PDA

View Full Version : SHIII could use a replay/playback mode



natty-dreadlock
04-23-2004, 11:48 AM
With such great graphics and eye-candy it would be a shame not to allow us to fully enjoy them. I'd like the option to have a playback mode after i complte a mission...or after i die. It would allow for rewind, fast-forwad, etc. the camera could be focused on any unit or ordnance.
Imagine following the DC that killed you from launch through descent to detonation. imagine being able to watch a surface battle you missed that raged well away from your position. Imagine ride a 15 inch shell into the superstructure of an angry man of war.
I could see myself editing and watching SHIII movies.
A few movies could be great propaganda for the game and the genre as a whole.

[This message was edited by natty-dreadlock on Fri April 23 2004 at 11:01 AM.]

natty-dreadlock
04-23-2004, 11:48 AM
With such great graphics and eye-candy it would be a shame not to allow us to fully enjoy them. I'd like the option to have a playback mode after i complte a mission...or after i die. It would allow for rewind, fast-forwad, etc. the camera could be focused on any unit or ordnance.
Imagine following the DC that killed you from launch through descent to detonation. imagine being able to watch a surface battle you missed that raged well away from your position. Imagine ride a 15 inch shell into the superstructure of an angry man of war.
I could see myself editing and watching SHIII movies.
A few movies could be great propaganda for the game and the genre as a whole.

[This message was edited by natty-dreadlock on Fri April 23 2004 at 11:01 AM.]

CDragon
04-23-2004, 12:37 PM
I second the motion!

Drebbel
04-24-2004, 09:17 AM
I don't think I would ever really use it. I normally play with high realism setting and therefore disable all external views.


Drebbel

The Submarines of the Royal Netherlands Navy 1906 - 2004
http://www.DutchSubmarines.com/
We have a NEW FORUM:
http://www.dutchsubmarines.com/phpbb2/
http://www.dutchsubmarines.com/hosting/images/sig/drebbel/kmoorlwp.gif

Redwine
04-24-2004, 09:30 AM
Would be great to be able to replay the mission, and can watch it as espectator, to improbe technics of attack and evasion......

All modern sims has a record button...........Flanker, Lock-On, IL-2, IL-2 FB and many more.........

I think so it is not an extrange feature

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.

CB..
04-24-2004, 10:58 AM
watching 8 hours of me sailing across the sea seems like a bizaare exercise...i can do that and play the game at te same time...what would be the difference (plus the replay would be a huge file dunno how games store these things?)

a more relevant and interesting idea would be perhaps to have a "photographer" ala DAS-BOOT on board and have a take photo button somewhere.

allowing records of sinkings and interesting game moments.....allso creates another interesting crew interaction allowing the reporter to chronicle yur campaign; perhaps at the end of the mission yu could go to a new screen and read his editorial and view the pictures..far nicer and much more of a benifit to gameplay than a pure and simple verbatum replay.. yu think?

Drebbel
04-24-2004, 11:02 AM
Nice idea CB !

Now how do we prevent that photographer from being a disguised cabin boy ??? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif


Drebbel

The Submarines of the Royal Netherlands Navy 1906 - 2004
http://www.DutchSubmarines.com/
We have a NEW FORUM:
http://www.dutchsubmarines.com/phpbb2/
http://www.dutchsubmarines.com/hosting/images/sig/drebbel/kmoorlwp.gif

natty-dreadlock
04-24-2004, 11:28 AM
I also play on high realism and because of that I feel im missing out on a lot of the eye-candy. The idea is to see in high detail what you missed when you went through the mission.

If the missions are dynamic enough, seeing the replay wouldnt matter much in giving mission info away, if you completed the mission the replay wouldnt matter, if you only survived 15mins, 15mins of replay wouldnt matter. even if you went through 95% of teh mission and died, what about the mission dont you already know? Once again dynamice missions keep the replay different from the replay.
But I hate the idea of putting fish in Capital ship and never seeing it go down because I have to run from escorts. After i pass the mission, i'd like to be able to go back and experience that sinking from a more advantageous viewpoint. I'd like to enjoy watching that ship go down, experience teh secondary explosions see the escorts wander around aimlessly trying to find me. If there is a battle raging far from me and and out of sight, I'd like the abilty to watch it from a front row seat after i complete teh mission. i'd like to see some of these great screenshots in action.
Yes this would be a big file, allow teh game to save only one mision, if you want to save others you have to move them yourself to a folder of your choice for storage so they arent overwritten. that way the game folder's size stay managebale.
In terms of info, i'd assume periodic recordings of a units position, heading, speed is recorded. When there is no combat or detection of enemy units, the recording of data can be sparse. when enemy units are detected and when combat commences, the game who record more data for more accuracy. the replay file would be a large script. If you were concerned with harddrive space, you can disable it.

[This message was edited by natty-dreadlock on Sat April 24 2004 at 10:37 AM.]

Willey
04-24-2004, 11:44 AM
Yeah, right. Tracks would be cool. You could still go full real without externals but later you can watch what you and the enemy did with externals to analyse your success or errors, or just to show others how nicely you blew those ships up and how swiftly you evade those DCs. Others can learn from it then as well. Tutorials could be set up as tracks, to show how it's beeing done, and the player has to do the same afterwards, with hints on procedures and keys.

Redwine
04-26-2004, 08:03 AM
Hi....CB

I understand, a mission in a subsim will be so longer than in a flight sim...........

But......

You can use time compression to reduce many weeks into few minutes...........

Always you have the choice of not use the record button............

And I really miss this feature in SH2 when I made the Manual Shooting Tutorial...........

About your whish, it will be so good to........

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.

CB..
04-26-2004, 10:41 AM
cheers redwine...but to include a fairly substantial feature into the game on the off chance that it will be used once or twice...?

im sure the same result could be gathered by a slide show of stills.
..

im a fan of some automobile racing games where they go to enormous lengths with their replays , using genuine media coverage camera angles positions etc..very flash and extremely well executed..how many times do i watch them..precisely nill..bores the pants off me..

in a subsim it's not even relevant or in anyway compatible with the era or atmosphere of the game..at least in a racing game it makes sense..
it's novelty nothing more..

people have made in game movies of SH2 (not entirely clear how) so for thepurposes of tutorials and so on theres allways ways to get the job done..

in a game as slow paced as this there just is no difference at all between the exterior view and a replay...mind yu it's one of the first features that the dev team mentioned when they originally posted over at subsim..so it's likely that the game will have one..

we then had loads of threads worring about sytem resources being wasted on unneccesary details like sea-gulls near land/ports..marine life etc...i think yu can guess my views on that...i cant imagine for a millisecond any possible circumstance that would keep me watching a replay longer than 30 seconds..it's madness....LOL....
put the faciltiy in a interesting context such as the recorded images and thoughts of an on board reporter then it becomes relevant to the game..then it's worth having...they must have taken movie cameras on subs and recorded documentarys (ive seen one or two), so use that as the replay hell even have the replay displayed as scratchy black and white footage now thats interesting ...adds atmosphere, adds immersion and satisfys the players desire to view replays of some in game moments later....

either that or forget and give me the seagulls fishing boats...torpedo nets...mine fields....underwater topography...trees ...beaches ....light houses...and so on...show every sunken ship as a wreck on the sea bed...hazard to navigation in shallow waters..visable in exterior views etc etc...not some 300 MB movie file cluttering up my system..

only kidding here but yu see my point perhaps? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

Redwine
04-26-2004, 12:13 PM
Agree with you with all that wondeful enviromental features.......

Size file may be a barrier for a full mission recorder......... in IL-2 FB, in 1 Mb you can store about only 4 hours of mission.........

But a quick button to record main situations in the mission may be good...... to take good screenshots later, to analize AI behavior, to analize and check weapns behavior and mods, and to make tutorials..........

Just an opinion..........

Regards, Red.

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
http://www.iespana.es/Subgenesis/subgenesis/sg00.htm
.

CB..
04-26-2004, 12:40 PM
understood!
i never can understand how they can store such large amounts of replay in such small files..does it use the game engine to render the replay thereby avoiding the need for a full movie file..a four hour movie would weigh in at a collosal MB size normally..

i hope they go with something customisable regarding replays (looks like they wil include them..i suppose i wouldn't mind watching the encounters from the bridge of the destroyer , that might be a good a different point of view etc..especailly if theres animated crew on the destroyer bridge as well..bit of improvised voice over or similar ... not likely perhaps)


all good stuff!

Redwine
04-26-2004, 03:53 PM
It is because the program do not needs to record graphics, the program only need to record movile positions, speed, pitch , roll and direction some many times at second....

Graphics, in another word..., the textures are stored into your hard drive........ and uncompressed later into a temporary file when you replay the mission.......

In this way you can store long mission in very insignificant file size.........

But any way, to store a mission of one month o one and half month requiere lot of space, may be 6 mb by day.........

I soupose, a quick record button for the most excited situations may be aceptable.........

Another time....... it is only an opinion, if this feature is included....good, if not....... we will survive......... http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
http://www.iespana.es/Subgenesis/subgenesis/sg00.htm
.

natty-dreadlock
04-26-2004, 10:09 PM
i could certainly except a recod button for footage from "own-sub ", the ablity to hav eit playback in scratchy black and white is also nice.
But I still find it nice to get other viewpoints, lik eteh view from the bridge of an opposing DD, or other flexiable views for units and ordnance. I agree watching the whole mission would be nuts(after a while) but certain aspects would be nice to re-live and experience from varying viewpoints and if desired, to save.
Im not sure how much of a resource drain it would be to add a replay, but I think it would get a lot more usage than you may think. i personally use re-play's often to evaluate myself and improve.

CB..
04-28-2004, 06:39 AM
ok cheers for the explanation Redwine, many thanks