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View Full Version : Devicelink (Version 2?)



BrassEm
08-11-2004, 06:31 AM
G'day,

While I'm stunned at the inclusion of 3rd party support for hardware integration to this superb sim. I have alterior motives in wanting to see improvements to this system.

In version 2 of devicelink, I would really hope to see the inclusion of access to passive parameters of other air combatants only in a mission. (Absolutely passive of course). And maybe even the inclusion of "transmitter" or "vector reference" objects in FMB if possible.

It could possibly open up a whole new dimension to this already brilliant sim. I can only hope!

Cheers.

BrassEm
08-11-2004, 06:31 AM
G'day,

While I'm stunned at the inclusion of 3rd party support for hardware integration to this superb sim. I have alterior motives in wanting to see improvements to this system.

In version 2 of devicelink, I would really hope to see the inclusion of access to passive parameters of other air combatants only in a mission. (Absolutely passive of course). And maybe even the inclusion of "transmitter" or "vector reference" objects in FMB if possible.

It could possibly open up a whole new dimension to this already brilliant sim. I can only hope!

Cheers.

BaldieJr
08-11-2004, 11:45 AM
Any improvements to devicelink are welcome, be sure!

Could you give an example of what you are looking for? I'm thinking you're envisioning some sort of radar/atc function?

<A HREF="http://officemax.secureportal.com/" TARGET=_blank>
Hey ya'll prepare yourselves
for the rubberband man!</A>
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com

BrassEm
08-12-2004, 12:35 AM
G'day Baldie,

You are spot on.

If a small program running in the background can get aircraft ID, location, speed and altitude and the players aircraft details are known. Im sure it would be pretty easy to develop an inflight radar set, if the graphics are done well it shouldn't be too bad. (Or have the backseater yelling commands to the player to guide them onto visual contact.)

Going one step further with a radar object in FMB, the background program could calculate repsective aircraft locations and respond with the appropriate wave file sounding off in the background, for a vectored intercept. Ideal for BOB and night fighter missions.

I gotta fire up Visbasicpro again and test the devicelink options anyway.

Cheers.

[This message was edited by BrassEm on Thu August 12 2004 at 07:23 AM.]

WWSensei
08-12-2004, 07:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>If a small program running in the background can get aircraft ID, location, speed and altitude and the players aircraft details are known. Im sure it would be pretty easy to develop an inflight radar set, if the graphics are done well it shouldn't be too bad. <HR></BLOCKQUOTE>

Couldn't you just turn on the map icons? ;-)

Couldn't resist... http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

BrassEm
08-12-2004, 08:17 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WWSensei:
Couldn't you just turn on the map icons? ;-)
Couldn't resist... http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif<HR></BLOCKQUOTE>

DUH! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif!

Sure the map icons are there for those who like it. And there are even floating numbers above aircraft that give their location away, indicating range and aircraft type. I whole heartedly agree in giving newcomers the chance on learning something about WW2 fighter combat.

I just think ATC/RADAR vectoring if implemented would be better than little blue or red icons, in getting closer to how things operated at that time, for those who want something more from the sim.

I couldn't resist either http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Cheers.

[This message was edited by BrassEm on Thu August 12 2004 at 07:46 AM.]

[This message was edited by BrassEm on Thu August 12 2004 at 07:52 AM.]

BaldieJr
08-12-2004, 06:42 PM
Devicelink improvements are always welcome (how am I going to light these LEDs?)

http://www.fighterjerks.com/images/stories/dscn0781.jpg

<A HREF="http://officemax.secureportal.com/" TARGET=_blank>
Hey ya'll prepare yourselves
for the rubberband man!</A>
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com

Kasdeya
08-12-2004, 06:59 PM
Would you be able to light those bulbs through Device link or could you run a second wire ie. a ground to a solenoid or something similar?

http://img61.photobucket.com/albums/v186/Kasdeya/demonmoving.gif (http://www.361stvfg.com/)
CWoS Forums. More Cheese, Less Whine (http://acompletewasteofspace.com/forum/index.php)

WWSensei
08-12-2004, 07:12 PM
Dunno Baldie, I'm using GoFlight stuff and their SDK came with the bitmasks to light their LEDs... ;-)

BaldieJr
08-12-2004, 09:43 PM
For the time being, I'm just going to cheat. Those are dual-pole, dual-throws http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.

One side of the switch goes to the computer, the other side goes to the LED's.

I just finished the engine control panel: it turned out much better.

Gotta get a camera http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I just wanted to put a pic up where Oleg might see it so he'll know that there are people who do appreciate his efforts with devicelink. If money wasn't an issue, I'd already have working guages.

<A HREF="http://officemax.secureportal.com/" TARGET=_blank>
Hey ya'll prepare yourselves
for the rubberband man!</A>
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com

Kasdeya
08-12-2004, 11:09 PM
Baldie is a (heater LOL looks good hope it work that good.

http://img61.photobucket.com/albums/v186/Kasdeya/demonmoving.gif (http://www.361stvfg.com/)
CWoS Forums. More Cheese, Less Whine (http://acompletewasteofspace.com/forum/index.php)

Diablo310th
08-13-2004, 06:59 AM
Baldie.....sounds like ur pit is coming together. I would love to see pics of it with teh panel installed. Want me to come over and take some of it? LOL that way i get to see it up close and personal.

http://img54.photobucket.com/albums/v166/310thDiablo/DiabloSig.gif

BrassEm
08-13-2004, 08:43 AM
G'day Baldie,

Lets just forget my original post about some sort of radar/atc and lets concentrate on your cockpit efforts.

Even better why dont you start up your own topic instead of hijacking this one.

I even have a genuine question for you. What I/O board are you looking to install into your computer to handle the cockpit interface?

Cheers.

[This message was edited by BrassEm on Fri August 13 2004 at 08:04 AM.]

BaldieJr
08-13-2004, 10:34 AM
The input board is a plasma2 from http://www.betainnovations.com

I'll be adding the "Electron Flux" for output control.

Leo has a module in the works that adds 32 more buttons to plasma2. I'll probably get one of those also because I need a few more inputs http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I gotta cut the pit up a bit to mount the panels. I've not done any of that yet.

<A HREF="http://officemax.secureportal.com/" TARGET=_blank>
Hey ya'll prepare yourselves
for the rubberband man!</A>
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com

triggerhappyfin
08-14-2004, 04:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
Any improvements to devicelink are welcome, be sure!

Could you give an example of what you are looking for? I'm thinking you're envisioning some sort of radar/atc function?

http://officemax.secureportal.com/
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com
<HR></BLOCKQUOTE>


radar/atc function what a nice feature that would be online http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif.

http://img78.photobucket.com/albums/v257/Triggerhappyfin/ace1_copy.bmp
Heads-on firing was not a safe practice after all ?
Jussi Huotari: It was not specially recommendedÔ.....
And later, as the Russians were armed with 20mm cannons, it was unwise to meet them heads-on

triggerhappyfin
08-14-2004, 08:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BrassEm:
G'day,

While I'm stunned at the inclusion of 3rd party support for hardware integration to this superb sim. I have alterior motives in wanting to see improvements to this system.

In version 2 of devicelink, I would really hope to see the inclusion of access to passive parameters of other air combatants only in a mission. (Absolutely passive of course). And maybe even the inclusion of "transmitter" or "vector reference" objects in FMB if possible.

It could possibly open up a whole new dimension to this already brilliant sim. I can only hope!

Cheers.<HR></BLOCKQUOTE>

I took a peek at the Devicelink document in the game folder.

Found this:

1. Parameters - common.



Version
2 get()
return: string containing DeviceLink version id.

accessible get
4 get(parameter key)
return: parameter key and 1 or 0 - wheither this key has get method
allowed in the current context (I.e. allowed during the mission
but not while mission is loading).

accessible set
6 get(parameter key)
return: parameter key and 1 or 0 - wheither this parameter has set method
allowed.

time of day
20 get()
return: float[hours] - current tome of the day within the game.

plane
22 get()
return: string identifying the player plane.

cockpits
24 get()
return: int, quantity of cockpits in the player aircraft.

cockpit cur
26 get()
return: int, number of the cockpit the player is currently in, starting
with 0. The cockpit # 0 is always the pilot in command's cockpit.
Returns -1 if the camera is on an external view.

engines
28 get()
return: int, quantity of engines on the player aircraft.



2. Parameters - instruments readings.


To me it seem like some intelligent programers in our community would be able to use these parameters to obtain data from all players on an online map(?) http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

All of the other parameters within Devicelink seem not work online - according to the document.

Somewhere in back of my head I recolect Oleg stating this by time of the introduction of Devicelink. http://ubbxforums.ubi.com/images/smiley/blink.gif

http://img78.photobucket.com/albums/v257/Triggerhappyfin/ace1_copy.bmp
Heads-on firing was not a safe practice after all ?
Jussi Huotari: It was not specially recommendedÔ.....
And later, as the Russians were armed with 20mm cannons, it was unwise to meet them heads-on