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View Full Version : Cockpit zoom 'a la Lock-On'



bojote
07-06-2004, 09:56 PM
Hi, I wonder why is not possible to zoom while in the cockpit view the same way I do it in LOMAC. I know Shift-F1 toggles a zoom, but it's not variable and it's not possible to assign it to an axis. However, the nature of the 3d Cockpit and the way the Shift-F1 zoom is implemented leads me to believe this is something that can be done (if not there already) and it's just a matter of assigning a way to control variable zoom.

bojote
07-06-2004, 09:56 PM
Hi, I wonder why is not possible to zoom while in the cockpit view the same way I do it in LOMAC. I know Shift-F1 toggles a zoom, but it's not variable and it's not possible to assign it to an axis. However, the nature of the 3d Cockpit and the way the Shift-F1 zoom is implemented leads me to believe this is something that can be done (if not there already) and it's just a matter of assigning a way to control variable zoom.

Matz0r
07-06-2004, 10:09 PM
Depends on what joystick you got, if you got one that can program axis input or repeatable buttons it might be possible. I use a TM Cougar and I got my zoom programming to a slider wheel:

<pre class="ip-ubbcode-code-pre">ANT 2 7 view_fov_30 view_fov_45 view_fov_50 view_fov_70 view_fov_80 view_fov_85 view_fov_90 rem - FORCE_MACROS</pre>

If you cannot program sliders, there are key binds in IL2 for zoom in/out, you could map those to two joy buttons and make them repeatable and you should have almost the same.

Good luck http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.pfy.nu/tmp/fw3.jpg

bojote
07-06-2004, 11:00 PM
Thanks, exactly what I was looking for. I do have a CH Fighterstick + HOTAS setup, so my problem is not having enough axis to assign the function, the problem is, and I'm very sorry for my ignorance I do not know how to assign the axis on my fighterstick to the different FOV functions. only key presses are allowed and not axis assingments.

What is the

ANT 2 7 view_fov_30 view_fov_45 view_fov_50 view_fov_70 view_fov_80 view_fov_85 view_fov_90 rem - FORCE_MACROS

is that cougar specific? I'm so sorry for being a nOOb http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

BS87
07-06-2004, 11:54 PM
You can just hit Delete and move the mouse around also.

Matz0r
07-06-2004, 11:54 PM
Yep, it's cougar specific. I hear CHs' are quite configureable too so break out the manual and see how it's done http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Breakdown of the config line
"ANT 2 7" = divide the antenna axis slider into 7 equal sized regions

"view_fov_30 view_fov_45 ..." = for each region, 0-100 input this when axis is in this area.

the view_fov_* names are macros defining one keypress each for bindings I've done in IL2FB for the same view zoom.

Rem - FORCE_MACROS doesn't to anything came with the by mistake http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.pfy.nu/tmp/fw3.jpg

FI-Aflak
07-07-2004, 01:01 AM
wow, there are more zoom settings than wide, normal, and small?!

This could be useful . . .

leadbaloon
07-07-2004, 02:04 AM
I have increase FOV and reduce FOV on my joystick, so that I can zoom in and out at will. 'Cause I use my mouse to look around I have wide, normal and gunsight view on my right button and the Shift F1 centre gunsight on my left button. I use this all the time; in some 'planes it's like leaning backwards and forwards, and you can use it to get a slightly better view of what's going on behind you. It's the closest thing FB has to the ability to move the pilots head. In the Spitfire it it's great for looking around the big intrusive cockpit bars when you're closing in on an enemy.

horseback
07-07-2004, 08:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by bojote:
Thanks, exactly what I was looking for. I do have a CH Fighterstick + HOTAS setup, so my problem is not having enough axis to assign the function, the problem is, and I'm very sorry for my ignorance I do not know how to assign the axis on my fighterstick to the different FOV functions. only key presses are allowed and not axis assingments. <HR></BLOCKQUOTE>

bojote-

I also have the CH HOTAS (Combatstick, Pro Throttle, and Pro Pedals) setup. I have assigned the POV hat to the throttle POV hat, and use the stick hat for trim settings, but there's another little wrinkle you can use for views.

