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View Full Version : Dear Oleg, I'm preparing the Greek Voice pack on belhalf off all Hellenic Virtual squadrons.



I_ZG52_Gaga
08-09-2004, 05:49 PM
Dear Oleg, Greetings from sunny Hellas!

I'm preparing the Hellenic Voice pack on belhalf off all Hellenic Virtual squadrons.

We're still recording the material but i beleive that we'll be done by the end of August.

The problem that i stubled on is the fact that
the audio files you're using have a ".wav" extention, but the momment you check their properties you discover that in fact they are Mp3s!!

I tried almost everything to much your specifications ( 20 kbs 8 bit 22Khz ) and i even renamed a .mp3 file to .wav. NO luck!!

What am i suposed to do?

Should i send you the files in uncompresed format and you take care of the encoding,
or are you going to advise me as far as encoding accordingly?

What is the dead line for submiting the Hellenic Voice pack?

Best Regards http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

[This message was edited by I_ZG52_Gaga on Mon August 09 2004 at 05:02 PM.]

I_ZG52_Gaga
08-09-2004, 05:49 PM
Dear Oleg, Greetings from sunny Hellas!

I'm preparing the Hellenic Voice pack on belhalf off all Hellenic Virtual squadrons.

We're still recording the material but i beleive that we'll be done by the end of August.

The problem that i stubled on is the fact that
the audio files you're using have a ".wav" extention, but the momment you check their properties you discover that in fact they are Mp3s!!

I tried almost everything to much your specifications ( 20 kbs 8 bit 22Khz ) and i even renamed a .mp3 file to .wav. NO luck!!

What am i suposed to do?

Should i send you the files in uncompresed format and you take care of the encoding,
or are you going to advise me as far as encoding accordingly?

What is the dead line for submiting the Hellenic Voice pack?

Best Regards http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

[This message was edited by I_ZG52_Gaga on Mon August 09 2004 at 05:02 PM.]

269GA-Veltro
08-10-2004, 01:36 AM
Wait a moment, Maxmars has prepared the italian voice pack, and he could help you i mean.
Also 335/6th Squadrons if i'm not wrong was working on an hellenic voice pack...but i've not news about it.

I'll ask him to help you.

269GA~Veltro
http://ourworld.cs.com/VeltroF/VELTROVELTROVELTRO.JPG
www.269ga.it (http://www.269ga.it)

[This message was edited by Veltro on Tue August 10 2004 at 01:36 AM.]

[This message was edited by Veltro on Tue August 10 2004 at 01:38 AM.]

269GA-Maxmars
08-10-2004, 02:20 AM
Gretings, I'm the person that did the italian speechpack. First off good luck with your project!

As Flavio said, be warned that at least another person is working on it. He is from the 336th, and he even translated a guide (that I originally created) for recording voices in the right format.

The direct link to the file is:

http://www.mihailidis.com/336sqn/VoicePackGR.ppt

The personal page for his squadron:

http://www.geocities.com/hellenic336squadron/

Perhaps you could join forces?

I_ZG52_Gaga
08-10-2004, 08:03 AM
Guys thanks for the info!

I'm working with profesional equipment and software and this solution just won't do the job. The "sound recorder" software you're presenting as a solution is somewhat poor plus the fact that the settings for Mpeg layer 3
you're presenting are not "showing up" in the
dialog boxes! There's no selection for Mpeg Layer 3 at 20Kbit/s , 11,025 Khz , 2 Kb/s.

In any event the outcome from this software is very poor and sounds very bad!

Maybe we need some technical info from someone who's done the job for the "original" voice packs included within the game.


George Tsenes
Audio Engineer / Producer
The Lab Productions - Hellas

Platypus_1.JaVA
08-10-2004, 12:07 PM
Nikola Tesla has created the excellent BoB voice pack. I'm going to attend him on this toppic.

1 Judge not, that ye be not judged.
2 For with what judgment ye judge,
ye shall be judged: and with what
measure ye mete, it shall be measured
to you again.

Placed 3rd, with team, in the official european championship Il-2/FB

NTESLA
08-10-2004, 05:02 PM
Hello Gentlemen,

I know what George means. It took me while for it to understand it when I was making the RAF voice pack. I used two different audio software, both can do the job for you. I had used Sound Forge and Cool Edit Pro. In example, within Sound Forge, when you have your audio file just click on FILE->SAVE AS->CUSTOM. Here you can select your FORMAT (MPEG Layer-3) and ATTRIBUTES (20 kBit/s, 11,025 Hz, Mono). Save it as a TEMPLATE so you do not have to do this each time. Click on OK. On the previous screen select SAVE AS TYPE (Wave (Microsoft)(*.wav)) and then click on SAVE. You will then have the file just as Oleg & Co. uses them in IL2:FB! Let me know if this helps you. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://fluxout.homestead.com/files/Thx-32x.jpg

"You can discover what your enemy fears most by observing the means he uses to frighten you"

Eric Hoffer (1902 - 1983)

I_ZG52_Gaga
08-10-2004, 09:03 PM
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

I_ZG52_Gaga
08-10-2004, 09:05 PM
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif
want to thank you immensly mate for the info ...
i'll get a copy of soundforge ASAP!
One more question though...
Your original files (before encoding) were 44Khz / 16 bit right?

