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View Full Version : Will ACS have counter kills?



action161
06-14-2015, 01:25 AM
Has anything been learned from Unity? Will they bring back the staple of the AC franchise, counter kills? I mean the whole point of being Mr. Bad N Awesome Assassin is that you are highly trained and super lethal, why take that away? What the hell was with the pay to win crap? Why try a model like that for an action/adventure game? Hopefully ACS will be a step in the right direction and gain back the trust of the consumers, otherwise this franchise will die.

phoenix-force411
06-14-2015, 01:43 AM
You're an assassin, and not a one-man-army. What's the point of a challenge if you can OHKAY enemies with one key/button during open conflict? Why would enemy archetypes matter? Why bother with a stealthy approach? Why even call yourself an assassin? Adding in Counter Kills would be the same thing as adding in Kill Streaks, but you have to wait for enemies to attack instead.

Counter kills are taken out, people complain. Counter kills return, people complain. It's hopeless.

action161
06-14-2015, 01:59 AM
You can have counter kills and combat diversity. Look at Shadow of Mordor, that had counter kills and a diversity of enemies that you could not counter kill. Saying that it makes you a one man army and what not is a cop-out and lack of imagination. That fact is you are a super duper awesome assassin and you should be able to take down regular enemies with ease. While stronger and more sophisticated enemies give you the challenge you are looking for. Don't take out a core mechanic because you can't think of any other way to diversify combat, that is just laziness.

EmptyCrustacean
06-14-2015, 05:59 PM
Hopefully not. It's too easy. If all you have to do is wait for an enemy to attack and then press one button and he's dead then it becomes pointless.

Deezl-V
06-14-2015, 09:34 PM
1) You're an assassin, and not a one-man-army.

2) What's the point of a challenge if you can OHKAY enemies with one key/button during open conflict? Why would enemy archetypes matter?

3)Why bother with a stealthy approach?

1)ezio in the cinematic revelations and Conner from the ac3 cinematic trailer both go in guns-a-blazing and do it fantastically. These are highly trained humans. Yes more towards stealth but what are these assassins to do if they get spotted and are forced to fight 10-20 guys? Lay down and play dead? Give up? No. They are also trained in combat and in fighting large groups of enemies of that happens.

2)just like their other said, you can still make it challenging. It's all about programming. Just like shadow of mordor. That's challenging when you have strong enemies, archers, shielded enemies, 25 enemies at once and more. So it can be made challenging just because you can't think of how.

3)if you are relying on a game to FORCE you to play stealthy, well then you're not having fun with the game. Just like in Watch dogs and Shadow of Mordor and Batman Arkham games and even other AC games like ACBF, it's up to the player to decide how he wants to play. Not force fed on how we HAVE to play.

Here are some vids of games that I play that allow me to go in guns blazing but I choose the stealthy approach because I like to have my fun with it as stealth. So again, it's up to the user to play stealthy.

ACBF: https://youtu.be/JYfT-KzJQL0

Shadow of Mordow: https://youtu.be/g1GsFLzk-ls

Shadow of mordor: http://youtu.be/cF__rwXJ71s

ACBF: https://youtu.be/ZkJ9P59-w0w

So if you wanna play TRUE stealth games, go play hitman, metal gear or the last of us.

https://youtu.be/J9QmHLVhzbE

ERICATHERINE
06-15-2015, 02:34 AM
I think we will be able to do counter. In the gameplay video, when Jacob fight the boss of the ennemie gang, just while Jacob try to flee, the boss try to hit him. That's when Jacobs countered. I hope that we will be able to counter kill. If someone don't want to do that he should know that he don't have to. I don't see why it's been taken out, in the first place. ^-^

Shahkulu101
06-15-2015, 03:43 PM
1)ezio in the cinematic revelations and Conner from the ac3 cinematic trailer both go in guns-a-blazing and do it fantastically. These are highly trained humans. Yes more towards stealth but what are these assassins to do if they get spotted and are forced to fight 10-20 guys? Lay down and play dead? Give up? No. They are also trained in combat and in fighting large groups of enemies of that happens.

2)just like their other said, you can still make it challenging. It's all about programming. Just like shadow of mordor. That's challenging when you have strong enemies, archers, shielded enemies, 25 enemies at once and more. So it can be made challenging just because you can't think of how.

3)if you are relying on a game to FORCE you to play stealthy, well then you're not having fun with the game. Just like in Watch dogs and Shadow of Mordor and Batman Arkham games and even other AC games like ACBF, it's up to the player to decide how he wants to play. Not force fed on how we HAVE to play.

Here are some vids of games that I play that allow me to go in guns blazing but I choose the stealthy approach because I like to have my fun with it as stealth. So again, it's up to the user to play stealthy.

ACBF: https://youtu.be/JYfT-KzJQL0

Shadow of Mordow: https://youtu.be/g1GsFLzk-ls

Shadow of mordor: http://youtu.be/cF__rwXJ71s

ACBF: https://youtu.be/ZkJ9P59-w0w

So if you wanna play TRUE stealth games, go play hitman, metal gear or the last of us.

https://youtu.be/J9QmHLVhzbE

1. Yes, and that needs to be rectified. Assassin's shouldn't behave like super-humans.

2. Shadow of Mordor is not comparable to Assassin's Creed. That's a fantasy game where melee combat is the MAIN focus, and where your character is supposed to be able to mow down enemies. In AC, the main thing are the Assassination missions, where you are supposed to be covert and stealthy so you don't get caught and put yourself in danger or compromise the Brotherhood. But if combat takes no effort, there is no reason for a stealth approach to even exist. Stealth in games like SoM is an afterthought. Why would that make sense for AC?

3. I don't think you can tell anyone how their supposed to have fun. Stealth is fun for me when there's actually a risk in involved, not when combat is impossible, but just when there's even the slightest challenge or danger - otherwise the stealth has no tension. There's no point in being patient, sneaking around etc if you can kill people in their hundreds with no effort. It's not about forcing, it's about balancing the systems appropriately so that each one offers a challenge for the player. That's real choice, if there's one method so much easier than the other - the path of least resistance - then there might as well be no choice at all.

I support the re-introduction of a counter kill if and only if it requires more player input than the games of the past. Which was basically "press X to kill". And once you got tired of the animations, that was just no fun whatsoever.

Sushiglutton
06-15-2015, 04:20 PM
3)if you are relying on a game to FORCE you to play stealthy, well then you're not having fun with the game. Just like in Watch dogs and Shadow of Mordor and Batman Arkham games and even other AC games like ACBF, it's up to the player to decide how he wants to play. Not force fed on how we HAVE to play.

I completely agree with this. However the combat in AC1-4 was not fun to me. It's so easy it becomes autopilot. There's no interesting moves you can perform. The entire hook is the gruesome animations, which are cool, but not enough to keep me interested. With combat this dull the only choice for me is stealth. I think this is an even worse way to incentivize stealth than difficulty. Ubi needs to aim higher than having a basic functional combat. There needs to be exotic moves you can pull off, not just automatically triggered.

Megas_Doux
06-16-2015, 01:14 AM
Based on the latest demo???

Yes!!!! The new guy is a one man army. The tradition of having difficulty to that of five year old kids is back. The worst thing is this time it feels clunkier than ever before.....

ERICATHERINE
06-16-2015, 01:48 AM
Based on the latest demo???

Yes!!!! The new guy is a one man army. The tradition of having difficulty to that of five year old kids is back. The worst thing is this time it feels clunkier than ever before.....

I'm happy with that. Anyway, I didn't find unitys fight hard either. So, it had just made the game longer. I prefer way more counter kills to that. If you don't want to do that, as I said, you're free to not use it, as it always was the case. ^-^