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View Full Version : Eye Candy that I hope will be included in following updates, I think they really should incorporate.



XyZspineZyX
08-15-2003, 07:56 PM
Let me start by saying the Oleg has created singularly one of the best pieces of game coding that I have ever placed on my Hard Drive. I have never enjoyed participating so much in a game before, due to the fact that the models, clouds, ground, lighting, sound (pre-patch) and all other nuances of the game gel together so well. I feel "involved" with the game.
I have read most of the posts regarding the new patch, and while I agree with some, I disagree with others, but that is not the reason for this post.
I like "candy" in games and the new touches that have been added, I think are awesome. Now I would like to see a couple of other things, mainly because I like to make movies out of my FB tracks, so here are a couple of suggestions and without getting flamed (please), can I have some feedback on my thoughts.
Firstly, when a plane travels through a clouds, smoke or vapour trails, would it be possible to create a vortices around the wing tips. I know it's not an essential, but dust on the ground wasn't for the latest patch, yet it was added and looks great.
Secondly, if I record a track and during that recording I use padlock, can I have the pilots head movement recorded to the track, so that he actually looks around, just like the A.I pilots do, or if I switch auto-pilot on during a mission.
Lastly on effects, the one thing I would really like to see, again just for candy, is this. Say I'm flying my plane and I get shot-up. The message player wounded or heavily wounded comes up. Now, sometimes it is possible to get myself and my stricken plane to the ground, on fire even, and bail from the crashed plane. Now, even though I am heavily wounded, I sprint from the plane like Carl Lewis. How about a different effect where, the heavily wounded player, leaves the plane, but can only limp away from the plane slowly. That way there is a bit of tension whether he will get away from the site before it explodes.
One thing I have noticed while browsing through the available planes for mission building is lack of British Bombers. Now I know this is IL-2 Sturmovik, but as has already been addressed in other threads, there wasn't much American involvement either, but if you want to sell software you have to compromise.
I would love to see the Lancaster Bomber incorporated in the game at some point in the future, even if it is not flyable. I have this vision you see. I want to create a mission of "Operation Chastise". In case anyone is unfamiliar that is the proper name for "The Dambusters" mission. My flight of Bf109's searching for a group heavily laden Lancaster bombers in a desperate race against time to intercept the bombers before the objective is breached.
Oh well those are my thoughts, please respect the fact that I am just making a few suggestions, and that I am really only looking for feedback that is constructive, Thanks.

XyZspineZyX
08-15-2003, 07:56 PM
Let me start by saying the Oleg has created singularly one of the best pieces of game coding that I have ever placed on my Hard Drive. I have never enjoyed participating so much in a game before, due to the fact that the models, clouds, ground, lighting, sound (pre-patch) and all other nuances of the game gel together so well. I feel "involved" with the game.
I have read most of the posts regarding the new patch, and while I agree with some, I disagree with others, but that is not the reason for this post.
I like "candy" in games and the new touches that have been added, I think are awesome. Now I would like to see a couple of other things, mainly because I like to make movies out of my FB tracks, so here are a couple of suggestions and without getting flamed (please), can I have some feedback on my thoughts.
Firstly, when a plane travels through a clouds, smoke or vapour trails, would it be possible to create a vortices around the wing tips. I know it's not an essential, but dust on the ground wasn't for the latest patch, yet it was added and looks great.
Secondly, if I record a track and during that recording I use padlock, can I have the pilots head movement recorded to the track, so that he actually looks around, just like the A.I pilots do, or if I switch auto-pilot on during a mission.
Lastly on effects, the one thing I would really like to see, again just for candy, is this. Say I'm flying my plane and I get shot-up. The message player wounded or heavily wounded comes up. Now, sometimes it is possible to get myself and my stricken plane to the ground, on fire even, and bail from the crashed plane. Now, even though I am heavily wounded, I sprint from the plane like Carl Lewis. How about a different effect where, the heavily wounded player, leaves the plane, but can only limp away from the plane slowly. That way there is a bit of tension whether he will get away from the site before it explodes.
One thing I have noticed while browsing through the available planes for mission building is lack of British Bombers. Now I know this is IL-2 Sturmovik, but as has already been addressed in other threads, there wasn't much American involvement either, but if you want to sell software you have to compromise.
I would love to see the Lancaster Bomber incorporated in the game at some point in the future, even if it is not flyable. I have this vision you see. I want to create a mission of "Operation Chastise". In case anyone is unfamiliar that is the proper name for "The Dambusters" mission. My flight of Bf109's searching for a group heavily laden Lancaster bombers in a desperate race against time to intercept the bombers before the objective is breached.
Oh well those are my thoughts, please respect the fact that I am just making a few suggestions, and that I am really only looking for feedback that is constructive, Thanks.

