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View Full Version : It would be nice to see some live on those merchants!!!



Igec
05-05-2004, 11:34 AM
http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gifGhost ships.I DON`T LIKE GHOST SHIPS.I WAN`T SOME SAILORS and SOLDIERS ON THOSE MERCHANTS.PUT SOME LIFE ON THEM;PLEASE.NOT AGAIN GHOST SHIPS, PLEASE.ANyway the screnshoots looks preety nice.Thanks OBI.

Igec
05-05-2004, 11:34 AM
http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gifGhost ships.I DON`T LIKE GHOST SHIPS.I WAN`T SOME SAILORS and SOLDIERS ON THOSE MERCHANTS.PUT SOME LIFE ON THEM;PLEASE.NOT AGAIN GHOST SHIPS, PLEASE.ANyway the screnshoots looks preety nice.Thanks OBI.

ulfr1066
05-05-2004, 01:39 PM
Lifeforms have caused quite a stir already in this forum. But it is true that there is narry so much as a rowboat to be seen <or attacked by a blood thirsty simmer http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif >. I do think that some crew members, especially on the smaller vessels would be neat. One of the more memorable experinces I had with a sim of recent manufacture was the first time I saw the little drivers running out of a truck convoy under attack while first playing Il2 Sturmovik when it came out a couple of years ago. Now I know that SHIII is already shapping up to be quite demanding on our processors already, and that having a capital ship keel over with the better part of its crew complement go into the water would be too much for all but a slide show preformance on even the most endowed system. Many welcome the day when we have the processors to have thosands of independent crewmembers scurrying hither and thither but that day has yet to come. However, a rowboat model would be a nice touch or a couple of semi static figures manning stations, like those seen on a number of the screen shots shown recently by the other naval themed ubisoft sim in production Pacific Fighters . But rowboats and abandonment and targeting abandoning crew members is not just an issue of frame rates but also a potential ethical issue already discussed at some length in this forum.

HeibgesU999
05-06-2004, 01:16 AM
maybe merchant/warship crews could be a selectable option. personally, i don't want to see folks on the ships i am sending to the bottom of the cold Atlantic. nor do i want to see men drown in my boat.

wounded by machine gun fire from aircraft, maybe.

Kapitan_Nereus
05-06-2004, 06:32 AM
Igec:
the game has 4 months left until its done http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
putting guys on the ships (that serve no real purpose in terms of gameplay) is probably well below the physics, balance, control issues and all the other bugs that plague games in development.
there are guys on the sub, i don't think that the Devs would cheap out after doing such an outstanding job on everything else.

as for the violence thing HeibgesU999 mentioned, turning the crew off will be an option, probably more a performance thing tho, just to up frame rates
Deaths happened (often!) its the way war is, besides, you're not killing anybody really, its just a game http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

"The Hunt is on..."

jagtigermk2
05-06-2004, 07:25 AM
quote:
--------------------------------------------------------------------------------
Originally posted by HeibgesU999
i don't want to see folks on the ships i am sending to the bottom of the cold Atlantic. nor do i want to see men drown in my boat.
----------------------------------------------------------------------------

Stick to kids games if you have not the stomach for a realistic u-boat sim.

ParaB
05-06-2004, 08:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by jagtigermk2:
Stick to kids games if you have not the stomach for a realistic u-boat sim.<HR></BLOCKQUOTE>

Wow, you're a really tough guy, eh?

http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif

jagtigermk2
05-06-2004, 08:05 AM
(LOL) Look all i want is a much better and more relistic game than SH2, i want to smell and feel what it was like onboard a German U-Boat in ww2.

[This message was edited by jagtigermk2 on Thu May 06 2004 at 07:20 AM.]

Kapitan_Nereus
05-06-2004, 08:32 AM
You want to smell the U-boat?
you couldn't pay me to inhale after a long patrol, lol

full realism is good!
but they seem to be hesitant to use the swaztica(the Bismarck shots), i haven'y seen a flag with an Iron Cross on it either...
Maybe they are being a little bit too politically correct...

"The Hunt is on..."

ParaB
05-06-2004, 08:52 AM
The iron cross is no problem but laws in several european countries forbid the use of swastikas and other nazi symbols in computer games.

HeibgesU999
05-06-2004, 10:47 AM
Do you go out and play in your garage with the doors closed and your car running?

[This message was edited by HeibgesU999 on Thu May 06 2004 at 12:00 PM.]

natty-dreadlock
05-06-2004, 08:48 PM
i'd like to see a few sailors on the boats...especially if they will point at you or your fish when they're seen. i dont need to see burning bodies running up and down the deck or jumping into the sea. No need to model a whole crew, nor must they be modeled in high detail. Even slightly better than stick figures will do. But 3-7 figures on a ship could likely be done pretty easily. Think of SimCity4...that amount of detail for people would do fine.

Igec
05-07-2004, 12:36 PM
That is exackly what i think, too.Your words describes,what every true submariner want to see in true sub simulation.<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by jagtigermk2:
(LOL) Look all i want is a much better and more relistic game than SH2, i want to smell and feel what it was like onboard a German U-Boat in ww2.

[This message was edited by jagtigermk2 on Thu May 06 2004 at 07:20 AM.]<HR></BLOCKQUOTE>

BBB_Lionman
05-07-2004, 03:59 PM
http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif Let's have as much immersion and realism as possible, acoustically (surround sound, real recorded explosions, UW sound and ships engines), visually (weather, ocean, explosive events, crew), graphically (ships, objects, fine detail in close up) and in terms of dynamic game play.

IMHO censoring a historical simulator is revisionist and contradictory. Should we then edit our history books to eliminate all currently un-politically correct stuff?

In IL2 and FB swasticas do not appear in the version sold in Germany, for obvious reasons, but they are available almost anywhere else. SH III could be the same.

Perhaps the amount of detail, AI and animation could be incremental, increasing in relation to what power of system the game "found itself installed on". Such an approach could also enable the game to take dynamically advantage of the relentless increase in PC power. I believe many games are already designed that way.

Look at Far Cry and don't tell me that AI crew members would take too much CPU power when every blade of grass and leaf and their reactions to dynamic weather in an animated jungle can be modelled already! I have been told that you can even shoot fish underwater in Far Cry!

I personally think that developers in each area of simulation have a "mind set" and that flight and first person shooter simmers expect a far higher level of detail and realism as a matter of course than ocean simmers or race driving simmers seem prepared to demand. Yet surely modelling a dynamic ocean as the primary sim environment has to be less processor intensive than a complex and detailed landscape with a shadow for every tree and leaf and moving water in the rivers?
The real test will be if they can or will model proper storms! Imagine a hurricane in SH III with huge waves and wind driven white spume! I was professionally at sea for 18 years and the ocean is the most staggering visual environment of all. If they make the OCEAN the star of the sim they will definitely have a winner. The rest will just fall into place, as LONG as they have a dynamic campaign generator. If they have only limited fixed path missions they will kill the game stone dead before it is even published. Because only a dynamic game has infinite playability.

In IL2 and FB a staggering level of texture detail, object detail, historical accuracy of object models, AI animated enemy ground figures, animated pilots and complex damage modelling exists, through every level of the game. Plus weather effects approaching the quality of the (amazing) dynamic real-world weather available in MFFS 2004 ACOF. If you look closely there are even tank battles in progress on the ground in some maps and missions, complete with smoke and shell trajectories!

Maybe we just need Oleg Maddox and his team as the developers of SH III? (LOL)

In many ways SH III is going to be a "test case" as we will soon know if UbiSoft read these forums and are really going to try to satisfy their target market. i.e. US!

Let's hope that they learned from Lock-On where they didn't quite get the mix right even though the market was crying out for a decent jet combat sim. LOMAC is visually stunning but somehow "flat" and over demanding of the CPU. There is much else that I could say but this isn't the place for it. Falcon 4 and Red BAron 3D however soldier on with huge communities of support, layers and third party add-ons. A game should be built to take advantage of that factor.

"The battlefield may be virtual, but the experience is always real. . . . " IMM 2002

[This message was edited by BBB_Lionman on Fri May 07 2004 at 03:09 PM.]

[This message was edited by BBB_Lionman on Fri May 07 2004 at 03:19 PM.]

HeibgesU999
05-07-2004, 04:34 PM
Gamers who like Flight Sims, and even more so FPS, have a lot more games to choose from. There are more of gamers in these genres, so companies fight more for their business. There are just tons of these games out there, although admittedly most are none too good.

I think we subsimmers have kind of been cowered into an "I'll take what I can get attitude."

Also, I think that so many of the crucial AI and ship control elements were missing from SH2, that we are scared that if they spend too much time on eye candy, that these elements will be missing from SH3 also.

Egan2.0
05-07-2004, 05:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>

I think we subsimmers have kind of been cowered into an "I'll take what I can get attitude."<HR></BLOCKQUOTE>

That is the truest thing i've heard in weeks. Amen to that!

Igec
05-09-2004, 02:45 PM
HIP,hip hura for Lionmen.Ubi ,please read,what the man wrote.

Kriegspiel
05-09-2004, 10:01 PM
See my new topic--Rig for RED!

boat_guy
11-26-2007, 09:44 AM
I think in silent hunter 4 there are liferafts
that come off a striken ship and parachutes that come off burning aircrafts. http://forums.ubi.com/images/smilies/784.gif

Kaleun1961
11-26-2007, 09:51 AM
I think this might be the forum record for resurrection of a retired post. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

This one was actually quite interesting to read, to see simmers speculating before release of SH3 as to which features would make it into the final release.

Carotio
11-26-2007, 10:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Kaleun1961:
I think this might be the forum record for resurrection of a retired post. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

No, it isn't. Just for fun, about a year to a year ago, I bumped the eldest thread about whether all of the world would be modelled and if it would be possible to go anywhere.

The funny thing to bump these old threads is that most of the guys who posted in them are not around anymore...

Maverick_U2007
11-26-2007, 11:02 AM
To continue on this 'really old thread'

I can see problems with the extra programming for humans on board.

The Battlestations Midway game has, on board many ships, lots of people walking around the deck in nice 'daz' white unifroms. The trouble is that when the fires of hell are raining down on them and the ship is about to sink.....they are still walking about in their 'daz' white uniforms.

I find that 'explosions' in this game well worth the loss of 'the human element'.

Any more old stuff you can dig up?????


Maverick

klcarroll
11-26-2007, 07:43 PM
I wonder if anyone posting back in 2004 owned a machine powerful enough to support the additional processor and graphics load that adding crew would entail? http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif

klcarroll

Liddabit
11-26-2007, 09:34 PM
I was wondering what everyone was talking about until I read the game wasn't done for another 4 weeks, holy necromancy batman!