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View Full Version : could Maddox games take over the world?



brimigus
05-21-2004, 06:49 PM
Havng seen the cockpit quality of the new I-185 M-71 makes me wonder if oleg and company branched out into the commerical aviation simulation market they could succesfully knock MS out of the market.Imagine a fully renderd 747 cockpit with all the details.The new MS 2004 while good externally is quie pathetic when the virtual cockpits are used.I know for sure if oleg just made two planes and put the kind of talent they seem to have right now in the project i would buy it for sure even with the limited plane line up as long as the cockpits recived the kind of artistic treatment and level of detail were now starting to see on the exspansion plane sets.Hopefully world war two is not the only time we can fly an outstanding flight simulation product produced by Maddox

brimigus
05-21-2004, 06:49 PM
Havng seen the cockpit quality of the new I-185 M-71 makes me wonder if oleg and company branched out into the commerical aviation simulation market they could succesfully knock MS out of the market.Imagine a fully renderd 747 cockpit with all the details.The new MS 2004 while good externally is quie pathetic when the virtual cockpits are used.I know for sure if oleg just made two planes and put the kind of talent they seem to have right now in the project i would buy it for sure even with the limited plane line up as long as the cockpits recived the kind of artistic treatment and level of detail were now starting to see on the exspansion plane sets.Hopefully world war two is not the only time we can fly an outstanding flight simulation product produced by Maddox

SeaFireLIV
05-21-2004, 06:54 PM
Nah. Old Bill`s already got his agents on the job to make sure it don`t happen! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

olaleier
05-21-2004, 07:12 PM
Bill makes the skeleton, then 15.000 modders make the high-res content.

Oleg could still rule the world though...

"No vote, democracy still development, two weeks" http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif

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adlabs6
05-21-2004, 08:35 PM
If Maddox produced a civilian sim, for me it would have to allow user creation of content or I would not buy it. The flexibility of the MS FS line is its saving grace. Consider the greatly simplified terrains and highly generic scenery of IL2. Even the default MS FS scenery is fairly bland, but with 3rd party mods, you can make your part of the world what you want it to be, from low res and high framerate, to ultra detailed down to individual cars and people on the airfield. Your choice.

Same with aircraft, even if there were 50 planes included that were uneditable, the sim would not have the needed depth. This is why the MS FS defaults are such generic offerings, as few serious players use them, and those that do mod the heck out of them. I skinned a new interior for the DC3 Virtual Cockpit myself to get what I wanted, and added new 3rd party flight dynamics designed by a real world DC-3 pilot, as well as 20MB's of custom recorded WAV files from actual DC-3's. I even added a MP3/CD player to the overhead panel, it controls WMP9 from within the VC seamlessly, playing my MP3's and CD's just by clicking on the stereo buttons, like a car stereo.

The default MS DC3, reskinned by me:
http://www.geocities.com/adlabs6/B/bin/DC3vcN.JPG

I would be more than happy volenteer my time to do this for IL2, if getting content in the sim was less restrictive. Judging from the many excellent mods (skins?) at IL2Skins.com, I cannot imagine what IL2 would look like if skinning extended to cockpits, terrain, and ground objects. The visuals would truly be out of this world with the right assembly of "skins".

Personally, I'd like to see a combat sim based on FS2004. I've read tales of CFS4, but what it actually is I've no idea. I realize the downsides of open code for online gaming, but since I (and many others surely) enjoy offline play, there would be plenty of enjoyment to be found.

Content quality is always a factor to consider from 3rd parties, but speaking honestly, FS2004 is easily capable of IL2 quality and beyond in skilled hands: (screenshot by Panther 99FS, I hope he doesn't mind my using it as an example.)

Screenshot from ScreenShotArt.com:
http://www.geocities.com/adlabs6/B/bin/FS9VC.jpg

I guess my point is a civilian sim doesn't really have a competitive side, and thus wouldn't suffer from an open architecture like a combat sim does. In fact, I would consider open code a must for the civilian flight sim community to embrace what would surely be a very well made Maddox product.

http://www.geocities.com/adlabs6/B/bin/sigUBI.GIF
My FB/FS2004 Pages (http://www.geocities.com/adlabs6/B/) | IL2skins (http://www.il2skins.com) | OMEGASQUADRON | ScreenshotArt.com (http://www.screenshotart.com/home.php)

[This message was edited by adlabs6 on Fri May 21 2004 at 07:45 PM.]

[This message was edited by adlabs6 on Fri May 21 2004 at 07:46 PM.]

luke97
05-22-2004, 12:31 AM
OMG!!! What a beauty! Adlabs, Where can I download those cockpits??? Are free???
I think I´ll reinstall FS2004!!!!

Tnx!

Athlon XP 2400 2.0 Ghz
ATI Radeon 9700 Pro
1Gb DDR RAM
Audigy 2

adlabs6
05-22-2004, 12:43 AM
The top screen is the default DC3 in FS2004, with my own custom paint on it. I'll PM you a link to download it.

The pic on bottom is the RealAir Simulations SIAI-Marchetti SF.260 which is payware. The website is here, simply great products they have.

http://www.realairsimulations.com/

http://www.geocities.com/adlabs6/B/bin/sigUBI.GIF
My FB/FS2004 Pages (http://www.geocities.com/adlabs6/B/) | IL2skins (http://www.il2skins.com) | OMEGASQUADRON | ScreenshotArt.com (http://www.screenshotart.com/home.php)

LEXX_Luthor
05-22-2004, 12:52 AM
That's great unless the sim is air combat where you score internet brownie points.

__________________
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"You will still have FB , you will lose nothing" ~WUAF_Badsight
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"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
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"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Aaron_GT
05-22-2004, 01:21 AM
Microsoft is apparently about to make a huge play for a combination PC-console market on the back of Xbox 2 and some cross-platform (well across Microsoft platforms from smartphones to PCs) development tools. So I don't think Maddox will take over the world.

Making a mainstream civilian sim and challenging the huge installed user base and wealth of third party commercial developers for the Flight Sim series would be a mammoth task. Microsoft has shown it's not so good at combat sims, so there is definitely a niche market available, though.

I think a good play for Oleg would be:

1. Use the new Microsoft development tools to retarget the IL2 series at Xbox 2. Xbox 2 should be powerful enough to run it, especially multiplayer. It might need a fair rewrite of the net code, but the dev tools should make that relatively easy. This would provide the potential for a big installed base of Maddox sims, encouraging people to buy BoB, etc for more powerful machines.

2. Make BoB potentially cross-platform to take advantage of other OSes than Microsoft. I'd take a good look at the new MS dev tools to check that the cross-platform nature would still make for compatibility with those, of course. Basically a cross-platform code base would allow the potential to target the game at Linux. South America, China, and India are pushing Linux very strongly, and online gaming is really taking off there, so there is a huge market to be tapped in around 3 to 5 years.

Aaron_GT
05-22-2004, 01:24 AM
Adlabs - is that a virtual cockpit? It's VERY nice. Are such things available for CFS2 and CFS3 as well?

luke97
05-22-2004, 01:27 AM
Tnx a lot!! Monday arrives my new CH Pro Hotas (Joy, throttle and pedals, all USB)and I´ll reinstall FS2004 to test it with a civilian sim. The first thing I´ll do will be to fly a while in your DC3 cockpit.

Tnx again.

Athlon XP 2400 2.0 Ghz
ATI Radeon 9700 Pro
1Gb DDR RAM
Audigy 2

Freycinet
05-22-2004, 01:30 AM
With the less than exciting small updates of the FS series every second year, big price, unoptimized code, etc., etc., the best thing would definitely be competition in the area of civilian flight sims.

Microsoft has been milking that cow for too long without opposition and it definitely shows in their sim. There's a myriad of examples, but just to mention one: you can't even choose take-off airport from a map, you have to look in a list. I mean, where's Chatellerault in France??

AirBot
05-22-2004, 01:47 AM
Flight sims? On the X-Box!? A-hahahahaha http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif http://ubbxforums.ubi.com/images/smiley/88.gif

And yeah, a civilian flight sim should definetely have open architecture. But MS is gonna have to do something with the ground there, I don't think it's possibly to fix THAT with a mod. http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif

Aaron_GT
05-22-2004, 06:28 AM
"Flight sims? On the X-Box!? A-hahahahaha"

I'd check out the likely specifications of the Xbox-2 before saying this.
It seems likely to be based on the latest IBM power PC chip (like the Mac G5) and have at least 256MB RAM and a high clocked ATI graphics card (if not clear how much memory the card will have). Basically it will probably be at least as powerful as the average machine running FB at the moment.

LeadSpitter_
05-22-2004, 07:06 AM
adlabs I wish oleg would use terrain like fs2004 flight ( full world terrain), flight dynamics , weather, high altitude look.

I dunno why we get poor fps on very good computers the models are only 3000 polys each and its a small square map. Anything above 5000 looks horable.

The only graphics better are the water graphics then fs2004

fs2004 with 16 6000-10000 poly models i get over 100 fps in il2fb i get around 30-60

http://img14.photobucket.com/albums/v43/leadspitter/LSIG1.gif

tfu_iain1
05-22-2004, 07:17 AM
hmm, i dont see a flight sim working on an x-box 2 unless they give it a keyboard , mouse, joystick, basicly a standard pc's controls... if you hadnt noticed il2 has more controls than the x-box controller has buttons....

adlabs6
05-22-2004, 08:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Aaron_GT:
Adlabs - is that a virtual cockpit? It's VERY nice. Are such things available for CFS2 and CFS3 as well?<HR></BLOCKQUOTE>

Yes both are virtual cockpits. There's a link above to see the builders website, I was thinking of buying the pictured plane today, who knows.

As for CFS, I've no idea, I never bought those titles.

http://www.geocities.com/adlabs6/B/bin/sigUBI.GIF
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maxim26
05-22-2004, 08:37 AM
Aaron, I think that flight simming will never go to comsoles. Consoles just have different consept. They are suppose to be simple in use with simple controlls. And even Xbox 2 specifications are far behind from high performance PC'a available now. And trust me, flight sim developers will use all the power available. Good example is Lock On. To bring that quality of graphics, phisic and flight model they designed their software for next generation computer. Only now, with release of ATI X800 you can play it with all settings maximized.

And from my own experiense, all cross platform sims sucked. Main reasone is because developers are limited with the weakest platform - usually the console. If you played Colin McRae 03 and 04 you will understend me.