XyZspineZyX
08-15-2003, 08:52 PM
You do have to Blenheim versions...and thats 2 more Brit bombers than american. Also dont make my poor pilot limp, heck half the time he seems to only run 5 or 6 steps or hide beneath the burning wreck..to get killed when it goes boom.

<center>
<center><img src=http://mysite.freeserve.com/zORKSstuff/images/6-picture6.jpg><center>

XyZspineZyX
08-15-2003, 09:00 PM
go to the DEV updates .... there will be a Lancaster 7 a B17

dust effect was in the Betas so was meant to be in this patch

XyZspineZyX
08-15-2003, 09:36 PM
http://www.nightbomber.com/
This may interest you as well,also visit the forum,we are a mad but friendly bunch http://www.nightbomber.com/forums/

XyZspineZyX
08-16-2003, 08:22 AM
Bumping for two reasons...

Vortices -
Now that's a tasty piece of candy I'd like to see in the game. It was a great suprise to see the dust and the way your a/c left a wake behind when swooping over water, but to have the swirly vortices coming off your wing tips when going through vapour or cloud would be orgasmic!!!
Purely aesthetic but what a nice touch it would be.

Wounded pilot -
This has always bothered me with the realism aspect of the game. A heavily wounded pilot leaps from a grounded craft and runs away like a champion??? Heavily wounded I would take as meaning heavily wounded. I'm not asking for giblets spilling over the floor or a trail of blood but if you're going to term someone as heavily wounded he must limp away. Heavily wounded people do not run.


Mysticpuma2003 wrote:
-
- Firstly, when a plane travels through a clouds,
- smoke or vapour trails, would it be possible to
- create a vortices around the wing tips.

Mysticpuma2003 wrote:
-
- Now, even though I am
- heavily wounded, I sprint from the plane like Carl
- Lewis. How about a different effect where, the
- heavily wounded player, leaves the plane, but can
- only limp away from the plane slowly. That way there
- is a bit of tension whether he will get away from
- the site before it explodes.

Message Edited on 08/16/0308:26AM by Scragbat

XyZspineZyX
08-16-2003, 09:05 AM
CdtWeasel, yeah I know we have the Blenheim, but it's not really what I would rank as impressive, true, it was a bomber but not one that has a dominating aura about it. I am pleased in the dev update it looks like we will be getting a Lancaster, so that's good news for me.
Badsight, I have seen the dust effects, which led me to post this message. I WANT CANDY! lol. If they can do it with prop wash on water and dust, I really hope they can do it with vortices.
So has anyone else got an oppinion on the extras I have requested. The vortices are probably my highest priority, but the touches I have mentioned would just bring a tear to my eye. This game is beautiful.

XyZspineZyX
08-16-2003, 09:37 AM
I would also like that wounded pilot leaving the crashed plane slowlier than normal effect. It wouldn't use more CPU cycles than current pilot running, so it would be an easy way of adding immersion. No idea how many FPS those vortices would consume.

I must add one graphics effects tweak wish:
now when a plane crashes it keeps burning for a long time. If a plane crashes into water, shouldn't this burning stop much earlier? I would think most planes sank quickly.

XyZspineZyX
08-16-2003, 11:09 AM
Yes, I was thinking about the cpu hit for vortices, but then, if you think about it, the vortices would only have to appear for a very short time. If the swirl effect happened at the point of intersection, it could be implemented to be effective for about 2-3 secs. It wouldn't have to have a "Butterfly effect" dynamic, just a short swirl and vanish. After the patch, when a plane crashes, it leaves a fire and smoke 'pile'. So if you join a server that has been up for an hour it looks like a barbecue convention. Well I would think that these smoke effects would hit the cpu, but if you notice they don't. That is why I thought it would be easy to implement.
I think the plane in water effect should be examined and maybe to add onto the pilot bailing, it would be nice if when you bail after crash-landing in water, the pilot would swim to the bank and then collapse. Istead of jumping from the plane, and drowning under water.
As an addition to this point about pilots, does it annoy anyone else that when the pilot has crash landed he still jumps spread eagle form the plane. Could we have an animation for a ground escape that maybe has him clamber form the cockpit.
And one more thing about the bailing form the plane. Does anyone else think it would be nice to see the pilot bail from the plane and not fall through it, almost every time. It is very rare to see a pilot bail and not 'clip' straight through the fuselage. Please can we have that seen to.Thanks, keep the posts coming, it's nice to see we all like 'Candy'.

XyZspineZyX
08-16-2003, 11:21 AM
I like the `limp` idea, but what a pain it would be to die because the plane blew up on me limping. /i/smilies/16x16_smiley-happy.gif I`m not sure, but I think they run a shorter distance if heavily wounded.

On running I think it would be cool to have pilots running TO waiting planes at start of a mission, especially if surprised attacked (as happens quite a bit in Campaign), should be easy. You yourself would have a `first-person` view (a superman view) of you bobbing up and down as you run to your aircraft.

Pity heads-down when dead was not incorporated in ALL planes. A pity. I hoped it would be done.

Eye-Candy= Immersion /i/smilies/16x16_smiley-happy.gif

"Tis better to work towards an Impossible Good, rather than a Possible Evil."

SeaFireLIV.

XyZspineZyX
08-17-2003, 10:32 AM
ditto on the heads down, but has anyone got any other points they want to add to the'Candy' debate. Thanks

XyZspineZyX
08-17-2003, 10:45 AM
SeaFireLIV wrote:
- Pity heads-down when dead was not incorporated in
- ALL planes. A pity. I hoped it would be done.

Agreed! I STILL haven't witnessed this - only seen screenies.

S! Simon.
<center>


<font color="#000000">It's my attitude not my aptitude that determines my altitude.</font>
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XyZspineZyX
08-18-2003, 04:55 AM
>As an addition to this point about pilots, does it annoy anyone else that when the pilot has crash landed he still jumps spread eagle form the plane. Could we have an animation for a ground escape that maybe has him clamber form the cockpit.

This would be really nice but with the number of planes in IL2, I doubt it'll happen - the escape sequence would need to be different for different planes. The motion capture costs would probably be prohibitive.

Did you ever play B17II? It had really good crew movements - they would actually walk around each other inside the plane. I guess one can afford to do that when you're modeling just one plane in detail.

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XyZspineZyX
08-18-2003, 11:01 AM
I see what you mean about every plane a different animation, but, maybe, just maybe when any plane crash lands the pilot could jump from the plane in an upright position more of a forward leap, instead of the spread-eagle...I know it's petty but sometimes things just annoy for no reason. Like the pilot bailing 'through the plane'. It just spoils the looks of a game that really does look awesome.
I had a further thought about the pilot bailing too. It would be nice if there was a first person view of this, so that when the pilot bails, you could see the canopy vanish above you and then the view as you tumble from the plane. I am sure that Eurpoean Air War (oh yes I am stirring the pages of history), actually had this feature. It again is just eye candy, but that is the reason for this thread.
One more point that came about the other night in a conversation between a friend and I during an online dogfight. I was being chased and decided to fly under one of the bridges. I made it, he didn't. When I replayed the track, and watched the collision into the bridge, the bridge was up and the next frame it was down. Now there aren't many bridges on the maps, so this is reaaaaally a luxury item, but when the bride collapses, just 5-10 frames of animation would be sooo nice. Oh well he's wishing.

XyZspineZyX
08-18-2003, 04:35 PM
Mysticpuma2003 wrote:

- It would be nice if there was a first person view of
- this, so that when the pilot bails, you could see
- the canopy vanish above you and then the view as you
- tumble from the plane.

That would be cool! If the user is in first person view, the same view should be used in the bailout sequence. It would be nice if the pilot looks up at the plane as he falls away from it. I've jumped from planes in real life and watching the plane as you fall away from it is an AWESOME sight.

- dogfight. I was being chased and decided to fly
- under one of the bridges. I made it, he didn't. When

heh...I try that once in a while when I'm being chased. It's fun when the guy behind ploughs into the bridge.

- so this is reaaaaally a luxury item, but when the
- bride collapses, just 5-10 frames of animation would
- be sooo nice. Oh well he's wishing.

I'm all for more eye candy like this instead of more and more airplanes. Oleg's last interview suggests that his next sim will have less planes which will be more detailed. Hopefully they'll be able to add additional eye candy as well.

There's apparently some features already in IL2 which didn't make the cut to the final version such as grass because of the unacceptable framerate hit.

The inclusion of dust and wakes over water when flying low suggests that we'll continue to see more eye candy if they can do it efficiently.



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XyZspineZyX
08-18-2003, 05:01 PM
BLOOD!!!

The coolest thing i ever saw caught me by surprise when i looked outside of my plane and saw blood splatters. Turns out it's only modelled on something like 3 planes. I'd like to not only see the splatters on the outside, but also on the inside of the cockpit when in First Person. I know there were issues when releasing thae game as far as PG content was concerned...why not have a feature where we can turn it on or off??

Planes scrambling in all directions when under airfield attack.



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XyZspineZyX
08-18-2003, 05:13 PM
Please eye candy people; the more you overtake the plumbing, the easier it is to stop up the drain. Maybe you can throw thousands of dollars a year to get your lil 'puter to calculate all these "if" statements, but I've only a 2.4 GHz Intel Pentium IV, 512 RDRAM and 9700 Pro to work with. Most people have a computer that is even less capable than mine. How 'bout we work on such problems as stutter, sound and other basics before we start whining with this wanna list!

Ah yes, sit back... relax... hit that IL-2 Forgotten Battles exe and listen to Oleg and his Bucket 'O Bolts Band playing the soothing sounds of Satan!!!!




Message Edited on 08/18/0304:13PM by Luckyboy310th

XyZspineZyX
08-20-2003, 10:26 AM
Awwwww, that's why I could this thread Eye Candy, other peoples threads have messages about stutter and noise, that's not what this post is for. This post is for people to say what luxury items it would be nice to see included in the games visuals. I appreciate the post, but find a thread that is more appropriate thanks. Hey how about this for another addition, however if you've seen it let me know. When I take off in a thunder storm, or driving rain. Why does the rain not appear on the glass in rivulets running down the front, and as I pick up speed, horizontally acroos the glass. Hmmm, nice!

XyZspineZyX
08-20-2003, 12:57 PM
c'mon guys keep up the ideas

XyZspineZyX
08-20-2003, 06:02 PM
Don't know if 1.1b has it but 1.0 didn't. CFS3 has it and it's pretty cool - oil slicks from sinking ships

XyZspineZyX
08-21-2003, 05:20 PM
Yeah that sounds nice, like that idea, how about a sunken ship leaving a burning oil slick as well? I still think that recorded tracks from online play or even missions, should record head movements for film-making effects, to add realism. Oh well c'mon Oleg, give us a sign!

XyZspineZyX
08-21-2003, 06:51 PM
I think i remember reading somewhere that the raindrops on the winshield effect was implemented in either the IL-2 demo, or the unpatched version of IL-2 Sturmovik. They must have removed it because of FPS.

Also, one other thing i would like to see is puffs of smoke from the engines. I just finished reading a book that had some interviews of WWII aces, and i'm not 100% sure if i'm remembering this correctly, but they said that there was a puff of smoke when the throttle was cut, or when boost was engaged. I think they were refering to 109's. I'll have to go look at it again and try to find that part. But anyways, i'm sure someone else would know more about that. If the smoke was gray, then maybe they could just use a shorter version of the smoke from when you start the engine. Of course that might be too much of a fps hit, since i can notice a decrease when i start the engine... but maybe they could find a way around that.


248th_Vgamer
C/O IL-2 Sturmovik Division
248th VFS
http://www.248th.com

XyZspineZyX
08-21-2003, 07:01 PM
How about realistic screaming from wounded air crew.Also ground crew for external aircraft starting ,cockpit drills including strapping the pilot in.
Taking off from hidden enclosures instead of lined up on the runway.
I havent seen it but how about airfield personel running and being hit by incoming straffing and bombing.
Oh ,when bailing out having the choice of when to open the parachute and being able to hear the wind whistling and the crack of the parachute open.
Just a few more ideas

XyZspineZyX
08-21-2003, 07:24 PM
Some good ideas there. I've often thought that some kind of air disturbance like a vortex would be cool.

Thing is though, for a lot of the 'eye-candy', it's not actually implemented in il2/fb or any other applications code.

Effects like shading, fogging, ansiotropic filtering etc.. are actually implemented in your video card hardware. The applications like FB only supply a model with the minimal geometric data and parameters through a common interface like DX or OGL. After that, once they have specified what they want.. the video card hardware takes care of it. Some features do have a driver (software) implementation if they are unaviodable, but the if level of complexity and processing required for a feature is too high.. they wont bother.

It's unlikely that it's feasible to model a fluid dynamic like 3d spacial airflow and render it using your main CPU without denying processing resource from the rest of the game. This is why GPUs exist.

The good news is that is pretty much inevitable that the technology/cost will eventually make it realisable.. then the DX/OGL ppl will provide an interface and the GFX ppl will implement it.

Wow.. what a dry post I've just done.. lol.. I better get a beer http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

XyZspineZyX
08-21-2003, 07:26 PM
>>>On running I think it would be cool to have pilots
- running TO waiting planes at start of a mission,
- especially if surprised attacked <<<<<<

Yes that would be cool. I would also like to be able to start a single player mission on the tarmak as most multi player games start. Having to taxi out would add a lot for me. To be able to open and close the canopy would be neat also.

A.P.Hill

XyZspineZyX
08-21-2003, 09:45 PM
Can someone please show me where in the Dev.Update that there's a Lancaster in the works? I haven't seen this...

47|FC
http://www.wpafb.af.mil/museum/research/p47-6.jpg

XyZspineZyX
08-21-2003, 09:54 PM
bump!

XyZspineZyX
08-21-2003, 11:46 PM
One thing I always thought was good about a different sim I had, was the orange/blue flames from the exhaust stacks. This would look particularly good at night.

Extremely wishful would be sparks from a wheels-up landing on a concrete runway, and (it's been said before) steam and the extinguishing of burning aircraft that land in water.

I suggested once about carrying damage, or at least some representation of it over in the offline campaigns. Say you come back from a mission and you are having cooling problems from being shot up, then you have some variation of the cooling problem for 'X' number of missions afterwards...until your squadron is resupplied perhaps or you transfer further from the lines.

Or half your gauges and canopy is shot to hell...and you are on a forward airfield. Maybe for a couple of missions afterwards, you are missing some of those gauges and your canopy looks like it's patched...not brand new. I don't imagine the ground crew had an in exhaustable supply of gauges and canopies on hand.

I landed my He111 one night after a mission one engine had burnt up and the flightdeck was full of holes. My groundcrew had it good as new by 0600 the next morning. Even the cigarette lighter worked./i/smilies/16x16_smiley-happy.gif

It's only funny til someone loses an eye....then it's hilarious

http://www.angelfire.com/falcon/nightschpanker/scramblehurri.jpg

XyZspineZyX
08-22-2003, 09:31 AM
It would also be nice to be able to change roles in the game,i e when your airfields under attack you can become an AA Gunner

XyZspineZyX
08-22-2003, 01:43 PM
Eye candy Ideas and other changes I'd like to see:

1) Bigger clouds - ones that take you 5 minutes to fly through.

2) A line of "real" trees round the outside of forests - to prevent CFITs.

3) Oil on the outside of canopies as well as in the in-cockpit views.

4) The ability to CHANGE THE FONT SIZE OF THE CHATBOX THE RADIO CHATTER AND THE SPEEDBAR....IT'S VERY INTRUSIVE!! /i/smilies/16x16_smiley-wink.gif

5) Livestock

6) Drivers in cars.

7) The odd telegraph pole

8) Er....

9) That's it.

&lt;embed src="http://www.redhalibut.co.uk/webs/RedHalibut/images/flyboysig240603.swf" loop=true menu=false quality=high wmode=transparent bgcolor=#030303 WIDTH=400 HEIGHT=32 TYPE="application/x-shockwave-flash"></EMBED>

XyZspineZyX
08-22-2003, 02:52 PM
Eye candy I'd love to see.

a) A row of real trees around the forests.

b) Right now, all the tracer lines and the other such effects leave terrble beginnings that look too square. I'd like them to round the smoke trails out a little.

c) More life! People, animals, that sort of thing. The airfeilds look too lifeless right now. I'd really like to see crews manning those 88mm AA guns.

d) I'd like the tires to look like they're sinking into snow when I land off the airfeild into a snowfeild.

e) I'd like to see now collecting on the aircraft at the beggining of the mission, and being quickly shaken off as the engine starts.

f) I'd like to be able to push the canopy back in planes where this was possible so that I can see better.



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XyZspineZyX
08-22-2003, 10:04 PM
Some time back it was suggested that a real help to 'Full Real' flying would be a ground crew person at/on your wingtip to let you know when it is safe to take off at the begining of the mission and guide you on the runway returning to your parking spot at the end of missions as well.

Vortices..nice idea.

Cumulative damage/failed resupply...would be nice but this too was discussed some time back and it was suggested that it would be too complex to do properly with todays computers. It would take a 'super computer' and a ton-o-$$$.

Injured pilot limps...love it! Goes with the current 'captured pilot' threads.

1st person bailouts....yeah, just like EAW. In fact in EAW if you weren't careful you would kill yourself bailing out of some planes because you would hit the rudder! That's why I bailed from my Spit the way the British did....invert the plane, release the canopy, release the harness, fall out.

Sliding canopies....excellent idea! It would improve the field of view in 'Full Real'.

Of course these are just wishes for a perfect game. As it stands it's one heluva sim now and will only get better (hopefully) after the beta patch becomes final release.

<center>***BRING OUR PILOTS HOME!***
<center>***Support the 'Escape' patch***

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XyZspineZyX
08-25-2003, 03:20 PM
Well it looks like we are beginning to see some good ideas, how about this.
I have played a few games that are time specific to your location. So maybe a 'true-time' function could be incorporated. If I take off in my plane at 5.00am GMT, I have no option to alter time, and I have to fly my plane in the early morning sunrise. Vice Versa if I take-off at 6.30pm GMT in the autumn, I will have a late evening sun-setting on the horizon. Of course this is a fully optional function, but it just shows a beautiful attention to detail by the programmers.
I still think that the wing vortices could be implemented with a clever bit of coding saying that a cloud or vapour trail has been intersected......I don't programme I just know what looks good, so that would be nice.
Having flown in a thundestorm (in-game!) just occasionally it would be nice if a plane could be struck......I mean, verrrrryyyy occasionally!
I think the gore option could be explored more. It really is a shame when a pilot is heavily wounded that red staining doesn't show up in the cockpit, either on the glass or on the controls.
One other nice touch that could be added, and we have all seen it happen, is that if you bail from a burning plane, surely the player could have smouldering clothing as he bails, and if he really does leave it late, maybe the 'chute could burn through.
I know that there are a few movie makers on this forum ( I have one in production at the moment, but it's at least a week off!), and although I mentioned it before, I would really like to see the pilots head movements recorded.Please!!
Finally, in the QMB, it would be nice if I could set the altitude at 0 feet, so that I can have the planes taxiing along the runway and taking off. Obviously for this option to work it would be nice if the QMB gave the option of a from and to setting, i.e From 0 Feet to 250 feet. This would be a software programmed default that meant this setting would show the take-off only, and would only be used to get the planes into the air. As an example of this, lets say I imput the above setting, The planes all start their engines, slowly they all take off (after taxiing and runway line-up), and after they have reached an altitude of 250ft for 1 minute, the mission would end. This is obviously only for movie purposes, but as this is all for 'Eye Candy' in movies and games, it would save ages in FMB.
Well that's a few more things to look at, lets hope Oleg strays from his ready room and catches a glimpse.

XyZspineZyX
08-25-2003, 03:57 PM
If Eye Candy=Immersion then in addition to the cool things already mentioned, 4 other things come to mind for me:

1) Windsocks at airfields. Whether or not these can be made as functional,to me it's something that I'm sure most war time airfields would have had and they'd be a really cool enhancement.

2) Military/Nationality Flags. Like the ones you'd see at RAF or Luftwaffe bases during the war.

3) Air raid/early warning sirens. Of course this one is a sound request and not purely a visual one but I've flown in other great sims where you'd come in at tree top height to bomb and strafe an enemy airfield and you'd hear these sirens going off as you'd scream on past.

4) Green or Red verey flares being fired off by the ops hut/control tower as you await permission to take off/land and also, flares fired off by aircraft as the 'recognition colours of the day' prior to landing.

For me the greater the immersion effect, the better the game and the happier I am playing it. These 4 things alone would certainly enhance this brilliant sim, IMO. /i/smilies/16x16_smiley-happy.gif

K2



Message Edited on 08/26/0301:03AM by K2_

XyZspineZyX
08-25-2003, 04:45 PM
K2, sirens are already in game. You can place them anywhere and they will go off when enemy planes get close.

See the FMB for more details.

&lt;embed src="http://www.redhalibut.co.uk/webs/RedHalibut/images/flyboysig240603.swf" loop=true menu=false quality=high wmode=transparent bgcolor=#030303 WIDTH=400 HEIGHT=32 TYPE="application/x-shockwave-flash"></EMBED>

XyZspineZyX
08-26-2003, 08:51 AM
flyboy_112th wrote:
- K2, sirens are already in game. You can place them
- anywhere and they will go off when enemy planes get
- close.
-
- See the FMB for more details.
-
- &lt;embed
- src="http://www.redhalibut.co.uk/webs/RedHalibut/i
- mages/flyboysig240603.swf" loop=true menu=false
- quality=high wmode=transparent bgcolor=#030303
- WIDTH=400 HEIGHT=32
- TYPE="application/x-shockwave-flash"></EMBED>


Thanks for this. I never knew this as I haven't made any FB missions yet nor flown in any with the sirens incorporated.
Salut!

K2

http://people.freenet.de/Santarossa/Ss2.jpg

XyZspineZyX
08-27-2003, 02:02 PM
Any other suggestions would be appreciated guys (and gals) thanks.

XyZspineZyX
08-28-2003, 08:14 AM
My suggestions are not as exotic as others rather more fundamental- the whole tree thing needs to be revisited.
The chosen solution as it now appears in FB, was a very elegant way in 2001 of presenting forests with a minuim of FPS loss- however things have moved on and I trust this aspect of the next game engine will include individual trees as per LOMAC Ground attack missions loose immersion because of those ugly forests renders which more often than not cause unwarranted ground impacts ( excusing my poor airmanship of course). I am not that impressed either with the implementation of bumped mapped water in FB either, although FSP have improved it is still ‚°‚ßfeels‚°‚¬® overly clumsy to me even when registering 40+ FPS in perfect mode. This is of course subjective but I‚°‚¬¶m not a great fan of this feature as it now stands.
That apart FB is a real work of art and has basically spoilt us all. OLEG‚°‚¬¶s next incarnation will no doubt up the notch yet again


Skinns

http://www.x-plane.org/users/skinns/Banners/New%209%20squadron.jpg

XyZspineZyX
08-28-2003, 08:25 AM
I dont know how easy or difficult this may be to impliment.
It would certainly add that extra touch of realism to our Full Real games weather that be Coop or DF server.

Imagine its a sunny day cloud around a bit hazy, your flying at 1500 m scanning the sky or the ground, then all of a sudden,
Hey what was that glint of reflected sunlight at 3 oclock low ?

Lets take a look, and guess what, it was an enemy plane flying low.
Forget your camoflage paint and matt dull finish, the one thing you cannot do with out was what gave you away.
Your Canopy caught the sun.
You can not paint somthing you have to be able to see through.

S!



Message Edited on 08/28/0311:29AM by Artic_Wulf

XyZspineZyX
08-29-2003, 11:27 AM
Actualy, when you consider how realistic the Sun is in IL-2/FB, there is a distinct lack of low flying aircraft reflecting sunlight off their canopies and other surfaces back upwards.
Imagine flying a silver colored P47 low over any terrain on a day when the sun was out.
My goodness you be like a flashing beacon to enemy aircraft above.

S!



Message Edited on 08/29/0310:29AM by Artic_Wulf

fluke39
08-29-2003, 11:37 AM
rexcarrs wrote:
- Some time back it was suggested that a real help to
- 'Full Real' flying would be a ground crew person
- at/on your wingtip to let you know when it is safe
- to take off at the begining of the mission and guide
- you on the runway returning to your parking spot at
- the end of missions as well.

i think that was me - having an "erk" on the wingtip to guide the plane through potholes etc and round the runway was very common i think.


also - i agree with the smoke trails extreme one - when shooting and pulling up at the same time - it looks way too much like some kind of mathmatical graph or something - would be better to have maybe three or so different kinds of smoke trail and have the smoke disperse more - especially where the aircraft would "disrupt" the smoke

<center><img src=http://mysite.freeserve.com/Angel_one_five/flukelogo.jpg>

XyZspineZyX
08-29-2003, 12:57 PM
By the way has anyone had just a tyre burst on landing? Also, it would be nice if when shooting a plane, it could sometimes damage the area of the wing supporting the undercarriage so that a wheels swings out (not falls out and away). This would obviously cause handling difficulty, drag and make landing perilous.

XyZspineZyX
08-29-2003, 01:30 PM
Artic_Wulf wrote:
......
- Imagine flying a silver colored P47 low over any
- terrain on a day when the sun was out.
- My goodness you be like a flashing beacon to enemy
- aircraft above.


Which is why they flew much higher than that.

Also, the Allies had air supremecy by the time they put un-painted a/c in the sky.

<center>Beebop-ProudBirds-VFW<center> <a href="http://proudbirdswing.tripod.com/proudbirds. htm" target=_blank>http://proudbirdswing.tripod.com/
proudbirds.htm</a> http://www.escadrila54.com/logo_sm.jpg <center><marquee><FONT COLOR="RED"><FONT SIZE="+1">"The ProudBirds..Fly High and Proud..~S~"<FONT SIZE> </marquee

XyZspineZyX
08-29-2003, 10:59 PM
LOL exactly my point,
Alledged Full Reality server today in FB has maximum difficulty settings, then they all fly around 50 ft of the deck like driving cars !!

Where is the Reality of Air Combat in that ?

Let us suggest ways for Oleg to add realism to the game, that makes low and slow flying in this game suicidal, as it was in real life, and so kill off the Low flying DF server scenario, with out having to use Padlock.

While Padlock stops that sort of behaviour in DF servers, these alledged full real server people claim it is a radar cheat.

So lets suggest real things to Oleg, look at the realistic Sun in FB for example, ergo my peviouse post.

S!