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View Full Version : Odd HE-111 problem.



XyZspineZyX
09-17-2003, 02:48 AM
This isn't really a problem but just odd.

Anyway I head towards target and get the aircraft all trimmed out, and tune my engines so I'm running top speed.
Then I hop in the bomb sight and start inputting everything when everything disappears. It's like I'm looking through a scope ith no crosshairs. I can still input everything because of the text that pops up as you set everything the same as the text telling you what your flaps are set too.

Then as I get to the target suddenly the target reticle and everything pop back into view. Yet it forces me to adjust and bomb in a hurry on smaller targets.

XyZspineZyX
09-17-2003, 02:48 AM
This isn't really a problem but just odd.

Anyway I head towards target and get the aircraft all trimmed out, and tune my engines so I'm running top speed.
Then I hop in the bomb sight and start inputting everything when everything disappears. It's like I'm looking through a scope ith no crosshairs. I can still input everything because of the text that pops up as you set everything the same as the text telling you what your flaps are set too.

Then as I get to the target suddenly the target reticle and everything pop back into view. Yet it forces me to adjust and bomb in a hurry on smaller targets.

XyZspineZyX
09-17-2003, 02:56 AM
The actual sight part disapears for a while after a major adjustment in the He-111's flight path ie. hard bank. Even a gentle turn can reset it.

<img src="http://www.geocities.com/agrill101/Sig.jpg.txt"

XyZspineZyX
09-17-2003, 04:08 AM
If you've gone through significant flight profile changes, the sight takes a while to recalibrate. Unfortunately, in game terms, this means you need to be flying straight and level long before you can even see the target.

--AKD

http://www.flyingpug.com/pugline2.jpg

XyZspineZyX
09-17-2003, 04:17 AM
What do you do to tune the engines to get top speed? I am not well versed in complex engine management and would appreciate any insights! Especially for the He-111 specifically.

XyZspineZyX
09-17-2003, 09:40 AM
I may not be doing it right but here's what I do to get top speed out of the HE-111 for bombing runs. I use it anytime it's a hot hard to hit target. Like multiple ship groups with mondo AA when I'm dropping torpedo's.

First I climb up to around 1500-2000 feet, and trim for just a slight dive and I do mean slight. I then go full throttle on both engines, and trim the rudder to insure your flying straight (watch the ball).
I then set the radiators to position 2 as closed they will over heat. Then listen to the engines they will hit near max RPM. Reduce prop pitch to 95% they will gear down, and slowly they will come back up to RPM. Then again reduce them to 90% and the same thing. By now you should be well over 400 and pushing around 1000-1500 feet depending on your starting altitude, and nearing the target.
Typically by now I've already done a rough calibration of the bomb sight.
Now trim it to fly level with should be only just a touch. I then close the radiators, and then reduce the mixture to around 85%.
The engines really start screaming and heating up but no worries. It'll take them a few minutes for that to happen. Reducing the mixture causes more air and less fuel, and the more air you have the more explosive fuel becomes. Too much and you start getting detonation that while more powerfull than just bruning gas it's very bad for the engines.
As soon as you drop your bombs your engines will probably be cooking. Open the radiator (remember your a lot lighter now), and reduce the throttle setting. Set pitch back to 100%, and up the mixture to 120% to help cool the engines.

I was getting 440-450 straight and level. I guess thats good as normally when the AI fly's it I can catch them in an I-16. When I did this I was also carrying two torpedo's. I'm not sure if bomb load makes a difference except for weight.

Does this I flew over a group of 5 ships at 1000 feet unscathed, and turned back to base. KEpt my nose down all the way home, and didn't even have a fighter get near me even after 3 runs at the ships. Sure they could have caught me, but with supporting fighters it's very hard to catch a bomber going that fast. If they did it only gave them one good pass before they were relegated to chasing my 6 o'clock.

Zayets
09-17-2003, 09:56 AM
What is your bomb run altitude? I used to bomb at 3000 m (roughly 9900 feet) in the HE 111. When using torpedoes I do it at 10-20 m ASL. Big ship AAA cannot shoot that low but you have to avoid the small AA on the same ships. I never had a problem with the bombing sight so far but I will check it again soon.

Zayets out

http://www.arr.go.ro/iar81c.JPG