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Alexander_Seil
07-14-2004, 10:56 AM
Just to clarify, I'm still playing the demo here (I'll pick the game up sometime this week). Now, regularly I only play RPGs, wargames and strategies, but driven by a desire to obtain a highly realistic war sim and support the homegrown Russian gaming industry while I am at it, I've decided to buy this game. I know next to nothing about flight sims, and have already got some questions.

Firstly and most importantly are the controls and, specifically, their jerkiness. The game runs relatively well on my outdated system, so it cannot be attributed to that fact. I'd blame it on the fact that I'm using a keyboard (which was perfectly fine up to this point, as my game shelf doesn't have a single flight sim on it), but my lack of skill may be the culprit. The question is, would a joystick allow me to exercise a better, more measured degree of control over the plane, or should I just work on my skills? As you could've guessed, I never laid my hands on a joystick before http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif. What is the best joystick out there under 60 bucks? Is force-feedback necessary for a better feel of the plane or is it a waste of money?

Second question is of a more general nature...I'd be very thankful if someone pointed me to a good web guide to the general control of a plane in Il-2. After about 20-30 missions I'm still not altogether comfortable with taking off (realistic settings), for example. The plane seems to be extremely touchy as far as getting it to go where you want is concerned. Also, AI plane seem to have an easier time taking off. I pre-start the engine while still pressing on the brakes for about 10-20 seconds, but it still takes me the entire length of the runway to get up and flying without risking an instant stall.

A third question is of a technical nature. My PC currently has only 192mb RAM on it, an AMD Duron (model unknown to me,) and an nVidia Vanta Lt (8mb). The question is, what should I upgrade first to get more out of this sim. I'd guess that buying a 256mb RAM stick would help at any rate, but how much? Also, how much of a role does the videocard play in this game? Could it offset the deficiency of the CPU?

Now, granted, these question may seem silly in a forum like this, but I dare to ask them anyway http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif.

Alexander_Seil
07-14-2004, 10:56 AM
Just to clarify, I'm still playing the demo here (I'll pick the game up sometime this week). Now, regularly I only play RPGs, wargames and strategies, but driven by a desire to obtain a highly realistic war sim and support the homegrown Russian gaming industry while I am at it, I've decided to buy this game. I know next to nothing about flight sims, and have already got some questions.

Firstly and most importantly are the controls and, specifically, their jerkiness. The game runs relatively well on my outdated system, so it cannot be attributed to that fact. I'd blame it on the fact that I'm using a keyboard (which was perfectly fine up to this point, as my game shelf doesn't have a single flight sim on it), but my lack of skill may be the culprit. The question is, would a joystick allow me to exercise a better, more measured degree of control over the plane, or should I just work on my skills? As you could've guessed, I never laid my hands on a joystick before http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif. What is the best joystick out there under 60 bucks? Is force-feedback necessary for a better feel of the plane or is it a waste of money?

Second question is of a more general nature...I'd be very thankful if someone pointed me to a good web guide to the general control of a plane in Il-2. After about 20-30 missions I'm still not altogether comfortable with taking off (realistic settings), for example. The plane seems to be extremely touchy as far as getting it to go where you want is concerned. Also, AI plane seem to have an easier time taking off. I pre-start the engine while still pressing on the brakes for about 10-20 seconds, but it still takes me the entire length of the runway to get up and flying without risking an instant stall.

A third question is of a technical nature. My PC currently has only 192mb RAM on it, an AMD Duron (model unknown to me,) and an nVidia Vanta Lt (8mb). The question is, what should I upgrade first to get more out of this sim. I'd guess that buying a 256mb RAM stick would help at any rate, but how much? Also, how much of a role does the videocard play in this game? Could it offset the deficiency of the CPU?

Now, granted, these question may seem silly in a forum like this, but I dare to ask them anyway http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif.

NorrisMcWhirter
07-14-2004, 11:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Alexander_Seil:
Just to clarify, I'm still playing the demo here (I'll pick the game up sometime this week). Now, regularly I only play RPGs, wargames and strategies, but driven by a desire to obtain a highly realistic war sim and support the homegrown Russian gaming industry while I am at it, I've decided to buy this game. I know next to nothing about flight sims, and have already got some questions.

