PDA

View Full Version : Realism Human vs AI?



XyZspineZyX
10-30-2003, 04:02 PM
<font size="3">
If the realism settings are set low things are very easy
for the human pilot but if you set realism setting to high
things become much more complex for the human pilot.

Now my question is does the realism setting also affect
the AI pilot in the way that the AI like the human also
has to handle the engine management, watch out for
engine overheating, worry about torque, gyro and flutter
effects, recover from stalls and spins and will he also
have blackouts and redouts.

Or is the only thing that has any effect on the AI,
the regular AI pilot level settings in the range from
0-beginner to 3-Ace.
</font>


<center>
Flight Sims Forever!
http://home.planet.nl/~elzer033/images/dutch-p51.jpg
</center>

XyZspineZyX
10-30-2003, 04:02 PM
<font size="3">
If the realism settings are set low things are very easy
for the human pilot but if you set realism setting to high
things become much more complex for the human pilot.

Now my question is does the realism setting also affect
the AI pilot in the way that the AI like the human also
has to handle the engine management, watch out for
engine overheating, worry about torque, gyro and flutter
effects, recover from stalls and spins and will he also
have blackouts and redouts.

Or is the only thing that has any effect on the AI,
the regular AI pilot level settings in the range from
0-beginner to 3-Ace.
</font>


<center>
Flight Sims Forever!
http://home.planet.nl/~elzer033/images/dutch-p51.jpg
</center>

XyZspineZyX
10-30-2003, 04:12 PM
I could be wrong but I think the only thing that effects the AI is the enemy level settings.

<CENTER>http://www.world-wide-net.com/tuskegeeairmen/ta-1943.jpg <marquee><FONT COLOR="RED"><FONT SIZE="+1">"Straighten up.......Fly right..~S~"<FONT SIZE> </marquee> http://www.geocities.com/rt_bearcat

<CENTER><FONT COLOR="ORANGE">vflyer@comcast.net<FONT COLOR>
<Center><div style="width:200;color:red;font-size:18pt;filter:shadow Blur[color=red,strength=8)">99th Pursuit Squadron

XyZspineZyX
10-30-2003, 04:30 PM
What needs to be realized in this situation is that there is not an AI pilot flying the controls of a mindless plane. The plane IS the pilot. The only one in the sky who has to deal with gyro movement, trim, engine management and the like is you. (or in multiplayer's case, everyone else AND you). Single player however is all about AI simulating the necessary tweaks and plane movements. Essentially, the higher you up the AI, the better the plane control and firing becomes. It's pretty much as simple as that. I am still shocked whenever a rookie AI smashes into a mountain, it's great to have the AI screw up once in a while too http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif