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[907th] Kentz
06-22-2004, 06:23 AM
I've tried and tried, but I just don't know what to do. When I play the singleplayer missions and I choose to "already be up in the air" when starting the mission, pulling back on my joystick makes me fly up, and pushing it away from me makes it go down. Simple enough, right? When I start on the ground I can get the engine going, powerup to 100%, but can't leave the ground. At one point I was going so fast on the ground I felt like I was playing a racing game. LOL

I used to play ALOT of BF1942 and I'm pretty good with the planes in that, even though I know there's no comparison. So far I've been using the tactics and maneuvers I learned in BF1942. Once I'm in the air, I can easily manage turns, and really small scale dogfighting with the AI. Basically, my question is, wouldn't pulling back on my joystick give me some air? ...or am I forgetting to do something on the ground first?

Oh, and I can't believe I waited so long to get into a flight sims. Never imagined, even at the learning stage, how much fun it could be. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Thanks

[907th] Kentz
06-22-2004, 06:23 AM
I've tried and tried, but I just don't know what to do. When I play the singleplayer missions and I choose to "already be up in the air" when starting the mission, pulling back on my joystick makes me fly up, and pushing it away from me makes it go down. Simple enough, right? When I start on the ground I can get the engine going, powerup to 100%, but can't leave the ground. At one point I was going so fast on the ground I felt like I was playing a racing game. LOL

I used to play ALOT of BF1942 and I'm pretty good with the planes in that, even though I know there's no comparison. So far I've been using the tactics and maneuvers I learned in BF1942. Once I'm in the air, I can easily manage turns, and really small scale dogfighting with the AI. Basically, my question is, wouldn't pulling back on my joystick give me some air? ...or am I forgetting to do something on the ground first?

Oh, and I can't believe I waited so long to get into a flight sims. Never imagined, even at the learning stage, how much fun it could be. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Thanks

Tully__
06-22-2004, 06:28 AM
Are you flying the original IL2 Sturmovik game or the later IL2:Forgotten Battles?

If the original, read this (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=49310655&m=109106874&r=874100974#874100974)

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Salut
Tully

[This message was edited by Tully__ on Tue June 22 2004 at 05:36 AM.]

Slush69
06-22-2004, 06:30 AM
Choose an easy plane, say... the Hurrican II.

1. Press 'I' to turn engines on.
2. Wait for them to power up.
3. Press 'V' to deploy take-off flaps.
4. Hold 'B' down while:
5. You slowly advance the throttle to 100%
6. Release 'B'.
8. Press SLIGHTLY FORWARD on the stick to lift tail.
9. Use your rudder to stay on the runway.
10. Continue until you're goint like 180 kmph.
11. Geeeently pull back on the stick and rise 20 degrees or so.
12. Press 'G' to retract gear, when you're off the ground.
14. Press 'F' to retract flaps when you going 220 kmph+
15. Enjoy.

I'm sure it's not the 'right' way to take-off, but it works. Lifting the tail makes it a lot easier to stay on the runway.

cheers/slush

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Sam_the_greek
06-22-2004, 06:31 AM
Maybe your stick config us a bit screwed up?? Can't think of any other explination. Or maybe you just suck at taking off?!? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

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G├┬Âring: "Gibt es noch etwas das ich f├╝r Sie tun kan?"
Galland: "Jawul Herr Feldmarschalk, geben Sie mir ein Staffel Spitfires!"
"The Battle of Britain"

Sarpedon688
06-22-2004, 06:33 AM
If you havent reached takeoff speed yet the only thing pulling back will do is pust you into the ground meaning you can't gain the speed you beed to take off. The procedure should be:
1. lower flaps to take of settings - defult key v you'll see it come up on your screen don't choose an early war plane or a spitfire for this because the spit only has two flap settings and some early war planes didn't have flaps
2. once the runway is clear slowly trottle up countering the torque with the rudder
3. don't pull back on the stick until the plane has reached rotate speed normally around 180km/h you'll see this on the speed bar at the bottom left of the screen if you have it enabled ( in the difficulty setting screen)
4. once of the ground retract gear and watch the speed come up gradually raise the flaps

If you do this right the plane will almost take off itself. The biggest trouble is the torque so throttle up slowly. This game has a steep learning curve so it may take a few trys don't give up

- Never look back. Something might be gaining on you

TgD Thunderbolt56
06-22-2004, 06:43 AM
In addition to what the others have said, make sure you are on the runway. If you aren't then some of the planes don't have enough power to safely get you to the proper speed without tumbling over the ant hills and mole holes.

Once flaps are deployed (try using "take-off flaps at first), you are lined up on the runway, and have started your take off roll, wait for your speed to increase and typically, your tail will lift. Once that happens, a slight pull back on the stick should have you airborne.



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[907th] Kentz
06-22-2004, 06:49 AM
Oh I forgot to mentioned that I have Forgotten Battles. These tips will work also right? I will try them and if I still can't get off the ground, I will post the plane I use. All I know so far is that it's a Russian smaller type plane. Can't think of the name. Reminds me of a Spitfire. I must sound like a TOTAL newb!!! lol

Thanks alot for all the tips guys. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

MPortus_
06-22-2004, 06:57 AM
Sounds like a LaGG3. About the take off thing, maybe someone can make a track for you. I'm at work now.

Anyway keep trying.

Sarpedon688
06-22-2004, 07:00 AM
Not really on take off advice but something to do if you haven't already done it. Be sure to patch to the latest patch. 1.22 for straight FB and 2.01 for AEP (aces expansion pack) if you have it. Lots of extra planes and missions

- Never look back. Something might be gaining on you

SeaFireLIV
06-22-2004, 07:01 AM
BF1942 has taught you bad habits.

Tully__
06-22-2004, 07:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by HxPrey:
Sounds like a LaGG3. About the take off thing, maybe someone can make a track for you. I'm at work now.

Anyway keep trying.<HR></BLOCKQUOTE>

Will do http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif. About half an hour and I should be back with links for download.

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Salut
Tully

[907th] Kentz
06-22-2004, 07:24 AM
I'm not really sure what you all mean by a track, but if it will help me out, it would be greatly appreciated. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Can't thank you guys enough for all the help so far. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

F19_Ob
06-22-2004, 07:28 AM
I think a good advice is to choose one plane with good visibility allround (not FiatG50 or biplanes).

At takeoff zoom the view out so u have maximum ground reference to the sides so u easier detect vering to the sides. U need rudder to line up straight on the runway.
For practise push your stick forward and note the speed in wich the tail will rise so u can see more of the runway. If u still flip on the runway U probably pull up to early with too little speed, just wait a bit longer next time.
Remember to get wheels up as soon as u fly or they will cause drag (slow u down)and set the flaps from takeoff to combat.
This should keep u ocupied for a while http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

U will notice that once u get familiar with your plane U will be able to takeoff and land on a very short run.

-------------------------------------------

As someone mentioned above U might have to set down sensitivity on the stick a bit so it wont be so flimsy in low speeds.
I have set down my sensitivity on pitch, roll and yaw ( the two first parameters fully down and the rest on a climbing scale).


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Sarpedon688
06-22-2004, 07:30 AM
In game video capture. You can capture your bes FB moments for all time. My personal all time great was hitting a Fi-156 with a me-262 and watching my engine detach and fly away in a ball of flame only to land on some poor unsuspecting village. In this case a track will allow you to see the proper method of taking off.

- Never look back. Something might be gaining on you

Bikewer
06-22-2004, 07:39 AM
For those of you who have not experienced BF1942, the flight model is ...interesting.

Made so that non-sim players can quickly get into the air, the aircraft behave as if they have little or no mass. Even the B17 sort of jumps into the air of it's own volition. Landing is just getting near the field (or anything else...) and shutting off the engines.

All the advice the guys gave you is solid. These aircraft require very little input to take off, other than speed. You need to control the rudder carefully, as most will yaw a bit under throttle.

Tully__
06-22-2004, 07:53 AM
I already had a bunch of takeoff & landing tracks uploaded on my space, to there are going to be quite a few links here.