Firstly and most importantly are the controls and, specifically, their jerkiness. The game runs relatively well on my outdated system, so it cannot be attributed to that fact. I'd blame it on the fact that I'm using a keyboard (which was perfectly fine up to this point, as my game shelf doesn't have a single flight sim on it), but my lack of skill may be the culprit. The question is, would a joystick allow me to exercise a better, more measured degree of control over the plane, or should I just work on my skills? As you could've guessed, I never laid my hands on a joystick before http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif. What is the best joystick out there under 60 bucks? Is force-feedback necessary for a better feel of the plane or is it a waste of money?
<HR></BLOCKQUOTE>

Welcome aboard!

First of all, you need a joystick for the reasons you think you need one and more. At least it should have a twist rudder and preferably a throttle. An example of a well thought of stick that you can buy in the UK for 25 GBP is the Saitek Evo (or similar). I imagine that you can get this for about $US 25-30 elsewhere.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Second question is of a more general nature...I'd be very thankful if someone pointed me to a good web guide to the general control of a plane in Il-2. After about 20-30 missions I'm still not altogether comfortable with taking off (realistic settings), for example. The plane seems to be extremely touchy as far as getting it to go where you want is concerned. Also, AI plane seem to have an easier time taking off. I pre-start the engine while still pressing on the brakes for about 10-20 seconds, but it still takes me the entire length of the runway to get up and flying without risking an instant stall.
<HR></BLOCKQUOTE>

Try taking off with a low fuel load/no bombs etc at first. Taxi out to the end of the runway and slowly increase the throttle whilst applying a little rudder (this is where your twist rudder stick comes in) to combat the engine torque effect.

As you get to about 100kmh, set your flap to 'take off' and wait until you get above about 170kmh before you pull gently back on the stick.

After take off, wait for your speed to climb to above about 250 before retracting flaps.

That may well not be right cos I never fly the Il-2 but it's a starting point!

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
A third question is of a technical nature. My PC currently has only 192mb RAM on it, an AMD Duron (model unknown to me,) and an nVidia Vanta Lt (8mb). The question is, what should I upgrade first to get more out of this sim. I'd guess that buying a 256mb RAM stick would help at any rate, but how much? Also, how much of a role does the videocard play in this game? Could it offset the deficiency of the CPU?
<HR></BLOCKQUOTE>

This game is quite resource intensive in terms of CPU, graphics and RAM. It also depends on your OS as they obviously have different RAM requirements of their own. For Win XP, I'd say that you need a minimum of 256MB to run IL-2, preferably 512MB.

Otherwise, it's probably useful for me to say what system I had and how Il-2 ran. On an AMD 1600+ with a GeForce 2 MX 400 (64MB) graphics card and I still couldn't get the highest graphics settings without a low frame rate but it played OK.

So, I would have thought that you would struggle with an 8MB card (can't remember what the min spec of Il-2 was but it might have been 16MB graphics memory).

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Now, granted, these question may seem silly in a forum like this, but I dare to ask them anyway http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif.<HR></BLOCKQUOTE>

No, these questions are not silly at all and there will be plenty of people willing to help with links to sites to tell you how to optimise Il-2 etc.

The main problem you will have with this sim, if you are like me, is that you will get hooked, upgrade for Il-2, get FB...have to upgrade again...and it's never enough.

In that respect, if you do want to upgrade to run Il-2 Forgotten Battles (the follow on to Il-2 Sturmovik), you will need something like the following setup:

&gt;= 2.0GHz CPU
&gt;= 64MB graphics card
&gt;= 512MB RAM

I have a 2.4GHz CPU, 64MB Geforce 4 Ti4200 and 512MB of RAM. I get frame rates that average around 40-60 on settings of 1024x768x32 for graphics settings are about 'medium'.

Hope this helps!

Cheers.
Norris

================================================== ==========

: Chris Morris - Blue Jam :
http://cabinessence.cream.org/

: More irreverence :
http://www.tvgohome.com/

: You've seen them... :
www.chavscum.co.uk (http://www.chavscum.co.uk)

Alexander_Seil
07-14-2004, 11:26 AM
Thanks for a swift reply. Did the system requirements go up at all in FB (there's no demo for FB specifically, unfortunately)? My system handles the game pretty well (lowest possible resolution, but with a card this bad no difference can be discerned) without losing that much of the non-resolution related graphical gloss (except for texture quality all settings on default). Thanks for the clarification about the joystick, too. The only remaining question there is whether I need force-feedback on it. As to taking off...it seems to me so far that Il-2 is the only plane I can handle "safely" on the runway or in flight. The worst part comes when I get into a Bf-109 or Fw-190 http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif.