In the FB Control Menu, assign the 'Weapon 3' button (at least for LW types; I use the button I'd use in LW planes for the reticle dimmer in other types) to Toggle FOV; this will allow you to make use of a stick button otherwise never used, and allow you to switch from Gunsight to Normal to Wide views. Now, assign buttons you can manipulate at the same time as your POV hat to Look Up and Look Down. I use buttons 3 and 4 on my Pro Throttle (13 & 14 on Controller 1 using CH Manager). Pressing the 'Look Up' at the same time as you have the POV hat looking around will raise your point of view 45 degrees, allowing you to double the views available to you. Pressing 'Look Down' at the same time as you manipulate your POV hat lowers your view 45 degrees, so now you have the ability to look around in cockpit, especially if you reassign the 0 & 180 degree POV hat positions to the 45 degree up and down positions (these are defaulted to Look Up and Down in the menu).

By doing these things, you will be able to look all around you in and out of the cockpit once you master moving your hatswitch with your thumb at the same time you press a button with your pinkie finger or the one next to it. By putting the 'Toggle FOV' on the other hand, you can make full use of your view capabilities in the game.

If you haven't already, I recommend printing out your Help pages for the CH Manager and putting them in a loose leaf binder for reference, and learn how to develop a profile that turns your three devices into one big controller. Incidentally, there's a new CH Manager version downloadable from CH at their website.

Hope this helps. The key thing to remember is that you can reassign button or keyboard assignments in the game's Control Menu to suit your needs, and using the CH Manager software (before you start the game) you can assign your POV hat to the Throttle POV hat, where I find it a LOT more accessible. Using the Manager, you can create a profile that will give you 30+ buttons and 7 axes (I found it a little hard to use the mouse stick on the throttle, so you could go to 9 axes) on One Big Controller.

cheers

horseback

"Here's your new Mustangs, boys. You can learn to fly'em on the way to the target. Cheers!" -LTCOL Don Blakeslee, 4th FG CO, February 27th, 1944

bojote
07-07-2004, 10:26 AM
I really appreciate all the help guys!! this is a very nice community!

I will try some of the suggestions when I return home. I do however feel that what I originally wanted will not be possible.

The good news is that I did not realize there was an actual button/assignments to zoom in/out in the cockpit (digital input) I was looking for an (analog input) axis for the zoom the same way Lock-on implemented it. You see, I have the throttle wheel on my fighterstick assigned to the zoom function in lock on. I do not have field of view problems because I use a peripheral vision device (TrackIR 3). The TrackIR requires extensive use of zoom in/outs. The immersion factor when using analog inputs for zoom in Lock On is simply superb. Remember analog inputs are precise axis bound smooth motions while digital inputs (on/off buttons) are 0's and 1's so there's no smooth zooming motion there just zoom in, zoom out, like what you are proposing.

I'm absolutely sure this can be easily implented in Forgotten Battles, the cockpit is a 3d model, so it makes sense to have 3 dimensions for movement, specially if one uses peripheral vision devices.

Please, if a Forgotten Battles developer reads this consider this is a feature. I have heard that Natural Point plans to release a driver that allows zoom in/out capability measuring distance from the reflective point to the IR emitter (size of reflective point). So far Lock On would be the only one to benefit from such a feature.

I purchased forgotten battles on July 5th while on a mall simply to see what all the buzz was. I'm more a FS2004/Lock-On fan and I can not stop playing now, this is an absolutely fantastic and stunning game.. ehh, simulation I mean.

jazman777
07-07-2004, 10:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by bojote:
I really appreciate all the help guys!! this is a very nice community!

I will try some of the suggestions when I return home. I do however feel that what I originally wanted will not be possible.
<HR></BLOCKQUOTE>
I had smooth zooming in/out on a NewView 3.1 KeyGen button (the kind where you map two key commands to a single key, one on depress and one on release, so you can zoom in, then zoom back out, for example), but for the life of me I couldn't figure out how it happened. I can't replicate it, and I started tweaking, and now it's gone.

---
Every decent man is ashamed of the government he lives under - H. L. Mencken

Tocca4
07-07-2004, 05:29 PM
[QUOTE]Originally posted by bojote:
I have heard that Natural Point plans to release a driver that allows zoom in/out capability measuring distance from the reflective point to the IR emitter (size of reflective point). So far Lock On would be the only one to benefit from such a feature.
QUOTE]

Wow! I haven't heard of this, that would be an awesome extra for the Track-IR!
I also use an axis for zoom, together with Track-IR, in Lock-on and it really enhances the feeling.
But the FOVsteps in IL2FB are quite small (if you use them all, including the not configured ones in options) so i don't think it will feel that bad.
Haven't tried this, time to fire up IL2FB and test it!

BfHeFwMe
07-07-2004, 07:02 PM
I use the auto repeat command also, as long as the button is held it either zooms in or out cycling through each FOV degrees. As good as having a zoom on a slider. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif