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View Full Version : My two simple wishes concerning il-2 sturmovik in the future,what's yours?



M.R.Maiornikov
06-19-2004, 01:32 AM
Hi,as a skinner i had really hard times to check the progress of my work so as a first wish,i would like if someone created a software like in the advance setup in the game to watch the aircraft.
As my second wish,i would like to see all of cockpits reworked to the details of the one in I-185(it's just so preaty http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif)

Post your wishes here.

M.R.Maiornikov
06-19-2004, 01:32 AM
Hi,as a skinner i had really hard times to check the progress of my work so as a first wish,i would like if someone created a software like in the advance setup in the game to watch the aircraft.
As my second wish,i would like to see all of cockpits reworked to the details of the one in I-185(it's just so preaty http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif)

Post your wishes here.

Tully__
06-19-2004, 01:34 AM
We wont see it in IL2 series, but I'd like to see dual control aircraft (trainers). It'd be a great tool for squad training http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.

=================================================


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Salut
Tully

Mitlov47
06-19-2004, 02:08 AM
I have one wish: I'd like to see more options in QMB.

Instead of just four maps, let QMB have access to every map in FMB.

Instead of just three options for target (armor, airfield, or bridge), let's have dozens--"vehicle column versions 1-5," (each with different units in a different location on the map) "tank group versions 1-5," "railyard," "large airfield," "small airfield," etc.

I'd also like a "start at airfield / start in the air" toggle switch for QMB.

These changes really wouldn't take that much effort--at least not compared to modeling a single new aircraft--but they would make a HUGE difference in offline playability. They would transform QMB into an easy-to-use single-mission generator.

http://www.onpoi.net/ah/pics/users/387_1087594628_110sigj3.jpg

Menthol_moose
06-19-2004, 02:11 AM
Not really a simple wish, but some sort of revamp for offline missions, less new aircraft but focusing on what we have already got to make it more polished and better.

Mitlov47
06-19-2004, 02:12 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by M.R.Maiornikov:
As my second wish,i would like to see all of cockpits reworked to the details of the one in I-185(it's just so preaty http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif)<HR></BLOCKQUOTE>

I'd also like to second this. The level of cockpit detail is all over the board. Compare the equisite detail of some models (I-185, BF-110) to the somewhat bare-bones modeling of others (P-47, especially the gunsight and gunsight mounting). Now, this may be just "eye candy," but "eye candy" can also help in immersion when it's your cockpit--the thing you're staring at for 95% of gameplay.

http://www.onpoi.net/ah/pics/users/387_1087594628_110sigj3.jpg

DmdSeeker
06-19-2004, 02:59 AM
More campaigns/missions.

There's so many planes; and nothing to do with them!

Better documentation. Does the Hurri have manual mixture or not?

Less fake features. Spits do not have a combat flap setting!

NorrisMcWhirter
06-19-2004, 04:10 AM
Hi,

My wish would be to try to keep the game under control in terms of:

a. Plane sets within what appear to be the limitiations of the game engine (i.e. preference to lower altitude aircraft)

b. Fewer planes: quality over quantity = less whining.

c: Focus on netcode fixes.

Otherwise, it's still #1

Cheers,
Norris

================================================== ==========

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WTE_Ibis
06-19-2004, 04:13 AM
Just one, realistic engine sounds,thank you. http://ubbxforums.ubi.com/images/smiley/52.gif

http://server6.uploadit.org/files/Ibissix-schmile.JPG
http://img78.photobucket.com/albums/v299/asm016/WW2%20Stuff/Do335_sig2.jpg

Uber_Numpty
06-19-2004, 04:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mitlov47:
I have one wish: I'd like to see more options in QMB.

Instead of just four maps, let QMB have access to every map in FMB.

Instead of just three options for target (armor, airfield, or bridge), let's have dozens--"vehicle column versions 1-5," (each with different units in a different location on the map) "tank group versions 1-5," "railyard," "large airfield," "small airfield," etc.

I'd also like a "start at airfield / start in the air" toggle switch for QMB.

These changes really wouldn't take that much effort--at least not compared to modeling a single new aircraft--but they would make a HUGE difference in offline playability. They would transform QMB into an easy-to-use single-mission generator.

http://www.onpoi.net/ah/pics/users/387_1087594628_110sigj3.jpg <HR></BLOCKQUOTE>
---------------------------------

Uber Demon's quick mission generator
http://www.uberdemon.com/
might be your thing?...

www.sithean.co.uk (http://www.sithean.co.uk)

Zayets
06-19-2004, 07:44 AM
Myself I want a real FMB,that's all I ask for about 3 years now

Zayets out

http://server5.uploadit.org/files/Zayets-sigIAR.jpg

Air_Hog
06-19-2004, 10:39 AM
Some variables in Full Mission Builder. Random start time, that sort of thing.

Like in the old Jane's WW2 Fighters the ability to place a whole division down at once.

A.H.

Jetbuff
06-19-2004, 10:56 AM
The FMB needs a number of things:
1. Randomness: ability to assign a random chance of appearance to particular objects, groups of objects and packages within groups.

2. Triggers: ability to elicit specific responses from AI (air or otherwise) depending on whether certain conditions are met - usually in the form of area triggers.

3. Grouping/group-editing: ability to create particular "sets" of objects and duplicate them as required.

4. More elaborate AI directives: Norm-fly/attack as the only waypoint "action" options is far too limited. I'd love to be able to set parameters like formations, aggressiveness, bug-out conditions, ROE, etc.

5. More complex mission success parameters that are then properly linkable to debriefs: thus varying degrees of partial success are achievable, each with their own unique debriefs.

6. Placeable airfields and "taxi", "alert 5" commands for aircraft at said airfields: to allow for a less sterile environment.


Many of these improvements are already available in a 4 year old sim, Janes F/A-18 and provide for immense replay opportunity and game immersion.

http://members.rogers.com/teemaz/sig.jpg

horseback
06-19-2004, 11:06 AM
I'd like for my AI flight leaders and wingmen to identify themselves so that I'll know which orders to directions to follow, and a kneeboard display so I can tell what altitudes, formations and speeds I'm supposed to be flying (remember Red Baron, and how useful that kneeboard was?).

A decent preflight briefing format wouldn't hurt either.

cheers

horseback

"Here's your new Mustangs, boys. You can learn to fly'em on the way to the target. Cheers!" -LTCOL Don Blakeslee, 4th FG CO, February 27th, 1944

Bearcat99
06-19-2004, 11:25 AM
1. Triggers and skinnable static aircraft in the FMB

2. More maps

3. The UQMG incorporated into the sim... maybe in place of the QMB

Id like to see a lot of the stuff mentioned above as well.... except the negative stuff of course....... but I think that the things I mentioned are the stuff that is doable. I figure a lot of our wishes will never make it into FB because lets face it.... 1C is concentrating on BoB.. but I hope they do a bit more to crystalize the gem that is FB.

<UL TYPE=SQUARE>http://www.jodavidsmeyer.com/combat/bookstore/tuskegeebondposter.jpg (http://tuskegeeairmen.org/airmen/who.html)[/list]<UL TYPE=SQUARE>vflyer@comcast.net [/list]<UL TYPE=SQUARE>99thPursuit Squadron IL2 Forgotten Battles (http://www.geocities.com/rt_bearcat)[/list]
UDQMG (http://www.uberdemon.com/index2.html) | HYPERLOBBY (http://hyperfighter.jinak.cz/) | Sturmovik Essentials (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=51910959) | MUDMOVERS (http://magnum-pc.netfirms.com/mudmovers/index.htm)

IMMERSION BABY!!

Dawg-of-death
06-19-2004, 12:19 PM
Maps, more maps
More online maps !

BadM-F(Mongrel-Fighter)...... AKA Dawg-of-death
Former Member... Kelly Johnsons...Skunk Works

Dunkelgrun
06-19-2004, 12:55 PM
The ability to create new and modify existing terrain and maps.
Plus all of the options already mentioned for the FMB and QMB.
Cheers!

http://www.uploadit.org/igmusapa/tft2.jpg
www.nightbomber.com (http://www.nightbomber.com)

Dunkelgrun aka 242Sqn_Cat

brimigus
06-19-2004, 02:06 PM
dear santa
i would like to see aircraft, fuel and ammo locations that can be destroyed forceing change and or elimination of enemy choice of weapons and fuel load outs.

reflys require that u wait for your plane to be rearmed you can wait in the plane or inside for protection.time to be decided by host.

as a mission builder i would love to see men on the ground and place them as any object.

allow any object to be skinned,bulidings trucks,stationary aircraft,etc

have ai aircraft routes than can work and respawn in the DF servers.example a flight of b17's that will over fly and bomb a location every half hour or so or what ever the mission bulider likes.make the df servers more like coops with out having to wait for someone to launch a mission.

have a jump to action sequence in the single player game like there is in ms combat sims.i hate to fly those long boring campaines ,i just wanna DF.

maybe a crew cheifs section,were u can make minor improvments or inovations on your plane during an online session, example points earned and damage taken can add or detract to a planes next preformance,dont get your butt blown off and can land, maybe the chief can increase your boost but it will probaly blow your engine sooner,lose the aircraft lose the points spent and the modifacation made, make a player worry about his baby.

sprinkle some pixie dust and get rid of the lag that drives u insane.

Platypus_1.JaVA
06-19-2004, 02:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tully__:
We wont see it in IL2 series, but I'd like to see dual control aircraft (trainers). It'd be a great tool for squad training http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.

=================================================


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Salut
Tully<HR></BLOCKQUOTE>

My wish too http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

1 Judge not, that ye be not judged.
2 For with what judgment ye judge,
ye shall be judged: and with what
measure ye mete, it shall be measured
to you again.

Placed 3rd, with team, in the official european championship Il-2/FB

DangerForward
06-21-2004, 04:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Dunkelgrun:
The ability to create new and modify existing terrain and maps.
Plus all of the options already mentioned for the FMB and QMB.
Cheers!

http://www.uploadit.org/igmusapa/tft2.jpg
http://www.nightbomber.com

Dunkelgrun aka 242Sqn_Cat<HR></BLOCKQUOTE>

I'd buy a tool like that for sure!

DangerForward

Achilles97
06-22-2004, 03:26 PM
I wish fighters would scramble when you approach an enemy airfield.

Baltar
06-22-2004, 05:01 PM
speaking of shoddy graphics, has anyone else noticed how bad the MC.202 looks when it gets damaged?

Obi_Kwiet
06-22-2004, 06:20 PM
One word, BOB. I want customizable bullet secquences. Such as no tracers, or how many, wheather you want indencary, or AP or HE, You could have a picture of mabye 10 rounds, and be able to chose what order they come in. That would be cool. Or at least a no tracer option.

ShredZ
06-22-2004, 06:47 PM
1) More options in QMB, like flying race courses against your ghost from previously recorded flight. Crazy wierd maps, flying thru rings or tunnels in shapes to help practice barrel rolls etc, or flying thru caves in the sides of mountians...

2) More type of online play, capture the flag, or having limited number of a/c that make you feel responsible for protecting your base with the limited planes actually on the ground.

heywooood
06-22-2004, 07:18 PM
http://www.deltaaviation.co.uk/img/stearman_8.jpg

with dual controls - we will need one of these....yes? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

http://img78.photobucket.com/albums/v250/heywooood/3tbm_avenger.jpg
Goin'fishin'

Ak9779
06-22-2004, 07:42 PM
ShredZ, the game you are looking for is called Crimson Skies http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif If you don't mind the super-arcade feel, you'll love it. Unfortunatly, not that many people play online...

As for myself:

The ability it configure/make terrain for maps.

Callsigns in radio transmissions, as in:

"This is Red leader(or Red 1), New vector XXX, altitude, XXX"

New options, in QMB, (as mentioned before) and also the ability to set pilot skill individually, (Let's say I have an enemy flight and I want the flight leader to be "ace" and the rest of the flight "veteran")

"Random" QMB generator. (I.E. it will use a random (though correct, timewise,) plane type as the enemy flight(s) so, like forrest, "You nevah know what you're gonna git."

Later,
Ak

Flying and Dying!

siliratt
06-22-2004, 07:56 PM
Much like a lot of folks, I'd like to see a more robust FMB. It's a real selling point of this game to me. The interface is clunky and has stopped me from getting more than 3 minutes into any of the tutorials when I give up, even with the simplest of plans. And I have so pretty heavy plans. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

And a ballsier track viewer. Maybe through a little editor in there. Nothing too fancy... just maybe strip out visible indicators from the files and 'save' different camera angles.

Martosaurus
06-22-2004, 08:19 PM
1) Flyable Mosquitos!
2) A rearview mirror to put on top of the Spitfire and Mustang windscreens. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

triggerhappyfin
06-23-2004, 03:53 AM
My two simple wishes are:

1. The sim kept alive kickin(not put aside with no futher development as original Il-2). As we get better puters this game will be more and more playable online.(Perfect settings).
Look at the cfs-series life span.
With Il-2 FB better grafics it would be a great waste to dump it too soon. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

2. Community keepin on developing new planes and even updating the old ones. There would be use of a lot more ground objects as well. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif http://ubbxforums.ubi.com/images/smiley/blink.gif

WUAF_Badsight
06-23-2004, 03:56 AM
the ability to limit plane armament options

more FMB options

& of course . . .

. . . the IL-10 Sturmovik

.
__________________________________________________ __________________________
actual UBI post :
"If their is a good server with wonder woman views but historic planesets...let me know!"
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Bad-Gerbil
06-23-2004, 05:41 AM
2 things:

1/ Proper engine sounds
2/ Kill Muzzle flashes

BG

ploughman
06-23-2004, 05:51 AM
I'd like even better damage modelling, dead crewmen etc, shattered gun stations and cockpits. Like the glazed areas on He-111s, Ju-88s etc., I'd like to be able to blow them away or visibly damage them.

I'd also like some people to shoot at, ground crew on airfields, troops etc.

Freefalldart
06-23-2004, 06:44 AM
1.- Better AI for those of us who play offline.
2.- A printed manual like those you got with a flight simulator 3 or 4 years ago. Manuals like those that came with F-15 III, F-117 or Aces over Europe http://ubbxforums.ubi.com/images/smiley/11.gif. They where really worth of reading. I hate the PDF's that came with actual games http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif.

"Cuando un loco parece totalmente sensato es hora de ponerle la camisa de fuerza"
Edgar Allan Poe (1809-1849)

Simjock
06-23-2004, 07:05 AM
I don't need two wishes, I only have one.

A flyable allied mutli engine bomber. Yeh, I know we have the TBM, but it's good for nothing more than comic relief.

I was so impressed with the HE-111 when it was released, I can't understand why we havn't seen more bombers like it.

IL2 Sturmovick started out as an air to ground combat simulator and slowly morphed into a PvP fighter game.
I wish upon my lucky star that some day IL2 will give us at least one flyable allied bomber.

http://www.pcaviation.net/simjocksig.jpeg (http://www.pcaviation.net/)
"Take Off is Optional, Landing is Manditory."

Dawg-of-death
06-23-2004, 07:35 AM
Less Whine more cheese . Maybe a sharp chedar http://ubbxforums.ubi.com/images/smiley/59.gif

Bad-MF(Mongrel Fighter) AKA .......Dawg-of-death

Hortenbrothers
06-23-2004, 07:42 AM
My wishlist in basically the same thing Mitlov47 said. just one of the targets to add would have to be cities.
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> I have one wish: I'd like to see more options in QMB.

Instead of just four maps, let QMB have access to every map in FMB.

Instead of just three options for target (armor, airfield, or bridge), let's have dozens--"vehicle column versions 1-5," (each with different units in a different location on the map) "tank group versions 1-5," "railyard," "large airfield," "small airfield," etc.

I'd also like a "start at airfield / start in the air" toggle switch for QMB.

These changes really wouldn't take that much effort--at least not compared to modeling a single new aircraft--but they would make a HUGE difference in offline playability. They would transform QMB into an easy-to-use single-mission generator.
<HR></BLOCKQUOTE>

McCallaway
06-23-2004, 08:13 AM
Interesting thread. Hopefully the devs will read it and get some ideas for BoB.

cygfrain
06-23-2004, 09:24 AM
1 flyable Hawker Tempest and Typhoon

2 To be able to take off in the Quick Mission Builder

609IAP_Recon
06-23-2004, 09:31 AM
My two:

1. Better visibility from within the cockpit. "Realistic" cockpit doesn't equate to "Realistic viewing" - (a friend just posted about a ww2 pilot trying his FB and he said the visibility was bad in the game). This also includes better visibility when you go from dot to object - needs more reflection off the canopy, etc... imo.

2. More objects in the game period - allow for much more ground objects and air objects without killing FPS. Great maps, great planes, etc.. but lack of ground objects in a ww2 game has a 'ghost town' effect imo.

Salute!

IV/JG51_Recon

http://www.forgottenskies.com/jg51sig2.jpg

Baltar
06-23-2004, 12:41 PM
There's alot of things I'd love to see in FB:

1) Flyable IL-10, Hs-129B-2, Hs-129B-3/Wa, Hs-123, FW-189, MC.202, MC.205, G.55, Pe-2, B-25s, Ju-88, TU-2S, U-2VS, Hurricane Mk.IID, Typhoon IIB, Tempest V, Mosquito (B.XVI, FB.VI, and FB.XVIII), Ar 234B-2, Hawk 75, A-20, Saab J-21, and Spitfire Mk.XIVe.

2) AI Do-17, He-177, Lancaster, and B-24.

3) HVAR options on P-51Ds and P-47D-27. Napalm tank on P-47D-27. +2 MG option on P-51B&C.

4) Fix the FW-190 visibility issue.

5) Upgrade the QMB. Provide an option for the opposing force to have an objective. More targets, like railyards and industrial centers, would be nice. More maps to access would also be a big plus.

6) Upgrade online play. Build in a voting system (like in Return to Castle Wolfenstein, for example), the abiliy to limit the number of each type of aircraft available to a given side at one time, maybe built in support for racing games.

7) Fixed muzzle flashes

8) Fixed engine sounds

9) I'd like the game to remember my fuel load, convergence settings, bomb delay, and markings on/off on each aircraft separately, like it already does for skin and loadout.

10-99) Other things I just forgot to mention.

carguy_
06-23-2004, 01:01 PM
More realism.

http://carguy.w.interia.pl/tracki/sig23d.jpg

Mispunt
06-23-2004, 01:51 PM
Map making tools.

http://www.tmeier.org/LockOn_Upload/store/MisSig.jpg

Jenny_B
06-23-2004, 03:26 PM
A flyable Avro Lancaster and a dam to bust.

--Jenny

tHeBaLrOgRoCkS
06-23-2004, 06:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DangerForward:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Dunkelgrun:
The ability to create new and modify existing terrain and maps.
Plus all of the options already mentioned for the FMB and QMB.
Cheers!

http://www.uploadit.org/igmusapa/tft2.jpg
http://www.nightbomber.com

Dunkelgrun aka 242Sqn_Cat<HR></BLOCKQUOTE>

I'd buy a tool like that for sure!

DangerForward<HR></BLOCKQUOTE>

Terrain editor would be top of my list also

Mysticpuma2003
06-24-2004, 03:06 AM
I'd like to see ground battles going on, while I try to take out the enemy side, and then see their positions being over-run. I'd like to see drifting smoke over a battlefield (possible re-modelling of early morning mist), and as said higher up this thread, better quality on fewer planes and better engine sounds. Lastlt, interior modelling of the B-17 with gunner and pilot positions useable. Oh well, bete they turn up in BoB.

http://www.aqqm31.dsl.pipex.com/Mysticpuma.jpg

Bluedog72
06-24-2004, 03:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jenny_B:
A flyable Avro Lancaster and a dam to bust.

--Jenny
<HR></BLOCKQUOTE>

What Jenny said.

Mission editor triggers.

The ability to set out a taxi route as waypoints before a takeoff, and after landing.
Airfields could then be made to look much more 'alive', you could start the mission parked somewhere and taxi out.......and movies made using the game engine would be so much better http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Picture 16 or so of the above mentioned Lancs or B17s starting up and taxiing out to take off in turn at dawn...........&lt;drooool&gt;

Something I would really like to see in future flight sims would be a first person element, where you start the mission not sitting in your plane allready, but perhaps in a briefing room, or in the back of the aircrew truck driving to your parked plane.
And have some AI/scripted groundcrewmen who strap you in etc before you get to the point where we all start now.

Same thing when you land.....taxi to parking area, crewcheif is up on the wing before your prop stops turning, asking you how many kills?, how'd the bird perform? did she get hit&lt;glaring threateningly at you&gt;.

I guess I just wish for more of the overall experience of being in a WWII pilot's shoes, not just in the air, but around base too.

I reckon it would add greatly to the suspension of disbelief, and immersion of the whole thing.

310th Falcon
06-24-2004, 03:28 AM
I agree with Puma. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

A flyable B-17 with all positions useable.

Real engine sounds would be nice. http://ubbxforums.ubi.com/images/smiley/52.gif

more maps......dreaming I know!


Best Regards http://www.cup.com/kobayashi-dojo/english/aisatsu.gif


Falcon
http://members.optusnet.com.au/cailith/coolsoldier.gif

http://www.flightjournal.com/fj/images/plane_profiles/p-40/p-40F-cu.jpg

Groundbait
06-24-2004, 03:55 AM
Most fighter pilots were shot down by the one they didn't see. This is impossible with the 360 degree uber vision of the AI. Not being able to bounce AI planes offline is the only criticism I have of FB. Apart from this the AI is excellent.

Removal of arcade style muzzle flashes and laser tracer rounds

WOLFMondo
06-24-2004, 04:23 AM
Better netcode, more QMB options, better engine sounds, retouched cockpits, better AI, AI scripting for DF servers.

My main wish is for a better dedicated server interface and backend which incorporates something similar to FBD and stats but doesn't require 2 third party apps to acheive this.

http://bill.nickdafish.com/sig/mondo.jpg
Wolfgaming.net. Where the Gameplay is teamplay (http://www.wolfgaming.net)
Home of WGNDedicated

Rammjaeger
12-30-2005, 07:27 AM
1. at least one flyable variant of B-17.
2. flyable French aircraft types (some of them were so horrible it would be sheer fun to fly them)

MrOblongo
12-30-2005, 09:02 AM
World Wide Map (A la FS2004)...And REAL WEATHER!...thats all i need.

And maybe...when we get BOB. Something to let community make the planes, and maps. Im pretty sure a lot of high quality things would come out of this.

puhakka-GB
01-10-2006, 05:02 PM
I'd love to see a few more AI 'planes made flyable for Finland, Moranes and Hawks but especially the Blenheim, and when is the JU88 coming???? Any chance of a Myrsky or Pyorremyrsky, I'd pay, lots!!

slo123
01-10-2006, 06:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mitlov47:
I have one wish: I'd like to see more options in QMB.

Instead of just four maps, let QMB have access to every map in FMB.

Instead of just three options for target (armor, airfield, or bridge), let's have dozens--"vehicle column versions 1-5," (each with different units in a different location on the map) "tank group versions 1-5," "railyard," "large airfield," "small airfield," etc.

I'd also like a "start at airfield / start in the air" toggle switch for QMB.

These changes really wouldn't take that much effort--at least not compared to modeling a single new aircraft--but they would make a HUGE difference in offline playability. They would transform QMB into an easy-to-use single-mission generator.

http://www.onpoi.net/ah/pics/users/387_1087594628_110sigj3.jpg </div></BLOCKQUOTE>
hey man i'm behind you on that i want the same

CUJO_1970
01-10-2006, 08:17 PM
For starters,

1. Giant theatre-wide maps, instead of postage stamp sized ones.

2. The ability in FMB to assign multiple flights to a given set of waypoints like Janes WWII Fighters.

LStarosta
01-10-2006, 08:25 PM
Secret codes to unlock hidden sex scenes a la Grand Theft Auto.

SweetMonkeyLuv
01-10-2006, 08:28 PM
As a mostly offliner, the thing I think that's most desperately needed is better communications from friendlies.

When you get alt/heading orders over comms, but can't tell if its for your flight or not, that pretty much hoses things.

It would also be nice if your AI flight leader called out engine settings or at least gave brevity code for them (i.e. Flightlead says "Set for cruise", and you know that in your ride, that means 80% prop and 65% throttle, or whatever).

This, plus fixing the "juiced" planes all your wingmates seem to have (leave you in the dust on takeoff), would help offline campaigners sooooooooooo much.

With all the other great, detailed features in this sim, I'm sorta surprised those things haven't already been fixed.

civildog
01-10-2006, 11:57 PM
Weapon jams: long bursts and violent manuevering make them more likely, same with icy weather conditions. Realistic weapon loadouts that can be customized and set to historical limits.

Better pathfinding for the AI so low flying planes don't fly into mountains. And your wingmen don't collide during formation changes.

Working voice communications in the game so that planes that didn't have radios don't get them in the game. Damage modeling could encorporate comms damage then. Multiple channels for flights.

Lucius_Esox
01-11-2006, 12:44 AM
Roads that bend properly instead of doglegs..

MOH_MADMAN
01-11-2006, 02:45 PM
as Tully also said,

I also have always wanted a two seat trainer, make training newer pilots on tactics much easier.

MAD

LameDuck.
01-12-2006, 10:39 AM
Well, first and foremost, this is the best sim I could ever imagine. I'm plenty happy with it all ready. But since you asked here are my two...wishes.
An ability to randomize A/C placement, timing, and skill, as was available in Air Warrior. Example: 2 random opponent (option:bombers or option:fighters or option:any), within (option:1-10km) of this waypoint, starting (option:+/- minutes 1-30).

Second, I could use some intermediate clouds between light cumulus and rain/snow; maybe, for instance, 75% cumulus?
http://en.wikipedia.org/wiki/Cloud

Again, it's a darn fine sim just the way it is. http://forums.ubi.com/images/smilies/25.gif

Flakwalker
01-12-2006, 02:50 PM
Posibility to create QMB missions using the FMB