

In fact, going back up to Dr. Sputnik's talk about the GZ coordinates, I just realised a mistake in Uru - the Great Zero uses normal english numbers!!!! Their excuse is probably playability (and I admit, of course, the GZ puzzle would be way too hard if it used D'ni numbers up to 60000!)

_______________________________________________
The gathered will tell... Cool I'm one of the gathered!

StarScrap
05-22-2004, 08:59 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Eat_My_Shortz:

Well, if you read any of the writings on the D'ni number system (which you don't need to understand above 25 to solve any of the games), you'll learn that it is actually a base 25 number system (with the digits you know as 1-24, and the symbol "0" can be found all around the Great Zero area in Uru: To D'ni.).
So where you see "98" it is actually (to convert from a base 25 system to decimal) 9x25 + 8x1 = 225 + 8 = 233.

<HR></BLOCKQUOTE>

Odd then, because when I was playing it I assumed it was decimal, and if I remember correctly there was one puzzle in which you needed to actually USE a multi-digit number, and it worked perfectly well under the assumption it was decimal...of course, my memory might be twisted in some weird way.

Different does not mean better or worse. It just means NOT THE SAME.

*fixed your quote tag

[This message was edited by CAGrayWolf on Sun May 23 2004 at 09:58 AM.]

Eat_My_Shortz
05-23-2004, 04:27 AM
Nope. You never needed more than 25 in Riven, or Uru. The only number above 25 is (I think) the 233 age book cover.

PS: When quoting you need to end with "[/QUOTE]" with a slash.

_______________________________________________
The gathered will tell... Cool I'm one of the gathered!

Calistoaris
05-23-2004, 08:55 AM
My absolute least favorite of all time: EDANA.
Why? Because for some reason it makes me physically ill. I don't know if its claustrophobia or if its all those plants, it just makes me sick. I get pale and queasy and I don't like that http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

I also don't like the lava room in Voltaic.(Fear of heights and all that jazz)

My all time favorite puzzle(hmmm...thinking...)
I would have to say the valve puzzle in Voltaic and all of Amateria.

biggie_101
05-23-2004, 11:01 PM
hmmmm....my least favorite puzzle would definitly have been Calibrating The Great Zero in EXP1 (i actually had to resort to finding help... i feel so dirty....) that was just annoying

my favorite puzzle...hmmmm..favorite....
my favorite puzzle or shall i say that ball of puzzles at the end of Exile. it's awsome- each choice you made created a different outcome as an ending- that was aawwwssoommmmee

__________________________________________________ __________
"Let's stop saying "don't quote me" because if no one quotes you, you probably haven't said a thing worth saying"
"The only reason you're still alive is because someone has decided to let you live"
"We owe so much money we're not broke, we're broken, we're so poor we can't even pay attention"
"Stop whining you haven't done anything wrong because frankly you haven't done much of anything"
- various quotes from KMFDM's Dogma

[This message was edited by Pa'lua on Mon May 24 2004 at 01:23 PM.]

MRTrauffer
05-28-2004, 09:09 AM
Hello.

All three chapters of Myst has got to be my favorite game of all time.

As far a puzzles are concerned, I loved all of Riven. I was a bit disappointed with Exile, the graphics were awsome, but the puzzles were a bit too easy for me to figure out. I didn't understand the light puzzle to get into the tusk until I saw a picture of the light source on the box. But I still enjoyed Exile. The weight and balance puzzle on Amateria stumped me for a while.

Back to Riven, I loved the final fire marble puzzle. I knew that I had solved it, except that I had the red marble in the wrong place! It took me quite a while to figure that one out. Maybe I should get some lessons on how to sketch properly!

I am really looking forward to Revelation. I use a Mac and am therefore unable to try out Uru, oh well.

Mysti Sage
05-29-2004, 08:43 PM
I would say that my fav puzzle is... MYST IV: Revelation.http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
Seriously, I think that Riven, as a whole puzzle, was my favorite.

As for least favorite, it would have to be the second and third Kadish Tolesa puzzles in Uru.

_____________________________
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Eat_My_Shortz
07-08-2004, 08:00 AM
Wow how many people are saying "Riven as a whole"?

Anyway I can't remember what I said my favourite was, but I've decided that:
The final pschological puzzle of Exile was definitely the best.
So damn clever.

_______________________________________________
The Gathered Will Tell the Path of the Shell. Well TELL ME ALREADY!

KaokanDBZ
07-12-2004, 01:21 AM
If I had to pick a favorite, I'd choose the Clock Tower on MYST island. It wasn't too hard, but it was fun to solve. Sure, there are more challenging puzzles out there, but this one just is interesting to me.

My least favorite puzzle is an easy pick: All of the Edanna age. *shiver* That was horrible. I mean, nature is such an ever-changing thing, and that age relied on natural elements to create static puzzles with one outcome.
That is to say, the fact that nature was being manipulated in such a predictable way made the age feel very Super Mario-ish, not Myst-ish

Eat_My_Shortz
07-12-2004, 01:52 AM
Oh yeah have to agree on the clock tower. How cool was that? (Note: I think the 3rd last puzzle in Kadish, Uru, where you had to make the pillars go up to form steps to the journey, was a lot like the clock tower puzzle, but different enough to be challenging. That was great.)

But I defnitely disagree on Edanna. I loved that age. That was the most immersive age in all of Myst.

_______________________________________________
The Gathered Will Tell the Path of the Shell. Well TELL ME ALREADY!

Sir_Fool
07-25-2004, 01:55 AM
I liked the Amateria superpuzzle. That was fun to finish. I liked a lot of Myst III's puzzles, actually. I also liked the clock turning puzzle (to get to the Mechanical Age) in Myst. Many other puzzles of Myst were good, too.

I did not like the underground maze puzzle in Myst. That was quite odd.

I hated pretty much all of Riven, with a few exceptions. What the heck was Cyan thinking? A lot of these had either very under-the-radar clues or obtuse clues. I went through nearly all of the game with a hint book. I needed almost no hints for Exile, some for Myst, but for Riven...yeesh.

Eat_My_Shortz
07-27-2004, 11:07 PM
Didn't like Riven!!!??!
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>You STUPID FOOL!!! AHAHAHAHA!<HR></BLOCKQUOTE>(Sorry couldn't resist, based on your name http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif)

Read back through this thread and you'll find about 25% of posters put "All of Riven" as their favourite puzzle!
Riven is generally accepted as the greatest game in the series...

_______________________________________________
To own POTS. That is the difference between knowing the path... and walking the path.

matt myat
07-28-2004, 01:23 AM
yeah RIVEN!!! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

StarScrap
07-28-2004, 02:15 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Eat_My_Shortz:

Read back through this thread and you'll find about 25% of posters put "All of Riven" as their favourite puzzle!
Riven is generally accepted as the greatest game in the series...
<HR></BLOCKQUOTE>

Which doesn't mean he has to like it. I'll grant that a lot of the puzzles were quite hard. Man, I have no idea how many times i went through that tunnel before figuring out that it looked like a frog from the right angle. Aish. Actually, someone was nudging me a lot on that puzzle too. But still, the puzzles are just so COOL!

________________________________________________

Different does not mean better or worse. It just means NOT THE SAME.

StarScrap
07-29-2004, 05:41 PM
For those of you who complained about the balance puzzle in amateria, I just noticed something. I just got a new computer and was playing some of Exile to see what the graphics and sound quality were like, and I noticed that in the bottom of the main tusk on Jnanin there are 4 wooden balls in balance with 1 glass (or whatever) one, and 4 glass ones in balance with 1 metal one. Seems like a long ways off to be a hint to me, but does that give the right relationship?

________________________________________________

Different does not mean better or worse. It just means NOT THE SAME.

Deg__
07-29-2004, 07:36 PM
(Myst III spoilers)
I didn't like that Saavedro tricked me to set him free only for him to drop the book. It took me a few times to figure out the "winning" ending.

I think my favorite puzzle is once you figured out Amateria, everything is connected together. I also enjoyed the entire age of Voltaic. Power puzzles are usually straight-forward, but Voltaic was nice.

Cheers,
- Deg -

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For the tree does grow, the great cavern breathes...
Uru: The Path of the Shell (http://www.thepathoftheshell.com/) | Uru: Complete Chronicles (http://mystworlds.ubi.com/us/completechronicles/index.php)