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Sulikate
05-27-2004, 10:59 AM
I played my dear SHII a lot, and I felt there is something: Underwater effects! When you look to the surface, it looks like a swimming pool! When you are been depht charged, the u-boat stays perfectly straight, even if you been hit! Production, this underwater effects have to be VERY realistic, because this is an SUB - MARINE, you heard me SUB/underwater, sim! http://ubbxforums.ubi.com/images/smiley/blink.gif

Sulikate
05-27-2004, 10:59 AM
I played my dear SHII a lot, and I felt there is something: Underwater effects! When you look to the surface, it looks like a swimming pool! When you are been depht charged, the u-boat stays perfectly straight, even if you been hit! Production, this underwater effects have to be VERY realistic, because this is an SUB - MARINE, you heard me SUB/underwater, sim! http://ubbxforums.ubi.com/images/smiley/blink.gif

SailorSteve
05-27-2004, 01:17 PM
Realistic??? How is being able to see underwater from a third-person standpoint realistic? Fun, I'll admit, but hardly real.

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HeibgesU999
05-27-2004, 02:09 PM
i think he is referring to the physics.

a uboat under heavy dc attack should sometimes go out of control as the Chief and crew fight to level her off. this is how the uboats often ended up at such deep depths .

mentioned many times in Iron Coffins.

This would be a highly realistic feature compared to damage modelling in past sub sims.

Sulikate
05-27-2004, 02:13 PM
Yes, heibges, I was refering to the physics, the crew fighting to make the u-boat continue straight in the water and dont go bellow would be very nice http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

HeibgesU999
05-27-2004, 03:29 PM
....and if they don't get her leveled off soon enough.....CRUSHED!!!!

Redwine
05-27-2004, 03:36 PM
Thats is not true at all.......

SH2 modelates sub uncontrolled changes in roll, and may be in pitch too, when your flood level is lethal but slow.........

Just tray....... let the DDs to kill yo and put external view.........

Some times you can not to se it because the program fire you out inmediatelly......when the ship is killed.........

Of course, it is so quickly and not well modelated........

More impresive modelation could be wellcome...... and not be fired out by the program...........

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HeibgesU999
05-27-2004, 04:30 PM
if you say its modeled in sh2, i'll have to take your word for it.

SailorSteve
05-27-2004, 04:40 PM
I'll have to go with the flow here, and admit I misunderstood. It's true that occassionally a sub was forced deeper by depth charges; also true that at least one was forced to the surface. Ouch.

______________________________

The poster said "Join The Navy, See The World". So I did, and I'm here to tell you, the world is flat and blue.

Redwine
05-28-2004, 07:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by HeibgesU999:
if you say its modeled in sh2, i'll have to take your word for it.<HR></BLOCKQUOTE>

Make a test........

Just make a provocation to DDs, and remain at DDs sacning zone with no attempt to sacape......

If you receive partial damage, and you was victim of a slow lethal flooding, you will see in external view how the sub loss control I remember almost in roll...... and I am sure in pitch too.......

The fact it, this modelation is so short, is not a long successs..........

And may be due to the patch I use....... I was able to receive a slow dead...... with your patchs may be you receive a rapid destroy more offten.......and you can not see this effect.


EDITED :

Here you have pictures..........

http://personales.ciudad.com.ar/pietraroja/SH2/ControlLoss/SlowSink1.jpg

http://personales.ciudad.com.ar/pietraroja/SH2/ControlLoss/SlowSink2.jpg

http://personales.ciudad.com.ar/pietraroja/SH2/ControlLoss/Unleveled.jpg



______________________________
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http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
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The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

[This message was edited by Redwine on Fri May 28 2004 at 07:23 AM.]

Sulikate
05-28-2004, 10:43 AM
I see... SHII show the sub roling, but we cant see it sunk, or breaking apart/crushing, I think that SHIII should have this "last" images of th sub. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Redwine
05-28-2004, 11:04 AM
I understand you.......

I am complettelly agree with you.........

______________________________
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http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

HeibgesU999
05-28-2004, 11:58 AM
wow, I have never seen my sub do that!!!! that looks awesome!!!!

is there any way to get yourself out of it?

Redwine
05-28-2004, 12:53 PM
I am so sorry HeibgesU999 .........

My english is so bad.......

Whant means you with "your self out of it" ?

please explain me with another worlds......

______________________________
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http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

HeibgesU999
05-28-2004, 02:18 PM
if your boat is in that position, is it possible to adjust your speed, rudder, and diveplanes to level out the boat?

Redwine
05-28-2004, 03:39 PM
May be, if you look at the last screen shot.......

I was hit and with an uncontrolable flood level, then I blow main ballast tanks and surface the boat at flank speed to attempt to reach the surface to abandon the ship..........

