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View Full Version : US AI Fighters-REALISTIC?



VF-3Thunderboy
04-01-2004, 09:58 PM
Id like to know if the boom and zoom tactics of mid to late war US Pacific fighters will be duplicated properly. This would be a flight sim coup if it is done correctly.

VF-3Thunderboy
04-01-2004, 09:58 PM
Id like to know if the boom and zoom tactics of mid to late war US Pacific fighters will be duplicated properly. This would be a flight sim coup if it is done correctly.

LEXX_Luthor
04-01-2004, 10:14 PM
What about early war AI ?

Korolov
04-01-2004, 10:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEXX_Luthor:
Any brilliant ideas for early war AI ? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif
<HR></BLOCKQUOTE>

Sure! Just make them fly straight and level so the good ol' USA boy's wingman can shoot the bad guys dead! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

http://www.mechmodels.com/images/newsig1.jpg

RAAF-IL2_Shark
04-01-2004, 10:17 PM
Thatch weave for F4f Wildcat.

Also USN pilots were well trained in deflection shooting.

LEXX_Luthor
04-01-2004, 10:20 PM
Yeah you caught me in a brief UBI sarcastic mood, but then I saw the 1 post, so I had to tenderize myself -- http://ubbxforums.ubi.com/images/smiley/35.gif

And Thunderboy...Wellcome to the "new" Forgotten Board. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Early WAR usa AI must try to turn, except for P~40 AI in China...this can get messy. Perhaps mission builder can set AI behavior.

But even Flying Tigers ignored Chennault and tried to turn with the Japanese in their first mission. They got lucky enough to be able to listen to Chennault after that.

VF-3Thunderboy
04-01-2004, 10:21 PM
Technically, this (early war US AI) should be included also. Sao as a Japanese "Zero" pilot, you can shoot down your enemy as the Zero intended.

Imitating supreme early- mid Japanese Pilots could also make this sim amazing. They would do Aerobatics and really PISS OFF the US pilots! http://ubbxforums.ubi.com/images/smiley/59.gif

Chuck_Older
04-02-2004, 10:26 AM
An interesting historical footnote is that in many cases, those aerobatics were not for 'showing off' to the Americans.

A lot of times, it was a communication to the rest of the flight. I beleive it was Sakai who pointed out that the Japanese radios in their planes were so bad, they would remove them (the pilots actually took out the r/ts and cut off the masts). So, to still be able to communicate, flight leaders would perform aerobatics to indicate their wishes to their flight.

*****************************
Wave bub-bub-bub-bye to the boss, it's your profit, it's his loss~ Clash

mllaneza
04-02-2004, 12:18 PM
Good point Chuck.

Good luck Luthier !

Veteran - Bermuda Triangle Expeditionary Force. 1993-1951.

fordfan25
04-02-2004, 04:31 PM
i d hope thay change the ai to match the way the u.s fought.nothing would be worse than your wingmen tring to turn fight a zero http://ubbxforums.ubi.com/images/smiley/53.gif

HarryVoyager
04-02-2004, 08:41 PM
Perhapse it would be possible to set up AI's that "think" in different ways? I.e. actually have an AI that is primarily dedicated to turn fighting, and an AI that is dedicated to BnZ, and soforth, sort of the way different pilots tend to be better at different styles of flying.

Harry Voyager

heywooood
04-02-2004, 11:24 PM
Perhaps -if the AI could be matched to plane type.. not just Us tactics for Us pilots but Wildcat pilot tactics for those planes and a Corsair pilots tactics for the Corsair AI pilots.. Now I'm just spitballing here.. so
if it were possible to do that it would be great, but I'm there either way.

FltLt_HardBall
04-02-2004, 11:57 PM
Well, early-war US pilots would indeed have tried to turn-fight... with disasterous results. Remember that the main reason they were getting their tails kicked early on was poor tactics.

LEXX_Luthor
04-03-2004, 01:58 AM
heywooood:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Perhaps -if the AI could be matched to plane type.. not just Us tactics for Us pilots but Wildcat pilot tactics for those planes and a Corsair pilots tactics for the Corsair AI pilots..<HR></BLOCKQUOTE>This is better than "national" AI, but there are still problems. A fighter may TnB against a enemy Mustang fighter, but BnZ enemy Biplane fighter. I think AI in the FB does try to make some relative comparison, possibly.

DStrong86
04-28-2004, 09:54 PM
I know that since most people on the board (or buyers of IL2, etc) are probably online players the AI in the Pacific Theater isn't probably that important. But considering the volume of posts and the reality of the Allied pilots having to team up against Zeros (Thatch Weave, etc) is there any real possibility of improving the Air to Air combat AI for Pacific Fighters (and Battle of Britain later)?

VW-IceFire
04-29-2004, 09:23 AM
Oleg said that nation based AI routines wasn't possible.

What has seemed to have occured is that the AI knows when they are flying a more BNZ style aircraft and they do use those characteristics to their advantage. Thats new in AEP...I doubt PF will radically push it much further but the AI in this game is better than anything I've seen before.

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