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View Full Version : 85 MAX degress vs 135+ degress Peripheral vision



nearmiss
08-11-2004, 03:45 PM
Just what would be wrong with FOV being enhanced another 50 degrees. We've got the big canopy frames blocking our view enough to give us in most cases less than 1/3 of total area on the screen for viewing the sim world.

I've argued for translucent canopy frames before. http://ubbxforums.ubi.com/images/smiley/10.gif ONLY the canopy frames.
We need compensation for the fact that our necks are on a fixed swivel pivot for all range of movement.

I think 1C:Maddox really needs to look into providing better viewing choices in the upcoming series.

http://avsims.com/portal/modules/liens/images/banner.gif (http://avsims.com/portal/)

nearmiss
08-11-2004, 03:45 PM
Just what would be wrong with FOV being enhanced another 50 degrees. We've got the big canopy frames blocking our view enough to give us in most cases less than 1/3 of total area on the screen for viewing the sim world.

I've argued for translucent canopy frames before. http://ubbxforums.ubi.com/images/smiley/10.gif ONLY the canopy frames.
We need compensation for the fact that our necks are on a fixed swivel pivot for all range of movement.

I think 1C:Maddox really needs to look into providing better viewing choices in the upcoming series.

http://avsims.com/portal/modules/liens/images/banner.gif (http://avsims.com/portal/)

LEXX_Luthor
08-11-2004, 04:08 PM
120 degrees would be enough for me.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I've argued for translucent canopy frames before.<HR></BLOCKQUOTE>
You too http://www.boardy.de/images/smilies/kopfpatsch.gif

I give up http://ubbxforums.ubi.com/images/smiley/53.gif

Head movement like the an extended version of the gunsight view is what we need but from side to side as well--just like in our current German gunsight view we use so much today.



__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack

"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

carguy_
08-11-2004, 04:44 PM
For me the best way would be making a view from a perspective of a pilot who sits straight with his head touching the seat back profile.

Looking to the rear would be a nightmare though.

http://carguy.w.interia.pl/tracki/sig23d.jpg

LEXX_Luthor
08-11-2004, 04:59 PM
He's talking about Field Of Vision (FOV), not view from where the head is. Field of vision is the same no matter where your head is. Basically, wider FOV means Zooming Out even more. Wider view means smaller instruments for a given size monitor and fuzzier instruments for a given display resolution, so its not all a Good Thing. Seeing the target dot sizes will become even worse the wider the FOV, as a given dot will become even smaller if we Zoom Out beyond the current 90 degrees max FOV.



__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack

"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

nearmiss
08-11-2004, 05:25 PM
I'm thinking the wide FOV up to 135 degrees FOV would be what the pilot would use on the Hunt prior to any contact. When the pilot engages for combat FOV can be triggered (push a button) to a narrower FOV for positioning on target.

It's just a pain having to scrounge the skies viewing as you go. When in real life peripheral FOV makes viewing so much easier for the pilot.

As it is you feel like your viewing the sim world from inside a garbage can looking out. The FOV is currently very inhibited at maximum width possible.

I realize Oleg has this penchant for realism and will fight to end,i.e. "FW190 cockpit" to preserve it. http://ubbxforums.ubi.com/images/smiley/88.gif The IL2-FB is so far from real, realism can only be addressed in one place it seems without destroying realism somewhere else.

Personally, I'd just prefer having a toggle to switch some of the so called non-real stuff. The HUD (Wonder Woman view)is a perfect example of a non-real toggle capability.

http://ubbxforums.ubi.com/images/smiley/10.gif Those lil' blue and red arrows aren't cheatin'.

http://avsims.com/portal/modules/liens/images/banner.gif (http://avsims.com/portal/)

LEXX_Luthor
08-11-2004, 05:29 PM
Myth Buster:: Searching for targets far away requires the center vision that picks out fine detail like dots. Humanoid peripheral vision does not see distant dots. Mostly peripheral vision helps the pilot fly the plane. Try landing an FB plane while on Full Zoom In 30 degree view. No, don't try it.

__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack

"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

nearmiss
08-11-2004, 06:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEXX_Luthor:
_Myth Buster::_ Searching for targets far away requires the center vision that picks out fine detail like dots. Humanoid peripheral vision does not see distant dots. Mostly peripheral vision helps the pilot fly the plane. Try landing an FB plane while on Full Zoom In 30 degree view. No, don't try it.

__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish _"Gladiator"_ listed as _J8A_ _...in Aces Expansion Pack_

_"You will still have FB , you will lose _nothing_"_ ~WUAF_Badsight
_"I had actually pre ordered CFS3 and I couldnt wait..."_ ~Bearcat99
_"Gladiator and Falco, elegant weapons of a more civilized age"_ ~ElAurens
:
_"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore_!_"_ ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif<HR></BLOCKQUOTE>

LEXX I'm not talking about identifying the enemy. Peripheral vision in real life may just be a miniscule blip, but you know something is there. THen you concentrate by focusing directly.

So, I'm saying we need wide view with center objects clear enough to discern. Heck, I don't care if 1C:Maddox needs to blur the outside edges of the 135 degrees the pilot will still get a hint of something to be aware. That might even appeal to his penchant for full real http://ubbxforums.ubi.com/images/smiley/88.gif

Regardless, I think we can all agree http://ubbxforums.ubi.com/images/smiley/10.gif 85 degrees is nowhere near adequate with the cockpit frames obstucting views and the confined feeling we get flying with cockpit on.

http://avsims.com/portal/modules/liens/images/banner.gif (http://avsims.com/portal/)

BaldieJr
08-11-2004, 07:39 PM
Get two more monitors and two pci video cards and you're ready to go. FOV is far wider than you ever dreamed.

<A HREF="http://officemax.secureportal.com/" TARGET=_blank>
Hey ya'll prepare yourselves
for the rubberband man!</A>
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com

LEXX_Luthor
08-11-2004, 07:40 PM
nearmiss, we are not talking to each other, which is bizzare, as we are both Ace Mission Sculptors. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Forget identifying, think detection. You know...detection.

Peripheral vision cannot detect small objects like distant aircraft. Now, before you get bent, peripheral vision does allow the searching pilot to mentally map the world view to more easily conduct a scan of the sky with the focused center view--the center view that can pick up tiny objects. Both are needed for searching for initial contact of far away objects.

__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack

"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

XyZspineZyX
08-11-2004, 07:41 PM
Understand where you are coming from but a much wider FOV really wouldn't work taking into account The Monitor, lcd or crt.

Try running in (current midrange zoom [End key]) and see what detail available. Try now running in Max Zoom out ([Page Down] key) and see the previous detail lose in the wider view.
To zoom to a wider view again, would have an even more detrimental effect on detail. As put previously; The dot would not be seen at all.

Why?

The middle of the image onscreen, is being pushed back further, to allow more of the image from the side to seen. Your cockpit for one would look like it is 30' deep.



Peripheral vision in games will always be limited.

The (I think) only way to a proper peripheral vision replication, would be to run 3 monitors.

I have seen this done and it looks wild.


Peripheral vision in real life does allow a person to notice "movement", one object moving against another. It does not allow any detail to be noticed.

LEXX_Luthor
08-11-2004, 07:44 PM
Actually, you can easily program a world view that goes to 180 degrees, with minimum distortion, basically mapping the entire front hemisphere of the visible "universe" onto a circle on the monitor. With the proper mapping math, the distortion gradually grows from zero at circle center to a factor of only 1.57 (pi/2) at the circle edge, the distortion extending tangent to the circle, with absolutely no distortion radially.

Confused yet? I am. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack

"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

XyZspineZyX
08-11-2004, 07:51 PM
Tunnel Vision in the true sense ?


even though, the "plane" in close up view gets smaller each time the view is zoomed out, from an identyfiable dot to something that is near the order of not rendered.

[This message was edited by Vagueout on Wed August 11 2004 at 07:07 PM.]

LEXX_Luthor
08-12-2004, 12:28 AM
Yes, the problem of this idea are the FB dot sizes. I find myself simming a little more with 60 degree view as that somewhat prevents targets from vanishing....Bear in mind that the full 30 degree zoom in view gives fairly close to real life humanoid vision of the apparent size of objects.

__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack

"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Dnmy
08-12-2004, 09:21 AM
85 degs is a ridiculously small field of view.
You're watching the world through a camera.

135 degs otoh is coming closer and closer to providing the bigger more complete picture.

It's about priorities ofcourse. What would you rather be looking at during a dogfight? At the dials of an illegible gauge or at the bandits in a big piece of sky?

The gunsight zoom actually makes dots less visible. You can spot dots better and sooner when zoomed out to the max.

--------------------------------

"killstealing only exists in the minds of score*****s"

LEXX_Luthor
08-12-2004, 07:45 PM
Good point clarified here... http://ubbxforums.ubi.com/images/smiley/11.gif

Dnmy:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>The gunsight zoom actually makes dots less visible. You can spot dots better and sooner when zoomed out to the max.<HR></BLOCKQUOTE>
mmm, yes...when I look around with 60 degree view I am already in a fight with not so distant aircraft. Here I take advantage of the fact that 60 degree view increases the chance of the target being a real aircraft image instead of an invisible dot. Otherwise, Dnmy is Spot On target. For far away aircraft, full zoom out 90 degrees is best for searching for dots that even full zoom in 30 degree view is NOT enough to show these dots as real aircraft images. I am just now thinking that given the visual engine of FB and how the dots remain the same dots as they move farther away at a given zoom view, nearmiss' 150 degree view would not hurt the task of searching for distant dots and may actually help some.

wow

__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack

"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

p1ngu666
08-12-2004, 08:39 PM
120fov is okish in q3, any more than that tho and it gets dodgy

http://www.pingu666.modded.me.uk/mysig3.jpg
&lt;123_GWood_JG123&gt; NO SPAM!

BaldieJr
08-12-2004, 11:02 PM
Whats a 17 inch monitor at 2 foot distance? 25 degrees? Thats why I got a 29 inch monitor http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

<A HREF="http://officemax.secureportal.com/" TARGET=_blank>
Hey ya'll prepare yourselves
for the rubberband man!</A>
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com

Dnmy
08-13-2004, 03:50 AM
Wouldn't matter if you had a 290 inch monitor.

In FB you'd still only be able to get a 90/85-ish deg. max field of view.

Luckily, FOV in the game is not dependant on monitor size.

--------------------------------

"killstealing only exists in the minds of score*****s"

gwanna
08-13-2004, 04:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
Get two more monitors and two pci video cards and you're ready to go. FOV is far wider than you ever dreamed.

http://officemax.secureportal.com/
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com
<HR></BLOCKQUOTE>

So how do you go about this?

Dnmy
08-13-2004, 11:45 AM
You'd have to get at least 6 monitors to get as wide a field of view in the vertical as well as in the horizontal.

If the developers are willing and able, i'm sure there are more elegant ways to provide the simmer with a more realistic field of view.
Let's hope for BOB.

--------------------------------

"killstealing only exists in the minds of score*****s"

BaldieJr
08-13-2004, 11:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by gwanna:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
Get two more monitors and two pci video cards and you're ready to go. FOV is far wider than you ever dreamed.

http://officemax.secureportal.com/
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com
<HR></BLOCKQUOTE>

So how do you go about this?<HR></BLOCKQUOTE>

I cant say how to do it with ati, but with nVidia, just hook up two pci nVidia cards and enable nView.

Then open your fb conf file and set the resolution to the combined resolution (width, not height... if you have 3 displays at 800x600, your res. would be 800+800+800 by 600, or 2400x600).

Next you have to set find the lines:
SaveAspect=1
Use3Renders=0

and change them to
SaveAspect=0
Use3Renders=1

Now you have more FOV than you know what to do with http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Wide view is 85 degrees. With all 3 monitors thats 255 degrees FOV, and 105 degrees when zoomed in.

<A HREF="http://officemax.secureportal.com/" TARGET=_blank>
Hey ya'll prepare yourselves
for the rubberband man!</A>
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com

nearmiss
08-13-2004, 01:18 PM
Before I bought 2 more video cards and monitors I'd upgrade my old AMDXP2000+ system.

What's wrong with trying to get more outta what you got?

Heck, at some point I'd just as well go out and buy a hot little "REAL" aircraft. I'm thinking of a Mooney, Bellanca, etc.

http://avsims.com/portal/modules/liens/images/banner.gif (http://avsims.com/portal/)

SUPERAEREO
08-13-2004, 04:07 PM
Erm... What about buying TrackIR..?

S!



"The first time I ever saw a jet, I shot it down." - Chuck Yaeger

"Ja, Hunde, wollt ihr denn ewig leben?" - Friedrich der Große

"Timeo Danaos, et dona ferentes" - *neid

Dnmy
08-13-2004, 04:42 PM
What's buying trackIR got to do with it?

I have a trackIR but that doesn't make any difference to the field of view i get. None whatsoever. 135 degs field of view would be very welcome instead of the measly 90 degs we have now (with or without trackIR).

--------------------------------

"killstealing only exists in the minds of score*****s"

Snoop_Baron
08-15-2004, 07:40 PM
It would be great to have a 135+ degree field of view http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif. Much more realistic than the head in the can pilots we have today http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

:FI:Snoop Baron
http://www.endlager.net/fis/pix/banners/fis_banner_01.jpg

Dnmy
08-15-2004, 08:34 PM
Both literally and figuratively speaking a wider field of view will broaden your horizon, lead to much better SA. And SA is king. That's where it all starts.

With a wider field of view you will feel a much bigger sense of speed, you will have a much better orientation sitting in the cockpit, the obstructing nature of the cockpit struts will also be reduced.

Ok, you see less detail with 90+ field of view, but being able to see a larger amount of details on a bandit is irrelevant, if a much bigger threat is missed because it happened to be just outside your field of view.
Besides, if you can vary your field of view (which you can), you can still have the best of both worlds.

A maximum of 90 degs field of view is totally outdated.
--------------------------------

"killstealing only exists in the minds of score*****s"

LEXX_Luthor
08-15-2004, 08:38 PM
Dnmy:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>...outdated. It's as befitting to sims as using the arrow keys to fly.<HR></BLOCKQUOTE>

ASH, you started this now popular keyboard analogy. http://ubbxforums.ubi.com/images/smiley/11.gif Thanks alot pal http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif



__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack

"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Dnmy
08-15-2004, 08:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Dnmy:
Both literally and figuratively speaking a wider field of view will broaden your horizon, lead to much better SA. And SA is king. That's where it all starts.

With a wider field of view you will feel a much bigger sense of speed, you will have a much better orientation sitting in the cockpit, the obstructing nature of the cockpit struts will also be reduced.

Ok, you see less detail with 90+ field of view, but being able to see a larger amount of details on a bandit is irrelevant, if a much bigger threat is missed because it happened to be just outside your field of view.
Besides, if you can vary your field of view (which you can), you can still have the best of both worlds.

A maximum of 90 degs field of view is totally outdated.
--------------------------------

"killstealing only exists in the minds of score*****s"<HR></BLOCKQUOTE>

Not a quote to confuse matters, just to get back to the topic at hand.

--------------------------------

"killstealing only exists in the minds of score*****s"

GAU-8
08-18-2004, 01:17 AM
just get this. .....
http://www.bugeyetech.com/products.html#threewindows

OldMan____
08-18-2004, 05:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEXX_Luthor:
_Myth Buster::_ Searching for targets far away requires the center vision that picks out fine detail like dots. Humanoid peripheral vision does not see distant dots. Mostly peripheral vision helps the pilot fly the plane. Try landing an FB plane while on Full Zoom In 30 degree view. No, don't try it.

__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish _"Gladiator"_ listed as _J8A_ _...in Aces Expansion Pack_

_"You will still have FB , you will lose _nothing_"_ ~WUAF_Badsight
_"I had actually pre ordered CFS3 and I couldnt wait..."_ ~Bearcat99
_"Gladiator and Falco, elegant weapons of a more civilized age"_ ~ElAurens
:
_"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore_!_"_ ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif<HR></BLOCKQUOTE>

In fact that is true for MAN! Woman have different FOV. They have less accurate depth perception but much better peripheral vision . Their fine detailed vision cone is about twice ours http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif . Adaptations of nature to the role of hunter and being alert to threats on family.

If brute force does not solve your problem... you are not using enough!

Dnmy
08-18-2004, 05:55 AM
Peripheral vision DOES allow the pilot to detect aircraft.

techniques to do that exist. Everyone who has Shaw's Fighter combat book can read about it.

--------------------------------

"killstealing only exists in the minds of score*****s"

Dnmy
08-18-2004, 06:02 AM
And that bugeye products thing won't create the desired effect.

A wider field of view must not be restricted solely to a wider horizontal field of view. It must be as wide in the vertical as in the horizontal.

--------------------------------

"killstealing only exists in the minds of score*****s"

BaldieJr
08-19-2004, 11:17 AM
Try this:

[window]
width=960
height=240
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=0
DrawIfNotFocused=1
EnableResize=0
EnableClose=0
SaveAspect=1
Use3Renders=1

http://www.fighterjerks.com/wide.jpg

<A HREF="http://officemax.secureportal.com/" TARGET=_blank>
Hey ya'll prepare yourselves
for the rubberband man!</A>
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com

BaldieJr
08-19-2004, 11:25 AM
I think 1c should change it to Use5Renders=1

That would give 360 degrees horizontal and about 270 degrees vertical.

3 dual-out video cards could handle all that and leave you with a screen left over (yum. lets put UDPSpeed guages on that!).

This is one of those times where 4/3 aspect ratio gets in the way.

<A HREF="http://officemax.secureportal.com/" TARGET=_blank>
Hey ya'll prepare yourselves
for the rubberband man!</A>
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com

ASH at S-MART
08-19-2004, 03:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEXX_Luthor:
ASH, you started this now popular keyboard analogy. http://ubbxforums.ubi.com/images/smiley/11.gif Thanks alot pal http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif<HR></BLOCKQUOTE>LOL! Even when Im out Im in!

ASH HOUSEWARES GROOVY (http://www.garnersclassics.com/wavs/army/groovy.wav)
http://surbrook.devermore.net/adaptionsmovie/ash.jpg

Dnmy
08-20-2004, 05:36 AM
BaldieJr,

That's a "nice" pic, even though it seems a bit awkward. Yet it still doesn't offer as much vertical view as it offers horizontal view. Is that view achieved with 3 monitors?
What you have there seems to be slightly bigger than a 180 deg. horizontal field of view.
A bit overdone maybe but the pic does look promising http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

I know Maddox can't do a bigger field of view than 90 degs for IL2/FB, but we can always hope for BOB. These series of sims don't really need better graphics, they need improvements that make a substantial difference to the simming experience. One of those improvements would be a bigger field of view (both in the vertical as well as in the horizontal).

--------------------------------

"killstealing only exists in the minds of score*****s"

BaldieJr
08-20-2004, 10:13 AM
I took that screenshot on a single monitor. Notice the resolution in the piece of conf.ini i included. My desktop is at 1024x768, so the picture just barely fits. If I had two more video cards/ monitors I could spread the screen out across all three to get higher resolution (1024 + 1024 + 1024 X 768).

You can get higher vertical FOV by goofing around with resolutions. Sadly, you can only have one extended FOV or the other (horizontal or vertical), but never both.

With nvidia's nview you can turn your display on its side. Imagine having 85 degrees in the vertical AND the very wide H-FOV http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I was hoping to do this with my cockpit, but it turns out that AEP just won't let me add both V-FOV and H-FOV at the same time.

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http://www.fighterjerks.com/rbman.png
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Dnmy
08-20-2004, 05:23 PM
Oh, i didn't realize it was a conf.ini setting
Cool, that means i can try it myself and see how it turns out. Thx a lot for the suggestion.http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

We may not get both similar size extended field of views, but 135 degs in the horizontal direction with the standard vertical field of view, already sounds pretty good to me.http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

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"killstealing only exists in the minds of score*****s"

WWBard
08-23-2004, 03:02 PM
hmm.. how about if you were using 2 sets of dots in trackir?

i suppose you could have the trackir software keep a track of both, calculate a midpoint and that's where your head position is. if the user "strafes" from side to side the midpoint will move, allowing the sim to move your viewpoint sideways, hell, even up and down http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

then we could move about the cockpit.

http://www3.telus.net/ice51/taipans/tpn_bard.jpg

Dnmy
08-23-2004, 07:10 PM
moving about the cockpit is not the issue here.

The too small field of view is the issue.

If wider field of views can be provided, the need to move around the cockpit will lose its relevance.

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"killstealing only exists in the minds of score*****s"