I was about 100m depth, tha was the consecuence....... ship still reacts at orers, but incapable to control pitch and roll.......

Sub reach only 20 m you can read it in the task bar........ not surface......... I was able to reach up to 20 m but not surface.........

I am not sure, but if you can not to see this behavior may be due to the patchs you use..... may be you was under strong damage the most times and the flooding level is high and ship sinks so quickly to see this effect.........

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

Sulikate
05-31-2004, 10:01 AM
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif Yep, these images are very good, but in my computer, every time I take mortal damage, the computer fire out of the game, and I don't see my ship sinking. How did you made it? http://ubbxforums.ubi.com/images/smiley/59.gif

Redwine
05-31-2004, 10:48 AM
Install game........

Install Official Patch V1.1

Install CB's Mod DES5 V3, and Historical Depth Charges Lethal Radius Mod.

CB's DES5 V3 at CB's web site

http://www.ebort.com/

Historical Depth Charges Lethal Radius Mod at

http://www.iespana.es/rotteufel/base/mods_sh2_005.htm

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

CB..
05-31-2004, 11:30 AM
yep there's more to SH2 than meets the eye..
it's just that it's usually hidden....just the other day i found myself behind a battleship
so i slammed every torp i had into it's aft end
and instead of it sinking by rolling over on it's side as is the norm with sinkings in SH2...it went down tail end first and sat with it's nose vertically sticking out of the sea for a couple of seconds before it finally slipped under...went down vertically..

all this stuff is modelled in SH2 it's just not very well defined..

Sulikate
06-01-2004, 11:35 AM
Yes, you're right CB, I tried to do the same with a battleship: it went down tail end first and sat with it's nose vertically, and sunk after few seconds... http://ubbxforums.ubi.com/images/smiley/59.gif

Sulikate
06-04-2004, 04:36 PM
Hey, I was watching to Erich Topp enterview, and he said: We set flank speed in both eletirc and diesel motors. How he did that? http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif(he was surfaced) If this is possible, I think that is good idea to pput this feature is SHIII. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

HeibgesU999
06-04-2004, 05:07 PM
yep, he was on the surface trying to get away from a pursueing destroyer.

he also talks about the wacky radar on wwii escorts in this same segment I think.

Sulikate
06-04-2004, 06:56 PM
You're right. He said something about an destroyer's radar. Do you think that its possible to put this kind of stuff in SHIII? http://ubbxforums.ubi.com/images/smiley/59.gif

HeibgesU999
06-04-2004, 07:05 PM
i would think so.

and shouldn't you be able to increase engine output to greater than flank speed? this would probably increase your chance of blowing an engine.

jagtigermk2
06-04-2004, 07:28 PM
I like it when he says about the battle of Narvik, they were sitting on the seabed, but it was that shallow, the u-Boat was sticking out the water. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

About running both electric and diesel motors, seems like a good idea, if your in imeidiate present danger to gain a few more knots. Wouldent be a good idea to use it all the time thow, incase you have to make an emergency dive. Thats all you need, diving and having low batteries.

The devolopment team should try to implement capabilities the the U-boat had, and that feature you mentioned would be a easy one to add.

TASKFORCE1x1
06-05-2004, 03:43 AM
I hope this time we can see ALL the ships with their ship screws turining and not just the multiplayer ships like back in SHII & DC where only the multiplayer destroyers had turning screws.

Sulikate
06-05-2004, 07:12 AM
Yep http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif. Turning screwsare very important to a "eficient" hunt. I have a sugestion: what about an emergency power (gives more speed than ahead flank), for a GREAT emergency like a destroyer suddenly apears behind you (the u-boats cant "hear" from behind), and you need to do a crash dive (you were at periscope depht) and to accelerate VERY fasr? http://ubbxforums.ubi.com/images/smiley/59.gif

gilbertf-france
06-05-2004, 04:45 PM
once i had my sub hit pretty badly. i had been taking flood, have it stopped and then was hit again and flood started again. when it stopped, the uboat was pretty flooded and it was very inclined. the destroyer had been sunk by a rear torperdo at close range (hopefully it was not dud..) and when i used time compression, as the flood water was being thrown out i saw the uboat level again http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

impressive to see.

Sulikate
06-07-2004, 04:47 PM
Yes, realy impresive.

