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View Full Version : Need Help With Extreme_One's BoB. Butt Getting Kicked!



tsisqua
02-03-2004, 03:03 PM
I think I am on about the 4th or 5th mission. I fly into "France", just behind enemy lines with one other plane, as well as two French a/c nearby. When we go after the bandits, I always manage to kill one, or two. After that, I am low on ammo, my leader has left me on my own, (if the silly ai doesn't shoot me when I am on a bandit's 6), and I am out of ammo, and trying to outrun the enemy a/c that are left. I have out turned one, only to meet another, tried slipping, dodging, stalling, whatever, to get away from them. Always the same result: death.

Any advice to keep me from dying on my RTB?

Thanks http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Tsisqua

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Tsalagi Asgaya Galvladi

tsisqua
02-03-2004, 03:03 PM
I think I am on about the 4th or 5th mission. I fly into "France", just behind enemy lines with one other plane, as well as two French a/c nearby. When we go after the bandits, I always manage to kill one, or two. After that, I am low on ammo, my leader has left me on my own, (if the silly ai doesn't shoot me when I am on a bandit's 6), and I am out of ammo, and trying to outrun the enemy a/c that are left. I have out turned one, only to meet another, tried slipping, dodging, stalling, whatever, to get away from them. Always the same result: death.

Any advice to keep me from dying on my RTB?

Thanks http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Tsisqua

http://server5.uploadit.org/files/tsisqua-nedChristie.jpg
Tsalagi Asgaya Galvladi

michapma
02-03-2004, 03:19 PM
Are you on a dynamic campaign? My 4/5 mission are nothing like that, I'm just hunting recce planes at high alt. I've yet to cross an enemy fighter and I've just flown my seventh mission.

The best way to fight AI 109s in a Hurricane is to use team tactics, but this is tough with an AI wingman. Watch your leader's and wingmates' sixes. Take quick shots at the 109s, aim for the wingroot/canopy/radiator area. Dont' stay on a 109 until he is smoking or going down, just aim to keep them off your men. Preserve ammo, no lengthy bursts. Don't target fixate, that's why they're able to shoot you down when you're on someone's six.

I've yet to prove my merit in combat with the Hurri though. Twice in a row I had to crash land on an island in the Channel because the Heinkel hit my engine on the first pass. These planes just aren't fast, so it's hard to use normal tactics as usual.

Keep in mind that you won't be able to outrun 109s in the Hurri. No way. You'll have to fight them if they want to. Stick with your wing.

When turning horizontally, don't turn as hard as you can. Find the speed that is optimal for turn rate. Don't try to go purely vertical with the 109s. If they are out of gun range, don't pursue them, but keep track of them.

I'm just rattling stuff off the top of my head, hope it helps...

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theknightsofni
02-03-2004, 03:21 PM
hmmm i found that missions a bit tricky too, its nice how the AI always seems to desert you against 2 enemys, i think in thatr mission i got caught low and with a hot engine, was trying to push too hard and cool it at the same time, i ended up zooming low at tree top level for our lines before my engine gave no thrust, i landed on a nearby road just over the lines and continued the campaign

tsisqua
02-03-2004, 03:46 PM
Good advice so far guys.
Mike,
No, its not a dynamic campaign. You are right about the ai wingman. I am finding him quite worthless. I just tried again after posting, and this time he did a taran . . . on ME! I am tempted to just become a deserter LOL.

Knight,
Yes, after my wingman does his dirty work, it doesn't matter how many times I hit tab/7, he ignores my pleas for aid. He still manages to chew me out for being off-course though. To make matters worse, the 109's ignore HIM, and come after ME!

The tactics you guys gave me . . . I'll try some more, and I'll eventually get through it. If I make it back to base, I am gonna knock the crap outta my buddy!

Thanks, guys http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Tsisqua

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Tsalagi Asgaya Galvladi

SpinSpinSugar
02-03-2004, 03:50 PM
It was at that point Tsisqua that I had to go back and restart the campaign as a commanding officer. Tell those good-for-nothings to follow my darn course for a change.

They still seem to do their own thing as soon as we come within visual range of an enemy though, very poor discipline these new recruits. Pah. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

SSS

tsisqua
02-03-2004, 03:54 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SpinSpinSugar:
It was at that point Tsisqua that I had to go back and restart the campaign as a commanding officer. Tell those good-for-nothings to follow my darn course for a change.

They still seem to do their own thing as soon as we come within visual range of an enemy though, very poor discipline these new recruits. Pah. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

SSS<HR></BLOCKQUOTE>

I am glad to see that someone else was having the same trouble. I was starting to think that I was just a crappy pilot LOL. I'll probably try a few more times, and as a last resort, I will do as you did.

Thanks, SSS

Tsisqua

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Tsalagi Asgaya Galvladi

theknightsofni
02-03-2004, 04:44 PM
XD just finished a great mission, was up against a ju 88 and some 110s, i was late arriving after take off and my 2 wingman were shot down, i pursued teh ju 88 (was primary objective) and took it out (PK i think) as i zoomed past, i then looked for the 110s to avenge my wingmen and saw em below. I dived down on them, the first one i hit and later crashed (probably anotehr pk) the next i went in close and raked it, but the tailginner hit me with qa few shots. i gave persuit till my engine started making funny noises and i he was runnign away from me, so i turned and headed for home, as my engine steadily got worse. I tried to push my engine to get me back to base and jsut as i could see the landing strip my engine died on me and became inoperable. i glided in, through thunder and lightning flashes and turbulance lowereing my landing gear just before i touched down on teh torch lit runway. just making it with the speed i had left, i pulled up to a halt to the great landing music http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

i love this campaign, thanks extreme 1 and polywotzit!

tsisqua
02-03-2004, 06:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by theknightsofni:
i love this campaign, thanks extreme 1 and polywotzit!<HR></BLOCKQUOTE>

I have often made the mistake of not giving credit to "polywotzit" (lol), because I can never remember how to spell his nick. I really AM having a VERY good time with this campaign, or you wouldn't see me posting here for help. Thanks to everyone involved in the creation of this knuckle numbing pilot career, including, er . . . that other guy, polywhatever.

Knight,
I really enjoyed your story. It lets you know just how realistic this simulation can get. Thanks for telling it.

Tsisqua

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Tsalagi Asgaya Galvladi

T_O_A_D
02-03-2004, 07:48 PM
Hmm your getting further than I am. I've resarted 3 times now. Finally decided not to restart anymore. I can't get past that recon He-111 I'm not getting what I need out of the Hurry to catch up. And by the time I get to busness It says Mission failed. I'm using super charger 2 and pushing it till I over heat then back off to get there. I'm thinking about not folowing flight path tommorrow and short cut it. I've lost 4 planes in this one mission alone http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif I keep this up and I'll get another tranpher to the front lines LOL

Have you checked your Private Topics recently? (http://forums.ubi.com/eve/forums?a=ugtpc&s=400102)
131st_Toad's Squad link (http://www.geocities.com/vfw_131st/)
My TrackIR fix, Read the whole thread (http://forums.ubi.com/eve/forums?q=Y&a=tpc&s=400102&f=49310655&m=15310285&p=1)
2.11 drivers (http://home.mchsi.com/~131st-vfw/NaturalPoint_trackIR_2_11.exe)
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trumper
02-04-2004, 02:08 AM
You're not the only ones suffering trust me LOL,have a look at this thread http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=679102571 http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

michapma
02-04-2004, 02:38 AM
TOAD, you're already at the front lines. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

It's not hard to catch the He-111. I was very proud that I found him on my first try (rememer I am flying with no visual aids). I memorized the waypoints as best I could and flew up there. I spotted him coming at me, then began the climb up to his altitude, keeping him in sight. I switched supercharger already at 7,000-8,000, don't know if that helped. (If you have full throttle and your boost gauge doesn't show full boost, then you definitely need the second supercharger stage, thought this was not my case. See my comments below.) The main thing is to climb at an indicated speed (use the cockpit indicator) of around 140 knots. This is a much slower climbing speed than in most other FB aircraft, but it seems to give good results.

In any case I was able to even climb above the the He-111 and dive down on him. My speed helped keep my engine from getting knocked out, but I did eventually get impatient, got too close and collided on a pass. We all bailed out and I watched the enemy pilots anxiously, as it would be 4 to 1 when we landed! Unfortunately I was captured, but my RAF mates broke me out of the stockade with the help of some local Frenchies and I flew after the He-111 again. This time I didn't find it, but since I had started the mission campaign again I progress even if I don't fulfill mission parameters.

Your post motivated me to look up the information on the Hurri supercharger. According to the FB AdvancedPDFmanual, for all models of the Hurri: "Supercharger speeds should be set to speed 2 in combat or in climb if boost is 2-5 psi below max; otherwise use speed 1. Best performance altitude is between 1,400 and 2,800 meters for speed 1 and 4,500 and 6,500 for speed 2; worst performance, between 3,000 and 4,500 meters." Great! We're chasing the He-111 at just the wrong alt. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif Perhaps you can actually leave your supercharger in stage 1 all the way up to 4500m. (I think they are wrongly saying speed 1 and speed 2, it is stages we are switching.) 4500m is about 20,000 feet, and I was chasing the He-11 at around 14,000 ft.

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T_O_A_D
02-04-2004, 03:26 AM
Yeh I know I'm there but I ment the'll take away my plane and hand me one those uh um a rifle yeh thats what they call them, MmmmI think http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

I have learned how to limp one of them back though. With no alerion, no elevator, and no prop. All I had was rudder, and minimal prop. You know when your hit and eng revs way up. I used to think I had lost my Prop drive, But after desideing I was going to bring this one home for a change I Increased prop pitch to like 45 and cut throttle some and was able to limp it home at a 3000 rpm. I guess the game is imulating my prop all jagged and shot by bullets and it doesn't grab the air aswell as it did at 100% but increasing the prop angle it slaps the air better. I know this is a deep subject but it works. Yep Its 14,000 feet alright!!!! A altitude I had never taken a Hurry too before Online. I'm playing Full settings short the map thing. Its a Hoot regardless of my ineptness to conquer the foe http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Have you checked your Private Topics recently? (http://forums.ubi.com/eve/forums?a=ugtpc&s=400102)
131st_Toad's Squad link (http://www.geocities.com/vfw_131st/)
My TrackIR fix, Read the whole thread (http://forums.ubi.com/eve/forums?q=Y&a=tpc&s=400102&f=49310655&m=15310285&p=1)
2.11 drivers (http://home.mchsi.com/~131st-vfw/NaturalPoint_trackIR_2_11.exe)
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SpinSpinSugar
02-04-2004, 03:28 AM
Ok, re: catching the high Heinkels (there are two such missions on the bounce in France).

It's VERY important to work out what your speed for best-rate-of-climb is (use the VSI gauge) - thrashing the engine isn't necessary. I forget what the best speed is off the top of my head (I'm at work), but it's considerably higher than the red markers.

On that first one I went into a reasonably hard spiral climb immediately on take-off up to about 5,000ft over the airfield and then climbed en-route. I don't think you need the stage 2 supercharger until over 10,000ft but as indicated above, use your boost gauge. Flying for altitude rather than speed, there's not that much of a penalty in using the radiator (most of my protracted climbs are with the radiator on stage 2, but use your temp gauges). Once the temp gauge is up to it's stops, you can still run on 100% power and stage 2 radiator without overheating.

Obviously, if you're still below the Heinkel on convergence, don't climb up underneath it's tail, you'll be swiss cheese. Climb off at one side, a fair distance out, to set up for a beam attack.

As a further complication on that first mission, I've found you can fail the primary objective even if you nail the Heinkel, if you take too long about it.

Hope that helps,

Cheers, SSS

SpinSpinSugar
02-04-2004, 03:40 AM
Re: Tsisqua's original 109 evading point, I should know this and have a feeling the answer is unfortunate, but can the AI see through clouds?

There's a fair amount of cover on that mission and were they not X-ray vision equipped, you could spiral climb up through a cloud to come out considerably higher and going in a different direction to your foe.

If this is something you can't do with AI in FB, I hope you will be able to in BoB!

Cheers, SSS

T_O_A_D
02-04-2004, 03:49 AM
Yep they have X-ray vision. Just like they know your in their blind spot on their six aswell. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

Oh thanks for the tips guys http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Have you checked your Private Topics recently? (http://forums.ubi.com/eve/forums?a=ugtpc&s=400102)
131st_Toad's Squad link (http://www.geocities.com/vfw_131st/)
My TrackIR fix, Read the whole thread (http://forums.ubi.com/eve/forums?q=Y&a=tpc&s=400102&f=49310655&m=15310285&p=1)
2.11 drivers (http://home.mchsi.com/~131st-vfw/NaturalPoint_trackIR_2_11.exe)
http://home.mchsi.com/~131st_vfw/T_O_A_D.jpg

[This message was edited by T_O_A_D on Wed February 04 2004 at 04:48 AM.]

michapma
02-04-2004, 03:55 AM
SSS, amen to that.

The penalty of the radiator being open is definitely still there whether you are going for speed or climb rate. Anything that causes drag has to be paid for by your engine, so the higher drag penalty you are paying the less engine power you have available to convert to altitude. That's why optimal climb rate occurs at a given speed, it is at a point of balance on the power curve. When you add or remove drag you shift the power curve. However, it may well be true that the drag penatly of a partially open radiator is well compensated by the higher possible power output. I haven't studied it in the sim at all. Too busy having fun to do tests. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

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Extreme_One
02-04-2004, 04:55 AM
One thing that I'd add is to say that there's absolutely no reason why anyone shouldn't fly the campaign at their preferred rank, enabling settings such as map-icons may prove useful due to my 'lousy briefings' (Cheers Michapma http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif) and I reckon instant succes enabled is fine too.

S! Simon
'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''
Download the RAF campaign folder here (http://www.netwings.org/library/Forgotten_Battles/Missions/index-9.html).

Download the USAAF campaign folder here (http://www.netwings.org/library/Forgotten_Battles/Missions/index-9.html). *NEW* Updated for FB 1.21

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michapma
02-04-2004, 05:05 AM
Yup, it's all good. I'm just discussing from how I am flying it.

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theknightsofni
02-04-2004, 10:07 AM
one thing that can be a bit confusing in breifings is that you give the height in m and the hurri's instruments are in feet, also you mispelled dakota on one f them i think :P

i'm playing through on the lowest rank, but am finding it a bit annoying being forced to take 100% fuel all the time