View Full Version : Balance units.

08-28-2015, 07:08 PM
Hi, i want to know your opinion on the balance of units.

I only tried dunjeon because i love assassins/shades style.
But they seems to be like useless.

They haven't cloack/invisibilities and they are always focused.
Yes they deal a lot on backstabing but its not easy to run to enemies and hit the ranged from behind.

So i lost shades after shades and i can't do nothing.
I tried many combination with defensive skills defensive spells but nothing good.
Maybe i haven't the good combo.....

08-29-2015, 01:50 PM
Assassins work well with Dungeon native hero abilities, with magic like "Shroud", hight speed, might and initiative artifacts, Leadership tree, etc. Whole point is to get as much full flanking as possible. Anyway, they're completely outclassed by trackers.

08-29-2015, 02:41 PM
i think medusa are more useless than assassin. Master hunter are so op in comparaison

08-29-2015, 08:03 PM
After a short test i find medusa not that bad. Why? they have an a incapacity skills mixed with luck (for critical) who can be really good agianst strong units. Enemy unit can't do anything.