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XyZspineZyX
10-17-2003, 10:41 PM
I'm sort of curious on what to expect from the BoB sim if it takes advantage of all the novelties in both hard- and software progress up to the year 2005. As I understand the modeling of the airplanes in 3Dmax where limited in "points" or vectors or something like that. Transforming from 32 to 64 bit system will it double those "points" or more?
What can we expect in performance regarding resolution and number of airplanes in mission and on screen? Will the templates for skins get bigger? Etc. etc.

Master

XyZspineZyX
10-17-2003, 10:41 PM
I'm sort of curious on what to expect from the BoB sim if it takes advantage of all the novelties in both hard- and software progress up to the year 2005. As I understand the modeling of the airplanes in 3Dmax where limited in "points" or vectors or something like that. Transforming from 32 to 64 bit system will it double those "points" or more?
What can we expect in performance regarding resolution and number of airplanes in mission and on screen? Will the templates for skins get bigger? Etc. etc.

Master

XyZspineZyX
10-17-2003, 11:19 PM
Hey -

This is an excellent question. Anyone have any ideas?

Thanks,
Gold

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XyZspineZyX
10-18-2003, 07:07 PM
It's not entirely a coincident that 1C chose 2005 as a preliminary release date for BoB!
A LOT is going down next year in the field of human computing/i/smilies/16x16_smiley-wink.gif . But the question remains unanswered, what will it bring us?

http://www.xbitlabs.com/news/cpu/display/20031016153905.html

Master etc

XyZspineZyX
10-18-2003, 07:33 PM
I guess it means everybody'd better start saving for the new hardware.

I'm a crappy pilot, but one hell of a shot.