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269GA-Maxmars
09-01-2004, 04:34 AM
It just dawned on me that in order to correctly model carrier ops, and looking at the video, stalls should be fully implemented into the game.

Reminder: at the moment, in FB, stalls seem to be the same as spins (or, they bring with them a spin).

What do you think?

269GA-Maxmars
09-01-2004, 04:34 AM
It just dawned on me that in order to correctly model carrier ops, and looking at the video, stalls should be fully implemented into the game.

Reminder: at the moment, in FB, stalls seem to be the same as spins (or, they bring with them a spin).

What do you think?

Texas LongHorn
09-01-2004, 07:57 AM
Good point my friend, remember one thing though, the US Carrier's would steam at up to thirty knots into the wind. It makes a big difference. If you fly WW view you can readily see the difference between airspeeds, true and indicated. For an easy example let's say the Wildcat lands at 110 Knots. If the Carrier is going full steam at thirty knots the inticaded on the AC is 110 but the true airspeed is eighty. I hope this makes sense. All the best, LongHorn

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michapma
09-01-2004, 03:11 PM
There is still the problem of sharply dropping a wing as opposed to stalling straight on.

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BSS_Vidar
09-01-2004, 03:21 PM
To take it even further Tex.
Carriers were/are normally turned into the wind. So if the carrier turns into a 25 kt headwind, and the carrier itself is clipping along a 30 kts, you're just generated 55 kts of reletive wind over the bow. WWII fighters approached the fantail arount 90-115 kts indicated (depending on the aircraft). Subtract the "generated headwind" from the IAS and you have the speed crossing the "round-down". Roughly 40-65 kts of closure rate. That's why arresting gear run-out was very short and abrupt compared to the new CQ track we saw on this Forum.

S!

BSS_Vidar

Tater-SW-
09-01-2004, 04:51 PM
Have we seen a vid with the CV underway yet? I saw the F4U vid at the office a few days ago (no broadband at home) and the CV looked stationary to me. Perhaps the code has a deceleration based upon the arrestor cables, and they simply play out til the plane stops. If the closure was less, then they play out less. Stationary CV, and you get unrealistic play of cables.

That's what I hope anyway.

tater

Merlin (FZG_Immel)
09-01-2004, 06:14 PM
stalls are a pb in FB cause they are always assymetric. and I guess its a FM system issue. Since FM system looks not changed for PF, I guess we will still have the pb.

Only way to simulate a good stall right now, is to retract flaps just prior touchdown. it conduct to an abrupt loss of lift, and a flat stall (at least at the beginning)-

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VF-3Thunderboy
09-01-2004, 06:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>...90-115 kts <HR></BLOCKQUOTE>

When you hit the cable, Wildcat, Hellcat should be around 65 KTs. If you watch old video, the planes (Hellcats) just kind of circle, and plunk down.

Corsair might be higher, and Zeros, TBDs SBDs lower or = IE: 65 -70 KTS. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

CowboyTodd41
09-01-2004, 07:54 PM
Ya the spins are a real problem when you're trying to show off with a Hammerhead.

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olaleier
09-02-2004, 01:19 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by michapma:
There is still the problem of sharply dropping a wing as opposed to stalling straight on.

<HR></BLOCKQUOTE>

Yup, my pet peeve in FB.

However, the Corsiar was notorious for dropping a wing in the stall.

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