NTESLA
08-10-2004, 10:55 PM
Hello again,

The original (before enconding) files were made at:

20 kBit/s, 11,025 Hz Mono 16 BIT

Here is part of the oringinal recording instructions:

"1- These ā˜callsā' need to be recorded as a Microsoft RIFF Wave file type (*.WAV) / MPEG Layer-3 at 20 kBit/s, 11,025 Hz Mono 16 BIT. In simple terms : MONO, *WAV file at 20 kBit/s – 11,025 Hz 16 BIT. (IMPORTANT)"

This by using the regular Microsoft recorder.

http://fluxout.homestead.com/files/Thx-32x.jpg

"You can discover what your enemy fears most by observing the means he uses to frighten you"

Eric Hoffer (1902 - 1983)

Niberto
08-11-2004, 02:48 AM
all this was explained in a FB readme though

Nikko

269GA-Maxmars
08-11-2004, 03:43 AM
The biggest issue is how do you record people's voice. If you can afford the luxury of having them visit you or a studio, then by all means go for a dedicated sound recorder.

But, if you need them to record at their location (as was the case with the italian speech pack), then I found that the added complexity of installing dedicated software could kill the project.

Please take in mind a few things:

*) first, all recording programs use windows API to record, and that means that no matter how flexible and smart your programs are, then they perform exactly like the windows recorder.

*) since you will need to edit the files, adding static noise, effects etc (as I did), you can schedule a cleaning of their work. Mind you, the worst offender in quality often is the mic they use and the way they speak / how far they stay from the mic etc. The quality of the recording depends 90% by that.

*) The final outcome will probably need to sound like old and bad radios, therefore you don't really need cd quality for your recording.

What I am trying to say here is that by experience I found far better for the project to concentrate on having the people record with correct voices and volume levels, good mics than good programs and codecs. You always have the sound editing stage to correct stuff (and you will need to!). YMMV.

269GA-Maxmars
08-11-2004, 03:56 AM
I almost forgot: I used Soundforge on Unix to do all of the editing; it's got some very nice filters for cleaning and manipulating sound files, plus the added ability to create layers of effects, so that you may add and remove them on the fly (pretty much like photoshop does with graphic images) as opposed to the try effect - don't like it - ctrl+z.

Hope it helps!

I_ZG52_Gaga
08-11-2004, 04:54 AM
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif
I own a small studio so i'm trying things to be done in the most profesional way.
My original recordings are done in Cubase SX and they are at 44Khz 16 bit mono. Is there any chance i could work with these files or am i waisting time here? Using Cubase SX you can export a file with >wav extention and with mp3 encoding but the only difference between the game's audio files and mine is that in the properties of the sounds included in the game there's no desciption for Bit/sample where the outcome of Cubase SX is a pcm file with .wav extention with Mp3 encoding at 11.025 Hz 20Kbit/s Mono with either 8 bit/s (sucks) or 16 bit/s (very nice).

[This message was edited by I_ZG52_Gaga on Wed August 11 2004 at 04:11 AM.]

269GA-Maxmars
08-11-2004, 07:16 AM
Ahh well if you can, you should record everything with one and only one setup regardless of the codec / parameters, because at least you won't have to equalize voices..

Converting them into mpeg layer 3 is the easy part, there are a number of freeware programs out there that can batch convert files from a format to another.

And, if you can work from the start with high resolution files then the better! 44 KHz / 16 bit is very nice!

When I'm at home I will check which program I have used to batch convert the files, so that you may have a go at it.

269GA-Maxmars
08-11-2004, 07:19 AM
Ok I had saved the link.. Here you go:

http://www.riverpast.com/download/audioconverter_setup.exe

This is a demo, but the limit is that it can only convert files that are < 2 min. in duration.. You will have a lot of small files (max duration is some secs) therefore it doesn't apply. Cheers!

I_ZG52_Gaga
08-11-2004, 01:15 PM
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif Success!!

[This message was edited by I_ZG52_Gaga on Wed August 11 2004 at 07:02 PM.]

I_ZG52_Gaga
08-11-2004, 08:06 PM
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif Guys!! i thank you immensly!! the codec is "ACM" plus the selectable mpeg layer3 at 20Kbit/s at 11.025 with 2 kb/sample.
Cool edit pro did the job fine!!!! Thank you for the time and effort you put into this!~

@@SS!!@@