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View Full Version : Mods and Might and magic VII



abishia
10-06-2015, 09:38 PM
oke, been checking those files a bit.

see possibility's for a modding community.

only thing the devs need to release is ether a exe to convert the files or release a zip with raw files.
why i wanna mod because that's what makes computer games cool (see results Skyrim)

so Ubisoft release those files asap.

abishia
10-06-2015, 10:21 PM
good thing you have great manners and know how to ask for things. I am sure there's a Uisoft team doing that right now!

any company that have business sense release with mods, just see fallout 4 it's mod-able when released.

MrD69
10-08-2015, 06:43 AM
Ohh you can mod yes. With the map editor :P Problem is changes only work on that particular map. Enjoy :)

abishia
10-08-2015, 08:09 AM
Ohh you can mod yes. With the map editor :P Problem is changes only work on that particular map. Enjoy :)

I already got some of the game info out of it, just not gonna get anything in it.
shame tho with so many Negative comments the community is the last thing you wanna have against you with a unmodifiable game.
see it's not imposable just bull*hit from Devs.

Begin Object Class=H7Creature Name=A_CreatureArcaneEagle
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'MMH7Gam e.Default__H7Creature:MyLightEnvironment'
bCastShadows=False
bUseBooleanEnvironmentShadowing=False
bSynthesizeSHLight=True
bIsCharacterLightEnvironment=True
NumVolumeVisibilitySamples=3
LightingBoundsScale=3.000000
bAllowDynamicShadowsOnTranslucency=True
Name="MyLightEnvironment"
ObjectArchetype=DynamicLightEnvironmentComponent'M MH7Game.Default__H7Creature:MyLightEnvironment'
End Object
Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMesh0 Archetype=SkeletalMeshComponent'MMH7Game.Default__ H7Creature:SkeletalMeshComponent0'
AnimationLODFrameRate=0
ReplacementPrimitive=None
LightEnvironment=DynamicLightEnvironmentComponent' MyLightEnvironment'
CollideActors=True
BlockActors=True
BlockZeroExtent=True
BlockNonZeroExtent=True
BlockRigidBody=True
Name="SkeletalMesh0"
ObjectArchetype=SkeletalMeshComponent'MMH7Game.Def ault__H7Creature:SkeletalMeshComponent0'
End Object
Begin Object Class=AudioComponent Name=FaceAudioComponent ObjName=FaceAudioComponent Archetype=AudioComponent'MMH7Game.Default__H7Creat ure:FaceAudioComponent'
Name="FaceAudioComponent"
ObjectArchetype=AudioComponent'MMH7Game.Default__H 7Creature:FaceAudioComponent'
End Object
mTier=CTIER_CHAMPION
mCreatureLevel=E_H7_CL_Level5
mBaseSize=CELLSIZE_2x2
mMovementType=CMOVEMENT_FLY
mAiCreatureCategory=CREATUREC_ROGUE
mAbilities(0)=H7CreatureAbility'H7CrAbilitiesSpeci al.A_ArcaneWings'
mAbilities(1)=H7CreatureAbility'H7CrAbilitiesSpeci al.A_Levitating'
mXp=1146
mUpgradeOfCoreCreature=H7Creature'Creature_Simurgh .A_CreatureSimurgh'
mPowerValue=3821
mHitpoints=400
mDefendAbility=H7CreatureAbility'H7CrAbilitiesDefa ult.A_Defend'
mMoralAbility=H7CreatureAbility'H7CrAbilitiesDefau lt.A_Morale'
mRetaliationAbility=H7CreatureAbility'H7CrAbilitie sDefault.A_Retaliation'
mAiBaseUtility=1.000000
mVisuals=H7CreatureVisuals'AcademyCreatureVisuals. A_Academy_ArcaneEagle'
mOverrideAutoCollider=True
mName="Arcane Eagle"
mLore="In his treatise “On the Nature of the Spirit World”, the great scholar Sar-Aggreth made a tentative classification of Spirits. He noticed that greater Spirits often took the form of majestic birds. It is therefore no surprise that when Wizards of House Anima tried to materialize the most powerful energies of the Plane of Magic, the resulting beings looked like majestic eagles of pure mana."
mColliderRadius=120.000000
mColliderHeight=160.000000
mIcon=Texture2D'H7UnitIcons.PIC_creature_academy_a rcaneeagle'
mArtwork=Texture2D'H7HeropediaArtworks.Academy.ART _Academy_Arcane_Eagle'
mFaction=H7Faction'H7Factions.H7FactionAcademy'
mUnitCost(0)=(Type=H7Resource'H7Resources.Resource Types.A_Resource_Gold',Quantity=5500)
mUnitCost(1)=(Type=H7Resource'H7Resources.Resource Types.A_Resource_Starsilver',Quantity=1)
mFactionSymbol=Texture2D'H7FactionRegalia.T_Factio nSymbol_Academy_D'
mInitiative=36
mAttack=19
mDefense=19
mLeadership=0
mDestiny=5
mMinimumDamage=44
mMaximumDamage=66
mMovementPoints=7
mSchoolType=PRIME_MAGIC
mLuckAbility=H7CreatureAbility'H7CrAbilitiesDefaul t.A_Luck'
mMeleeAttackAbilityTemplate=H7CreatureAbility'H7Cr AbilitiesDefault.A_MeleeAttack'
mWaitAbility=H7CreatureAbility'H7CrAbilitiesDefaul t.A_Wait'
SkeletalMeshComponent=SkeletalMeshComponent'Creatu re_ArcaneEagle.A_CreatureArcaneEagle:SkeletalMesh0 '
Components(1)=SkeletalMeshComponent'Creature_Arcan eEagle.A_CreatureArcaneEagle:SkeletalMesh0'
Components(2)=()
CollisionType=COLLIDE_CustomDefault
BlockRigidBody=True
CreationTime=46.451969
Tag="H7Creature"
CollisionComponent=SkeletalMeshComponent'Creature_ ArcaneEagle.A_CreatureArcaneEagle:SkeletalMesh0'
Name="A_CreatureArcaneEagle"
ObjectArchetype=H7Creature'MMH7Game.Default__H7Cre ature'
End Object


Begin Object Class=SkeletalMeshComponent Name=SkeletalMesh0 Archetype=SkeletalMeshComponent'MMH7Game.Default__ H7Creature:SkeletalMeshComponent0'
AnimationLODFrameRate=0
ReplacementPrimitive=None
LightEnvironment=DynamicLightEnvironmentComponent' Creature_ArcaneEagle.A_CreatureArcaneEagle:MyLight Environment'
CollideActors=True
BlockActors=True
BlockZeroExtent=True
BlockNonZeroExtent=True
BlockRigidBody=True
Name="SkeletalMesh0"
ObjectArchetype=SkeletalMeshComponent'MMH7Game.Def ault__H7Creature:SkeletalMeshComponent0'
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Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'MMH7Gam e.Default__H7Creature:MyLightEnvironment'
bCastShadows=False
bUseBooleanEnvironmentShadowing=False
bSynthesizeSHLight=True
bIsCharacterLightEnvironment=True
NumVolumeVisibilitySamples=3
LightingBoundsScale=3.000000
bAllowDynamicShadowsOnTranslucency=True
Name="MyLightEnvironment"
ObjectArchetype=DynamicLightEnvironmentComponent'M MH7Game.Default__H7Creature:MyLightEnvironment'
End Object


Begin Object Class=AudioComponent Name=FaceAudioComponent Archetype=AudioComponent'MMH7Game.Default__H7Creat ure:FaceAudioComponent'
Name="FaceAudioComponent"
ObjectArchetype=AudioComponent'MMH7Game.Default__H 7Creature:FaceAudioComponent'
End Object