First, the one I just made. It contains two tracks, the first being a no flap takeoff in a LaGG3, the second a "takeoff flaps" takeoff followed by a fairly mediocre landing http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif.

twotakeoffs.zip (http://members.optusnet.com.au/tully_78th/twotakeoffs.zip)

Next, another demo I made for someone else, I don't recall the aircraft I used (may also have been the LaGG actually) which judging by the filename contains ...... two takeoffs http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif.

2takeoffs.zip (http://members.optusnet.com.au/tully_78th/2takeoffs.zip)

The next two contains P47 & P63 landings IIRC:

p47s.zip (http://members.optusnet.com.au/tully_78th/p47s.zip)
p63landing.zip (http://members.optusnet.com.au/tully_78th/p63landing.zip)

Next is the enigmatically named quick0002.zip (http://members.optusnet.com.au/tully_78th/quick0002.zip) Since I'm embarrassing myself, we might as well go all the way.

And finally a few single mission files that allow you take go for a sightseeing tour over some of the major cities in the FB maps. Each mission has only one plane, so you wont be molested while you're enjoying the view.

sightseeing.zip (http://members.optusnet.com.au/tully_78th/sightseeing.zip)

All but the last one should be unzipped to your ...\IL2 Sturmovik\Records folder. Once you've done that, you can view the tracks by clicking "Play track" on the game main menu and selecting the files that were contained in the zips. You may need to rename some of the files to prevent overwrites, I'm afraid I'm not very diligent about renaming them from the default "quick000x.ntrk" that the game uses (with x being a different number for each record).

For the mission files, you'll need to select a single mission folder to unzip to. Look in ...\IL-2 Sturmovik Forgotten Battles\Missions\Single, open one of the folders there (there's one for each nation represented in the game) and then one of the aircraft folders you'll find in the nation folder and unzip there. It doesn't matter which one, just remember which it is so you can find it when you select single missions in the game.

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Salut
Tully

Tully__
06-22-2004, 08:02 AM
Ahaaa, quick0002.ntrk (contained in quick0002.zip) is a Spitfire takeoff & landing (no flaps on takeoff, Spitfires & Hurricanes in the game only have Landing / Flaps Up options).


And "2takeoffs.zip" contains an I-153 takeoff and a LaGG3 takeoff.

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Salut
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[907th] Kentz
06-22-2004, 08:02 AM
Thank you so much Tully. I'm at work right now so I cannot watch these at the moment, but I definitely will when I get home in a few hours.

Thanks again. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

OldPepper
06-22-2004, 08:12 AM
One tip I havn't seen in this thread are remarks about transition. Transition is when the elevators and horizontal stabilizers (Empennage) dig in and lift the tail section off the ground. That moment is really hairy in a 190 or 109 or I-16.

Personally, I find problems with 100% throttle from the start. Many planes without tricycle gear will endover or stall-roll. At about 70-85kph, push lightly on the stick to help lift the elevators/Hstabilizers up. About 50-60% power. Once your transit, go 100-110% until you reach take off speed while steering with rudders.

BTW, BF42 planes have nothing to do with flightsim. Took me some practice to fly the choppers, though. ;

____________
OldPepper.
Novice Pilot.
I'm not "Pepper" nore am I "Sgt. Pepper" Those guys are not novice like THE OldPepper! Kill me while you can! http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Tully__
06-22-2004, 08:21 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by OldPepper:
.... At about 70-85kph, push lightly on the stick to help lift the elevators/Hstabilizers up.....<HR></BLOCKQUOTE>

While not mentioned, if you watch the controls in the tracks I linked further up you'll see this technique in use, though I'm not generally that gentle with the throttle. The I-153 particularly almost demands this approach, especially when you have bombs or rockets under the wings.

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Salut
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Malik_VII
06-22-2004, 11:19 AM
The bad thing is after you can take off is... then you have to land. http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif This can be a real treat.
Learn the Full Mission Builder (FMB) and create a mission were you just take off and land. That's what I did and well...it was kinda boring ,LOL, so I added a couple of enemy planes to make it interesting. Oh and I don't know if this is right but I just let the tail come up by it's self. http://ubbxforums.ubi.com/images/smiley/93.gif

LStarosta
06-22-2004, 11:46 AM
Yeah, like the fellow above me said, landing is the real trick if you're new. Take off is a natural thing for the aircraft, as long as you keep using the rudder to counter torque (your aircraft's tendency to turn when you increase throttle) the airplane will take off on its own. In the worst case scenario, you just have to tug back on the stick slightly. You don't really have to use flaps for takeoff, and I'd suggest that you try taking off with and without flaps. The only time I personally use flaps is when my airplane has any considerable payload or if I'm trying to take off a short strip. I don't know if there are any non-combat servers around, but my pal and I occasionally host a game where we just fly around for fun, whether it be formation flying, or stupid experiments (like trying to crash land a 700km/h Me163). If you'd like to join one of our sessions to practice the basics and maybe have someone give you some tips while you're flying, I can PM you the contact info.

S!

gates123
06-22-2004, 12:32 PM
I have to admit coming from BF1942 land before I played this sim also really distorts ones view about plane characteristics. Having no stalls, spins or blackouts really tends to breed bad piloting skills and people who were aces in BF come here and realize (like myself) that this is a whole new animal. BF only helps in the SA deptartment but I find it quite funny that people who excelled at BF can't even take-off when starting to learn FB, myself included. It took me a good 50 hrs of flight time to get up to speed before I could survive and contribute online. Cockpit on / external view off servers can close the learning gap much quicker then arcade mode. GL!

http://www.flightjournal.com/images/index_photos/gunslinging.jpg
Did anyone see that or was it just me?

LEXX_Luthor
06-22-2004, 03:27 PM
BF1942, mmm sounds like TB~3 takeoff.

Try TB~3 bomber. It takes off by itself in a ~very~ short distance (use 25% fuel its even better). And its ~very~ easy to land. Its hard to tell when your wheels touch down, and you sit so high in the bomber. If you try TB~3 and are a Newbie make sure Mulitple Engine control is disabled that way all engines are controlled with one throttle.

For a more modern plane, the IL~2 is another very easy plane to takeoff and land. Try one of the early versions.

__________________
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:
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Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Taylortony
06-22-2004, 03:44 PM
The Mudmovers flight school section is still online with some useful guides for you, see

http://magnum-pc.netfirms.com/mudmovers/tutorials/how_to_fly.htm


and persevere.... the rewards far outweight the hassle of starting out, once you get that wind under your wings and the sun in your eyes as you climb out over a mist shrouded mountain scene of an early morning sunrise, you will never look back http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif enjoy http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

[907th] Kentz
06-23-2004, 06:59 AM
I can take off now. I can make a rough landing too. I know that I'm not doing either the right way, but it works and I don't think I'm causing any damage to the aircraft. I can't believe how fast you can take off if you power up to 100%, then enable Boost Wep(I think its called). Seems like after 10feet on the runway you're in the air. Was a good feeling taking off and landing for the first time. Now I just have to learn how to line up perfectly with the runway when landing instead of landing in a field. lol http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

dannychrastina
06-23-2004, 10:26 AM
I just thought that I'd add a much less practical demonstration track to this thread.

http://www.triv.org.uk/~danny/Danny_Me-163-n1.zip

Something with a nice powerful rocket motor which doesn't weigh anything has, for some reason, quite a good climb rate.

Cheers.

CRSutton
06-23-2004, 10:39 AM
If you have Forgotten Battles and the Aces Expansion track (and you should!), try the ME110. Make sure you have both engines selected. Otherwise it is a kitten to fly. Just keep her straight on the runway and she will fly herself off.

IL2, the hurricane is best. Just don't ram the throttle all the way forward at the start for any plane. This could cause a ground loop. Bring the throttle up steady. ME 109 is the worst for this. All lighter planes can do it. Bring you speed up gradually and most fighters will just fly off the tarmac once they reach speed.