SHII's time compression is not very good. There are some "weired" this that happens if you use the time compression during the game: Exemples: 1- Your kompressor will reach zero first if you use time compression when blowing ballast tanks.
2- You'll take more floding level in 1x compression than with 2x or more time compression.
3-I don't know why, but you'll dive faster without using time compression when crash diving. http://ubbxforums.ubi.com/images/smiley/crazy.gif

Sulikate
06-12-2004, 03:53 PM
I saw the demo movie, and one thing called my attention: you (the commander) passes through the rooms by clicking the direction that he wanna go. I thught that we would "walk" throught the u-boat. This way to get to the next room sounds me like a "not very realistic way to do the thing".
Someone has any opinion? http://ubbxforums.ubi.com/images/smiley/crazy.gifhttp://www.u534.coolfreepages.com/pics_algemeen/Uboat_emb_small.jpg

Willey
06-14-2004, 05:41 AM
Right, you switch between the rooms by clicking on the hatches. But I've seen different POVs in the screens and the videos. So you can actually move around in each room. Not having the whole sub as one "level" enables higher details in each room without performance drop and it's OK IMHO.

Sulikate
06-15-2004, 01:50 PM
Yep, you're right we'll wavw better graphics if the rooms are "separated" but, changing the subject: Do you think that SHIII will focus its attentions on navigation (more for simulation) or fix its attention on "frequent foes encounters? (arcade type action)? http://ubbxforums.ubi.com/images/smiley/11.gif

Drebbel
06-16-2004, 12:01 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Sulikate:
Yes, realy impresive.

SHII's time compression is not very good. There are some "weired" this that happens if you use the time compression during the game: Exemples: 1- Your kompressor will reach zero first if you use time compression when blowing ballast tanks.
2- You'll take more floding level in 1x compression than with 2x or more time compression.
3-I don't know why, but you'll dive faster without using time compression when crash diving. http://ubbxforums.ubi.com/images/smiley/crazy.gif<HR></BLOCKQUOTE>

When TC increases in SHII the 'sailing model' which is being used is simplified. It uses simpler code to allow for faster performance. That is the reason.


Drebbel

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Sulikate
07-04-2004, 01:11 PM
Yes, but i think that in SHIII the time compression should automaticaly reduce when you have a new contact or the crew has spotted or even heared shells sounds. Sugestion for DEVS http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

HeibgesU999
07-04-2004, 04:32 PM
Yep, basically the ship interface is the same as it has been for 20 years, but with crewman standing around.

And I fully agree that the TC dropping to 1x at any contact is critical. AND ESPECIALLY NOT DROPPING TO 4x 4 minutes inadvance of any contact!

Sulikate
07-05-2004, 03:18 PM
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif But I wait that SHIII has a better compression time system, so we can enjoy better this awesome game http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

HeibgesU999
07-05-2004, 03:23 PM
You would think that any game that takes place over 60 days of Real Time, would make sure the time compression worked perfectly.

Call me crazy.

Sulikate
07-05-2004, 07:03 PM
You're totally right about the time compression, but changing the subject again, I have a suggestion to the DEVS: What about a more detallied ressuply (I'm refering to medical asistence to the sub, sending especialized crew to the sub to care of an possible emergency cases etc... (correct me if I'm wrong, I'm brazilian and my english is not such thing) http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Iohann Moritz
07-07-2004, 07:33 PM
The 'faster than flank speed' is a very interesting feature that may be included in SH3. I recall reading about a commander who asked for the maximum engine power while surfaced. Then, he would ask for 10 more (screws) revolution per minute, and the Chief Engineer would warn him that if the engines stayed like that for just a bit long, Herr Kommandant would see the pistonheads shooting through the deck http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif As if he had heard nothing, the commander ordered the screws to make 10 more revolutions, and the Engineer would give them. Those nasty destroyers that unknowingly were cruising behind the U-Boot at night were left behind unalarmed. http://ubbxforums.ubi.com/images/smiley/59.gif
In the end it all depends on the ability of the mechanics. I hope this is one of the situations when the announced crew skills will become critical. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Have a nice day.

TASKFORCE1x1
07-07-2004, 09:16 PM
I want a good crew. I hope they will give like a "Top 10 tips for keeping your crew happy" list. Maybe food,beer,mission success,women,night & day,surfaced vs submerged, etc... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Keep on Smiling'

Willey
07-08-2004, 07:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by jagtigermk2:
About running both electric and diesel motors, seems like a good idea, if your in imeidiate present danger to gain a few more knots. Wouldent be a good idea to use it all the time thow, incase you have to make an emergency dive. Thats all you need, diving and having low batteries.

The devolopment team should try to implement capabilities the the U-boat had, and that feature you mentioned would be a easy one to add.<HR></BLOCKQUOTE>

This one actually is called "3x Wahnsinnige". Also, here are the normal settings:

http://hanshansa.piranho.de/laboe/u995heck/images/DSC00295.jpg

Diesel elektrisch means using both in a way not to decharge the batteries AFAIK. 3x Wahnsinnige then would drain the batteries and all 4 engines would run at flank speed.

Sulikate
07-10-2004, 04:42 PM
Thanks Willey, you're right, this "maneuver" is called 3x Wahnsinnige, and maybe is a good idea to put this in the game, this may save us in some situation and it would add some realism to the engine magnement http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif