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View Full Version : Print out maps for navigation/missions?



VF-3Thunderboy
09-05-2004, 02:04 AM
I have been working on Navigation with CFS2, and I think it would be a good idea for missions to be able to print out the map, with the coords and all. Im also working on a 360 degree Navigation board, so you can put it on the chart,look at your watch/clock for elapsed time,and figure out where you should go to land on carrier. This would not include wind calculations, so its simple to do.
http://ubbxforums.ubi.com/images/smiley/88.gif
It would be nice to have a simple program in the sim that would allow you to print out a simple map/chart wiht just the outlines of the islands, possible targets/ airfield etc... and a grid system on it, according to historical standing. Then all you have to do is place a 360 degree scale on it with a strait line extending from the center to roughly figure out where you need to go to get back to the carrier. It greatly helps immersion factor! http://ubbxforums.ubi.com/images/smiley/88.gif

VF-3Thunderboy
09-05-2004, 02:04 AM
I have been working on Navigation with CFS2, and I think it would be a good idea for missions to be able to print out the map, with the coords and all. Im also working on a 360 degree Navigation board, so you can put it on the chart,look at your watch/clock for elapsed time,and figure out where you should go to land on carrier. This would not include wind calculations, so its simple to do.
http://ubbxforums.ubi.com/images/smiley/88.gif
It would be nice to have a simple program in the sim that would allow you to print out a simple map/chart wiht just the outlines of the islands, possible targets/ airfield etc... and a grid system on it, according to historical standing. Then all you have to do is place a 360 degree scale on it with a strait line extending from the center to roughly figure out where you need to go to get back to the carrier. It greatly helps immersion factor! http://ubbxforums.ubi.com/images/smiley/88.gif

VF-3Thunderboy
09-05-2004, 02:29 AM
This is what Ive got now, but with some modification, a simple program would make it alot better. IE: Your Cruise speed, Carrier knots, etc... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif


file:///C:/My%20Documents/My%20Pictures/aaPHOTOSHOP/aapreview/CFS2%20MAPS/BukaNavmap%20copy.jpg

Fliger747
09-05-2004, 08:22 PM
Dinn'a come through, try again!

VF-3Thunderboy
09-06-2004, 01:58 AM
I can see it! Its just an outline map of a target area with a grid over it.I guess I can always make my own...No biggie, but it make it more fun to look at the map outline, and then approach the coastline and see it corrospond to the real thing. Etc. -

Immersion factor. Then If I get into a dogfight etc chase a bomber, I really need to track the time etc on a map to even hope to get back to the carrier!- Right?

So if you really WANT immertion, you need a map with a grid, and a watch, and you need to do exactly like the real pilots had to do. With all the shouts about "I want realism", well, this would also be what you want. With out "wind", its simple to set up.!!!! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

How are you going to find the carrier without a grid system, if you go deviant from the "predicted " course, or in fog????
Need a map thingi.

I have an actual MK 5 plotting board I will try to copy, so people can print it out on a plastic photocopy sheet, but all you need is the 360 degree with a strait line through the middle to plot course.

http://ubbxforums.ubi.com/images/smiley/88.gif

IV_JG51_Razor
09-06-2004, 10:37 AM
Thunderboy, once PF comes out, simply go into the FMB, pull up the map you want, and zoom in to whatever detail you want, then take screen shots of all the sections of the map. Save them as .jpegs, print them out, tape them together, and lamenate them.

Razor
IV/JG51 11/12 Staffelkapitan
www.jg51.net (http://www.jg51.net)
Forgotten Skies Online War
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"Good judgement comes from experience, and experience comes from poor judgement"

VF-3Thunderboy
09-06-2004, 04:15 PM
Thats what Im doing now. But of course, you cant navigate without the tools!

So Im making a plotting board to a smaller scale. Im getting all the info I can get for example, on the plotting board maps,
1"=40NM. So if there was a PROGRAM in the sim that did that automaticly, that would be VERY NICE- wouldnt it? Yes it would. Otherwise it is a PAIN IN THE BUNS to scale everything in photoshop.

There is no way to navigate without the proper tools. They may want to include this in the sim.It would be a great extra add-on also.

"PF includes an actual model MK 5 PLOTTING BOARD that you can print out, and test your navigational skill with, just like the real pilots of WW2!" etc.. But if not, Thunderboy will.... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

At this point it all looks doable.Im hoping that there will be enough people interested to start a whole map section you can D/L, with proper scale. IE: 1"=40NM....

http://ubbxforums.ubi.com/images/smiley/88.gif

IV_JG51_Razor
09-06-2004, 05:46 PM
I'm not quite sure why the scale has any significance here Thunderboy. The plotting board would definitely be nice though. I believe I've seen them available for download over at one of the Sub sim forums.

Razor
IV/JG51 11/12 Staffelkapitan
www.jg51.net (http://www.jg51.net)
Forgotten Skies Online War
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"Good judgement comes from experience, and experience comes from poor judgement"

VF-3Thunderboy
09-06-2004, 06:52 PM
The scale must match the plotting board/grid system so you have a rough estimate of where to look for the ship, so you can tell how many miles you are from where! Also I found out there is a second tool you use with the board, that coorosponds to my 360 degree wheel. It also has to match the scale/grid system.

Do you have a link for the uploaded plotting board?

If you have CFS2 you can do this. Go to a carrier mission in the middle of the pacific, Fly at X heading for 20 min, fly at another heading for 10 minutes, now fly back to the ship with no computer aids. Good luck!

All the tools and maps etc need to conform to the same grid system. Hope I explained that correct. Ive hopefully got a jpeg pic of a real plotting board map of the Carolina Islands comming so I can see what they look like.This is unreal rare, almost non-existant, I just seem to be hitting bullseyes this week!

I will be doing this for CFS2 for sure. I wont be in PF for at least 6 mos, IE: new super computer. But the tools will be the same. For any realsim buff, your gonna need a map, watch, pen, and plotter of some type! Im just lucky enough to be in the right place at the right time, as there seems to be little info out there on this! I also have some of the actual WW2 Navy Navigation manuals that were used. I just happened to find out about the second plotter tool by luck, although its just a degree thing, IE: common sense thing.

This will be an actual WW2 looking US Navy plotter!
And Ill figure out the scale/map system.

Its all very cool! http://ubbxforums.ubi.com/images/smiley/88.gif

IV_JG51_Razor
09-07-2004, 01:06 AM
Here ya are laddy buck! Don't get lost while I'm on your wing, LOL!

http://207.44.164.159/phpBB/viewtopic.php?t=24747&highlight=maneuvering+board+plotting+board

I used to work with those maneuvering boards back when I was in the Navy, and once you get the hang of it, they are pretty simple. It's just getting the hang of it that's NOT so simple! hehe

Razor
IV/JG51 11/12 Staffelkapitan
www.jg51.net (http://www.jg51.net)
Forgotten Skies Online War
http://www.forgottenskies.com/ForgottenWars/default.aspx
"Good judgement comes from experience, and experience comes from poor judgement"

gombal40
09-07-2004, 02:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VF-3Thunderboy:
I have been working on Navigation with CFS2, and I think it would be a good idea for missions to be able to print out the map, with the coords and all. Im also working on a 360 degree Navigation board, so you can put it on the http://ubbxforums.ubi.com/images/smiley/88.gif<HR></BLOCKQUOTE>

go to this site http://www.flygflottilj16.se

go to files and media
go to the map section
there are youre maps http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

VF-3Thunderboy
09-07-2004, 05:20 PM
Ok Thanks all, but Im thinking of making a plotting board for D/L or purchase, and it will be a copy of the US MK5(SBD's) and MK3a (Fighters)

I have a real Mk 5 on the way, and the Plotter to use with it. I might try to silk screen them on thin plastic and sell a kit, and/or upload a visual that anyone can print out on a plastic photocopy sheet. In order to navigate in any combat flight sim you will need a plotter. Im sure alot of FS 2000,2002,2004 pilots use real Jeppesen tools to plot stuff they fly.

Those are nice maps but they are in color.It would cost $2.00+ a piece to print out, and kill your ink supply.

The Maps used on plotting boards from what this guy is telling me was a clear (plastic, (cellulose whatever) map with a grid and an outline of the target area. (See above pic) something like that only the scale is 1" = 40NM.The maps have to line up with the tools.There is a plotting tool Im getting (that can be copied to clear plastic) that you would use with the plotting board.

In order to fly without computer aids off carriers and hope to find the carrier group (not just the one ship) you will need:

Tools:

1. Plotting board
2. Plotter
3. Clear Map of target area
4. Pen/
5. Course sheet
a watch and or stopwatch

Info:
6. Course heading
7. ship heading and speed
8. Your speed.
9. your heading if you change directions.This must be plotted.
General speed must also be calcualted.
10. period of time you change directions.

As you can see it can get in depth. Over the ocean with no refrence points you need to track everything. If you get in a dogfight, you need to know about where you are at, where the ship is.Time,speed, etc.So you might as well use the same basic tools the real (US ) pilots used. Not sure what the Britts used, or the Japanese. This isnt rocket science. With no wind, its pretty simple. YOu can make your own with your own measurements for maps, etc.

http://community.webshots.com/s/image17/7/34/42/184973442LuugXv_ph.jpg

http://community.webshots.com/s/image17/7/54/86/184975486KjGwiu_ph.jpg

http://ubbxforums.ubi.com/images/smiley/88.gif

VF-3Thunderboy
09-07-2004, 05:27 PM
So I think as you can see the clear plastic map goes OVER the plotting wheel on the board so you can see the board.Then you use a clear plastic plotter to plot back to your ship.

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

SKULLS_Exec01
09-08-2004, 08:30 AM
I think this is a GREAT idea, if someone makes it printable for clear overlay sheets and a short tut of how to you them - that would be fantastic.
I see you can get some reguler flight plotting stuff on ebay from time to time also.
(I'm all for plotting courses in PF)

http://members.dslextreme.com/users/skulls/images/Sigs/skulls_sig-Exec01A.gif (http://skulls98.tk)
SKULLS_Exec
CO of The SKULLS Squadron

initjust
09-08-2004, 09:05 AM
Thunderboy,

In your intitial post you mention maps with coords. Are you referring to the actual Lat/Lon coords or the A-1, B-2, etc. coords of the map as seen in FMB and the in-flight map?

If it is the latter does any one know if the actual Lat/Lon coords are available in IL2 for it's maps?

Whatever the answer I suspect it will be the same for PF as well.

VF-3Thunderboy
09-09-2004, 06:08 PM
...What I think needs be done is to form a "PF Navigators" wing, and figure out how to standardise the maps for "cleanup" and D/L. If you notice my black and white JPEG pic above, that was done in Photoshop. It was a standard CFS2 color map, so I did this and that in a graphic program, and now its a black and white outiline, albiet a crappy one.

The map width needs to be calcualted when you do a screen shot to capture it.Note that is 116.5 NM wide.Then you put a grid over it.

So Im gonna start a new thread, to see who would be interested in this navigation stuff.
------------------------------------------

Using the plotting board/general navigation is a full "college course", the main problem is wind. Without wind in PF this shouldnt be a big issue, but every aspect has a seprate "book" Basic, dead reckoning, relative movement. Etc.
That little white Mk 8 computer is really just a round slide ruler. There are more math/formulas here to choke a horse.

This all needs to be compressed and simplified. Im thinking you would print out a grid /map, and use a clear nav tool over it.

YOu must figure out what your best crusing speed for the airplane is, so each plane will be different. etc..

The best thing right now is to practice in CFS2 if you have it, and wait to see what PF delivers, and go from there.

But it would be great to see a simple black and white outline map that has all the needed info, but it wont be that hard to make if its not included.