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View Full Version : Bombs in Pandora Tomorrow?



XyZspineZyX
10-25-2003, 06:53 PM
What if there were some situations in Pandora Tomorrow where Sam had to disarm a bomb? You could learn how to do it training mode, like in Splinter Cell where you could pick locks. It might be interesting to pick which wire to cut, the red or the gray.

XyZspineZyX
10-25-2003, 06:53 PM
What if there were some situations in Pandora Tomorrow where Sam had to disarm a bomb? You could learn how to do it training mode, like in Splinter Cell where you could pick locks. It might be interesting to pick which wire to cut, the red or the gray.

XyZspineZyX
10-25-2003, 06:58 PM
he did that in splinter cell /i/smilies/16x16_smiley-wink.gif

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XyZspineZyX
10-25-2003, 07:04 PM
On what level?

XyZspineZyX
10-25-2003, 07:09 PM
the Kalinatex level, after u disable 2 wall mines near two scared techs. lambert tells u theres a bomb near the gas line and u have to disarm it, ur giving a time limit (every long one) and after to run threw all these exploding wall mines then use teh lockpick to lock the door where the bomb is /i/smilies/16x16_smiley-tongue.gif

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XyZspineZyX
10-25-2003, 07:11 PM
Yeah but you just have to find it, I meant actually disarming it,like in the movies.

XyZspineZyX
10-25-2003, 07:19 PM
ah then be clearer next time /i/smilies/16x16_smiley-wink.gif

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XyZspineZyX
10-25-2003, 07:33 PM
So anyway, what do you think of disarming bombs?

XyZspineZyX
10-25-2003, 07:41 PM
yea that wouldnt be a bad idea /i/smilies/16x16_smiley-very-happy.gif

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XyZspineZyX
10-25-2003, 10:42 PM
sounds neat but it would take a lot more work to get it into the game cos of the different options and possabilities/i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
10-26-2003, 02:39 AM
its a probable idea but disarming bombs in videos games has been done to death. It doesn't sound very appealing to me.

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XyZspineZyX
10-26-2003, 06:03 AM
Considering picking locks has been over-simplified a bit for the game, disarming bombs could be similar-perhaps like a more complex wall mine where you have to time switches and lights or something. I was hoping for something along these lines when I got to that bomb in Kalinatek-would've added to the stress, which is good for this game. Just more interaction to slow you down and give you more chances to screw up.



Message Edited on 10/26/0305:05AM by rikakiah

XyZspineZyX
11-03-2003, 06:35 AM
RS3 made disarming bombs very exciting and awesome

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XyZspineZyX
11-03-2003, 12:02 PM
Disarming a bomb would be awsome, disarming the bomb in sc1 was too simple and easy, Sam did all the work, no puzzle in that.

XyZspineZyX
11-04-2003, 10:35 PM
Stealth bombs is an oxymoron /i/smilies/16x16_smiley-very-happy.gif

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