View Full Version : .50 cal tracers

02-27-2004, 07:02 PM
Very minor point, but seems the .50 cal ammo belts are lacking tracer. All other guns/cannons seems to have colored tracer (red/blue/etc.) except the .50 cal for the P51, P40, P-47, etc.

WWII guncam footage shows tracer, and even smoke trail (depending on ammo type, I suppose).

Just wondering if this could be changed in the next vers. What think?

AKA "Machek"


02-27-2004, 07:02 PM
Very minor point, but seems the .50 cal ammo belts are lacking tracer. All other guns/cannons seems to have colored tracer (red/blue/etc.) except the .50 cal for the P51, P40, P-47, etc.

WWII guncam footage shows tracer, and even smoke trail (depending on ammo type, I suppose).

Just wondering if this could be changed in the next vers. What think?

AKA "Machek"


02-27-2004, 08:05 PM
yes I agree, and I have posted this same subject twice before and gotten many arguments from people saying that it is right and that they have talked to people that flew them and they said that they could barely see them in real life... Well in response to that I asked my Grandfather that was on the yorktown and he said that you could see them... So I don't know... Maybe there were different shells or something... "?" I mean I can see them when I fire the 50's however Its only barely, and only right after they leave the guns.

02-28-2004, 08:07 AM
Brownings have red tracers, as in real life

02-28-2004, 08:56 AM
Some videos in color seem to show yellow tracers. Any idea why that is? Is the color off so much that yellow turns into red?

The real Browning tracers also have some smoke element to them...by design or just as a by-product. Either way they seem easier to aim than the ones we have...

RCAF 412 Falcon Squadron - "Swift to Avenge"

02-28-2004, 12:19 PM
This is one of the few elements of CFS3 that I like better than IL-2 FB. To me the tracer effects in CFS3 are much more desirable (notice I did not say realistic, 'cause I can't speak from experience). Also, the sound engine in CFS3 and the ability to change these effects (IMHO).

02-28-2004, 03:41 PM
actually, the guncam film was quite sensitive to heat (infrared), and, as a result, tracers (resulting from burning phosphorous mixture on the bullet/shell) appear much more "flashy" than they actually are.

So, while the pilots would see them red, on the film they appear rather as bright yellow sparkles. You can check it in many different sources, like this one, for example:


if you scroll down to "tracer" you'll get this definition:

A bullet or shell with a special chemical (phosphorus) on its tip that â"burnsâ"ť when fired and leaves a trail of smoke or fire; Communist forces use blue-green – allied units use red.


02-29-2004, 03:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TooCool_12f:
Brownings have red tracers, as in real life<HR></BLOCKQUOTE>

This is correct.

Russian aircraft require skill to fly.
German aircraft require ten times that skill, and one hundred times the patience!

If guns are responsible for crime, my keyboard must be responsible for my spelling!


P-38 "Little Butch" Shemya, Alaska

01-27-2005, 08:50 AM
I agree with the 50 cal tracer gripe. I wish I could see them better. And personally I don't care if they were or were not visible in real life. In my opinion it enhances the visual element of the game and creates, for me, a better game experience. Ultimately that's what I am after.

I can say from personal experience, I have fired 5.56mm 7.62mm and 9mm tracers and all were very visible at high noon out to 200 - 300 meters, and nothing short of dramatic during night fire exercises.

01-27-2005, 10:47 AM
I've watch a lot of gun camera footage but in the old black and white its tought ot tell but, yes there should be a little bit of smoke coming off the tracers and they should be a slight bit more visable. The tracers from the 20's on the P-38 should be alot brighter per gun camera footage. They really glowed. And tracers flashed should only last for 700 yds. The game has them flash forever. Some fighters chose not to use tracers for some reason.. have seen some gun camera where there was no tracer flash at all. IMO, the game comes close

01-27-2005, 05:03 PM
Wow, this is an ancient thread! Who dug this one up?

Anyways, I think the tracers need to be a bit brighter but they are pretty decent overall. The trick is that we've got the tracers syncronized which, according to the guncamera footage we've seen (including that stunning color reel from History Channel) that they are decently visible and that they are unsyncronized in their beltings so that you have a steady stream of tracer fire rather than a pulse of fire.

01-28-2005, 07:35 AM
I've heard that when the ammo was starting to get low, the tracers would go from red to white, to indicate to the pilot that the ammo was getting low. I think that white tracers would be nice when ammo is getting low http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

S! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

a.k.a. BIFF P-51 PILOT in ubi.com lobbies

01-30-2005, 02:39 AM
IRL, when in p47s or P51? the planes was down to its last 50 bullets, there would be five tracers in a row. Since there were no bullet counters it gave the pilot a headsup that he was running out. It would be nice to see that added too!

01-30-2005, 03:49 PM
Why don't we have a utility where we can put the tracers and other bullet types where we want and in which ammo belts. This way no one can complain about anything. They can put whatever they want wherever they want and then everyone is happy...

01-31-2005, 05:24 AM
i could live with that. some pilots prefered NOT to use tracer ammo since if they were to miss, it would advise the gomer to evade promptly. those not using tracer's would be more of an ambusher than they are already http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

01-31-2005, 04:47 PM
as for "last tracers indicator", many pilots refused that, since after a while, the enemy understood what "several tracers in a row" meant.. and chose to attack more the planes that appeared to be low on ammo

01-31-2005, 06:35 PM
Putting smoke on each of the 8 guns firing from a P-47 would make your system CRAWL. Your throwing a LOT of projectiles out there. Even just the tracers, your screen would be covered in smoke. Fire the 109's MG's with tracers and even two will obscure your vision. Now think of a P-38 with 4 .50's and 1 20MM. Or a P-47!!! Its just not possible.

Or how about smoke on 30 cal's? 12 of them on the Hurricane.

02-01-2005, 01:00 PM
funny the 190a has 4 cannon with tracer smoke and 2 nose mounted mg with thick tracers and smoke.

I wonder why they cant just put it on the inner two .50 or at least make tracers tracer glow a bit thicker. I think they need to make all tracers burn out alot quicker maybe at .50 which would improve fps alot, Also a user option to turn off all smoke tracer lines of Ship AAA and flak guns would improve fps greatly.

02-06-2005, 11:51 PM
i dunno what all the **** about the tracers dont look right is

from what ive read alot of ww2 pilots prefered not to use them at all and u guys want um more visible heh

thats the only thing i see wrong with the tracers the fact u cant get a no tracer ammo load

02-09-2005, 02:34 PM
That is the point that I have been trying to make about being able to decide what types of rounds go into the belts and how many. I think we whould be able to decide how many tracers go into the ammo belts and how many guns get the tracers. Also for AP rounds also. There should be some kind of way to calculate how many of each type of round are available. When you use up all of your tracer or AP then you are stuck with ball ammo until the next resupply. It is just a thought but I still think that we should be able to choose the ammo loadout right down to each individual bullet or cannon round so that way everyone is happy and it is realistic.