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adadaead
05-24-2004, 08:22 AM
I have this simulation called Operation Flashpoint, and just like in Il-2 in 2005 they released Operation Flashpoint 2, with different game engine and features, so people at Flash forums made some topics of what they wish will be in Flash 2, so i made one for this forum. So post you ideas or wishes for features and staff that you want to be in BoB. It doesn't matter if they not going to be in BoB and don't seem realistic or usefull.

I porbably wish for ground troops and horses and staff, to put those .305 cals on Spitfire to use, another thing that would be cool to have birds flying and staff, and in scramble mission, start not already on a runaway, but on the plane parking lot. Another one is to fly on B-17, at least as a pilot or a gunner, or since B-17 made carpet bobmings then you could fly as bobmadier also, cause you don't have to drop your bombs on small target but on big city block. Another feature would be cool, if we be able to fly the C-47 on D-Day mission that is full of paratroopers, though it would lagg cuase of number of planes but still.

So what kind of thing and uniqe fetures do you think should be in BoB. No risk for wishing.

Peace out http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif



Only in the spirit of attack, born in a brave heart, will bring success to any fighter aircraft, no matter how highly developed it may be.

adadaead
05-24-2004, 08:22 AM
I have this simulation called Operation Flashpoint, and just like in Il-2 in 2005 they released Operation Flashpoint 2, with different game engine and features, so people at Flash forums made some topics of what they wish will be in Flash 2, so i made one for this forum. So post you ideas or wishes for features and staff that you want to be in BoB. It doesn't matter if they not going to be in BoB and don't seem realistic or usefull.

I porbably wish for ground troops and horses and staff, to put those .305 cals on Spitfire to use, another thing that would be cool to have birds flying and staff, and in scramble mission, start not already on a runaway, but on the plane parking lot. Another one is to fly on B-17, at least as a pilot or a gunner, or since B-17 made carpet bobmings then you could fly as bobmadier also, cause you don't have to drop your bombs on small target but on big city block. Another feature would be cool, if we be able to fly the C-47 on D-Day mission that is full of paratroopers, though it would lagg cuase of number of planes but still.

So what kind of thing and uniqe fetures do you think should be in BoB. No risk for wishing.

Peace out http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif



Only in the spirit of attack, born in a brave heart, will bring success to any fighter aircraft, no matter how highly developed it may be.

Dunkelgrun
05-24-2004, 09:01 AM
This has been done a few times before. The threads have been swallowed up though because there wasn't, and still isn't, any form of BoB forum or link here at UBI.
I think we need to add two weeks to the 2005 release date. http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif
Cheers!

http://www.uploadit.org/igmusapa/tft2.jpg
www.nightbomber.com (http://www.nightbomber.com)

Dunkelgrun aka 242Sqn_Cat

Inadaze
05-24-2004, 09:18 AM
Some Coastal Command missions/campaigns would be good. CC is always seems to be forgotten in sims. Uboat attack, pilot rescues, recons would make a nice change of pace.

I'd like a better mission/campaign interface and AI,maybe something like Flying Corps, an old WW1 sim I used to play. You could set up squadron formations, change which pilots you used, set different tactic priorities for each wing, being able to set the flight path and altitude yourself before a mission. Also skill stats and experience for AI pilots would be good.

A better selection of online games. The ability to capture enemy bases (ala warbirds with paras).

Cut scenes in the campaigns. Extreme Ones RAF campaign is a good example, it helps draw you in.

S! http://ubbxforums.ubi.com/images/smiley/blink.gif ~ Inadaze

Chainsawofdoom
05-24-2004, 09:48 AM
I would love to see a good German campaign detailing the first Blitzkreig into Poland, as was historically accurate.

Historically accurate paintschemes from Ubi. I understand the idea of making planes "clean" for some people, but yes, in the '30s and '40s, there WAS a certain symbol emblazoned on the tail and wings of German aircraft... One cannot deny history.

A "What if" campaign. What if the Germans managed to totally destroy the British RAF during the BoB? What if they did take the island?

What if the ME-262 came out, in numbers, in 1941? What if it was perfected in '42 and they had ten fully active squadrons of these machines?

What if the war lasted until 1955?

What if the Germans and Soviets united and fought together? *gulp!*

Huckebein_UK
05-24-2004, 09:56 AM
I'd like to see all the little details picked out in BoB: Random training flights in Tiger Moths and Ansons around British airbases, Supermarine Walruses out on ASR petrol, all that sort of bumph.

Oh, and as for 'What-ifs', a 'What if Germany and Britain allied in the early years, and ended up fighting the USSR and USA... http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif

Of course, Hitler would have to die tragically c.1939, and Karl Donitz would instegate a non-Nazi Germany, which Britain would ally with...(?)

--------------
Huckebein_UK
http://www.fpscentral.com/uploads/sig_copy17.jpg
http://www.fpscentral.com/uploads/sig1_copy2.jpg
Il2skins.com for skins http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

JK-1
05-24-2004, 10:04 AM
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif These are just some Suggestions for online Game playing -

1st... Would it be Possible to have online scoring as an option. (In this way you could just have a good Ole Dogfight without caring about people stealing Kill's or any other Scoring Trick's or Cheats. )

2nd... Would it be Possible to make the Aircraft Armament Selectable .( * For example, The Host could remove the cannons or bombs from aircraft to Reduce Lag and Improve online game playing , Especially for weaker computer's and 56 modem connections . * )

3rd... Would it be possible to incorperate Movable Home Basses for Map making ?

4th...For online dogfighting, Could there be an option so that the Host could set it up so you enter In the air, But you have to land to get points and refly. ( instead of just hitting refly )

Thats it . Thanks - JK-1 http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

DONB3397
05-24-2004, 10:09 AM
I'd like to see cause-and-effect campaigns, but inside the boundaries of the real BoB. The LW had clear tactical superiority, even with the range limitations of the fighters. "What if..." you could fly the campaign for the LW and concentrate on disabling the radar? Or stay with destruction of the southern airfields instead of pulling off to hit London and midlands cities? "What if..." the numbers of available aircraft and conditions at various fields could be affected, depending on the outcome of earlier missions?

Since these cumulative campaign effects are probably not possible, I'd settle for flyable bombers on both sides to experience the big air battles from the bomber pilots perspective.

http://us.f2.yahoofs.com/bc/3fe77b7e_1812a/bc/Images/Sig---1.jpg?BCPphsABKwDxLZQo
"And now I see with eye serene/The very pulse of the machine;
A being breathing thoughtful breath,/A Traveller between life and death." -- Wordsworth

CyC_AnD
05-24-2004, 10:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Chainsawofdoom:
I would love to see a good German campaign detailing the first Blitzkreig into Poland, as was historically accurate.<HR></BLOCKQUOTE>

Maybe quite possible http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://www.9-1939.pl/

english version included...

CyC is my new home!

RocketDog
05-24-2004, 10:22 AM
1. Cockpits of the quality we see in Lock On, and in IL-2's Gladiator and I-185.

2. Good high-altitude graphics and flight models. IL-2 exists in a world of fog.

3. Less generic flight models. Particularly for behaviour around the stall.

4. Rudder response. Aircraft in IL-2 don't need rudder to turn. Real aircraft do.

5. Large formations of bombers (being addressed, I think).

6. Absolutely loads of **** aircraft. I want the Fairy Battle. I want the Boulton Paul Defiant. I want the Avro Anson.

7. No graphics compromises like IL-2's wierd muzzle flashes.

8. Proper engine sounds. The Merlin engine used in the Spit and Hurri has a very distinctive sound. But not in IL-2.

9. AI that can make deflection shots.

10. AI that can be surprised.

11. AI that know when not to turn & burn.

12. AI that don't fight to the end but will attempt to disengage if they are being hammered.

Right, that's enough to be getting on with.

Regards,

RocketDog.

jenikovtaw
05-24-2004, 11:08 AM
1. Cockpits of the quality we see in Lock On, and in IL-2's Gladiator and I-185.

What quality is that exactly?

Do you like how there's no lighting effects inside the cockpit? Do you like it how its all one big picture? Thats some great quality (of lockon that is) Oh, and 50% reduction in FPS for no apparent reason comes with it to.

http://www.theartofwarfare.net/ftp/graphics/sigs/EXT-jenikovtaw.jpg

JorBR
05-24-2004, 11:36 AM
The problem is not to wish, is where to start.

First wish: Propwash! The implications of such a feaure...

My main concern is playability, so new campaign engine and new AI behaviour are needed, I´m sure 1C: Maddox are aware of that and others will put the issue better than me.

Some not-so-functional features I´d like to see, if they are possible at all:

- Different skins for pilots and for the same plane type; let´s hope a 109-E4 staffel with 12 planes, four different planes skins and two skins for pilots;
- accurate squadron/Gruppe marking; size, shape and time it was introduced, or discontinued;
- big units: how about to lead a Wing/Gruppe or even an entire Group/Geschwader?
- more and correct ranks within the units, if you got promoted to wing commander/major you should command a wing/gruppe, not just a squadron/staffel; more ranks means if you start from zero you won´t be the highest rank possible at the end of a campaign;
- possibility to evade capture, for allied flyers of course; after ditching you may, or may not, be rescued by your side or be rescued at all.
- transfers from units, they weren´t usual, but sometimes a very good, or a very bad pilot got transfered;
- decorations deserved mainly by personal achievements, promotion by leadership skills;
- hability to change mission settings (altitude...) progessivelly depending on player´s rank; to choose the roster (also rank dependent)
- huge max number of missions in LW campaign (today VeryLong at least); RAF flyers should fly by tours of duty, their length changing during the war;
- hability to see your virtual being when inside cockpit;
times of relive depending of wounds received, the longer the heavier;
- effective Ground Control;
- more to come...

"Never wrestle with a pig; you both get dirty but the pig enjoys it!"

RocketDog
05-24-2004, 12:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by jenikovtaw:
1. Cockpits of the quality we see in Lock On, and in IL-2's Gladiator and I-185.

What quality is that exactly?

<HR></BLOCKQUOTE>

It's pretty obvious, really. Compare the IL-2 Bf-109 and the I-185 or a Lock On cockpit. But not worth my explaining if you can't see it.

Maybe you need a new graphics card?

Regards,

RocketDog.

LilHorse
05-24-2004, 12:49 PM
My wish would be to be able to afford a new hotrod computer to run the thing on. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

tigerroach
05-24-2004, 01:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LilHorse:
My wish would be to be able to afford a new hotrod computer to run the thing on. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif<HR></BLOCKQUOTE>

http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Took the words out of my mouth. Hopefully I will be in a wonderful financial state when BoB comes out (yeah, right).

Curly_109
05-24-2004, 02:10 PM
Why?
Are they gonna listen? http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif
But, if you insist, (however dunno what's gonna to be in-game, so do not laugh http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif), then:
1. He115
2. Boulton Paul Defiant
3. Cant Z1007.bis
4. He59
5. Do18
6. Do24
7. BR.20M
8. Bristol Beaufighter
9. Fairey Fulmar
10.Westland Lysander

Will be pleased if I see one of these...
Of other things, of course, all mentioned above http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif...
However, JorBR mentioned some really good stuff to be implemented if possible...

Von_Zero
05-24-2004, 03:52 PM
Well, it would be a little to sudden to start the game from july '40, so i suppose there will be something before that at least some Dunquerque scenarios or something.
So:
1. field Mg, FB lacks this like the air we're flying in( people who tried to make an omaha mission know what i mean).
2. birds , if possible with colision. it would be really cool to get hit by one and rip-off your rudder and stuff.
2. ability to colide with a chute without exploding (I mean you could cutt the chute cords with the wing)
3. some real(less foggy) hi alt athmosphere.
4. suport for 24-bit (preferably jpg) skins. it's very hard to make all pixels look like they should with only 256 colors)- every skinner's dream
5. a button to toogle on/off svastikas, so we wont have to use another background prog for that.
6. some REAL airfields, WW2 airfields were more than a runway with two parkings and 2 acces ways. they were entire fields, with special parkings for planes, complex acces, hangars,etc
7. AI that would act like they would care for their lives, and would not enter a TnB fight like blinds, AI that would brake away from a chase if a burst from the victims wingman passes near them( that's the essence of the Rotte/Schwarm formations), AI the would not attack the leader of a fighter formation and get just in front of his wingman, AI that would take some evasive action when it is in the field of fire of the enemy Flak, AI that doesn't brake away in alternative direction when a plane is 5 miles away from him to give it enough time to get a good firing position, AI that wouldn't pass though a barrage of Flak just because his waypoints pass over it, AI that can actualy make a deflection shoot,without firing desperately the entire ammo load 50 cm near you, AI that would avoid engaging larger enemy fighters, unless they have a clear advantage,
AI that would know what plane they are flying and act propperly to get out of an engagement.
In one proposition: AI THAT CAN THINK.
8. GRASS!!!! HASE!!!! anything but just simple textured ground ( i know that would take HUGE amount of RAM and proc, but would be the absolute realism.
9. no compromises when it comes to model details, precise and accurate models, no matter how many pligons and resources would take.
10. models that look EXACTLY like the real plane( example: search google for a pic of a IAR 80 or a La5 /7 and compare it to the model in FB)
11. all gauges in the cockpit functional.
12. ability to move the head horizontaly and vertically so you can look near the sides of the canopy(th wings on the Hurry have those cutts on the front especially for looking thru...)(those who played Aces High can understand).
13. vehicles that stop after the crew runs away.
14. vehicles that have a driver inside(!)
15.INFANTRY!!! Peasants with forks, civilians, cows, horses dogs, ANYTHING!
16. multiple misions daily.
17. ability to land, refuel/rearm and takeoff without having to start a new mission
18. a more detailed set of comands for coms
19. no kill-stealing AI
20. the canopy dissapears when you bail. in FB if you bail, from external the canopy is jettisonned, but from inside is still there
21. first person view from paratrooper( when you bale, you keep seeing from your own eyes, not third-person.
22. colision with trees on the field(not necesarily to brake the plane, but the tree also could brake -that would be nice)
23. independent dmge model for the proppeler's blades (if th eengine is stopped and one blade hits the ground, only that one brakes, not all of them.
24. ability to touch the ground with the proppeler without suddenly stoping your engine.
25. more swears, desperate shouts, command on the radio, more than " fighters 5'0 clock", maybe something like: " 5 Me. just above, brake for god's sake" or "enemy upper left, what do we do sir?"
26. houses with balcony.
27. gunners for the field artilery.
28. all planes flyable
29. feets and hands of the pilot in the cockpit
30. BLOODY ACCURATE MODELS! ( i think i said that before)
31. gases in the cockpit after shooting( on the planes with nose weapons)
32. Stamina loses after maneuvers.
33. Phisical usure for the engine( the more you use the same plane in the missions, the more the engine can randomly fail, or work impropperly
34. existence of the German Udet-Bojen sea resque system( from this POV, the german should have more chanses than the alied to return home after dicthing(the verb "ditching" may not exist, but you get the point).
35.Formation of 40-80 bombers with the propper escort.
37. in escort missions, the escorting fighter wouldn't leave the bombers alone and chase two or three enemy planes. they stay with the bombers, and when an enemy fighter attacks the formation
they attack it, but don't chase it to the end of the world, they come back to the bombers.
38. Ai that can be surprised( the posibility to surprise the AI should decrease as th skill increases)
39. a correct compass in the Bf109E, it shoud look like that little thing on the Stuka.
40. another nice thing: if you score a kill, you could shout in th radio "Horrido" or "I got him", or anything, then friendly AI would look for your victim. When you get back to base you will need to claim every kill and mention the time and place you got it. then yu have to wait a day, two, a month to get a confirmation. the probability to get the kill confirmed shoud be proportional with the nr of friendly AI that were near you at the moment. This would make the things more realistic, more dificult, and hopefully willmake ppl more willing to work in teams, rather that the old "lone wolf" method,and the necesity to mention the place your victim falled, would also make ppl to be more carefull when it comes to navigation, not just follow the waypoints on the compass.
41. ability to takeoff(end eventualy land) in formation

I can't think of anything a the moment, an anyway all of that is mre that enough for today.
Bye.

[This message was edited by Von_Zero on Mon May 24 2004 at 03:01 PM.]

Archangel2980
05-24-2004, 04:24 PM
LOL Von_Zero

Maybe the year 2020.

Friendly_flyer
05-24-2004, 04:34 PM
I would like to see some proper English countryside, with stone fences, hedges and winding roads.

... and Vera Lynn for mood music.

Fly friendly!

Petter B¸ckman
Norway

purzel08
05-24-2004, 04:41 PM
Tempest
Typhoon
Do17
Fw190D9 with bombs
...and lots of fps http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

greetings...

JorBR
05-24-2004, 08:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Von_Zero:
(...)
40. another nice thing: if you score a kill, you could shout in th radio "Horrido" or "I got him", or anything, then friendly AI would look for your victim. When you get back to base you will need to claim every kill and mention the time and place you got it. then yu have to wait a day, two, a month to get a confirmation. the probability to get the kill confirmed shoud be proportional with the nr of friendly AI that were near you at the moment. This would make the things more realistic, more dificult, and hopefully willmake ppl more willing to work in teams, rather that the old "lone wolf" method,and the necesity to mention the place your victim falled, would also make ppl to be more carefull when it comes to navigation, not just follow the waypoints on the compass.
]<HR></BLOCKQUOTE>

Very good general idea, something just similar would be nice.

"Never wrestle with a pig; you both get dirty but the pig enjoys it!"

ImpStarDuece
05-24-2004, 09:14 PM
Id like to seee an animated? illustrated "how to Fly" section included in the game. Sort of like the object viewer in FB but with all the different manouvers, an illustration of each, as well as the 'proper' joystick inputs to perform each. Loops, barrels, chandells, hammerheads, Spilt s, inverted S, immelmans, slow rolls, snap spins, low and high yo-yos ect ect.

So many different names that when i just started i wasd so confused i went out and bought a book on fighter tactics and on flight physics.

Its extras like this that make people go ooohhh! We all expect massive advances and cool graphics, what we dont expect is support and features that make us smile. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

"There's no such thing as gravity, the earth sucks!"

Old_Canuck
05-24-2004, 09:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Friendly_flyer:
I would like to see some proper English countryside, with stone fences, hedges and winding roads.

... and Vera Lynn for mood music.

_Fly friendly!_

_Petter B¸ckman
Norway_<HR></BLOCKQUOTE>

Right .. and British pubs with pilots inside for late night Fw-190 bombing missions.

OC

"You don't stop playing because you grow old, you grow old because you stop playing."

Friendly_flyer
05-25-2004, 12:19 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Right .. and British pubs with pilots inside for late night Fw-190 bombing missions. <HR></BLOCKQUOTE>

You do mean Bf-110 missions, right?

Fly friendly!

Petter B¸ckman
Norway

LeadSpitter_
05-25-2004, 12:59 AM
No square maps, improved weather, multiple cloud layers up to 10,000 feet, Improve high altitude look, no stinkin circle of haze. Fs2004 looks amazing at high alt, airframe overstressing, completely new sound engine which doesnt use this horable unrealistic synth engine. If it were up to be that guy would get fired.

We need to hear real engines sounds which adds soo much to flight sims.

Improved game interface like janes wwii fighters had. Music, real video clips of the actual aircraft, advanced charts and statistic of aircraft in game "like janes wwii flight musuem" radio announcements.

Pilot head to move around with the mouse, hatswitch or track ir.

seperate option of turning of skins.
aircraft or pilot and regiments.

I would also like to see them rework the way skins are seen online, if its done by the same name

two different computers having the same skin name it will show them without downloading

I would also like to see a higher level of skin size and detail. Even the best skinners of il2fbs work does not compair to some of the skins of janes wwii fighters seeing the wing detail.


Thats all BOB needs

http://img14.photobucket.com/albums/v43/leadspitter/LSIG1.gif

Mustard938
05-25-2004, 02:49 AM
The following would be nice: -

1. Airbases are modelled on the real ones (like Microsoft Flight Sim). I would love to have that as I live right next to the old RAF Kenley.

2. Dynamic random weather that evolves slowly during your flight. (Might hurt FPS though)

3. Improved damage modelling, which includes your radio or electronics being knocked out, this would be a great challenge when trying to navigate you way home. And the oxygen system could fail, causing you to slowly faint and dive like crazy to less than 14000 feet.

4. In the debrief screen on the offline campaign it would be nice to see the photos of the other pilots so that you got to know them more.

5. A bigger voice pack so that you would get to know your pilots over the RT.

6. Squadron management. When you reach the rank of Squadron Leader during a campaign, you get to pick who flies on the missions.

7. Improved terrain mesh so you get a feel of the rolling countryside in the UK. This MUST include the White Cliffs of Dover, Beachy Head, and the Seven Sisters (all the white cliffs along the south coast basically). Again, might hurt FPS.

And that's it.

WTE_Ibis
05-25-2004, 02:56 AM
Engine sounds somewhere near the real sound would do nicely thank you.The current use of the generic mongolian wheat thrashing machine
has served us well but now needs to be updated. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

http://server6.uploadit.org/files/Ibissix-schmile.JPG
www.uploadit.org/Ibissix/MOSSIE.jpg

pourshot
05-25-2004, 03:23 AM
All I want is for planes to Brake when over stressed, I think this would put a end to high speed trim turns and force people to fly smoothly . http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

And pilot's should get tired when throwing it around the sky or doing that fish flopping thing we see so often.

http://members.optusnet.com.au/~andycarroll68/mybaby.jpeg.JPG
Ride It Like Ya Stole It

adadaead
05-26-2004, 12:39 PM
LOl wheat thrashing machine http://ubbxforums.ubi.com/images/smiley/88.gif http://ubbxforums.ubi.com/images/smiley/88.gif, i think ribs are going to crack http://ubbxforums.ubi.com/images/smiley/88.gif



Regard, http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

"Only in the spirit of attack, born in a brave heart, will bring success to any fighter aircraft, no matter how highly developed it may be."

raaaid
05-27-2004, 05:44 AM
i would love to see a roger wilco integrated game in wich you could hear both your squad and enemys, just as real life

wouldnt be fun hear your enemys swears?

JK-1
06-09-2004, 02:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JK-1:
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif These are just some Suggestions for online Game playing -

1st... Would it be Possible to have online scoring as an option. (In this way you could just have a good Ole Dogfight without caring about people stealing Kill's or any other Scoring Trick's or Cheats. )

2nd... Would it be Possible to make the Aircraft Armament Selectable .( * For example, The Host could remove the cannons or bombs from aircraft to Reduce Lag and Improve online game playing , Especially for weaker computer's and 56 modem connections . * )

3rd... Would it be possible to incorperate Movable Home Basses for Map making ?

4th...For online dogfighting, Could there be an option so that the Host could set it up so you enter In the air, But you have to land to get points and refly. ( instead of just hitting refly )

Thats it . Thanks - JK-1 http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif<HR></BLOCKQUOTE>
&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;
http://ubbxforums.ubi.com/infopop/emoticons/icon_mad.gif 5th - Also could we incorperate a way of giving the Kill to the actual fatal shot instead of to the last shot from the Newbie Kill Stealer's

PaleRidur
06-09-2004, 02:20 PM
My biggest wishes lay in the game engine overal.
Better sounds would be a major bonus, right now it's not all that bad but a lot, if not all, of the engines sound like lawnmowers. Just image the true merlin engine sound in there...yeeehaw.
Good thing aswell would be the speed of sound in there, so you see someone firing a gun at 600 meters away you hear the sound 2 seconds later. This feature is also in the tanksim steel beasts.
Another important thing is the ground objects. What i truely hate is the popup of ground objects. Try to find a steam train driving aross the map. Right now you have to be almost on top of it before you see it. What would in my opinion be best is an ini file like the one in LOMAC in which the user can define the distance at which objects become visisble, so the user can tweak itfor his own system. Combine that with a much smoother fade in instead of popup and i'd be happy. Those are my 2 main wishes.

[This message was edited by PaleRidur on Wed June 09 2004 at 01:30 PM.]

Monty_Thrud
06-09-2004, 03:36 PM
My wish would be for Battle Of Britain to be similar to IL2fb but with:

Even more stunning graphics.
Full ordnance for all aircraft.
Able to open canopy and cockpit view ajustable for taxiing.
Bailed out pilots when landing in the sea pop up in life raft and rescue craft pick them up.
Better AI more historically correct df tactics(its pretty good now just more detailed and no super sense before you fire).
Stunning weather effects(i already love IL2fb, just x10).
All instruments working in cockpit.
More characteristics of the aircraft(ie Huzzy mkI inverted splutter ...etc).
Clearer runways.
Flyable bombers more of.
Online id like to see different game styles(ie..points for teamplay, capturing bases...etc).
Realistic engine sounds for individual aircraft(this is very very important).
More battleships,tanks vehicles AA ...etc.
Ground crew,civilians,birds ..etc.
I'd like to see my pilots limbs whilst flying
more gore(to show the horror of war also,but optional).
Better commands for your pilot to your squad
more realistic CEM(but optional).
Custom skins allowed online(ie...not causing stutters)...and cutomisable cockpits(ie photos of loved ones etc).
Bullets (sound and visually) ricocheting in cockpit and off armour plate.
Updates from ground control out of the blue.
More chatter from pilots (if historically correct).
In fact as historically correct as is possible in all areas.
Scantally clad RAF girlies with those 1940's stockings...you know the ones with the line up the ba... http://ubbxforums.ubi.com/images/smiley/blink.gif*COUGH*...erm!...sorry wrong website http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

http://www.uploadit.org/bsamania/Huzzy_no_ordnance03.jpg
"#2 Attack that ship".."#1..with what?".."#2 your ordnance DAMMIT!".."#1 my ordnance is in Olegs office, same place yours is".."#2 we'd better learn German then"

james8325
06-09-2004, 03:53 PM
a few things id like to see.

1. A lot of attention to detail on every flyable plane. a long time ago, i would play il2 to compare how planes performed in WWII. but now with all the changes that have been made to every plane, i dont know what is realistic anymore.

2. Make some motivation to bomb in multiplayer servers. I dont feel any motivation to hop in a bomber, other than to get shot down. Maybe bombing an enemy base could lower fuel for the enemy, limit planes, or weapons. It would be nice to feel a sense of accomplishment after a bombing run.

3. ive been spoiled by the FB damage models, and now i want more. Id like to see more complex damage to planes. Id like to see more levels of damage to the engine besides heavy fire, and a little bit of smoke.

hope these are somewhat reasonable.

ASM 1
06-09-2004, 04:53 PM
token in the box for a FREE 8Ghz P5 to run the game on ? http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gifhttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
http://ubbxforums.ubi.com/images/smiley/88.gif

S!

Andrew

http://img78.photobucket.com/albums/v299/asm016/WW2%20Stuff/Sig_Pic.jpg

Hoarmurath
06-09-2004, 04:59 PM
A manual printed on paper, not a pdf one on the CD...

Navigation maps included in the box, not necessarily big, but useable for navigation...

http://hoarmurath.free.fr/images/sighoar.jpg (http://hoarmurath.free.fr/)

MarkGos
06-09-2004, 09:51 PM
Rather than wish for this feature or that airplane, how about a means of offloading all the backend computations to another PC. Rather than have to constantly upgrade your pc to an 8Ghz processor etc why not use some form of server computing, where the campaign runs and you have a console you do your flying on? You could link the machines via high speed LAN connection. When you need more grunt add another 'server'.

Of course if you have enough grunt in a single PC then it all runs locally.

OK I'll put the crystal ball away now

The propellor is there to keep the pilot cool. Switch it off and watch them sweat!

Regards
Gos from Oz

Cragger
06-09-2004, 10:56 PM
Set in stone flight models polished to 1Cs standards so we can avoid all the whinning bull**** in the first place. If you don't like it don't fly it or learn it.

http://redspar.com/redrogue/cragger_sig.jpg

WTE_Ibis
06-10-2004, 03:38 AM
I'd like to be sitting in the chair when the call comes to SCRAMBLE,then the run to the aircraft.I'd like to be vectored to the incoming planes.I'd like my wingman to give me the thumbs up when I give him an order.I'd like further instructions from ops room,such as being diverted because of new circumstances.Most of all I'd like great engine sound.Then if you like throw in some
G forces but not too much as I usually fly after dinner and don't want to throw up on my keyboard.But seriously we need much better sound for more immersion. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif http://ubbxforums.ubi.com/images/smiley/88.gif

http://server6.uploadit.org/files/Ibissix-schmile.JPG
[img].http://uploadit.org/gallery/11342/35058[img]

F19_Ob
06-10-2004, 04:05 AM
Autoproppitch possibility on the early 109's thank U. So I dont have to spend bucks on new equipment and can go for ram instead. http://ubbxforums.ubi.com/images/smiley/53.gif

bazzaah2
06-10-2004, 04:13 AM
Loads of things. No particular order.

1. Realistic curvature of earth.
2. Proper map of whole of Western Yurp (real bases and what have you); you never know when a suicide run to Berlin will come in handy if you fancy changing the course of the battle by offending Goering's vanity.
3. Capacity for large battles (i.e. 100+).
4. I think really though I would just like BoB to be an uncompromising, accurate sim (so real use for rudder, CEM etc) and all that other stuff. Proper torque etc etc.
5. Realistic simulation of radar direction for British fighters in realistic argot.
6. 109s to run off for early bath due to lmited fuel.
7. Ability to determine (realistically) formations of planes - so would like to be able to e.g. form up a big wing later in the battle or have earlier Brit tactics get punished by LW.
8. AI to run off same FM as us human players.
9. No ever expanding plane set - definitive FM.
10. DM to show individual bullets as fired.
11. Better user interface - maybe some graphics/music/styling from that time (the IL2 music is awful). CFS1 wasn't bad and neither's B17.
12. Kill score to show planes damaged/probables etc. Damaged planes to behave sensibly.
13. No arcade muzzle flashes.
14. Realistic supply/pilot attrition situation if flying campaign.
15. Realistic weather.
16. Multiple missions per day - can pilot fatigue be modelled in some way I wonder?

Erm, that's it for now.

http://www.endlager.net/fis/pix/banners/fis_banner_05.gif

Crashing online as :FI:SpinyNorman

Eastergaard
06-10-2004, 06:32 AM
I'd like to be able to take the seat of my wingman's - no, actually any plane! - after I've been blasted out of the sky.

Probably arcadeish, but I like this feature in Lock On

El Turo
06-10-2004, 10:47 AM
How about a REAL DYNAMIC STRATEGIC CAMPAIGN ?

Like, SWOTL, (original) Battle of Britain, or even just a tactical-level DYNAMIC campaign like Mig Alley.

That would be the single most incredible thing they could do in my opinion... near unlimited gameplay and each series of missions would actually feel like they were doing something instead of just generating yet-another-vanilla-mission in the stale campaign generators we have now.

Allow for planning of strikes, bombing raids, fighter sweeps and coastal command... all effecting the end result to some degree.

You fly a series of highly successful close-air-support missions and perhaps this tips the scales on the front line and it moves forward in your favor a bit. Allocate too many bombers without escorts and you take a massive hit on your bomber numbers/availability (perhaps in exchange for increased damage to one or more of his industries).

Make it a WAR instead of a line of strung-together single missions.

Callsign "Turo" in IL2:FB & WWIIOL
______________________
This place
was once
a place
of worship
I thought,
reloading my rifle.

~V.

trumper
06-10-2004, 10:58 AM
http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gifRealistic engine sounds,realistic engine sounds, realistic engine sounds,oh and realistic engine sounds http://ubbxforums.ubi.com/images/smiley/cry.gif

pres_
06-10-2004, 11:41 AM
Ability to access detailed damage data for any plane during the recorded mission replay. Not realistic but it would be enormous fun and good learning too.

Maj_Death
06-10-2004, 11:46 AM
Flyable Bf-110 but that is more of a demand. I will not buy any BoB "sim" without it. No Bf-110 is like the pacific without a zero.

----------------------------------------------------------------------------
Maj_Death here, Stab.I/JG1Death at HL

I build COOPs and DF maps. If you would like some of them you can get them atmy COOP page (http://www14.brinkster.com/triggerhappy770/default.htm)

I/JG1 Oesau is recruiting axis pilots who prefer to fly maximum realism. We accept both veterans and rookies. We fly in VEF2, VOW and may join other online wars in the future. Go to our forums at http://www.jg1-oesau.org/ for more details and to apply.
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Indianer.
06-10-2004, 01:08 PM
Interactive FM plus decent complex DM and betters maps.

http://www.fighter-collection.com/film/img/dark_blue_world.jpg

"Wer auf die preussische Fahne schwort, hat nichts mehr, was ihm selber gehort"