PDA

View Full Version : Autobalance Script needed BOB



LeadSpitter_
09-17-2004, 04:39 PM
Maybe its to late for PF but for BOB is it possible to add some type of autobalance of players when flying to keep things even.

Currently in game we have the people who only fly 1 aircraft strictly out number the opposing team 3/4 early the blues do later in the day the reds outnumber blue 3/4.

I always fly for the team with least people no matter what plane dont matter or side.

Im sure you have seen it along with many others. Also this would Make the I fly my favorite easy to fly plane with trottleback airbrakes in a dive flop half stall out of the way people to learn and fly all aircraft.

http://img14.photobucket.com/albums/v43/leadspitter/LSIG1.gif

LeadSpitter_
09-17-2004, 04:39 PM
Maybe its to late for PF but for BOB is it possible to add some type of autobalance of players when flying to keep things even.

Currently in game we have the people who only fly 1 aircraft strictly out number the opposing team 3/4 early the blues do later in the day the reds outnumber blue 3/4.

I always fly for the team with least people no matter what plane dont matter or side.

Im sure you have seen it along with many others. Also this would Make the I fly my favorite easy to fly plane with trottleback airbrakes in a dive flop half stall out of the way people to learn and fly all aircraft.

http://img14.photobucket.com/albums/v43/leadspitter/LSIG1.gif

WUAF_Badsight
09-17-2004, 06:39 PM
agreed 110%+MW50

.
__________________________________________________ __________________________
want some Flight sim advice ? look here ~~~~> complete user guide for flight sims (http://www.airwarfare.com/tech/tech_lbguide.htm#001%20Security%20Issues)

LEXX_Luthor
09-17-2004, 07:48 PM
I thought server can now limit how many planes take off from airfield.

Better::

Online "community" fix their own personality problems instead of Oleg trying to fix dogfighter social disorders through computer code...an endless programming task.

Oleg stay focused on programming the best AI of any flight sim for both online and offline simmers.



__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack ( AEP )

"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

VW-IceFire
09-17-2004, 08:20 PM
The community can't fix the behavior because its rooted in human nature. Thats not really a solution.

A team autobalance system would be great. Obviously a feature and not a requirement but it could prove useful.

I, like Leadsplitter, go into a server and chose the team with the lowest number of pilots in an attempt to even the scores. Many people are very respectful and do go this route...but it seems to varry, some not paying attention at all it seems.

Interestingly enough, Axis VS Allies or just free for all all planes on all sides (which I dislike) doesn't seem to matter. You've always got unbalanced sides. In any case, I have my favorite Allied and Axis planes so its not a problem.

http://home.cogeco.ca/~cczerneda/sigs/tmv-sig1.jpg
RAF No 92 Squadron
"Either fight or die"

p1ngu666
09-17-2004, 08:50 PM
sometimes it just happens, 3 ppl leave server and there from blue side... and others dont notice

http://www.pingu666.modded.me.uk/mysig3.jpg
<123_GWood_JG123>NO SPAM!
<badsight>my name is tracy and pingu is the Antichrist of Combat Flight Simmers
<lexx_luthor>flowers across the land in BoB
<stiglr> Ctrl+F1.

Capt.LoneRanger
10-03-2004, 05:22 AM
Autobalance is surely a way to limit the frustration on some servers. I still wonder how many people out there join a server and join the team with the most pilots...

Adding the numbers next to the bases shouldn't be too difficult, so, yes, it's a problem of attitude. Autobalance would definately be the right answer. (Maybe something like in UT or BF, where you can set a number of the maximum allowed difference, before server enforced autobalance is triggered)

F19_Ob
10-07-2004, 03:18 AM
Teambalance have been frequently off on the servers and times I fly on. (GreaterGreen and F16) Some say they havent noticed this so much but many have contacted me privately after my posts on the subject, and still do.
I must say that I very much like these two otherwise superb servers and it ticks me off that the "fair play" issue will draw bad light on them...but something has to be done about it.


On russian maps reds are almost always outnumbered 18 against 10 (normal). On eouropean maps 1943-45 its usually more even.
"Some" additional info on this state can be viewed on the servers stats where blue side is mostly winner...but that tells only a part of the story.
I have observed this trend during a long period and below description is the standard situation for me and my mates;

I mostly end up on red side already early because they usually are outnumbered.
The standard thing is that blue side quickly fill up with blue fighters (109 very popular...I liked it too earlier) and usually a few blue bomberguys aswell.
Yet there is no problem really....the problem begins when the red fighters claim the blue bombers since they cant compete on altitude with the blue BnZers in much any respect and in the normal case also more red fighters are shot down than blue ( and should be for obvious reasons). This fairly soon results in that blue bombers either quit or go fighters aswell.
So If we then consider this; We now have 18 blue fighters against 10 red planes of wich 4 may be bombers. So 18 fighters against 6 fighters.
This ofcourse sounds silly (unbelivable) but its infact a fairly common situation when I fly (seen it so many times). I have noticed that reds stay bombers longer but they also thin out eventually. I have lost count of the times I have been the only one on the server flying a groundpounder and the rest in fighters http://forums.ubi.com/images/smilies/icon_twisted.gif

----------------------------------------

The only thing about this that really bothers me is that I constantly see the red side quit and leave the server in a bad mood or even worse, joining the outnumbering winning side (perhaps to flip the current map). I know that quite a few blue regulars dont like this either and I sure wish these more often would try to get a few buddies with them from blue and even out.

Its a good military tactic to outnumber the opposition as much as possible and preferably in better planes in RL....but in the virtual this just becomes a symbol for the lack of sportmanship IMO.
----------------------------------------------

My wingmate olli and I once met an incredible number of axis fighters in our il-2's http://forums.ubi.com/images/smilies/354.gif
When I looked at the teams the balance was
16 or 17 blue fighters against 3 reds of wich one was a fighter.....now thats a challange http://forums.ubi.com/images/smilies/59.gif
This was ofcourse one extreeme, and a bit humorous case, but I like to use it as an example because no one from the blue team came over when asked.
I must add that the reds may be more in numbers sometimes aswell but not at same rate as blue.


just a few comments and observations from me.......

TgD Thunderbolt56
10-08-2004, 07:57 AM
I don't mind being slightly outnumbered (makes for a target-rich environment http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ), but as I've stated before I fail to understand how some pilots find enjoyment when the teams are severely unbalanced.

Auto-balance, in theory, sounds like a decent idea, but the problem arises when 3 or more (sometimes I see 5) members of the same squad join an evenly balanced server and all go the same color. I understand this and sometimes it evens itself out in short order.

The problem arises when certain people Absolutely will NOT change sides no matter what and the teams get unbalanced to the point of practical unplayability. There have been more than one occassion where our squad will join 4+ strong and decide to split up initially in the name of fairness. Usually, over the course of one or two sorties we can rearrange and get on the same side...sometimes not.

I play this game because I want to have fun and if the teams are severely unbalanced, it's not fun. I made a comment the other day in a similar thread that even numbers don't always equate to even balance. It depends on who is flying and what they're flying.

10 vs 7 might not be too bad depending on these circumstances, but 15 vs 7 will be unfair almost any way you cut it.

Nobody enjoys getting killed/shot down but There are a few specific pilots I see who will "fly their mission" even in the face of horrific odds. EPS_Rex is one of these guys. I see him flying a Jug with full load-out for Red, or a Stuka for Blue. If I catch him en route and I'm flying for the other side...he's dead, but if he gets to the target area, look out. He knows this, but flies his mission nonetheless.

Just a few thoughts.

JG54_Arnie
10-08-2004, 08:28 AM
Yes, an autobalance would rock! And it would be nice to have the possibility to set a max for the difference between the teams. Allowing for a difference of 2 or 3 still makes a full/reasonably full server playable.

tHeBaLrOgRoCkS
10-08-2004, 09:33 AM
Yup I'll buy that for a dollar.

I would also like to add that some means of Controling the ordinance available to aircraft at certain airfields might be in order.

Maybe a 'Weps off switch' ? It just occured to me watching the HV formation flying video that it would be nice 'sometimes' To have the odd Stunt plane server or bombing only servers.

Also some means of enforcing skin's and markings would be nice.

but auto balance would be a big winner IMHO

JG54_Arnie
10-11-2004, 06:42 AM
oh yeah! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif