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Agent__Panda
06-24-2015, 01:35 AM
Why are the player Characters so much bigger than the NPC soldier?

O.o?

Doctrinaire
06-24-2015, 01:45 AM
well, in the case of the Knights, it's because only large and strong men could wear the armor and wield a sword. sort of the same thing for the Vikings, though for them and the Samurai, there could be exceptions and have smaller more lithe/speedy/'spritely warriors. not so for the Knight.

damn Monte Python...I can't write the word Knight without saying Ke-nigg-et in my head. :p

cytovag69
06-24-2015, 01:49 AM
Why are the player Characters so much bigger than the NPC soldier?

O.o?
Well the players are the warden class, largest class in the game, plus people were shorter in the middle ages so its like a linebacker in a suit of armor fighting dudes a little more than 5 ft tall.

THE_JOKE_KING33
06-24-2015, 01:55 AM
For general purposes:

http://tvtropes.org/pmwiki/pmwiki.php/Main/LargeAndInCharge


For gameplay purposes:

Probably so that it's easier for players to see each other and not get lost in a sea of AI.

CG_HouseVincent
06-24-2015, 02:24 AM
Why are the player Characters so much bigger than the NPC soldier?

O.o?

It has a lot to do with game play and immersion. We are the 1%. We are the heroes that sway battles. That is why.

Narnsil
06-24-2015, 03:01 AM
Vitamins ;)

Agent__Panda
06-24-2015, 09:47 AM
Okay I guess from a gameplay perspective it would make sense

cytovag69
06-24-2015, 10:22 AM
At first I thought they were tiny too but if you pay close attention they're almost the same size

Swine344567
06-25-2015, 03:58 AM
The first thing I thought looking at the heroes were how they looked like Titans compared to the other characters. It makes you feel powerful and significant, as well as makes you stand out in a gameplay situation.

cytovag69
06-25-2015, 05:21 AM
What annoys me about the npcs is that the Samurai npcs look exactly like the knight npcs. Samurais didn't use shields or chain mail and the lessor dudes would generally fight with spears.

cytovag69
06-25-2015, 05:27 AM
What annoys me about the npcs is that the Samurai npcs look exactly like the knight npcs. Samurais didn't use shields or chain mail and the lessor dudes would generally fight with spears.

Here is an example of and ashigaru(Japanese fuedal foot soldiers)
http://art.ngfiles.com/images/45000/45289_revoltingfriendship_ashigaru.jpg

cytovag69
06-25-2015, 05:31 AM
Here is an example of and ashigaru(Japanese fuedal foot soldiers)
http://art.ngfiles.com/images/45000/45289_revoltingfriendship_ashigaru.jpg

Better example
http://img01.deviantart.net/51ca/i/2011/092/d/5/ashigaru___yari_by_frostconcepts-d3d26k3.jpg

LonesomeStrider
06-25-2015, 09:51 AM
I hope those Samurai NPCs were just stand-ins. Or maybe the type of NPC is determined by the map? You fight in a castle so all NPCs are men-at arms. You fight in a Shrine, all NPCs are Ashigaru?

Arashitora
06-25-2015, 12:18 PM
That annoyed me too. Then I told myself that the footsoldiers were conscripts that the Samurai had forced into service after the invasion started.

Fatal-Feit
06-25-2015, 02:36 PM
What annoys me about the npcs is that the Samurai npcs look exactly like the knight npcs. Samurais didn't use shields or chain mail and the lessor dudes would generally fight with spears.

the game is in pre-alpha so they're probably place-holders for now

cytovag69
06-25-2015, 05:11 PM
the game is in pre-alpha so they're probably place-holders for now

I hope your right. Being a Samurai with an army of medieval Europeans would really hurt immersion for me. But you probably are right because the NPC armies in the trailer all looked different.

Dead1y-Derri
06-25-2015, 05:34 PM
I think the reason why the Knights and Vikings are tall is because historically these were great big men as it took a big man to wield such weaponry and the smaller more average men were used as cannon fodder basically :P

I suppose the reason why the samurai are the same size is possibly to do with hit detection boxes and ensure there is no slight advantage due to size. Plus its also to make you stand out.

MisterWillow
06-25-2015, 07:29 PM
What annoys me about the npcs is that the Samurai npcs look exactly like the knight npcs. Samurais didn't use shields or chain mail and the lessor dudes would generally fight with spears.

The thing is, they've shown two different samurai mobs.

In the major gameplay walkthrough (https://www.youtube.com/watch?v=sp3NKQlJPuo) video released after E3, the actual gameplay showed samurai with heater shields and long swords, but if you notice, the intro shows them with completely different shields and katanas.

http://oi58.tinypic.com/8y6y9x.jpg

http://oi62.tinypic.com/9pwa5h.jpg

These shields (or those reminiscent of them) were used by the pre-samurai era Japanese in warfare, and were phased out as Japanese armour evolved and mounted archery became a battlefield standard.

https://upload.wikimedia.org/wikipedia/commons/thumb/9/95/Jidai_Matsuri_2009_572.jpg/800px-Jidai_Matsuri_2009_572.jpg

They were also present in the E3 stage demo (https://www.youtube.com/watch?v=qxJ6z67mCAI), and if you keep in mind the post-E3 gameplay walkthrough was still labelled pre-alpha (despite the intro), it stands to reason that they were early placeholders that have already been replaced.

Now, I can hear you criticise the use of pre-samurai era assets while samurai are present, but I think it's pertinent to keep in mind that at most the mobs are fodder for gaining a few extra points by slaughtering them in droves. I can also hear the criticism that the Japanese, when they did charge into skirmishes, usually used spears or another sort of polearm, but I think it's important to note that this is still a work in progress, and they could change that in the future.

Also, the context of this pseudo-historical setting is just that: pseudo-historical. It has plenty of historical elements and duels as accurate as the mechanics and fun factor will allow. It's not trying to be historically accurate to the extent that a couple of people I've seen on here seem to think it is.

cytovag69
06-25-2015, 09:10 PM
The thing is, they've shown two different samurai mobs.

In the major gameplay walkthrough (https://www.youtube.com/watch?v=sp3NKQlJPuo) video released after E3, the actual gameplay showed samurai with heater shields and long swords, but if you notice, the intro shows them with completely different shields and katanas.

http://oi58.tinypic.com/8y6y9x.jpg

http://oi62.tinypic.com/9pwa5h.jpg

These shields (or those reminiscent of them) were used by the pre-samurai era Japanese in warfare, and were phased out as Japanese armour evolved and mounted archery became a battlefield standard.

https://upload.wikimedia.org/wikipedia/commons/thumb/9/95/Jidai_Matsuri_2009_572.jpg/800px-Jidai_Matsuri_2009_572.jpg

They were also present in the E3 stage demo (https://www.youtube.com/watch?v=qxJ6z67mCAI), and if you keep in mind the post-E3 gameplay walkthrough was still labelled pre-alpha (despite the intro), it stands to reason that they were early placeholders that have already been replaced.

Now, I can hear you criticise the use of pre-samurai era assets while samurai are present, but I think it's pertinent to keep in mind that at most the mobs are fodder for gaining a few extra points by slaughtering them in droves. I can also hear the criticism that the Japanese, when they did charge into skirmishes, usually used spears or another sort of polearm, but I think it's important to note that this is still a work in progress, and they could change that in the future.

Also, the context of this pseudo-historical setting is just that: pseudo-historical. It has plenty of historical elements and duels as accurate as the mechanics and fun factor will allow. It's not trying to be historically accurate to the extent that a couple of people I've seen on here seem to think it is.

I won't punish the game for not being 100% accurate it just annoyed me to see the armies exactly the same the are likely pre-alpha place holders so if that's the case then no problem but I just want to make sure that the armies will be accurate enough to be immersive.

MisterWillow
06-25-2015, 10:20 PM
I won't punish the game for not being 100% accurate it just annoyed me to see the armies exactly the same the are likely pre-alpha place holders so if that's the case then no problem but I just want to make sure that the armies will be accurate enough to be immersive.

I got you.

Couchmangler
06-26-2015, 09:31 PM
cause it makes you feel badass like a titan. Makes enemy players easier to distinguish too I guess.