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XyZspineZyX
08-13-2003, 03:24 PM
Spray from the prop wash flying low to the water, and the dust on take off and low to the ground passes.



</script><center>
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XyZspineZyX
08-13-2003, 03:24 PM
Spray from the prop wash flying low to the water, and the dust on take off and low to the ground passes.



</script><center>
http://www.aviation-history.com/curtiss/p40jf.jpg
<marquee align="middle" behavior="alternate" loop="infinite"HSPACE="230<tt>[i]<span style="color: cc0033; font-size: 13pt<p align=center style="width:100%; filter:glow[color=#33CCFF, strength=2)">~ ArtAttack ~</span></table></tt>[i]</marquee

XyZspineZyX
08-13-2003, 03:26 PM
Only played for a few minutes on the new patch, but the new map coordinates are very handy.

Zayets
08-13-2003, 03:29 PM
Well , I've lost 2 kilos since i do some jogging in the morning. I think I will sign up for the evening pool. Lemme check if the price is right.


Zayets out

XyZspineZyX
08-13-2003, 03:31 PM
/i/smilies/16x16_smiley-happy.gif /i/smilies/16x16_smiley-very-happy.gif


Message Edited on 08/13/0307:35AM by artatack

Zayets
08-13-2003, 03:34 PM
Sorry , I was just lurking around. just ignore me... /i/smilies/16x16_smiley-wink.gif


Zayets out

XyZspineZyX
08-13-2003, 03:35 PM
First impressions:

- Nice to see the P-40 stay together in a dive without exploding. A very enjoyable aircraft to fly.

- Ground effects such as dust blowing on takeoff is fantastic.

- New sounds add to immersion.

- Each aircraft has it's own personality! Overall the flight models appear very realistic and relative strengths and weaknesses of each aircraft seem more pronounced now.

- FW190D-9 1945. Weeeeee....


<center><img src= "http://www.luftwaffepics.com/LCBW4/FW190-A0-52.jpg" height=215 width=365>

<center>"We are now in a position of inferiority...There is no doubt in my mind, nor in the minds of my fighter pilots, that the FW190 is the best all-round fighter in the world today."

Sholto Douglas, 17 July 1942

XyZspineZyX
08-13-2003, 03:35 PM
Zayets wrote:
- Well , I've lost 2 kilos since i do some jogging in
- the morning. I think I will sign up for the evening
- pool. Lemme check if the price is right.
-
That's not a positive change! That's a negative change in your weight!!

I'd never join a club that would have ME as a member!!.

XyZspineZyX
08-13-2003, 03:40 PM
I took the P-47 out for a spin and just for fun, sprayed some .50 calibers into the trees/houses...it seems there are a lot more sparks flying around from bullet hits than in previous edition. (Reminds me of some gun-camera footage) Looks cool!

Willy

http://www.flagplace.com/images/UNITED_STATES/BONNIE_BLUE.jpg

XyZspineZyX
08-13-2003, 03:46 PM
1.Positive changes after about 6 hours flying (not concrete, much more to do): /i/smilies/16x16_smiley-happy.gif

2.Planes feel more realistic (flown I16 and lagg3 v4 so far). They stall quicker, easier, but still enjoyable to fly and fight.

3.Love the sounds. Cool when hearing friendly bombers fly overhead. Scary when diving among 12 HE111s! Cannons & MGs sound mean.

4.Improved AI. They make new mistakes- You can fly right up behind them with no ammo and if ya lucky (noobs), they`ll panic and stall out. Possible to also surprise them ( I think).

5.New AI type spin outs- spirals. Sometimes they recover! AI do back eachother up quite well so far.

6.If I call for help, friend AI tends to be there well quick (so far).

7.I like the fact that after much destruction you get lots of smoke of burning wrecks (a little worried about fps though).

8.You now get kills for crashlanded planes when pilot runs off.

9.Bombers fly in new formations and bob slightly.

10.Take off dust is nice (although a bit too much maybe). Probably look good in snow. rain.

11.Map coordinates an excellent (and very important add on).


12. Additional Campaign details/ summarys. Additional missions? (need to test more).

That`s it for now. More to discover... /i/smilies/16x16_smiley-happy.gif



"Tis better to work towards an Impossible Good, rather than a Possible Evil."

SeaFireLIV.

XyZspineZyX
08-13-2003, 03:46 PM
I flew only for a little while the P40(one of my favorites anyway) and I loved the sound of the 50cals. The dust kicking up rocks! I am glad this sim is still around and the support is there. The best is here FB.
I forgot about the diving bug. I got used to not diving in the P40. I guess I must go home and stand it on its nose now. Yeahhhhhhhh Baby!

Kaptain Maico
249th I.A.P.
Group II
Trng Officer

"We take the Boom out of your Zoom"

XyZspineZyX
08-13-2003, 03:54 PM
bump

"Tis better to work towards an Impossible Good, rather than a Possible Evil."

SeaFireLIV.

XyZspineZyX
08-13-2003, 05:24 PM
- The .50 calibers pack a heftier punch now. No more paint chipping!

- In a mission I had built with FMB, the IL2s weren't able to clear the end of the runway and crashed. Had to reduce their bomb load to let them take off. So obviously the flight modeling for IL2s has improved.

- Planes don't bounce around as much when you land in the field. Landing on roads is easier as well.

<center>
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</td></tr>
<tr><td align=right>-=905 drones=- air_malik</td></tr></table>
</center>

XyZspineZyX
08-13-2003, 05:35 PM
The sound and feel of getting hit by enemy fire - not that I enjoy it - is more alarming now. No longer "tink, tink" of before, but a thud and a quick yaw as your ride absorbs the damage (if you're still flying).

XyZspineZyX
08-13-2003, 05:38 PM
You can air start the I16 and I 153 now.

Jug kicks a$$ now.

You can sneak up on AI without them bugging out at 300 metres.

Awesome!!!!!

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</center>

XyZspineZyX
08-13-2003, 05:54 PM
The Buffalo seems to fly better for me and those 50 cals are pretty nice too. /i/smilies/16x16_smiley-wink.gif

-----
In memory of 'The Few'
<img src=http://www.lima1.co.uk/Sharkey/spitfire.jpg>
The Tangmere Pilots - http://www.tangmerepilots-raf.co.uk/
Know your enemy and know yourself; in a hundred battles, you will never be defeated.

XyZspineZyX
08-13-2003, 05:56 PM
Umm, my 262 can fly on one engine, or with no engines at all.


AMD Athlon XP 1700+ T-Bred B
Epox 8K9AI
PC2100 512MB DDR
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XyZspineZyX
08-13-2003, 05:59 PM
Ummmm... The patch r0x0rs. I have better FPS which were never bad anyway. Eye candy is sweeter. FM's and DM's feel more realistic (whatever that means) and the sound is a whole lot better than it was.

I am not reminded of my lawn mower when I fly the P39 now which is a good thing)/i/smilies/16x16_smiley-happy.gif

Great job (IMHO)

<center>http://www.km011a0004.pwp.blueyonder.co.uk/poser3.jpg <CENTER>
<center><b/><table style="filter:glow[color=#FF0000,strength=4)"><TD><font color="#1A0000"face="americanabt">A society flexible enough to stand for everything really stands for nothing<font></table></center>

XyZspineZyX
08-13-2003, 06:11 PM
As a total noob my view is that anyone who b1tches to much about this game is a fool!

I well remember my first flight game on the Spectrum 48K - we would do well to recall how far we have come.

I told my mates to go and PAY for this game - it's worth every penny.

Hats off to the ace design team, brilliant modders, and great community and players - it's put up or shut up for me. I say 'can I do better? If the answer is no then all you can do is take the good and help make it better!

Nothing but respect is due.

D

I was to take responsability for the newcomer Erich Hartmann. I looked at him and thought: Oh my God, what are they sending us now? What a baby!

I was to take responsability for the newcomer Erich Hartmann. I looked at him and thought: Oh my God, what are they sending us now? What a baby!

XyZspineZyX
08-13-2003, 06:14 PM
The_Upsetter great post

S!

<center>http://www.km011a0004.pwp.blueyonder.co.uk/poser3.jpg <CENTER>
<center><b/><table style="filter:glow[color=#FF0000,strength=4)"><TD><font color="#1A0000"face="americanabt">A society flexible enough to stand for everything really stands for nothing<font></table></center>

XyZspineZyX
08-13-2003, 06:16 PM
Tall_Canuck wrote:
- You can air start the I16 and I 153 now.
-
- Jug kicks a$$ now.
-
- You can sneak up on AI without them bugging out at
- 300 metres.
-
- Awesome!!!!!
-
- <center><img
- src="http://canflag.ptbcanadian.com/images/provinc
- al/small.coat/crest.gif">
- </center>
-
-


Well at least one pilot is happy with the jug,goto the p47 patch section and you thought Oleg messed the plane up totally. I dont believe even the 190 guys whined this bad, could be wrong however hehe. I love the flight models of all the planes, even though the 109's seem a little more testy (but true they were like that in real life.) Im happy with the 190, though now i have to relearn to fly it after adjusting to its old shortcomings. Sounds are great, all the engines have thier own personailty, so the realism emersion level make the game even more enjoyable. I was pleased with the original version, but will enjoy the game even more now.
Well done Oleg and staff.
Watsup

XyZspineZyX
08-13-2003, 06:23 PM
Tall_Canuck wrote:
- You can air start the I16 and I 153 now.


Just wondering if you've noticed that after the first restart in the I16 that you can't kill the engine a second time by flooding the carb with negative g's? This is definitely NOT a whine. Just comparing notes. /i/smilies/16x16_smiley-wink.gif Also, I took a half hour joyride on perfect settings. I had one small freeze after starting, and then . . . no more . . YAY!!!! Smooth as a baby's butt. With everything new as it is, I think that posts that share info on FM's, CEM help, and so on are a good idea. This way we can all help each other get used to all the new nuances of the sim.

http://www.cherokee.org/Culture/images/proctorZeke.jpg
"My ancestors didn't come over in the Mayflower--they met the boat."


http://www.theinformationminister.com/press.php?ID=612345111

XyZspineZyX
08-13-2003, 06:25 PM
I stalled a Hurri!!! - I mean I almost got it flat spinning.

S!

M0NS



"Blow up the outside world"

http://www.flugwerk.de/images/01k.jpg
My garage!

Message Edited on 08/13/0305:26PM by M0NS

XyZspineZyX
08-13-2003, 06:36 PM
AI 109s actually boom and zoom in the campaigns. Nothing is sweeter than seeing 7 F4s screaming into a large group of pitiful I16s with Guns blazing.

AI will tend to protect any bombers they are escorting at first rather than just running off to kill an enemy plane. They still do a crappy job in the escort role, but at least its better.

All planes accelerate and decelerate much slower on takeoffs and landings. You actually have to use a runway online for many planes, and landing a plane properly is quite a feat if you are all shot up.

Sound engine generally improved; not perfect, but much improved none the less.

Many guns, especially German and US, are much more lethal. No more 800+ rounds from the 109F to take down an I16. Thank GOD.

Just about all of the planes have improved flight models. By improved, that usually means they are harder to fly, but from what I know it is more in line with those planes actual flight models. A Hurricane that can actually (GASP!) stall now is an example.

Late war 190s are no longer scoffed at.

Perfect settings are just about playable for those with high end machines. For those with mid range pcs, perfect settings are an option if you just want to fly around and take screenshots. Most of the stuttering is gone.

P40 doesn't spontaneously combust anymore.





Fish itchy

XyZspineZyX
08-13-2003, 06:38 PM
I noticed a completely different dynamic online.

When I first played FB, every fight was the same: a series of loops, with the initial lower player gaining E by pulling up into a dive by the higher player. Horrible.

Now, the lower players seem to lack the energy to do that (as physics dictate). It seems you *can* once again conserve energy with dive and zoom attacks and "work" enemy below you. I'm very happy about that. As a inveterate perchman and "hun in the sun", the absense of that dynamic was a dealbreaker for me in FB 1.0

Now...if you could only SEE those invisidots in no-icon servers... http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

XyZspineZyX
08-13-2003, 06:48 PM
Quake897 wrote:
- Umm, my 262 can fly on one engine, or with no
- engines at all.

You mean it glides now?

For me the two improvements that I noticed right away was:

1. The netcode seems improved (Much less stutter and spawn pauses).

2. The Jug is starting to feel like it's historical self...hope they get the roll right in the final patch. /i/smilies/16x16_smiley-wink.gif



Cheers,

<CENTER>http://home1.gte.net/vze23gyt/files/p51_jaws.jpg</CENTER><CENTER><font size="+1"><div style="width:500;color:#FF2211;fontsize:11pt;filter:shado w Blur[color=red,strength=2)">73h /\/\u$7@/\/6 |*\/\//\/-/_ j00</div></center></font><FONT color="#59626B">[b]

Message Edited on 08/13/0302:13PM by TaZ_Attack

XyZspineZyX
08-13-2003, 06:57 PM
Tall_Canuck wrote:
-
-
- Jug kicks a$$ now.
-
-

How can you keep saying this TC? Try a 360' roll at high speed and then tell me you think it's right.

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XyZspineZyX
08-13-2003, 07:09 PM
It's positive that the patch caused me no heartache at all. My frame rate appears to have gone up (from highs in the 60's to highs in the 70's). New eye candy, love it. I was impressed to see FW190's doing effective zoom n boom. Yah I'm pretty much a noob to FB, but after years of online flying from the old Falcon 3 point to point dialup days, through all the JCN ups and downs, and RB2-3D etc. I can say this is the best thing going right now, at least until lomac comes out :-)

Flyfish507

XyZspineZyX
08-13-2003, 07:11 PM
Most of the same things already posted, but with some of the whining in other recent threads I wanted to say something positive:

1. The in-cockpit gun sounds are terrific.

2. The improved ground effects are very cool

3. The coordinates on the minimap are welcome indeed.

4. Increased armament effectiveness for smaller calibers
is a relief.

5. P-40 not exploding in a prolonged dive = good

6. AAA is not as accurate, but still should be respected.

7. Ships are more easily sunk. (so I hear)

8. Explosion effects on plane and FF joystick are improved

The list goes on and i'm sure I'll realize even more in the near future.



http://home.earthlink.net/~aclzkim1/_uimages/p47atm.gif

XyZspineZyX
08-13-2003, 07:20 PM
Turbo;
Yes, that is a fair point.

I only used it for taking out two 109s through BnZ and then I pounded an airfield so I did not do much rolling.

Good point but I still love the Jug a whole lot more than before.
Guess I will have to go play some more, eh? /i/smilies/16x16_smiley-very-happy.gif

/i/smilies/16x16_smiley-happy.gif /i/smilies/16x16_smiley-happy.gif /i/smilies/16x16_smiley-happy.gif /i/smilies/16x16_smiley-happy.gif

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</center>

XyZspineZyX
08-13-2003, 07:27 PM
Tall_Canuck wrote:
- Turbo;
- Yes, that is a fair point.
-
- I only used it for taking out two 109s through BnZ
- and then I pounded an airfield so I did not do much
- rolling.
-
- Good point but I still love the Jug a whole lot more
- than before.
- Guess I will have to go play some more, eh?


Yes the Jug is much better than it was. I agree.

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XyZspineZyX
08-13-2003, 07:38 PM
Everything said above plus the fact that now, if you turn a plane, it seems as if it's weight pulls it down more. They actually made the planes weight a matter in the game, it's excellent, but I haven't been able to destroy a P-47 yet, I'll try now!



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XyZspineZyX
08-13-2003, 08:08 PM
People are talking about the game again in GD well most of them http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


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Good dogfighters bring ammo home, Great ones don't. (c) Leadspitter

XyZspineZyX
08-13-2003, 08:34 PM
Generally speaking axis planes finally are balanced with VVS-planes.. Yak is very vulnerable to damage (AT last! /i/smilies/16x16_smiley-happy.gif .. try 4 ace 109 vs 4 ace Yaks.. and AI-109s actually can beat the Yaks on QMB now /i/smilies/16x16_smiley-happy.gif Mk108 is devastating.. MG151/20 is much better too now..


____________________________________



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XyZspineZyX
08-13-2003, 08:48 PM
- When i take off now, increasing throttle, dirt going and plane beginning to move, i don't know why i've more a feeling that the prop is pulling my plane than a simple 75% = that speed like before. It's more immersive.

- New 108 firing rate.

- No more pitch exploit on the 109 (rocket start)

- P40 & Hurri engine sound

- everything seem more balanced (which mean more different planes in the air in one dogfight)

- No more invicible ships

- Map coordinates

I didn't play for a long time right now, i'll continue having fun/testing tonight /i/smilies/16x16_smiley-happy.gif



__
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XyZspineZyX
08-13-2003, 09:40 PM
Effects of bomb load on fighters greatly improved. Try this in QMB, take the FW-190 F8, load it up with 1xSC500 + 4xSC50, trim it for a level flight (no stick pressure to keep it level). When the bird is stable drop all the bombs and watch (and feel) the effects.

Cockpit gauges far crisper and easier to read, anyone else noticed that?

Cheers,
Hrannar

I'm a nerd, I named my cat Mouse!

Message Edited on 08/13/0308:41PM by Hrannar

XyZspineZyX
08-13-2003, 09:50 PM
I think the boats are easier to sink, i was flying the single mission i think the first one in the list of the P-47 where you're part of a huge air group bent on taking out the german ships, i dropped a bomb on the thing...but i was a bit low, so i kinda sort "killed" myself, i like to think of it more as 'teaching' myself not to fly so low, but none the less,that ship went down, and...so did i...but i looked awesome, and the new 50.cal modeling rocks, are there more sparks on hit? Cause the 110 i was lighting up was sparking, and it's not the 4th

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Special Thanks to Yojimb0 for the great sig!!

XyZspineZyX
08-13-2003, 11:03 PM
improvements i have noticed are the plane type listings next to player names and damage improvement. like, if you are hit in the wing it becomes difficult to fly/turn/land. bombs also seem to have a wider damage area than before

XyZspineZyX
08-13-2003, 11:19 PM
Damn I forgot, the torpedoes are working online now, single hit and the barque goes down (the smaller ones at least).

I'm a nerd, I named my cat Mouse!

XyZspineZyX
08-13-2003, 11:31 PM
I think the patch is great!! Thank you Oleg!!

Great positive change in my opinion is the damage model. Tailgunner can damage Stuka tail once again as in the orginal IL2.

XyZspineZyX
08-13-2003, 11:47 PM
I was chasing a slightly smoking bf109 in my I16 (I`d smoked him after a long battle). We were at around 2000m. He had twisted and turned and avoided me for ages. Just when I thought I had him he made a sharp shallow dive and kept going. In my I16 I simply couldn`t keep up. He raced for the border. In the end I just had to give it up and return to base! This was exactly the right tactic.

But never seen AI do that before!



"Tis better to work towards an Impossible Good, rather than a Possible Evil."

SeaFireLIV.

XyZspineZyX
08-14-2003, 12:27 AM
for some reason, it's a lot smoother for me now, which means I don't have to wedge out on more RAM.

more effective weapons and better DM

modifications to Yak3 (was my fave but think more 'realistic' now)

explosions and smoke from destroyed planes seem bigger and more persistent.

190 now looks like a better bet.



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She turned me into a newt, but I got better.

XyZspineZyX
08-14-2003, 12:34 AM
Perfect mode runs alot smoother now. GREAT!
Also all the other great stuff already mentioned.

Well done Oleg and team! Looking forward to the new planes.

Cheers, /i/smilies/16x16_smiley-happy.gif

CrazySchmidt.

(Have been here from the beginning, will be here till the end)

XyZspineZyX
08-14-2003, 12:48 AM
You can land on ice now...and not sink!

Also, wingtips have been made ground-collision resistant!/i/smilies/16x16_smiley-wink.gif

XyZspineZyX
08-14-2003, 12:50 AM
1 better sound
2 MGs are not useless anymore
3 easier to shoot down planes
4 190's high speed maneuvor is incredible good
5 better FM & DM
6 every plane has "individuality"
7 blowing dust when fly low
8 best patch so far

=======================================
I be Ashley, my friends call me Ash, I rock, so "ashrox"

XyZspineZyX
08-14-2003, 12:55 AM
Something positive you say?

The Fw190 is a super duper pooper of a plane now.

Buzz_25th
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XyZspineZyX
08-14-2003, 07:22 AM
I suppose it's new, because I had never experienced that before:

Asymmetric recoil from a single jammed wing cannon now affects the plane's stability. It will yaw out of the line of sighting while you shoot.


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XyZspineZyX
08-14-2003, 08:11 AM
I love the engine sound in especially the IL2! Sounds like workhorse of an engine. Sounds like a diesel! /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif

--
Joques
Ok, so you've got a Yak
That don't impress me much

XyZspineZyX
08-14-2003, 08:24 AM
When you deprive an enemy of a wing (or some other important appendage /i/smilies/16x16_smiley-happy.gif ), the way it behaves as it tumbles groundward with its corksrew smoke trails seems much realistic, comparing it to real guncam footage..

R_R

"Alright, come out with your hands up, two cups of coffee, an auto freshener that says Capricorn, and something with coconut on it!"

XyZspineZyX
08-14-2003, 08:31 AM
Alright then!

All of a sudden I've got a fully fledged top notch WWII air combat sim! (And it's the first I recognize as one)
Tried out some "easy" bomber hunting yesterday (first day of continuation war - FAF) and I was amazed to see that my bullets actually made damage this time! Usually I had to put a quarter of all my ammo into one single bomber engine to destroy it (which was too freakin' silly), but yesterday I could kill bombers with short accurate bursts from the .50 caliber!
And flying was smooth as well - mind you it should've been smooth before patch as well as I have a real monster computer, but it wasn't...well the patch certainly made a good job, that's for sure.

I don't care about minor flaws (which I myself really can't find now), but what I care about is the whole experience and YES - I'VE GOT A REAL WWII FLYIN' GAME ON MY HANDS NOW!

TALLY HO!!!!!!

"Someday this war's gonna end..."

XyZspineZyX
08-14-2003, 08:32 AM
And the stab/swastika patch works as well!


SFC_Tako wrote:
- Alright then!
-
- All of a sudden I've got a fully fledged top notch
- WWII air combat sim! (And it's the first I recognize
- as one)
- Tried out some "easy" bomber hunting yesterday
- (first day of continuation war - FAF) and I was
- amazed to see that my bullets actually made damage
- this time! Usually I had to put a quarter of all my
- ammo into one single bomber engine to destroy it
- (which was too freakin' silly), but yesterday I
- could kill bombers with short accurate bursts from
- the .50 caliber!
- And flying was smooth as well - mind you it
- should've been smooth before patch as well as I have
- a real monster computer, but it wasn't...well the
- patch certainly made a good job, that's for sure.
-
- I don't care about minor flaws (which I myself
- really can't find now), but what I care about is the
- whole experience and YES - I'VE GOT A REAL WWII
- FLYIN' GAME ON MY HANDS NOW!
-
- TALLY HO!!!!!!
-
- "Someday this war's gonna end..."



"Someday this war's gonna end..."

XyZspineZyX
08-14-2003, 08:50 AM
Energy fighting is back! Yeah baby!! /i/smilies/16x16_smiley-happy.gif

<hr width="400">Before you criticize someone, you should walk a mile in their shoes.
That way, when you criticize them, you're a mile away and have their
shoes!
http://members.rogers.com/teemaz/sig.jpg (http://www.jagdgeschwader1.com)

XyZspineZyX
08-14-2003, 09:15 AM
heres the only positive thing about the K4. It only takes 1 or 2 shots to down a Yak and LA now. hehe

P4-2.4Gig
1GigPC2100 DDR Ram
SoyoDragon Ulrtra Mobo
8X AGP Slot
GF-4Ti4600pny
20"Monitor
40GigHD
58xCDRW-Drive
DVDRom-Drive
SB-Live 5.1
DX-9.0
XP-PRO
So he tells me, "I ban the Me262 cause its turn rate is over modeled and it dosnt stall"... Then he takes off from his base in a Hurricane.

XyZspineZyX
08-14-2003, 01:13 PM
My engine seems to respond / rev quicker now /i/smilies/16x16_smiley-happy.gif

</script><center>
http://www.aviation-history.com/curtiss/p40jf.jpg
<marquee align="middle" behavior="alternate" loop="infinite"HSPACE="230<tt>[i]<span style="color: cc0033; font-size: 13pt<p align=center style="width:100%; filter:glow[color=#33CCFF, strength=2)">~ ArtAttack ~</span></table></tt>[i]</marquee

XyZspineZyX
08-14-2003, 03:37 PM
Hi everyone

Congratulations to you all (patch whinners and Oleg adepts alike !)

You all got great opinions on the patch so i will ask you to check the following aspects.

1. Friendly AI while ground bombing (in particular while using rockets) dothey continue to do kamikaze attacks crashing on their targets after been unable to pull-up ?

2. Pre-patch tracks replaying: Some fellows report that they are unplayable (due to reworked FM) is there a way to fix this. Since i don't want to loose my beloved memories (like the MEMENTO guy) this is a great drawback !

Insights, opinions, insults, smilies...any reply is welcomed.

Note: i haven't installed the patch yet

Good flight to you !

http://www.world-data-systems.com/aerofiles/albums/userpics/Hey%20engine%20you_re%20out%20of%20course%20small. jpg


Nonsense, I verified the joints twice!: This was the answer given by chief Mechanic Klaus Stoeffel to Oberst Lotar Von Müllenbrock when he complained about some strange vibrations in the wings of his Me-262 during take off. This picture show that Oberst Von Müllenbrock's fears were in fact quite real.

Image hosting courtesy of Piranha Squadron Aviation Image Library. http://www.world-data-systems.com/aerofiles/index.php

XyZspineZyX
08-14-2003, 03:51 PM
hi all,

I have nothing to admit.

Its a good game now. There are some points to
make better.


I enjoy it now much more.

Oleg,
G R E A T

XyZspineZyX
08-14-2003, 06:06 PM
I *really* like the new smoke/fire effects. Smoke from locomotives is also bigger!

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

54LUT3!

"Fighter Aces don't win wars" -- el Zed

Cpt.LoneRanger
08-14-2003, 06:54 PM
Great patch!

I like the way the characteristics of the diffrent planes is modelled a lot better. If you want to be successfull, you need to know your plane and the enemy planes a lot better than before.

Energy preservation is a lot more realistic. You cannot land by approaching runway at 90? and turn to bleed energy any more. Smae is for take-off. It feels a lot more realistic, now.

Thanks Devs!


greets
Cpt.LoneRanger


http://www.cptloneranger.privat.t-online.de/CptLoneRanger.jpg

XyZspineZyX
08-14-2003, 08:53 PM
Much improved OpenGL performance. Some sound improvements.

--------------------------------
Any landing you can walk away from is a good one.

XyZspineZyX
08-14-2003, 08:56 PM
I like how you can see what people are flying online now... just hit S and it will tell you the type of plane they're in. I also like the new map coordinants. Makes online navigation with friends much easier.

Overall, I'd say the entire game is better /i/smilies/16x16_smiley-happy.gif

<center>http://mysite.freeserve.com/flying_moose/images/2-picture3.jpg?0.488377430005666 </center>

XyZspineZyX
08-14-2003, 10:16 PM
I've only flown one campaign mission (Crimea, '41 with 109E) and a few QMB missions, but I've noticed quite a few nice changes.

109's MG's (rifle caliber) are now enough to shoot down
I-16's with persistence http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

friendly AI planes that were shot down over enemy
territory, but were not captured (i assume because our
forces took the area where they were shot down by the
next day)

109's seem to be a little more sturdy (not positive)

109 AI now extends away from slower opponents (and
contines to fight, as opposed to just running away)

Overall, a very noticable improvement. Ty dev's!

XyZspineZyX
08-14-2003, 11:03 PM
The best flight sim just got better.

Engine noise sounds even more convincing - especially in the P40. What an atmospheric plane to fly.

Have just finished some online flying - and could use the mirror in the P47 without a noticeable frame hit, and that with only an AMD athlon 1.2Ghz, and Geforce 2, and 512mb RAM.

Shame I'm going to have to miss FB for a while the builders wreck the rest of my house...

The world is divided into two types of people. Those who divide the world into two types of people, and those who don't. I'm glad I'm one of those who doesn't.