Yum_Yum
07-14-2004, 11:27 AM
Welcome Alexander_Seil & Well put Norris http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

crazyivan1970
07-14-2004, 11:29 AM
Welcome aboard Alex, what`s your system spec?

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

Alexander_Seil
07-14-2004, 11:44 AM
AMD Duron 701MHZ (system analyzer used to get that), 192MB SDRAM and an oldie nVidia Vanta LT (8 meg video memory). OS-wise, it's a Windows ME (with no intention to go up to XP. Ever.). Way below the minimum specs, but runs pretty fine for some reason http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.

NorrisMcWhirter
07-14-2004, 11:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Alexander_Seil:
Thanks for a swift reply. Did the system requirements go up at all in FB (there's no demo for FB specifically, unfortunately)? My system handles the game pretty well (lowest possible resolution, but with a card this bad no difference can be discerned) without losing that much of the non-resolution related graphical gloss (except for texture quality all settings on default). Thanks for the clarification about the joystick, too. The only remaining question there is whether I need force-feedback on it. As to taking off...it seems to me so far that Il-2 is the only plane I can handle "safely" on the runway or in flight. The worst part comes when I get into a Bf-109 or Fw-190 http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif.<HR></BLOCKQUOTE>

Hi,

The req'ments for FB are way above Il-2, IMO.

Like I said, I could run Il-2 OK on my AMD1600
rig (with 256MB) but FB was choppy (frame rate ~25). Don't get me wrong, I could fly in FB with that PC but struggled except with anything other than 5 planes in the air and min graphics settings. The other factor is the map you are playing on...

As to FFB, I have a force feedback joystick (Microsoft FFB2) and I'm happy with it. You don''t NEED an FFB joystick but it does enhance the game in the following way:

a. You get rumbles when you fire, are hit.

b. You get control feedback in terms of when you are near to a stall (stick wobbles), in a stall (stick goes limp) or the controls are heavy (such as in a dive).

c. You get feedback from the ground when taxiing. Not entirely useful and too thumpy for my liking but interesting.

Cheers,
Norris

================================================== ==========

: Chris Morris - Blue Jam :
http://cabinessence.cream.org/

: More irreverence :
http://www.tvgohome.com/

: You've seen them... :
www.chavscum.co.uk (http://www.chavscum.co.uk)

Alexander_Seil
07-14-2004, 12:02 PM
Is there some way to enable FPS output in Il-2 demo that I missed? I'd like to know what framerate I'm flying at, for comparison's sake.

zorlac000
07-14-2004, 12:12 PM
Hey Alex,

Good move. I'm sure IL2 won't dissapoint you. Once you've spent the time and got this beauty running fine you'll really enjoy it.

I feel for you man. Perfection takes time, practice makes perfect...if that.

I've been playing IL2 for just over a year now. Before that it was MS Combat Flight Sim 2 and FS2002. Before that some ****ty arcadey thing on PlayStation1 (can't remember the name).
I don't play online (56K'er), just offline and sometimes LAN.
I'll give you my 5cents worth...

I use a joystick. It's essential!!! So yeah, go out and buy one, you'll notice the difference immediately. I've got an MS Force Feedback job and more often than not the force feedback is a hinderance, but I've gotten used to it. That part (force feedback) comes down to personal preference.

As far as 'touchiness' goes, well it's all part of getting used to the game and how planes fly. There are some basic dynamics of flight (assuming you don't already know) that you might want to research. It can get quite technical so I'll try to keep it simple (and not confuse myself).

1st you need speed. Speed = lift. Not enough speed = stall - that is the wings of your plane lose the ability to create lift and you plummit like a rock. Stalls can be tricky to recover from.

2nd you need height (altitude). Altitude (if you've got enough of it) can be traded for speed. Pitch the nose of your plane down and you're heading towards the ground and gaining speed.

In a nutshell speed and altitude are your best friends!
Aside from that the axis (x,y,z - roll,pitch,yaw) about which your plane rotates also affect lift and speed. The harder you turn, say bank (roll) left 90 degrees on your ailerons and pull back (pitch)on the elevators, the more drag you induce and the more speed you lose. You may have to trade off precious altitude to gain back your initial (pre turn) speed. If you throw in a bit of left rudder (yaw) during the turn you induce even more drag but turn quicker.

When taking off, let go of stick (or keys) for a bit and see what the plane does. You'll notice it'll start to lift it's tail wheel off the ground and you'll be facing straight and level. Build up speed to about 170-200 and gently pull back, when you're off the ground level off and build up more speed, raise gear and commence gaining altitude gently. From there you'll build up speed quite quickly. Get up to about 1500 feet and start throwing the plane around a bit, experiment but keep an eye on your speed. Go below 200 and you'll be in trouble, heading for the stall envelope.

Next challenge is landing in one piece!

As far as hardware goes, well you're doing good to get this thing running (smoothly?!?!?!) on your specs. I've got a 1.7Ghz P4, 512MB DDR RAM, Nvidia FX5600 (128MB RAM) and I get framerate issues from time to time, especially over dense cities or maxing out AI flights. So my suggestion would be to save your cash for a new rig rather than buy RAM for your current system. But money doesn't grow on trees so if your gonna be saving for a while maybe you should get the RAM to tie you over...

I hope this has helped and I haven't sounded like too much of a 'know-all'.

Cheers.
Zorlac000

carguy_
07-14-2004, 12:18 PM
Since the Aces Expansion Pack the requirements I`d give you are:

CPU at minimum 2GHz
Vid card at min 128mbRAM - I recommend Radeon series
Non-onboard sound card
768MBRAM 400Hz best
joystick Saitek X45
at least 340ADSL connection

There are multiple products that release the whole immersion potential but cost a fortune - CH pedals,Throttle,joysticks.

Force feedback isn`t mandatory but you`re a beginner,so it`s best for you to get a syick with it.NOTE:Saitek X45 doesn`t have FFB.You can also look for Thrustmaster,Microsoft or other Saitek sticks with FFB.FFB is veeery good cuz it resembles the shake when the plane is about to stall.Knowing stall characteristics of your plane can save you many virtual lives.

Congrats that you have reached for IL2 and not CFS series.You have hit the chackpot if you seek immersion and many unslept nights http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif
Oh,and the game is very configurable and it has som,but really not big bugs(soound is only average) and you will not find anything better on the game market today.

Heheheheh don`t be discourage and practice as long as you can.Buy Forgotten Battles Gold and have fun.

PS you get framerate by bringing up chat and typing "&gt;" which will bring up the console,then type "fps START SHOW"[capital letters].To hide the framerate type the same but instead "SHOW" type "HIDE".

http://carguy.w.interia.pl/tracki/sig23d.jpg

LuckyBoy1
07-14-2004, 12:29 PM
See Luckyboy's Guide For Complete Users. It will answer most of your questions and concerns.

Now with an actual index & more fiber! It is newer & and even more improved! It's Luckyboy's Guide For Complete Users!...

http://www.pingu666.modded.me.uk/luckyboy/LuckyboysGuide2.htm

Luckyboy = Senior hydraulic landing gear designer for the P-11 & Contributing Editor to Complete Users magazine.

Alexander_Seil
07-14-2004, 12:33 PM
Well, if I ran it on your computer and then went back to my own, I'd probably be inclined to say that the game is unplayable, but thankfully I've got no such reference point http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif. What seems smooth and good-looking to me might not seem so to someone with a good rig http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif. Currently my upgrade priorities are RAM, videocard and CPU, in that order. BTW, is the sound in FB as good as it sounds in the demo? I was rather impressed, I must say...

LuckyBoy1
07-14-2004, 01:03 PM
It is hard to say if your upgrade choices are wise without seeing your diagnosis. You would be wise to post your upgrade ideas along with your diagnosis in the IL-2 Community help forum. The steps in the guide apply to all computers, not just the more capable ones.

Now with an actual index & more fiber! It is newer & and even more improved! It's Luckyboy's Guide For Complete Users!...

http://www.pingu666.modded.me.uk/luckyboy/LuckyboysGuide2.htm

Luckyboy = Senior hydraulic landing gear designer for the P-11 & Contributing Editor to Complete Users magazine.

Alexander_Seil
07-14-2004, 11:52 PM
I've actually just finished trying out a couple of missions in my freshly purchased copy of FB. Performance only slightly worse than in the demo (most settings on medium/normal, lowest res and color depth), which, that is, combined with a lack of joystick still too painful to allow meaningful dogfighting, but whenever I venture out and purchase one it should be fine (especially on slower planes). Meanwhile I'll confine myself to flying TB-3 (its technical and functional primitivism matches my skill level exactly http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif ).

BTW, I don't really see how can I get any more useful information concerning my system, unless there's some kind of a freeware tester out there that could actually point out the weakest link in the chain...at any rate, my computer suffers chronically from a lack of RAM. A simple RAM utility usually starts showing that less than 20-50% of all available RAM is actually free only about 20 or so minutes after Windows actually starts up and some rudimentary operations are performed. And I've only got 192mb...

Friendly_flyer
07-15-2004, 01:59 AM
More RAM is allways a good thing. Do you experience laggs and hang ups with multiple planes in the air? Then it's probably a lack of RAM.

And no, you don't need a force feedback joystick. I just have a regular one, and have plenty fun with it. Dogfighting with keyboard is rather frustrating, though.

Fly friendly!

Petter Bøckman
Norway

badatit
07-15-2004, 01:51 PM
More RAM is a must. Do you have SDRAM or DDR?
A DXDiag report will give these fellows the info they need to assertain your needs.

I had a look at the demo on a...
BH6 440BX Chipset
Pll300 oc'd to 450mhz
384MB's of SDRAM at CAS2 (100mhz)
128MB ATI 8500LE.
(this box was a real screamer in it's day)
Result...uninstalled the demo http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

Next box I built was a...
KT333 chipset
Duron 1200mhz
512MB PC2700 DDR
128MB ATI 8500LE
Result...uninstalled the demo http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
Bare in mind, I'm a flight sim nut...I've had almost all of them at one time or another. If I cant get fps at least in the high teens (would like better to see 25-35fps)...I deem the sim unplayable. Cant shoot down Enemy A/C with out a decent fps.

Upgrade the above, with a 2400+ cpu.
Result...went out and bought FB http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Joystick
Must have a 8-way hat switch
Must have a throttle axis
Twist axis is nice, seperate rudder pedals are better.

I would recomend the Saitek X45 or the microsoft swidewinder force feedback as entry level.
With one of these two, you have a foundation to build on. Anything less will be a waste of money...if a lesser stick dosent break in a few short months...you will want to upgrade it to somthing better...having wasted 30-50 bucks on the lesser stick.
I went through 1/2 dozen lesser sticks..then got a sidewinder, then a FF sidewinder. After all these years, I still have, and use, both of them.
Welcome to the wonderful world of Flight Sims...I hope you get as much enjoyment out of them as I have. Salute.

VW-IceFire
07-15-2004, 02:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Alexander_Seil:
Just to clarify, I'm still playing the demo here (I'll pick the game up sometime this week). Now, regularly I only play RPGs, wargames and strategies, but driven by a desire to obtain a highly realistic war sim and support the homegrown Russian gaming industry while I am at it, I've decided to buy this game. I know next to nothing about flight sims, and have already got some questions.

Firstly and most importantly are the controls and, specifically, their jerkiness. The game runs relatively well on my outdated system, so it cannot be attributed to that fact. I'd blame it on the fact that I'm using a keyboard (which was perfectly fine up to this point, as my game shelf doesn't have a single flight sim on it), but my lack of skill may be the culprit. The question is, would a joystick allow me to exercise a better, more measured degree of control over the plane, or should I just work on my skills? As you could've guessed, I never laid my hands on a joystick before http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif. What is the best joystick out there under 60 bucks? Is force-feedback necessary for a better feel of the plane or is it a waste of money?

Second question is of a more general nature...I'd be very thankful if someone pointed me to a good web guide to the general control of a plane in Il-2. After about 20-30 missions I'm still not altogether comfortable with taking off (realistic settings), for example. The plane seems to be extremely touchy as far as getting it to go where you want is concerned. Also, AI plane seem to have an easier time taking off. I pre-start the engine while still pressing on the brakes for about 10-20 seconds, but it still takes me the entire length of the runway to get up and flying without risking an instant stall.

A third question is of a technical nature. My PC currently has only 192mb RAM on it, an AMD Duron (model unknown to me,) and an nVidia Vanta Lt (8mb). The question is, what should I upgrade first to get more out of this sim. I'd guess that buying a 256mb RAM stick would help at any rate, but how much? Also, how much of a role does the videocard play in this game? Could it offset the deficiency of the CPU?

Now, granted, these question may seem silly in a forum like this, but I dare to ask them anyway http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif.<HR></BLOCKQUOTE>
1) A joystick is an absolute must have for flight simming. A keyboard has no sense of control, no fine touch, and it makes flying extremely hard. Beyond hard, it makes it feel very unnatural. You need a good joystick and some time to get a feel for the aircraft you are flying + you stick and your stick settings.

Consider that a keyboard essentially has an on and off mentality with the software adding the additional item of how long the key is held in the on position. A joystick has degrees of motion.

2) My procedure for taking off is. Start the engine, ensure that throttle is at 0% (except jets, they don't always like that), toggle the takeoff flap setting (except on the Spitfire, I-16, and Hurricane), push the throttle forward and use the rudder to counteract any torque generated by the engine (the aircraft will not go in a straight line). On average about 200 kph will get you off the ground.

3) Certainly FB will benefit from having all of those upgraded. The RAM memory is just as important as video as CPU for simulation games. All three aspects are pushed to the limits. Depends on if you want to patch things up for now or build towards a better system. More RAM can be an easy upgrade and give some extra smoothness (not a performance boost but less stutter). A video card can give you a much better visual but with the CPU you still won't have a performance boost. Naturally, the CPU is the key ingrediant but not all of the picture.

http://home.cogeco.ca/~cczerneda/sigs/tmv-sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"

Alexander_Seil
07-15-2004, 03:36 PM
SDRAM here. BTW, I'm getting 20-30 FPS with mostly medium settings while flying a Falco on an empty Prohorovka map. Things slow down considerable at the very beginning and when there's a lot of clutter on the screen (particularly if it's dust clouds). Given the current level of performance I'd imagine that it would jump significantly if I fit a 256mb stick in my last remaining mem slot. As it is, the game operates under conditions where amount of free RAM at any given moment doesn't exceed 20-30mb (and that with nothing but a few browser windows open) and still runs relatively well. I suppose I really have some low standards regarding this, though, considering that I only have a 700MHz Duron and a terribly outdated Vanta LT.

Alexander_Seil
07-15-2004, 03:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VW-IceFire:
1) A joystick is an absolute must have for flight simming. A keyboard has no sense of control, no fine touch, and it makes flying extremely hard. Beyond hard, it makes it feel very unnatural. You need a good joystick and some time to get a feel for the aircraft you are flying + you stick and your stick settings.

Consider that a keyboard essentially has an on and off mentality with the software adding the additional item of how long the key is held in the on position. A joystick has degrees of motion.

2) My procedure for taking off is. Start the engine, ensure that throttle is at 0% (except jets, they don't always like that), toggle the takeoff flap setting (except on the Spitfire, I-16, and Hurricane), push the throttle forward and use the rudder to counteract any torque generated by the engine (the aircraft will not go in a straight line). On average about 200 kph will get you off the ground.

3) Certainly FB will benefit from having all of those upgraded. The RAM memory is just as important as video as CPU for simulation games. All three aspects are pushed to the limits. Depends on if you want to patch things up for now or build towards a better system. More RAM can be an easy upgrade and give some extra smoothness (not a performance boost but less stutter). A video card can give you a much better visual but with the CPU you still won't have a performance boost. Naturally, the CPU is the key ingrediant but not all of the picture.
<HR></BLOCKQUOTE>

I was under the impression that in heavily graphic games CPU deficiency could be countered to a large extent by the quality of the videocard, but I'm largely clueless as to the finer aspects of physics involved.

1&gt; My thinking exactly http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif. Indeed, my largest problem (more so than that of performance) is the inability to control the aircraft continuously. In other words, I can jerk the aircraft from side to side and correct the course, but I can't "hold" it. Sucks terribly in dogfighting...I decided to train with the Falco a bit, since it combines both the simplicity and stability of a biplane with ability to tweak all the advanced engine settings (bar a supercharger, since it has none), plus it's the only plane that doesn't require constant keyboard input to fly straight. I am yet to find the altimeter on that thing, though...

2&gt; Same issue as with 1...basically I'm having problem with the rudder controls. Keyboard control also makes rudder jerky...it's impossible not to veer off the runway in many planes.

At any rate, now I only need to decide which joystick to get. X45 seems to be a tad too bulky.

ZG77_Lignite
07-15-2004, 07:28 PM
This is a very interesting thread. Please keep us uprised of your progress. The nastalgia strikes me, as I remember going through this exact same process for Janes WWII Fighters. Now I own a cutting edge computer (all right, it was cutting edge 2 years ago), a complete joystick/throttle/rudder pedals setup (HOTAS), and a TrackIR. Fascinating stuff these flight sims. Horsepower, Firepower, Aerodynamics, WWII Warfare, what genre of game could be better?

Alexander_Seil
07-15-2004, 11:30 PM
I'm yet to practice any serious landings. I've been messing around with the mission builder and practicing simple targeting against a Me-323...which turned out to be rather deadly and amazingly swift (would make a great flyable, too)...I managed to lose it two times, and once managed to slice off its wing with my own. Not pretty http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif. At any rate, waiting for 2.01 to finish downloading, I figured I wouldn't get too much training done.

Also, a silly question to the joystick owners...does position of your physical joystick roughly correspond to the position of the "virtual" stick? I presume it is so since I know it would be possible to sustain a course with a joystick, but as a lifelong mouse/keyboard person, I have little useful information on the subject (other than what I have picked up here).

GAU-8
07-16-2004, 04:45 AM
welcome aboard ALEX!

heres the deal.. do you need to upgrade??? YES

BUT. hardware upgrades are... just that, hardware.

you will get bigger, better, faster, images... but thats it...its the same game, just looks/plays better/faster. thats good. but for your EXPERIENCE..

GET A JOYSTICK FIRST!!! even a cheap one.... as long as it has an axis for roll.pitch and yaw.. youll be good to go.i would get a stick first before ANY of those other upgrades...

a stick is ESSENTIAL to really appreciate your inputs in game. you will trancend from lowly "hunt n peck/keyboard masher" to "skilled airman" by this single move...

the greatest curve in FB/IL2 is that in the controls. no amount of RAM, GPU,CPU can even touch that. sure you have some upgrading to do. but as long as you can get 2 aircraft up, on an empty map, with bare minumum colors/graphics....its time to purchase a joystick. YOUR experience will change greatly....

ATI, NVIDIA,AMD,INTEL,CRUCIAL,KINGSTON,ALIENWARE,AUDIGY ,..whatever.. none of that will help you be what is called a "good stick"..... they will help your game run better, but wont help YOU get better.... dont even worry about force feedback for now...getting a stick will be your most dramatic change in the FB/IL2 experience here.

yes yes.. a bit repetative ......but its true!..

subliminal "get a stick"

Alexander_Seil
07-16-2004, 01:53 PM
Today I actually discovered the true reason why I should get one with FFB specifically...tried to land a Falco after a long round-the-map flight (45 minutes real time, no time compression), but failed to spot the airfield in time. I've probably misjudged the distance on the map and didn't realize that it would be almost impossible to spot a dirt airfield from an altitude of 1km with my resolution and view distance. At any rate, I managed to touch down somewhere in the middle and pulled back the throttle. I was clueless as to whether I was actually on the dirt, because after initial touchdown the plane seemed to pull up somewhat. I hit the brakes and tipped the plane over the second it touched down again. Blades broken and no landing gear left, but at least no control surface/wing damage. I'm yet to review the track, but my guess would be that with an FFB joystick I would have at least been able to tell whether I was actually on the ground or still in the air. Anyway, I'll post a question in the Community Help forum just to get some ideas of durability/long term value of some joysticks that I looked up.