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View Full Version : Realistic Scrambling in BOB - I wanna run to my Hurri



Tempestate
02-01-2004, 04:30 AM
I think it would be pretty cool if Oleg improved on the ability to immerse yourself in the other factors that determine a good or Bad scramble, a major factor in the BOB.

I propose that Oleg creates each Airbase in Britain so that one can move around them like in FPS mode. That means you start somewhere in the Base and have to get to your AIRCRAFT as quickly as you can. Off Course if you were already on standby for a scramble a man would cme out and shout at you to bolt for your mount!!!

You would have the ground crew chief to help you into the cockpit which you would have to climb into. The chocks would be removed and the signals given.

Botch it up and you get Bombed on the runway or just lose the climb time that you badly need

Off Course I am not expecting this to be everybodies cup of tea as a lot will not have the FPS skills to move around the base, being pure flight sim Lads.

I think it would be fun to have interactive airbases and even a guy that fires flares to wave you off if your gear has not come down http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
air RAID sirens would be sounded by the game AI at the correct times and AA gunners would be firing . You would be able to see Air Observation Corp people staring into the sky and real deformable terrain due to bombing.

Remember the film BOB - who doesn't.

FB does it well but it could be done so much better. Starting in the Cockpit is OK but the scramble panic atmosphere is missed if you start all nicely lined up. FBs mission maker seems to leave no choice other than starting lined up nicely on te runway if you want AI involved.

Chocs AWAY

Tempestate
02-01-2004, 04:30 AM
I think it would be pretty cool if Oleg improved on the ability to immerse yourself in the other factors that determine a good or Bad scramble, a major factor in the BOB.

I propose that Oleg creates each Airbase in Britain so that one can move around them like in FPS mode. That means you start somewhere in the Base and have to get to your AIRCRAFT as quickly as you can. Off Course if you were already on standby for a scramble a man would cme out and shout at you to bolt for your mount!!!

You would have the ground crew chief to help you into the cockpit which you would have to climb into. The chocks would be removed and the signals given.

Botch it up and you get Bombed on the runway or just lose the climb time that you badly need

Off Course I am not expecting this to be everybodies cup of tea as a lot will not have the FPS skills to move around the base, being pure flight sim Lads.

I think it would be fun to have interactive airbases and even a guy that fires flares to wave you off if your gear has not come down http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
air RAID sirens would be sounded by the game AI at the correct times and AA gunners would be firing . You would be able to see Air Observation Corp people staring into the sky and real deformable terrain due to bombing.

Remember the film BOB - who doesn't.

FB does it well but it could be done so much better. Starting in the Cockpit is OK but the scramble panic atmosphere is missed if you start all nicely lined up. FBs mission maker seems to leave no choice other than starting lined up nicely on te runway if you want AI involved.

Chocs AWAY

Extreme_One
02-01-2004, 04:38 AM
Would be cool!
Maybe it could be an option... on or off.

I'd also like to see multiple take-offs from the field.
The way we all take-off in an orderly fashion on the runway just doesn't feel right sometimes.

S! Simon
'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''
Download the RAF campaign folder here (http://www.netwings.org/library/Forgotten_Battles/Missions/index-9.html).

Download the USAAF campaign folder here (http://www.netwings.org/library/Forgotten_Battles/Missions/index-9.html). *NEW* Updated for FB 1.21

http://extremeone.4t.com/images/raf_sig.jpg

SeaFireLIV
02-01-2004, 04:43 AM
Good idea. Personally, I recon FB could do it now. We have the animated running figures already (they run away from your plane- from trucks under attack).

All that`s needed is just to quick-code a pre animated run to your plane just before you get in the cockpit!

In fact, clever movie-makers have simulated this.

SeaFireLIV...

http://img12.photobucket.com/albums/v31/SeaFireLIV/greypilots.jpg

fabianfred
02-01-2004, 06:58 AM
Tempestate says...
FB does it well but it could be done so much better. Starting in the Cockpit is OK but the scramble panic atmosphere is missed if you start all nicely lined up. FBs mission maker seems to leave no choice other than starting lined up nicely on te runway if you want AI involved

if you have tried my 'Scramble mini campaign' for the Hurricane you would see that most of the AI are taking-off from all over the place, not just the main strip....
and as for the plane you fly, if it is to have the engine running you must set it to 'normalfly' and zero height and speed (after first using 'takeoff' in the waypoint settings, then dragging it back from the strip it jumped to , to where you want it.....
if you want it to start with engine off, you must use 'take-off' in the waypoints, but make sure that it is a sufficient distance from the main strip... or it will appear there instead.

also certain air craft will only take-off from the strip... eg. TB3
some airstrips have a satellite parking area quite away from the strip so the site has a triangular appearance, so you can usually get to do an engine off start from there...
'loon'

Extreme_One
02-01-2004, 07:12 AM
http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gifI don't know why I missed the scramble campaign before but I just got it!

Is it an RAF campaign?
If so I'lll install it to the Gb folder I reckon.
Cheers, fabianfred.

S! Simon
'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''
Download the RAF campaign folder here (http://www.netwings.org/library/Forgotten_Battles/Missions/index-9.html).

Download the USAAF campaign folder here (http://www.netwings.org/library/Forgotten_Battles/Missions/index-9.html). *NEW* Updated for FB 1.21

http://extremeone.4t.com/images/raf_sig.jpg

Chuck_Older
02-01-2004, 07:13 AM
It would be really cool if we could have something like, you wake up, shave, shower, go to the mess thent, attend a breifing, hop a jeep to your plane, talk to the crewcheif, do a walk around, do a pre-flight, wait for your engine start time, taxi in behind the serial number plane you follow, take off from whatever runway you're assigned, fly your mission, get shot down and bail out, land behind enemy lines, sneak or fight your way to the resistance, help them plan your escape back to friendly lines, make a disguise, and then escape and rejoin your squadron, but uh, aren't we getting a little away from the point of a flight sim? I mean, all those things are wonderfull, but to incorporate those things into what might be a new software title would be like rolling Prisoner of War, IL*2, and Hidden and Dangerous 2 into the same package. the realist inside of me warns that if that were to be done, content, accuracy and quality would suffer. Consider what compromises you'd be willing to make in any of those factors just in FB, and think about how difficult it's been to satisfy folks with "just" the flight models in FB. I really don't think we will see this type of 'pilot simulation' (That's the term I am coining for this type of sim- you heard it here first) any time soon.
If we did have it, I can only imagine the questions we'd get here:
"What button should I assign on my X95 HOTAS so I can salute my superior officer before the de-breifing? Which button do you use to drink the 'mission whiskey' the flight surgeon gave me to calm my nerves? HELP! Went to London on weekend pass and can't find a train to take me back to base! NOOB problem- how do I get out of control tower duty?" http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

*****************************
do I hear the echoes of the days of '39? ~Clash

Capt_Haddock
02-01-2004, 07:19 AM
Hmmm... Been there, done that http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Have you tried Operation Flashpoint?

http://dspace.dial.pipex.com/haddock/pics/captures/scramble_01.jpg

Problem is that OFP's flight model is almost non-existent, and as a flightsim is quite apalling (Even after the latest patch that allegedly fixed the plane's FM)

So yes. I'd also love BoB to have a simple 1st person view to run across the field towards my plane. But not only that. It could be a fantastic feature to have for proper sea-rescue missions (Bring on the Supermarine Walrus!) and nice behind-enemy-lines extractions (Lysander anyone?).

Brilliant idea Tempestate http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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http://dspace.dial.pipex.com/haddock/sig/F19banner.jpg

Chuck_Older
02-01-2004, 07:22 AM
Exactly my point, Cap'n!
I like OFP a lot, but a flight sim, it ain't! I don't want the 'next FB' to be dumbed-down just so I can run across a field.

*****************************
do I hear the echoes of the days of '39? ~Clash

VW-IceFire
02-01-2004, 09:40 AM
I just want to see more scenes like in the Battle of Britain movie where you're sitting on the runway revving the engines when the call comes in and you and the squadron all race down the grass runway at the same time (none of this waiting for the last guy to take off - everyone gets bloody well off the ground before someone gets you).

http://home.cogeco.ca/~cczerneda/sigs/temp_sig1.jpg
The New IL2 Database is Coming Soon!

Mike_Green
02-01-2004, 09:48 AM
Controlling a pilot into the cockpit would be fun, but maybe not worth the coding time.

Simultaneous take-offs are an absolute must though. Getting off those damn runways and having proper BoB-style airfields will be great.

Previously known round these parts as mikeyg007

Zeus-cat
02-01-2004, 09:54 AM
Try this.

1) Set one of those kitchen timers for a random amount of time between 1 and 5 minutes. The old twist knob variety would work best as you could set it without looking at the exact time.

2) Stand up and take your belt off. Grab the pillow from your bed and strap the pillow to your butt to simulate a parachute (see Capt_Haddock's photo above).

3) Start the mission.

4) While the mission is loading, go into the kitchen and put on a kettle of water to make a spot of tea.

5) When the timer goes off pretend it is the scramble klaxon sounding and run back to your hurri/computer.

P.S. I think this is as close as your gonna get in this game!

Legal notice: Pillows and timers are not included. Strapping your wife's pillow to your butt is not recommended by Oleg, 1C Maddox or anyone employed by UbiSoft.

BerkshireHunt
02-01-2004, 10:30 AM
. [QUOTE]Originally posted by Capt_Haddock:
So yes. I'd also love BoB to have a simple 1st person view to run across the field towards my plane. But not only that. It could be a fantastic feature to have for proper sea-rescue missions

I'd extend that to the 'complete' 1st person experience ie running to your aircraft, flying it and bailing out (to say nothing of hearing screams when you burn- or your 'chute fails to open).
Bailing out over water could be quite simple to do: there's a splash, your vision goes grey, bubbles rise before you, you hear a 'thrashing in water' sound, and the noise of your own heartbeat- the grey becomes very dark as you reach the lowest point of submersion. Suddenly, you begin to rise- you break surface and see the daylight and hear the sound of gasping as your lungs burst for air. You bob up and down awaiting pick- up. You release your dye packet and wait. The game engine then decides whether to show a cut scene of you being hauled onto a rescue launch... or you as a corpse in the water.
If you bail out over water with a red mist (ie heavily wounded) it increases the chance that when you hit the water and start to sink you don't come up- your vision just gets darker and darker as the bubbles rise and you sink down to Davy Jones Locker.
I think Oleg would really be missing a trick if he didn't include something like this in BoB. Unfortunately, he doesn't seem to believe in attempts to engage the gameplayer's emotions, preferring to let the engineering do the talking (that is, he re- creates flight models and ballistics and thinks that's enough). I, on the other hand, think there are more overt ways of recreating the experience of a pilot which are equally worth incorporating.

FI-Aflak
02-01-2004, 11:26 AM
I'd love to fly sea-rescue missions in the PBN!! How awesome would that be?!

You get a radio call with a last known location, you fly over and look for the wreckage/dye/flare/whatever, make a landing in seas that may be rough and maybe even in bad weather, idle around with spotlights until you find the guy, get to him, drag him in, and fly back.

That kinda mission would completely ROCK!!

Wow. I must have it.

I'm sure it can be simulated in FB once we get the PBN: a mission where the objectives are to fly to a location over water, land, takeoff, and fly home.

But it would be cool to have waves and whatnot modeled.

NTESLA
02-01-2004, 03:18 PM
Cpt. Haddock,

Where could I find all the add-ons for Flashpoint that you show on the scramble picture?

http://fluxout.homestead.com/files/Thx-32x.jpg

"You can discover what your enemy fears most by observing the means he uses to frighten you"

Eric Hoffer (1902 - 1983)

aerick2
02-01-2004, 04:22 PM
On a related note, I think it would be cool if we actually had to bail out of our planes. That is, we'd have to use commands to actually open the canopy, jump from the plane and pull the rip cord. (Maybe use certain mouse "gestures" to accomplish this?) 'Twould be cool IMHO.

Dash_C.
02-01-2004, 04:57 PM
If there were going to be a first person part to BoB, it might be best implemented in rendered cutscenes. Having a player controlled man running around is a good idea, but at some point it may get tedious. It seems like there would be a lot of room for screwing up a player controlled sequence.

I love the idea of first-person bailout sequences though, but again, imo, these would best be implemented in rendered cutscenes.

aerick2
02-01-2004, 05:37 PM
What I like best about the idea about the idea of player-controlled bailouts is that it's up to the PLAYER to get out (or fail to do so). It's frustrating when I hit the bailout key and the AI fails to bail me out of the plane for no (apparent) reason, despite having plenty of time to do so.

SodBuster43
02-01-2004, 08:37 PM
"Stand down "A" Flight".....Oh well, time to wittle on my model spitfire again http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

BfHeFwMe
02-01-2004, 08:52 PM
Hurricane, that thing is so slow think I'll just walk to it. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Tempestate
02-02-2004, 01:46 AM
Zeus-cat that was a kool post m8 ROTF LOL

Hurri comments also had me laughing

On a more serious note I really don't mind whether its possible or not to include this feature I just thought it would be cool once in a while to experience a little more than being inside the cockpit. It would get repeditive - who still enjoys taking off? Thats repeditive too. I mean exploring the base does not have to be but looking in the hangars seeing your baby get a makeover while some Mechanic roles past on a bycicle would be cool. A bit of activity in the airbase. A Scramble could even include the AA crews and mechanics running for guns and pits. ATM most of the airbases have a not lived in sort of feel to them - perfect for the Russian front but not right for the bustling airfields of suburban Britain.

I agree that simultaneous take offs would be the SH^&T and have more priority though.

As for the Scramble patch and mission advice thanks to fabianfred I will be downloading this.
Sounds awesome for our coop LANs.

Rescue missions with the PBY also sound cool. THat makes me think of another thing I REALLY wanted for FB. THe ability on larger AC like the He111 to actually walk around the aircraft and explore it. Imagine the look on your buddies face when you walk up the back of the A/C to man the dead rear gunners posi from the radio position to see his shells falling from his side MG station. AWESOME - anyone seen Memphis Bell??? IN PBY missions this would also mean that you can walk to the doors to see the airman rescued or the liferaft thrown out.

Seriously I hate not experienceing the extra room in large A/C.

another awesome adition would be the ability to look over your side cockpit glass and down into the clowds. I mean currently if you are above a plane forget about looking down and diving on it without dipping your wings on full cockpit only realism. At least I cannot do this which usually means I dive way too early or late. as it really this hard to see for pilots?? Try looking over the side of your CAR window and down on the road, now compare that to Sturmovik and how you have to look almost straight out the window at 90degrees. And one more thing, the ability to look araound the stick to see the compass properly http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Capt_Haddock
02-02-2004, 12:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by NTESLA:
Cpt. Haddock,
Where could I find all the add-ons for Flashpoint that you show on the scramble picture?<HR></BLOCKQUOTE>

Trenchfeet's website:
http://www.tacticalblunder.com/~trenchfeet/
It looks like it's down today, but give it a go later. It usualy works fine.

Alternatively you can try OFP Info
http://ofp.gamezone.cz
The best place for OFP news and addons

http://dspace.dial.pipex.com/haddock/sig/F19bannerh.jpg
http://dspace.dial.pipex.com/haddock/sig/F19banner.jpg

NTESLA
02-02-2004, 01:30 PM
Thanks a million Cpt Haddock!

http://fluxout.homestead.com/files/Thx-32x.jpg

"You can discover what your enemy fears most by observing the means he uses to frighten you"

Eric Hoffer (1902 - 1983)

reload2000
02-02-2004, 02:09 PM
Hey! I have OFP but i never use it. Ill look for that addon.

I found the OFP Addon WWII Aircraft
http://www.ofpnews.info/ofp/modules/news/index.php?storytopic=0&storynum=10&start=160

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http://hyperfighter.jinak.cz/
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[This message was edited by reload2000 on Mon February 02 2004 at 01:33 PM.]

reload2000
02-02-2004, 02:17 PM
I think it would be great if this game had the same concept as wwii online. both ground and air battles.

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NTESLA
02-02-2004, 04:42 PM
You can have both ground and air wars but the flight models are not as realistic as let say IL2.

http://fluxout.homestead.com/files/Thx-32x.jpg

"You can discover what your enemy fears most by observing the means he uses to frighten you"

Eric Hoffer (1902 - 1983)

Tempestate
02-03-2004, 01:58 AM
THats the point

I want il2 with a little more character, not some 2bit mod that lasts for five minutes.

IL2 is good - flashpoint flight SUX and I play it a LOOOOOOOOOOT at lans for the squad level stuff. Nothing like COOP in OPFP or IL2

kvestion
02-03-2004, 03:28 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tempestate:

Off Course I am not expecting this to be everybodies cup of tea as a lot will not have the FPS skills to move around the base, being pure flight sim Lads.

<HR></BLOCKQUOTE>

FPS skills ? To move around the base ? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Come on, a player who can fly an airplane (with its 50 controls in easy mode) can probably press forward-left-right to reach his plane...

Tempestate
02-05-2004, 02:17 AM
You would be surprised.

It amy mean the use of the mouse and keyboard at once http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Afterall you have to duck and crouch to check out your A/C before take off. Pat your groundcrew on the shoulder and wipe the previous pilots blood off the windshield http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif