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Pat_09
04-14-2004, 03:47 PM
Hi,

thanks for the warm welcome! I'll break the ice and introduce myself: my name is Patrick Fortier and I'm the Creative Director/Lead Game Designer for Myst Revelation.

It's great to be able to talk to you guys, we've been reading your comments for quite some time now and your eternal enthousiasm for everything "Myst" has proven very invigorating to everyone on our team. Your passion is a constant reminder of how special this project is and the worth of going through all these intense periods of hard work (like right now! http://ubbxforums.ubi.com/images/smiley/53.gif). We are all very proud of Revelation and hope you will enjoy playing it as much as we did making it.

Of course, as a member of the development team, I can provide you with answers to any and/or all questions you might have about Revelation and its development cycle. Here they are:

-Yes
-No
-Maybe
-Sometimes
-Not on your life
-We thought about it
-Probably
-of course!
-Sure
-Riven (all 5 of us)
-Without a doubt
-When it's done

and, of course:
-Yes, but then I'd have to kill you.

http://ubbxforums.ubi.com/images/smiley/11.gif


Thank you,

A+

Pat_09
04-14-2004, 03:47 PM
Hi,

thanks for the warm welcome! I'll break the ice and introduce myself: my name is Patrick Fortier and I'm the Creative Director/Lead Game Designer for Myst Revelation.

It's great to be able to talk to you guys, we've been reading your comments for quite some time now and your eternal enthousiasm for everything "Myst" has proven very invigorating to everyone on our team. Your passion is a constant reminder of how special this project is and the worth of going through all these intense periods of hard work (like right now! http://ubbxforums.ubi.com/images/smiley/53.gif). We are all very proud of Revelation and hope you will enjoy playing it as much as we did making it.

Of course, as a member of the development team, I can provide you with answers to any and/or all questions you might have about Revelation and its development cycle. Here they are:

-Yes
-No
-Maybe
-Sometimes
-Not on your life
-We thought about it
-Probably
-of course!
-Sure
-Riven (all 5 of us)
-Without a doubt
-When it's done

and, of course:
-Yes, but then I'd have to kill you.

http://ubbxforums.ubi.com/images/smiley/11.gif


Thank you,

A+

_ Paula _
04-14-2004, 04:49 PM
Hi Pat....glad you have you aboard! And you've managed to answer all the questions I had...http://ubbxforums.ubi.com/images/smiley/blink.gif

You will find that we are a very enthuastic group...but also very friendly. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Paula (Pa'lua in Cavern)

Phen1
04-14-2004, 05:07 PM
I assume when he said "Riven (All 5 of us)" he meant that that is his favorite game. ROCK ON!!! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

~~PHEN~~

Pre-rendering ROCKS!!!

Whitch2
04-14-2004, 05:35 PM
Welcome, Pat! It's great to have you here. Hopefully our enthusiasm won't scare you away....(at least not until we've picked your brain CLEAN! ) http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Cierdwyn
04-14-2004, 06:42 PM
Hi Pat,

Lovely to have you around. I'm not sure, but, if you give much more away you'll wind up shipped off to the spoilers forum. http://ubbxforums.ubi.com/images/smiley/blink.gif

Now for MY question - "Please, sir, is the cursor more precisely responsive in Revelation than it was in Uru?"

And ... I think I'm going with YOUR answer of "of course!"

To which I reply "Thank you SO much, it's awfully nice to know that." http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Cierdwyn

Pat_09
04-14-2004, 06:48 PM
http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

What exactly do you mean by "more precisely responsive"?

There have been a lot of discussions about cursors on the forums lately http://ubbxforums.ubi.com/images/smiley/53.gif, just want to make sure I understand what you mean...

Cierdwyn
04-14-2004, 07:07 PM
Hello Pat,

Am I talking with a fellow Canadian? God luv ya'! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

By precisely responsive - in Uru the cursor was very difficult to do anything with when trying to lock onto any object. In my - and some other players - game it seemed unable to respond with the same clean instantaneous response that my regular cursor has and that I have in ALL of my other games. It would move lazily and wobbly across the screen and NO amount of tweaking could fix it. I dumbed down my graphics to the point that I was having serious graphic degradation to receive marginal improvement in cursor action. It seemed that the driver or interface or "something" was missing or not meshing. Uru is the only game that I've had any such problems with - and I purchased this computer brand new ,to order, with the full intention of it's being used for gaming. So I've been sort of hoping that in this new game that wouldn't be a problem.

By the way - LOVE the new cursor hand that we've spotted in the trailer. And the graphics are utterly breathtaking! I can hardly wait for September. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Cierdwyn

pascalblanche
04-14-2004, 07:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> the graphics are utterly breathtaking! I can hardly wait for September. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Cierdwyn<HR></BLOCKQUOTE>

Thx Cierdwyn, you have seen nothing yet, trust me.. nothing ehehe
Hi All! my turn to introduce myself, (glad to be here really http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif)
My name is Pascal Blanché and i'm Art Director/Character Designer For Myst IV Revelation
I'm stuck with the same constraints as Pat is, but im still really threaled to be able to talk with you guys http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Cierdwyn
04-14-2004, 07:33 PM
Hi Pascal,

Yet another Canadian in our midst? Could you guys HAVE cooler jobs EVER?! http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

And I don't imagine we've seen anywhere near what's to come - but if that itty bitty trailer is anything to guage by, the game is going to be beyond awesome once we get it in our hot little hands. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

September .... September .... ?! Auuggghh!! How 'bout August or better yet July? NO!? Shoot ... &lt;kicks chair in surly manner .. goes off to pout http://ubbxforums.ubi.com/images/smiley/51.gif &gt;

Cierdwyn

Pat_09
04-14-2004, 07:36 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Am I talking with a fellow Canadian? <HR></BLOCKQUOTE>

You better believe it!

As for the cursor, it should prove VERY responsive. It's always been one of the key ingredients in making the Myst experience accessible to all and from the get-go, it's always been a priority for us to keep user-friendliness to the forefront. Having said that: http://ubbxforums.ubi.com/images/smiley/10.gif we're also trying to provide new levels of interaction through the cursor, so stay tuned. http://ubbxforums.ubi.com/images/smiley/88.gif

Cierdwyn
04-14-2004, 07:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Having said that: we're also trying to provide new levels of interaction through the cursor, so stay tuned. <HR></BLOCKQUOTE>

I suppose THIS would fall into that grey area catagory of :
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> '-Yes, but then I'd have to kill you.' <HR></BLOCKQUOTE>
if I were to ask for more info? http://ubbxforums.ubi.com/images/smiley/blink.gif

And I'm MORE than happy to know that my cursor will work on demand, thank you. I say again - I can hardly wait for September! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Cierdwyn

Pat_09
04-14-2004, 08:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I suppose THIS would fall into that grey area catagory of :

quote:
--------------------------------------------------------------------------------
'-Yes, but then I'd have to kill you.'
--------------------------------------------------------------------------------


if I were to ask for more info?
<HR></BLOCKQUOTE>


Actually, if I told you any more, you would kill ME for spoiling it for you, no? http://ubbxforums.ubi.com/images/smiley/35.gif

Cierdwyn
04-14-2004, 08:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Actually, if I told you any more, you would kill ME for spoiling it for you, no? <HR></BLOCKQUOTE>
http://ubbxforums.ubi.com/images/smiley/88.gif Maybe ... maybe not ... but you'd get moved to spoilers for sure!

I know we'll want to bug ya' for all we can squeeze out of you, but, we just all love Myst SO much and with a new installment just months away, have patience as we dig for any and all tidbits of info. What with that 1st rate trailer to get us all charged up, we all KNOW that we've got another great Myst experience on the way. Hope to see you both around the forum. Great job guys! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Cierdwyn

Phen1
04-14-2004, 08:30 PM
Hi Pat! Um... just to clarify something: does Myst 4 take place AFTER Exile, or not?

~~PHEN~~

Pre-rendering ROCKS!!!

Pat_09
04-14-2004, 08:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Hi Pat! Um... just to clarify something: does Myst 4 take place AFTER Exile, or not? <HR></BLOCKQUOTE>

Exile? What's Exile? http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif

After? What's After? http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif


http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif

Let me just say there should be enough information out there for you to answer that question...

...maybe...

http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Whitch2
04-14-2004, 09:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pat_09:


Let me just say there should be enough information out there for you to answer that question...

...maybe...

http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif<HR></BLOCKQUOTE>


ROTFL! Beautiful response, Pat. Uhmmm....you haven't been taking lessons from Rawa, have you? http://ubbxforums.ubi.com/images/smiley/88.gif

Pascal, a great big WELCOME, to you. Thanks for taking the time to join our community! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Naquiel
04-14-2004, 09:20 PM
Question, what programs did you use to make Myst 4?

________________________________________________
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________________________________________________
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Nebodin
04-14-2004, 09:23 PM
I gotta throw in a great big welcome too

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif WELCOME! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

It is SO cool to see actual developers communicating with us fans and answering questions no less! Even if they are suitably cryptic http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

mrm3fan
04-14-2004, 09:31 PM
Welcome aboard Pat and Pascal. It's great to have you both here.

So I am a man of few words but I get my point across! http://ubbxforums.ubi.com/images/smiley/blink.gif

Alahmnat
04-14-2004, 09:50 PM
Which one of you guys do I thank for the piccie I got for the desktop I made? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

And hey yeah, what app did you model everything in? MAX? Maya? SoftImage|XSI?



Bryce? *runs REALLY FAST*

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Uru and Myst Forum Moderator / Community Assistant
Please note: I do not respond to Private Topics dealing with technical support or hint requests for the Myst series

pascalblanche
04-14-2004, 10:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
app did you model everything in? MAX? Maya? SoftImage|XSI?
Bryce? *runs REALLY FAST*
<HR></BLOCKQUOTE>

rofl... nononono not Bryce! aaaaaaaa
Let me check out the huge list of "do not tell" we got on our table tomorrow and I'll maybe able to answer this question http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Naquiel
04-14-2004, 11:48 PM
I hope its a can answer question since it wont give away any of the storyline. And is the game prerendered?

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________________________________________________
Support Bacteria-Its the only culture some ppl have.

Phen1
04-15-2004, 12:48 AM
Naquiel, I think we've already established that it is... http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

~~PHEN~~

Pre-rendering ROCKS!!!

maztec
04-15-2004, 01:56 AM
ooh, am I going to get to do more pixel hunting!

And and.. Are there lots of miscellaneous things that aren't puzzle related, but are just there to be cool and play music or whatever. They just do some little animated doodad that's cute and cool! ? isthereisthereishtere?

Maz

---
If this is one of my postings and I have not said it's "official news", provided a quoted source for reference to the news, or directly indicated that I am moderating the thread. Then I am posting as a fellow user.

moulinoux
04-15-2004, 02:44 AM
This is just awesome.., Pascal Blanche working on myst 4!?!
and it's the real Pascal Blanche!?
http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif
Wowza your work have inspired me realy much.., you're one of my #1 3d modeling gods!
And to know that u're working on myst4 makes me even more convinced that it'll look realy great.
So.., is it still 3dsmax or can i label u as a traitor http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Farlesis
04-15-2004, 06:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Whitch2:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pat_09:


Let me just say there should be enough information out there for you to answer that question...

...maybe...

http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif<HR></BLOCKQUOTE>


ROTFL! Beautiful response, Pat. Uhmmm....you haven't been taking lessons from Rawa, have you? http://ubbxforums.ubi.com/images/smiley/88.gif
<HR></BLOCKQUOTE>

LOL I was thinking the same thing http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

A big hello and welcome to the Revelation team.

http://venus.walagata.com/w/farlesis/GTsig.jpg (http://www.fioca.com/tree/)

pascalblanche
04-15-2004, 07:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
it's the real Pascal Blanche!?
So.., is it still 3dsmax or can i label u as a traitor http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif<HR></BLOCKQUOTE>

*busted* http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
Yes it's 3dsmax all the way

Jerle
04-15-2004, 07:43 AM
Hey, welcome guys! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif You seem like you're really enjoying your work and I get the feeling that it will show in the final outcome. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

maz, there's that fully grown, sharp-toothed Squee that you can cuddle. http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif

Whitch2, you took the RAWA comment out of my mouth. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

MYSTcommunity Administrator ~ Community Manager (http://myst.chucker.rasdi.net/board/index.php)

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Pat_09
04-15-2004, 07:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> ooh, am I going to get to do more pixel hunting!

And and.. Are there lots of miscellaneous things that aren't puzzle related, but are just there to be cool and play music or whatever. They just do some little animated doodad that's cute and cool! ? isthereisthereishtere? <HR></BLOCKQUOTE>

Lots of questions here, let's try to break them up efficiently to provide insightful answers:

Q) Pixel hunting
A) Nothing was put in to prevent you from pixel hunting as much as you like


Q) And and.. Are there lots of miscellaneous things
A) There sure are!

Q) that aren't puzzle related, but are just there to be cool
A) Cool stuff? Oh yeah, we have that!

Q) and play music or whatever.
A) Lots of music and even more whatever.


Q) They just do some little animated doodad that's cute and cool! ?
A) Cute & cool? Well, yeah, but that depends on the individual, everybody has a different standard as to what they find cool & cute.

Pheew. Lots of questions! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Actually, one of the strongest points of the Myst series has always been its incredible feeling of immersion. You really feel like you are actually visiting the different environments which you come across and you can nearly sense the presence of its inhabitants. A lot of different things contribute to this unique sensation and for Revelation it's always been one of the things we wanted to build on and continue to improve from the previous episodes. So yes, there should be (plenty of?) things to interact with...

I think... http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Cierdwyn
04-15-2004, 01:27 PM
Hi Pascal and Pat,

Everyone is just luvin' you guys! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

I dunno' Pat .. with that last answer there's a bunch of us that may simply pop from the excitement. And I'm not sure, but aren't you dancing awfully close to that '-Yes, but then I'd have to kill you.'? http://ubbxforums.ubi.com/images/smiley/blink.gif

I absolutely agree with you, the immersive quality of Myst is what I personally, find so appealing. I can set my own pace, spend as much or as little time as I need doing things, stop and just take in the gorgeous visuals, whatever - Myst becomes MY world for a while. There are a lot of people who play Myst with headphones on and in a dim room - up until now I've not tried it but I've been shopping for a top notch set of headphones and am going to replay the entire series that way just to see how it feels. Sort of get primed for Revelation - and really it's just one more excuse I can use to play the games yet one more time - yeah like I need an excuse. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

Cierdwyn

Mystical Explorer
04-15-2004, 04:09 PM
Just one question

are there any thoughts or plans to release Revelation on a CD as well? For all us fans that don't have, or maybe can't afford a DVD drive? I'm not at all worried about how many disks there'd be, but there's quite a few of us, especially overseas, that don't have DVD drives and REALLY want to play Revelation.

Jerle
04-15-2004, 09:59 PM
http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif Waaaaaaaaaaait a minute.... I googled for Pascal's work to see why the guy up there was posting http://ubbxforums.ubi.com/images/smiley/11.gif smilies.... did you make this Quake 3 model, Pascal???
http://www.planetquake.com/polycount/info/quake3/mrbunny/mrbunny.shtml
I HAD that for the longest time! I used to play Q3Arena all the time! I had that bunny and another one! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif I've deleted Quake from my computer since I've not played it in a long time but how cool is that?? http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/images/smiley/11.gif

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pascalblanche
04-15-2004, 11:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jerle:
http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif Waaaaaaaaaaait a minute.... I googled for Pascal's work to see why the guy up there was posting http://ubbxforums.ubi.com/images/smiley/11.gif smilies.... did you make this Quake 3 model, Pascal???
http://www.planetquake.com/polycount/info/quake3/mrbunny/mrbunny.shtml
I HAD that for the longest time! I used to play Q3Arena all the time! I had that bunny and another one! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif I've deleted Quake from my computer since I've not played it in a long time but how cool is that?? http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/images/smiley/11.gif
<HR></BLOCKQUOTE>

ahahah http://ubbxforums.ubi.com/images/smiley/88.gif soo funny!
Yes indeed I made MrBunny... but it was a long time ago http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif I remember that the tools I have to use to put the bunny in Q3 where sooo bugged I gave up trying another one.. no wait .. I made an hellboy for.. Q2 Too eheheh http://liquor****s.xenotopia.com/downloads/quake2/images/hellboy.jpg

Farlesis
04-16-2004, 02:29 AM
Oh wow Jerle that's a great find. I don't remember seeing the Mr Bunny character, but I remember that website that you have the link for, as like you I used to play Quake3 all the time.

http://venus.walagata.com/w/farlesis/GTsig.jpg (http://www.fioca.com/tree/)

Maxine MagicFox
04-16-2004, 05:04 AM
^_^ Hello, Pat and Pascal!!

Well, I might be one of the few that won't be asking too many questions since I enjoy suspense and hammering game makers with questions isn't my thing. Plus, the trailer has given me no great cause for alarm ... except the storyline. I'm a little apprehensive that there might be a "return of the dead" thing in there. However, I'm sure you guys know what you're doing and are not going to let us down. The only other thing I ask is for there not to be a room full of "hints" and "solutions" to the puzzles as there was in Myst 3 (Saavedro's observation room in J'nanin). I felt slightly cheated when the solutions to the puzzles were coming to me too fast and I never spent a whole day wandering around lost (I finished the game in little less than a week).

Ok, complain complain. ^_^ I'll shut up. Good luck you guys!! &lt;3 Loving your work always.

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WebMistress of Midnight Castle's Legends of Zelda (http://mcloz.zeldalegends.net)

Jerle
04-16-2004, 07:01 AM
http://jerle.bahro.com/smilies/omglove.gif http://jerle.bahro.com/smilies/omglove.gif http://jerle.bahro.com/smilies/omglove.gif http://jerle.bahro.com/smilies/omglove.gif
A Hellboy mod for Q2??? I WUB Hellboy!! http://jerle.bahro.com/smilies/omglove.gif

/me adds Pascal to list of favorite artists. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Farleisis, there's some really good mods on polygon indeed. I had one for a metallic Hunter that looked SO cool. I also used Spanky from Grim Fandango quite a bit. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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Pat_09
04-16-2004, 08:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Just one question

are there any thoughts or plans to release Revelation on a CD as well? For all us fans that don't have, or maybe can't afford a DVD drive? I'm not at all worried about how many disks there'd be, but there's quite a few of us, especially overseas, that don't have DVD drives and REALLY want to play Revelation. <HR></BLOCKQUOTE>



That's a tough question because it deals with final specs and those decisions are up to the marketing team. And they usually make them at the end of the projects... http://ubbxforums.ubi.com/images/smiley/1072.gif

But what I CAN tell you is that it's a matter that's been given a LOT of thought around here (by people both in the marketing team AND the development team) and without being specific about the measures that will be taken, I can at least tell you that there should be some element of solution to this problem when Revelation comes out... http://ubbxforums.ubi.com/images/smiley/10.gif

Khoufou1
04-16-2004, 08:57 AM
Hello to all MystIV Revelation Team. Nice to have you "on board" http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I'm actually translating most of questions/answers for the MystIV french forum which I'm moderating. Feel free to correct/comment/post on the forum (http://ubbxforums-fr.ubi.com/6/ubb.x?a=frm&s=32010161&f=546106433)(actual thread: there (http://ubbxforums-fr.ubi.com/6/ubb.x?a=tpc&s=32010161&f=546106433&m=850104653).

Anyway if you don't have time to double-post, which I can easily understand, many thanks again from the French Community to actually give us some informations.

--
Khoufou
Former Urunivers Guild
"This is a shareware version of my signature, please register"

Pat_09
04-16-2004, 10:20 AM
Great translation work and thanks for the invitation, we will drop by shortly! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

A+

fchall
04-16-2004, 11:01 AM
Welcome to Pat_09 and pascalblanche. Glad to have you aboard.

Got a question for you. I was going back over my downloads and realized that every game I have, mostly Myst types but a few others, except for the original Myst game, had to have a patch almost immediately after release.

So how good is your QA and Testing team?????

Pat_09
04-16-2004, 11:05 AM
Good question.

Here in MTL we have the QA teams for ALL the Ubi projects (from all over the world). So I feel very confident we have one of the best QA teams in the world. The only reason I could foresee for a patch would be for drivers of a new graphics card (that comes out after the release of the game) or something of that nature. Otherwise, nothing should need patching! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Farlesis
04-16-2004, 12:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jerle:
A Hellboy mod for Q2??? I WUB Hellboy!!
/me adds Pascal to list of favorite artists. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Farleisis, there's some really good mods on polygon indeed. I had one for a metallic Hunter that looked SO cool. I also used Spanky from Grim Fandango quite a bit. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

<HR></BLOCKQUOTE>

I used to use the Darth Vader character, that was pretty cool to use http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif I remember seeing various people using the tent one which was quite funny to see

http://venus.walagata.com/w/farlesis/GTsig.jpg (http://www.fioca.com/tree/)

Pat_09
04-16-2004, 12:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> I'm a little apprehensive that there might be a "return of the dead" thing <HR></BLOCKQUOTE>

If you're talking about Atrus' sons, I don't know what leads you to believe they are dead... http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif

After all,you guys all know Linking Book technology very well, don't you? http://ubbxforums.ubi.com/images/smiley/blink.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>The only other thing I ask is for there not to be a room full of "hints" and "solutions" to the puzzles as there was in Myst 3 (Saavedro's observation room in J'nanin). <HR></BLOCKQUOTE>

No Saavedro observation room. Check (taking it out of the game as he writes http://ubbxforums.ubi.com/images/smiley/784.gif)

Anything else? http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif

Rocky1138
04-16-2004, 01:00 PM
Hello Pat

The quip about nothing needs patching instantly reminds me of GameAI.com's "famous last words" page. ^_^

Anyway, since the game has been modelled primarily in 3DSMax, have you guys ever shipped a copy of one of the 3DS files to Cyan to see if they can plop it into Uru? I don't mean for public release, but just to see how well the engine handles it. Uru's engine is basically a 3DSMax plugin.

Since you're in Montreal, what's the ratio of English-speaking to French-speaking employees? Is there any employees that can only speak French?

Okay, I'll stop bothering you now.

http://sigx.yuriy.net/images/skin/Ghost+in+Navy+Blue/0/xRocky1138.png (http://sigx.yuriy.net)

Pat_09
04-16-2004, 01:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Hello Pat

The quip about nothing needs patching instantly reminds me of GameAI.com's "famous last words" page. ^_^

Anyway, since the game has been modelled primarily in 3DSMax, have you guys ever shipped a copy of one of the 3DS files to Cyan to see if they can plop it into Uru? I don't mean for public release, but just to see how well the engine handles it. Uru's engine is basically a 3DSMax plugin.

Since you're in Montreal, what's the ratio of English-speaking to French-speaking employees? Is there any employees that can only speak French?

Okay, I'll stop bothering you now. <HR></BLOCKQUOTE>


No bother. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

We've never tried to do that with URU, but that could be an interesting idea! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Except of course our scenes are so big right now that they're difficult to open even in 3DMax... http://ubbxforums.ubi.com/images/smiley/1072.gif So I doubt the URU engine could handle it...


As for french-speaking employees, I would say 5 to 1 (approx.). Yeah, some people only speak french. But I would say 80% of people can speak (or understand) english, so it's usually not an issue. As Ubisoft is located in lots of different offices all over the world, english is usually the common ground, so it's used a lot even though everybody communicates in french.

Blue Max
04-16-2004, 08:17 PM
Just to append to Pat's answer about importing M4 files into Uru... remember (those of you who go far back enough to remember the RealMyst discussions and why they don't make a RealRiven) is that the scenes are designed for either a realtime engine (low-polygon) or for prerendering (aka Riven). With the Realtime engine, the entire scene (or level, for you Quakers out there) has to load up and reside, comfortably, in system memory all at once and respond without undue twittering between ani frames. Riven didn't have to deal with holding the scene geometry in memory so the only limit was the game designer's workstation memory and however long they felt was 'too long' to render a single image (very often in terms of hours, sometimes days in a few rare cases).

So if M4 is prendered, ala Myst(orig), Riven and Exile, then in all likelyhood there are wayyy too many polygons and viciously large material files to load up in a realtime game engine such as Uru.

(-Just a fan, not a game dev, just a 3D hobbyist)

-Blue Max
(No matter what my Login says)

www.metallicity.com (http://www.metallicity.com)
prophet@metallicity.com

Rocky1138
04-16-2004, 09:06 PM
That's cool, thank you for the reply, Pat.

I was just wondering since I live in Ontario and I haven't studied French for a while. I'm not bilingual. I just needed to know what's required so that when I come to up there to get a job, I'll be hired http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://sigx.yuriy.net/images/skin/Ghost+in+Navy+Blue/0/xRocky1138.png (http://sigx.yuriy.net)

Pat_09
04-16-2004, 10:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> posted Fri April 16 2004 07:17 PM
Just to append to Pat's answer about importing M4 files into Uru... remember (those of you who go far back enough to remember the RealMyst discussions and why they don't make a RealRiven) is that the scenes are designed for either a realtime engine (low-polygon) or for prerendering (aka Riven). With the Realtime engine, the entire scene (or level, for you Quakers out there) has to load up and reside, comfortably, in system memory all at once and respond without undue twittering between ani frames. Riven didn't have to deal with holding the scene geometry in memory so the only limit was the game designer's workstation memory and however long they felt was 'too long' to render a single image (very often in terms of hours, sometimes days in a few rare cases).

So if M4 is prendered, ala Myst(orig), Riven and Exile, then in all likelyhood there are wayyy too many polygons and viciously large material files to load up in a realtime game engine such as Uru. <HR></BLOCKQUOTE>


Couldn't have said it better myself! http://ubbxforums.ubi.com/images/smiley/11.gif

Rocky1138
04-16-2004, 10:40 PM
I understand the technical difficulties, but I still think it would be cool to see how far you could get with it.

http://sigx.yuriy.net/images/skin/Ghost+in+Navy+Blue/0/xRocky1138.png (http://sigx.yuriy.net)

labylou
04-17-2004, 06:11 AM
Bonjour Pat et Pascal!

I've been a Myst fan since Riven. Myst games are the only ones I play (except for Harry Potter) (blushes) and I had never been on forums until I played Uru Live. I find it quite exciting that Myst Revelation is made in Montreal, since we're practically neighbours. I live in the Outaouais. For you Uru fans, that is a two hour drive from Montreal. So close! And made in Québec! I'm proud! That makes me more excited about the new Myst game coming out soon...

Labylou (known as Louly in Uru Live)

Behn
04-17-2004, 01:49 PM
Looking back on page one of this thread, you answered "Riven (all 5 of us!)." Did anybody else see that and think of Book 5 itself?

*For anybody that doesn't know, Gehn wrote Riven, but he numbered all of his books instead, and Riven was Book 5*


ANYWAY
Greetings, Pat & Pascal, and the whole team up there at UBIMTL! I'm in Missouri, so of course it's "up there" for me...

---
let this colony know / in the name of the dead / we're coming

Maxine MagicFox
04-17-2004, 03:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pat_09:

If you're talking about Atrus' sons, I don't know what leads you to believe they are dead... http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif

After all,you guys all know Linking Book technology very well, don't you? http://ubbxforums.ubi.com/images/smiley/blink.gif <HR></BLOCKQUOTE>

-_- Yeah, I kinda thought that's how it would go. Not the best storyline I'm going to say. I really think that if you wanted to make another Myst game there might have been something more unique you could have came up with. It's like a soap opera "Oh, btw, did you know that after the plane crash that supposedly killed so-and-so, they escaped spent 10+ years wandering in the wilderness and were just now found - surprise!"

::Shrugs:: But I'll live with it. The gaming world has been full of sucky game lines and many "returns" lately. I guess Myst shouldn't be any different. Just make sure the puzzles and everything else pulls out a little more nicely to make up for the storyline.


<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
No Saavedro observation room. Check (taking it out of the game as he writes http://ubbxforums.ubi.com/images/smiley/784.gif)

Anything else? http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif<HR></BLOCKQUOTE>

Nope, but if I think of anything, I'll be sure to mention it http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://mcloz.zeldalegends.net/images/sig3.jpg
WebMistress of Midnight Castle's Legends of Zelda (http://mcloz.zeldalegends.net)

Pat_09
04-17-2004, 04:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Not the best storyline I'm going to say <HR></BLOCKQUOTE>

Actually, a "return of old characters" is not a storyline in itself. It's what we do WITH it that will allow you to judge the story as good or bad.

But far be it from me to convince you that the game is good if your mind is already made up that it's not.

In fact, I GARANTEE each and everyone of you will dislike AT LEAST one thing in Revelation! It's been the case with every single previous episode and it makes sense, the audience is so wide and interested in the series for so MANY different reasons (graphics only, overall immersion, feeling of escapism, puzzles only, mainly storyline, complete game experience, etc, etc) that there's no way to satisfy everyone (plus, there are some people who will never be happy about anything, whether they've had the opportunity to try it or not) and we knew from the start, so no worries there! http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Maxine MagicFox
04-17-2004, 05:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pat_09:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Not the best storyline I'm going to say <HR></BLOCKQUOTE>

Actually, a "return of old characters" is not a storyline in itself. It's what we do WITH it that will allow you to judge the story as good or bad.

But far be it from me to convince you that the game is good if your mind is already made up that it's not.

In fact, I GARANTEE each and everyone of you will dislike AT LEAST one thing in Revelation! It's been the case with every single previous episode and it makes sense, the audience is so wide and interested in the series for so MANY different reasons (graphics only, overall immersion, feeling of escapism, puzzles only, mainly storyline, complete game experience, etc, etc) that there's no way to satisfy everyone (plus, there are some people who will never be happy about anything, whether they've had the opportunity to try it or not) and we knew from the start, so no worries there! http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif<HR></BLOCKQUOTE>

*Sigh* Too true. Ok, I'll concede with that. ^_^ Myst 1's failing to me was its ending, Riven's failing was its series of puzzles, Myst 3's was the difficulties, I guess Myst 4's will be it's storyline. But like the other games, Myst 4 will still make it to the top of my gaming list. ^_^ I can go there. Well answered, Pat.

I think I'll leave my ragging about the storyline there, too. I seem to be miffing some of the other members of the boards and I don't really want that. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif I really am looking forward to the game it's just that as a novelist a storyline is not something that I like to see gaping holes in, but I'll drop it. I'm psyched about the game and I want to share it with others.

T-T Just PLEASE make the puzzles extra difficult. It took me 4 months to complete Myst, 2 for Riven, but only a week with Myst 3 -_-

:P If you don't make it hard I'll come after Ubi with my dull axe of vengeance MWHAHAHAHAHA (j/k ... maybe) http://ubbxforums.ubi.com/images/smiley/59.gif

http://mcloz.zeldalegends.net/images/sig3.jpg
WebMistress of Midnight Castle's Legends of Zelda (http://mcloz.zeldalegends.net)

pascalblanche
04-17-2004, 06:54 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Maxine_MagicFox:
If you don't make it hard I'll come after Ubi with my dull axe of vengeance MWHAHAHAHAHA
<HR></BLOCKQUOTE>

I could send you the exact adress where he lives if it can help... http://ubbxforums.ubi.com/images/smiley/59.gif http://ubbxforums.ubi.com/images/smiley/784.gif
but im sure you will pass by just to give him a big hug http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gifGame designers made such a great work, you wont be disapointed, and you will certainly not finish the game in on week http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gifhmm maybe if you dont sleep... no.. not possible.. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Kehrin
04-17-2004, 07:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by pascalblanche:
and you will certainly not finish the game in on week http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gifhmm maybe if you dont sleep... no.. not possible.. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif<HR></BLOCKQUOTE>

Ho! Some fans will see that as a challenge! I know there will be people who will fly through the game. Some of these fans are really amazing puzzle solvers! I wonder how fast the fastest players will solve it all. I'm almost sure that some will finish in under the week, even without any hints or spoilers.

I'm pretty bad about solving the puzzles, so I know I won't be the first done or even close. I'm going to take my time and enjoy the details as I go. I wonder how many hints I'll need this time. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Member - The Lysters Neighborhood
http://www.thelysts.com

Eat_My_Shortz
04-17-2004, 08:49 PM
HI Guys! I'm so excited that the developers have come on!

I'm sorry to hear my fellow MYSTers have doubts about this game - because I have none. I noticed the cool mouse cursor in another topic - yaay.

Maxine_MagicFox: "I guess Myst 4's will be it's storyline" - how can you possibly tell from a 30 second trailer how good the storyline is going to be? You'll have to play the entire game first!

"Riven (All 5 of us)"
"Whats Exile?"
So you guys don't like Exile or Uru huh? Sounds like your big Riven fans.
Well from what I've seen of Revelation, it looks and feels a LOT like Exile - which is good for me cuz that was the pick of the bunch.

Well I hope you guys continue to be active on this forum - the guys call me EMS and I hope to see u round! http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

AFGNCAAP
04-17-2004, 09:35 PM
RE: DVD

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pat_09:
I can at least tell you that there should be some element of solution to this problem when Revelation comes out... http://ubbxforums.ubi.com/images/smiley/10.gif<HR></BLOCKQUOTE>

Hmmm, does this mean you (or the guys in marketing) are following Sony's lead and gonna give a DVD ROM drive out with every copy? (like the Final Fantasy HDD) http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Eat_My_Shortz
04-17-2004, 09:46 PM
What? They gave a DVD with every copy?

I had no signature for ages, but I think I'll have one now!

wplillie
04-18-2004, 07:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>In fact, I GARANTEE each and everyone of you will dislike AT LEAST one thing in Revelation! It's been the case with every single previous episode<HR></BLOCKQUOTE>

I hate to say you are wrong Pat_09, but I have enjoyed every one of the MYST games, with no complaints about any of them. Maybe I am easier to please, but that is not what my husband tells me.


[edit] Fixed your quote tags. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

[This message was edited by CAGrayWolf on Tue April 20 2004 at 09:35 PM.]

wplillie
04-18-2004, 07:17 AM
http://ubbxforums.ubi.com/images/smiley/1072.gifSorry, I have not learned how to do the quote thing yet.

Maxine MagicFox
04-18-2004, 08:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Kehrin:

Ho! Some fans will see that as a challenge! I know there will be people who will fly through the game. Some of these fans are really amazing puzzle solvers! I wonder how fast the fastest players will solve it all. I'm almost sure that some will finish in under the week, even without any hints or spoilers.
<HR></BLOCKQUOTE>

http://ubbxforums.ubi.com/images/smiley/59.gif What do you think I'll be trying for? Come on, I'm a Zelda fan and Myst fan. I live for puzzles and try to solve the games as fast as possible (though, not to the point I'll ruin things for myself). Nor am I a "cheater" either. My limit is "three days walking around and haven't discovered one new item or thing to pick up - time to cheat". To me games are better enjoyed if you solved them yourself and the solutions are usually "somewhere" in the game - especially in Myst - you just have to look. -_- Just don't place them all in the same place like in Myst 3.

Awww, and E_M_S, actually, I have to say that Riven was my least favorite (the puzzles didn't click as well for me) and Myst 3 my most. ^_^ But, it's very difficult for me to decide if this is true or not. XD The entire series is just way too sweet to try to contend with each other and they all offered something different.

And who knows, maybe I will be proven wrong about the storyline. Maybe, maybe not. ^_^ I won't be too exceptionally angry if I am proven wrong on this point.

http://mcloz.zeldalegends.net/images/sig3.jpg
WebMistress of Midnight Castle's Legends of Zelda (http://mcloz.zeldalegends.net)

Pat_09
04-18-2004, 09:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> So you guys don't like Exile or Uru huh? Sounds like your big Riven fans. <HR></BLOCKQUOTE>

URU and Exile are very different from one another, so it's hard to compare them. As for Exile, knowing the number of people and the time they had to make it, I thought it was actually pretty amazing! http://ubbxforums.ubi.com/images/smiley/11.gif

It didn't have quite the same "epic" kind of feeling as the previous episodes though (for ME) in terms of storyline and game structure (they mainly disliked the Riven approach and tried to emulate the Myst structure. Going with a "school Ages" concept also feels like a cheap way not to justify puzzles in my P.O.V. But, maybe I'm only saying that because I know how much time we've spent on that particular subject and how grueling its been at times...Maybe I'm just jealous that they came up with an easy way to weasle out http://ubbxforums.ubi.com/images/smiley/59.gif).

However, they had some great puzzles, nice immediate rewards for all of them, lots of unique environments, 360degree bubble really provided a superior feeling of immersion and the difficulty level was nicely balanced. It made for a game that was accessible to a greater number of people and THAT is something that we DO want to emulate because a lot of people in the general public have some negative perceptions of the myst series (too slow, too hard, too arbitrary, etc, etc) and it's really too bad because if they were eased into it a bit more, they could understand what Myst games are all about.

Pat_09
04-18-2004, 09:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> I hate to say you are wrong Pat_09, but I have enjoyed every one of the MYST games, with no complaints about any of them. Maybe I am easier to please, but that is not what my husband tells me. <HR></BLOCKQUOTE>

LOL http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Cool, glad to learn that. You should have no difficulty enjoying Revelation then! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

P.S. Sorry for the double post! http://ubbxforums.ubi.com/images/smiley/52.gif

Cierdwyn
04-18-2004, 09:55 AM
Good morning Pat,

Nice to see you haven't been driven off by our tough panel of questioners. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Exile is my favorite game of all the Myst games, too. Mind you it was also my first Myst experience and I was so taken with the beauty of it, that amazing (what'd you call it?) "360 bubble", the puzzles, that aspect of exploring everywhere and everything. It had a very tactile nature to it and I enjoyed it immensely! Having since played Myst, Riven (has there ever been a more beautiful game?), Uru and now RealMYST - I realize that they have each got aspects about them, that although different, add to the game play in mostly (and I mean Uru here with that whole jumping thing again http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif)positive ways. Gives each game enough uniqueness to be fresh and new, without taking away from the original spirit. Makes me REALLY look forward to the coming expansion pack 2 AND Myst IV with a near rabid enthusiasm - hope I can convince myself to take it slowly and NOT rip through the game like a starving madman. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

Cierdwyn

[This message was edited by Cierdwyn on Sun April 18 2004 at 09:05 AM.]

Maxine MagicFox
04-18-2004, 11:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Cierdwyn:
Good morning Pat,

Nice to see you haven't been driven off by our tough panel of questioners. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
<HR></BLOCKQUOTE>

Hai, hai. Pat deserves kudos for being so patient with all of us, including me. ^_^ Thanks so much, Pat!

http://mcloz.zeldalegends.net/images/sig3.jpg
WebMistress of Midnight Castle's Legends of Zelda (http://mcloz.zeldalegends.net)

Pat_09
04-18-2004, 11:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Gives each game enough uniqueness to be fresh and new, without taking away from the original spirit. <HR></BLOCKQUOTE>

I totally agree with you. In fact, I'm not too keen on giving away specifics at this point quite yet, but there's something inherent to Revelation (beyond the story, the puzzles and the thematics of the Ages) that will ALSO make Revelation unique from every other game in the series! http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Hai, hai. Pat deserves kudos for being so patient with all of us, including me. ^_^ Thanks so much, Pat! <HR></BLOCKQUOTE>
As for being patient, well, I wouldn't have it any other way. You guys are TRUE to yourselves and that's what makes you such a great community. It would be no fun if you were just trying to suck up to us or weren't feeling comfortable enough to tell us what you really think. So in actual fact, thank YOU! http://ubbxforums.ubi.com/images/smiley/11.gif

Maxine MagicFox
04-18-2004, 12:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pat_09:
I totally agree with you. In fact, I'm not too keen on giving away specifics at this point quite yet, but there's something inherent to Revelation (beyond the story, the puzzles and the thematics of the Ages) that will ALSO make Revelation unique from every other game in the series! http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
<HR></BLOCKQUOTE>

[Max's Hype Meter: 100% ... and exploding]
http://ubbxforums.ubi.com/images/smiley/53.gif Max is going to go nuts before the game is released.

http://mcloz.zeldalegends.net/images/sig3.jpg
WebMistress of Midnight Castle's Legends of Zelda (http://mcloz.zeldalegends.net)

Cierdwyn
04-18-2004, 12:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> there's something inherent to Revelation (beyond the story, the puzzles and the thematics of the Ages) that will ALSO make Revelation unique from every other game in the series!
<HR></BLOCKQUOTE>Oh gosh now Pat, if you keep this up I may want to take my chances with that whole "-Yes, but then I'd have to kill you" thingy. http://ubbxforums.ubi.com/images/smiley/blink.gif

Cierdwyn

Jerle
04-18-2004, 01:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Cierdwyn:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> there's something inherent to Revelation (beyond the story, the puzzles and the thematics of the Ages) that will ALSO make Revelation unique from every other game in the series!
<HR></BLOCKQUOTE>Oh gosh now Pat, if you keep this up I may want to take my chances with that whole "-Yes, but then I'd have to kill you" thingy. http://ubbxforums.ubi.com/images/smiley/blink.gif

Cierdwyn<HR></BLOCKQUOTE>
Ok, THAT made me burst out laughing. http://ubbxforums.ubi.com/images/smiley/88.gif

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Khoufou1
04-19-2004, 02:18 AM
I thought I would give it back here posts that were made only in french on MystIV French Community, as I translated responses that were made here to our forums. If you feel like reading it in french, here it is (http://ubbxforums-fr.ubi.com/6/ubb.x?a=tpc&s=32010161&f=546106433&m=850104653&r=627105163#627105163).

Answers to:

---

Q: Does the little girl which we can see in the teaser happens to be Yeesha ? (I can imagine this is something you don't have the rights to answer).

Pat_09: In fact I don't even know if I'm ready to admit this is a little girl one can see in the teaser... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif

---

Q: Will MystIV will be out on schedule in Europe ?
Does overall spirit of Myst series will be followed ? (that means non-violent and orinical)
Will the game be available on DVD?

Pat-09:
1) I hope so otherwise we'll be in trouble!
2) Yes, this is something really important for the true identity of the games.
3) Yes, this is the only media planned for the time being.

--
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Khoufou1
04-19-2004, 02:25 AM
YAT (Yet Another Translation), french version available here (http://ubbxforums-fr.ubi.com/6/ubb.x?a=tpc&s=32010161&f=546106433&m=850104653&r=661106953#661106953):

(about facts on overall length of playing, we already know MystIV is actually big enough to be put on 9 CDs)

Q: In order to complete MystIV, how many hours will it take ? 9 CDs is pretty long.

pascalblanche: hard to answer, it's up to you and the way you play... Pat do you know if we can give numbers ?

Pat_09: no... no numbers... http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
Sorry... Same thing for those who want to know minimal configuration and recommended one...
This is "off limit" for the time being http://ubbxforums.ubi.com/infopop/emoticons/icon_mad.gif
But after the E3, all will be revealed!
http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

--
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Eat_My_Shortz
04-19-2004, 02:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>360degree bubble really provided a superior feeling of immersion <HR></BLOCKQUOTE>
I assume you're doing a 360 degree bubble too!? From the trailer thats the way it looks.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Gives each game enough uniqueness to be fresh and new, without taking away from the original spirit. <HR></BLOCKQUOTE>
I think thats the perfect way to sum up Myst - each game has a very distinct feel. Even realMyst has a different feel to Myst.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>there's something inherent to Revelation (beyond the story, the puzzles and the thematics of the Ages) that will ALSO make Revelation unique from every other game in the series!<HR></BLOCKQUOTE>
Wow I cant wait!

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>that's what makes you such a great community.<HR></BLOCKQUOTE>
I think the people here (logical problem solvers as they are) make the best online community.

Welcome aboard Pat and Pascalblanche - we're all waiting patiently for whatever is behind your doors!

I had no signature for ages, but I think I'll have one now!

Khoufou1
04-19-2004, 03:08 AM
Another bunch of questions, french version available here (http://ubbxforums-fr.ubi.com/6/ubb.x?a=tpc&s=32010161&f=546106433&m=850104653&r=247104063#247104063):

1) Will there be several endings in this "Myst4 Revelation", as they were in Riven?
2) Do you use same engine (360?) as the one used in "Exile"?
3) Is there more 3D effects and videos than in Exile?
4) Can we know the names of several new worlds that we'll be able to visit?
5) Can we die in this game?
6) Can we take objects and carry them?
7) How many time did it take to make this game happen?

Pat_09: Woaaa... VERY specific questions... Let's see what we can do... http://ubbxforums.ubi.com/images/smiley/blink.gif

1) This is a traditional element of the entire Myst serie, therefore it would not be unreasonable to have it http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
2) Our engine is 100% home made (but I know this gives no clue for its possibilites http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif)
3) I'd have to go back and check Exile... http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif
4) Yes, but only if you are part of the development team... http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
5) This is a traditional element of the entire Myst serie, therefore it would not be unreasonable to have it http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
6) This is not a traditional element of the entire Myst serie, therefore it wouldn't be reasonable to have it http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
7) The game is in development since Sept. 2001.

Thanks for the questions http://ubbxforums.ubi.com/images/smiley/88.gif

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And the Storyteller will be alive, and it will be me

Maxine MagicFox
04-19-2004, 04:24 AM
God, E3 sounds like it's going to be EXTREMELY busy and exciting for me. ::Pouts:: Going to be murder, too. At the same time I have to look up and closely follow Zelda news for my website or else my 300+ fans will murder me, I have to find time to listen up on the Myst news.

^_^; ... -_- ... help ... o_o this E3 event is going to be scary. &gt;_&gt; I'm going to crash of brain overload no doubt.

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Anna_Catherine
04-19-2004, 08:15 AM
Hi and welcome to the forums Myst IV team! (says me who has posted here less than you have http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif)

I have a couple of questions for you, but they're pretty general, so there shouldn't really be much spoilage involved unless you want there to be http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Hope I haven't duplicated anything. These are in very random order...

What has been your favorite aspect of working on this project so far?

What has been the biggest challenge?

I noticed on Ubi's website that it seems to have ...I don't really know the right word...branches? all over the world. Does the Montreal Ubi have any contact with the others on a regular basis, or is each self contained? Do they do different things, or the same things for different games?

Do you guys wear business attire to work or is it casual?

What would you say (for you, not necessarily in general) is the main defining aspect of the Myst series? What makes a Myst game a Myst game besides the obvious (i.e. D'ni, linking books, etc.)?

Do the fans ever scare you with our aggressive enthusiasm? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

If you were an American college student with a decent grasp on French but limited finacial means and were planning a trip to Montreal, what are the main things that student should be sure to see or do? Preferably not too touristy and assume the weather is what it is currently (you don't have to answer this one, but it would be helpful if you did) http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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Pat_09
04-19-2004, 10:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>What has been your favorite aspect of working on this project so far?

What has been the biggest challenge?

I noticed on Ubi's website that it seems to have ...I don't really know the right word...branches? all over the world. Does the Montreal Ubi have any contact with the others on a regular basis, or is each self contained? Do they do different things, or the same things for different games?

Do you guys wear business attire to work or is it casual?

What would you say (for you, not necessarily in general) is the main defining aspect of the Myst series? What makes a Myst game a Myst game besides the obvious (i.e. D'ni, linking books, etc.)?

Do the fans ever scare you with our aggressive enthusiasm?

If you were an American college student with a decent grasp on French but limited finacial means and were planning a trip to Montreal, what are the main things that student should be sure to see or do? Preferably not too touristy and assume the weather is what it is currently (you don't have to answer this one, but it would be helpful if you did) <HR></BLOCKQUOTE>

Hi, great questions! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Ok, here goes:

1) My favorite part is coming up with the overall player experience. Mapping out the general emotions and thematics we want to communicate to players and then finding the right "vehicules" to do it with (puzzles, story elements, interface elements, graphic elements, etc, etc).

2) The biggest challenge has been the aforementionned "unique element" in Revelation which I'm not really free to discuss at this point. It's something that became the keystone of our development philosophy for Revelation and which ultimately became our biggest challenge (and we're still fighting with it to this day!)

3) Yes, Ubi has offices all over the world. The main production offices are MTL (the biggest), Shanghai and Montreuil (and there are many others, some in the U.S., Italy, Romania, etc, etc). Each office is more or less independant (all answer to France, the home office). There is an "overall" strategy, but individual offices have their own work methods and develop pretty much their own technology. Sometimes, we DO have to communicate closely together, particularly when one office ports a game developed by another office to a new platform (ie, Splinter Cell PS2, it was done in Shanghai). That's never easy though, so we tend to avoid it most of the time. Each office usually works on totally different kinds of projects. Here in MTL our main brands are Rainbow6, Splinter Cell and Prince of Persia, so Myst is really the black sheep! (ie, other teams like to make fun of us because our game is so different from the other things developed here).

4) Casual, VERY casual sometimes. Personally, you can usually find me with a Batman t-shirt (or a Batman hat). And everybody has tons of toys and little gadgets on their desks and monitors (in my case, batman figurines of all sorts... Beginning to see a trend here? http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif)

5) "Immersion" seems to be the thing that comes back time and time again when people talk about Myst. Of course, the defining elements are puzzles and exploration, but what makes the Myst experience so unique is the feeling of "actually being there" (because of the realism of the graphics, because of the logical integration of the puzzles, because you play yourself and have no time limit and because the worlds and storyline are so engaging)which gives a totally unique flavor to the adventures (as opposed other adventure games). It feels real, the worlds seem fleshed out and you can really lose yourself in them. For me, the fun part is the mental process I go through as I explore. I make mini-scenarios of what happened and/or what I have to do (to solve a puzzle or to access a new location)and I keep readjusting my theories as I acquire new information or as I discover new elements. As long as I can come up with a theory (ie, "maybe I should turn this off and go back?, or maybe what Atrus meant was to do this?, or maybe if I go back there I'll be able to use X to do Y?) I'm having fun. Like reading a mystery novel and trying to solve the story. As soon as I run out of imagination, ie, as soon as I can't come up with potential solution scenarios in my head, then I start feeling frustrated, I feel dumb and my enjoyment level goes down... http://ubbxforums.ubi.com/images/smiley/53.gif

6) The fans CAN be a bit scary at times, but I understand their passion and ultimately they only want what WE want, a great new, unique and memorable Myst adventure. It's normal to be impatient and insecure at times, particularly when a new company takes over a beloved series. You can't be sure that they "get it" and you don't want them to do something which will tarnish the whole series. We spent a lot of time familiarizing ourselves with Myst and understanding everything about it (we played all the games, read all the novels, communicated with Cyan a lot, got Mary Demarle as a scriptwriter, read teh surveys, conducted a series of playtests, documented and studied every puzzle in every game, etc, etc) so I'm confident we'll deliver something worthy of the Myst name. The other difficulty of course is that through our research (and we see it even inside our own team)is that millions of people love the games for millions of different reasons! So if you focus too much on puzzles, you lose the story lovers, if you focus too much on story you might bore those who just want to explore the gorgeous graphics, if you have lots of beautiful environments but no story or gameplay, you might anger those who want to love the Myst lore and those who want mind-challenges, etc, etc, etc. So it's a very VERY fine balance between all these things. We spend a lot of time building things in LAYERS, to allow people to play however they want. If they want to read and take their time, they will be rewarded with hints and lots of backstory, but if they just want to plow through, they can do that too. It's THEIR choice.


7) That's a tough one! http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Come during during June for the Jazz festival and/or the Just for Laughs festival. There's a terrific night-life here in MTL, but there's also a lot of fun to be had walking/cycling around old MTL, or visiting the "Musee des Beaux Arts", Biodome,etc, or hike up the Mt-Royal, or just walking down St-Denis street for a bit of shopping (books, antiques,cds, clothes, etc) and/or a cool drink on the many terrases there. Finish off the day on the Jacques Cartier bridge at around 9:00PM for a fireworks display (during the Benson&Hedges world competition). Of course, if you're anything like ME, you'll come for the Canadian Grand-Prix, it's a Formula One event. I love motorsports! http://ubbxforums.ubi.com/images/smiley/88.gif

Actually, people are really friendly over here, so just come over, I'm sure they'll take good care of you (and provide you with better advice than me! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Ze Pedro
04-19-2004, 10:20 AM
This weekend I played Exile again. I must say that I enjoyed it more than the fisrt time. I love the fact that you have to solve a puzzle in order to "get" a new book. In Uru, I was a bit disappointed when I arrived in Relto and had 4 new books ready to be used.

I like easy and difficult puzzles. Just hate the impossible ones. The ones you must have taken Calculus 909 to solve. http://ubbxforums.ubi.com/infopop/emoticons/icon_mad.gif

http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Cierdwyn
04-19-2004, 11:14 AM
WooHoo ... This will take me more that 2 days to complete ... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> (about facts on overall length of playing, we already know MystIV is actually big enough to be put on 9 CDs) <HR></BLOCKQUOTE> Anyone else suddenly feel light headed? &lt;starts breathing into paper bag - ducks down, puts head between knees&gt;

Oh Wow ... http://ubbxforums.ubi.com/images/smiley/blink.gif &lt;staggers off to lie down&gt; http://ubbxforums.ubi.com/images/smiley/blink.gif

Cierdwyn

Anna_Catherine
04-19-2004, 12:34 PM
http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Wow, thank you for the EXCELLENT answers to all my random questions! I appreciate the time and thought you put into these http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

I'm really excited about the game and I'm sure it'll be great http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Your answers make me look forward to it even more-- it sounds amazing, like it will include all of my favorite elements.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Actually, people are really friendly over here, so just come over, I'm sure they'll take good care of you<HR></BLOCKQUOTE>

Hehe...actually, yes, that's what I'm planning to do. When life gets stressful I tend talk my friends into taking semi-impromptu roadtrips with me, and next weekend is Montreal because "I need to practice my French" is always a good excuse for an excursion http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif Thanks for the suggestionshttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Annacat

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Jerle
04-19-2004, 02:55 PM
Well, since I can't get a quote window to show up, I'll just pretend I'm quoting where Pat says that he's a Batman fan and post this to thank him for being so nice and answering our questions. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

*Linked due to spoilers being in it so click at your own risk*

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Pat_09
04-19-2004, 03:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Well, since I can't get a quote window to show up, I'll just pretend I'm quoting where Pat says that he's a Batman fan and post this to thank him for being so nice and answering our questions. <HR></BLOCKQUOTE>

Woah! Thank you so much! http://ubbxforums.ubi.com/images/smiley/88.gif

It's instantly become my new desktop image! http://ubbxforums.ubi.com/images/smiley/11.gif

Thanks again,

Cierdwyn
04-19-2004, 06:45 PM
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif Whoa Jerle, VERY nice ... Perhaps you've added a whole new dimension to our Myst realm? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Cierdwyn

Jerle
04-19-2004, 07:40 PM
http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif Nothing I find more fun than to do photoshop manipulations. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif I happened to be surfing and had PS open... glad you liked it, Pat. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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pascalblanche
04-19-2004, 10:41 PM
http://ubbxforums.ubi.com/images/smiley/88.gif
Pat ... becarefull.. Jerle just found out your weackness... you must resist!
*pat jumping out the window: TO THE BATCAVE!*
awww now we will have to look for him in the subburbs... again...

J-ohn
04-20-2004, 12:50 AM
One thing I've always wished that the Myst Series would incorporate would be the ability to choose a difficulty level when playing the game. I keep hearing about the various games being "dumbed down" so that it would not turn off the mass market. I understand that desire, but being a hard core Myst game fan, I'd prefer the game not be dumbed down in any way.

I feel that if a difficulty level (something that is chosen statically at installation time, or perhaps can be changed dynamically) is incorporated into the design from the very beginning it could be done without significantly adding to the development time. 98-99% of the prerendered images would be the same for all difficulty levels. The main difference would be if a high difficulty level was chosen, the game would be missing a lot of clues to solving the puzzles (but the puzzles would still be solvable without them). Perhaps there could also be some minor differences in the actual puzzles themselves.

Anyway, as I said, something like this probably has to be designed in from day one, so it's way too late for Myst IV (unless you already had the same idea), but just in case the same team develops Myst V, I'd ask that you consider this idea.

J'on

Maxine MagicFox
04-20-2004, 04:56 AM
I don't know much about game making but what I do know and just considering Myst and its type of puzzles... is there a way it could have a difficulty level? I'm thinking about Edanna in Myst 3 mostly when I say this, too. Those puzzles were actually part of the environment. To have made a difficulty level for such a puzzle as the light mirrors - you would have pretty much had to make a whole other map for that whole area. ^_^ It would be nice, I suppose (EXTRA DIFFICULTY) but I don't see it happening.

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Pat_09
04-20-2004, 08:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>One thing I've always wished that the Myst Series would incorporate would be the ability to choose a difficulty level when playing the game. I keep hearing about the various games being "dumbed down" so that it would not turn off the mass market. I understand that desire, but being a hard core Myst game fan, I'd prefer the game not be dumbed down in any way. <HR></BLOCKQUOTE>

Good comment. We played around with that idea during development. One of the problems with it is that it immediately reminds people that there playing a GAME, as opposed to living an Adventure. Also, it's difficult to grade the difficulty of puzzles for a specific individual. What I mean is, maybe you want HARD puzzles and you're really good with Mathematics, so everything is great until boom, you hit a musical puzzle on HARD and then oops, you start having trouble. Vice-versa for another person. What to do then? And regardless of individual puzzles, what if you just decide to start in "hard" and then realise it's a bit much for you. Do you allow players to change the difficulty in real-time? Force them to start over again?

Also, it DOES strain the production to have various versions of puzzles. If only for debugging purposes, but also for beta-testing (making sure the puzzles stay fun on ALL difficulty settings, etc, etc,). When it comes down to it, each DAY ends up being counted on a production floor, so every addition is measured and managed carefully.

So in fact, there's no doubt that it's an interesting concept, but it's not extremely easy to pull off...

Arnium
04-20-2004, 09:44 AM
We already have an easy setting...It's called a hints and spoilers thread. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

fchall
04-20-2004, 10:14 AM
Ok Pat_09, From some other threads, I get the impression that I may or may not need a DVD drive for Revelation. Can you, at this time, put that question to rest so some of us can start saving/shopping or not?Oh yeah. You mentioned "music" puzzles. If so, will there be another way to solve them( as in Myst, counting the number of tone changes ) for the tone deaf?

Ze Pedro
04-20-2004, 11:25 AM
For me, the hardest thing is pixel hunting - specially in very dark areas. It would be nice if the cursor changed its color when getting close to a hotspot.

Pat_09
04-20-2004, 12:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Ok Pat_09, From some other threads, I get the impression that I may or may not need a DVD drive for Revelation. Can you, at this time, put that question to rest so some of us can start saving/shopping or not?Oh yeah. You mentioned "music" puzzles. If so, will there be another way to solve them( as in Myst, counting the number of tone changes ) for the tone deaf? <HR></BLOCKQUOTE>

You should DEFINITELY start thiking about a DVD drive. I'm hoping we can come up with some kind of solution for people who won't have them (we're talking with Marketing http://ubbxforums.ubi.com/images/smiley/10.gif), but these "solutions" will NOT involve releasing the game on CDs...(at least, nothing is planned for that at this point. 9 CDs is no fun for anyone... http://ubbxforums.ubi.com/images/smiley/52.gif)

As for the "music" puzzles, it was just an example. But yes, as always, there should be some sort of alternative in order to solve these should they be present in the game... http://ubbxforums.ubi.com/images/smiley/59.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>For me, the hardest thing is pixel hunting - specially in very dark areas. It would be nice if the cursor changed its color when getting close to a hotspot <HR></BLOCKQUOTE>

I find nothing is cheaper than pixel hunting (it's just an easy way to add length to the adventure... ie, Riven... http://ubbxforums.ubi.com/images/smiley/1072.gif). So mindlessly clicking everywhere on the screen is NOT part of the kind of experience we are hoping to provide players with. So yeah, something is planned for the "much-talked about" cursor.

Maxine MagicFox
04-20-2004, 02:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pat_09:


You should DEFINITELY start thiking about a DVD drive. I'm hoping we can come up with some kind of solution for people who won't have them (we're talking with Marketing http://ubbxforums.ubi.com/images/smiley/10.gif), but these "solutions" will NOT involve releasing the game on CDs...(at least, nothing is planned for that at this point. 9 CDs is no fun for anyone... http://ubbxforums.ubi.com/images/smiley/52.gif)
<HR></BLOCKQUOTE>

I'm going to argue this point. My computers are very slow and the one that does have the DVD rom is a crappy computer and my mum only uses the bloody thing for some encyclopedia program she bought (which, I dunno if it's the program, computer, or drive, but it takes ten minutes for a new page to come up... what a waste). However, it took a heck long time to get the bloody thing to work and I know that computer is not going to be able to run a Myst game. How to ask my Dad to move it over to this one is going to be a challenge I'm not looking forward to and I don't have enought money to go out and buy my own.

http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif And I disagree with the 9 CD thing. Original Land of Lore game (waaaay back when) was eight floppy disks. They are still nicely tucked away and in very good condition and I can load them up when I want. Riven itself was... five disks I believe. I've also played The Longest Journey which is something of eight discs I believe (eight or six). Nine disc to me... I don't fear that, I really don't. Bring it on.

I think having 9 discs would not only solve a lot of problems for those that don't have a lot of DVD drives, but more than likely be cheaper on all our wallets, and a lot less of a hassle than having to actually have to set up that bloody thing into your computer. You guys tell me you're having a problem with figuring this bit out anyway. Just give what the majority of us on the forums are asking for and there, you can stop worrying about this part of the game altogether.

I'm really going to be adamant about this part, too. Tch, I'd rather wait and see if the game comes out on PS2 rather than have to buy it for DVD Rom.

http://mcloz.zeldalegends.net/images/sig3.jpg
WebMistress of Midnight Castle's Legends of Zelda (http://mcloz.zeldalegends.net)

Pat_09
04-20-2004, 02:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I'm going to argue this point. My computers are very slow and the one that does have the DVD rom is a crappy computer and my mum only uses the bloody thing for some encyclopedia program she bought (which, I dunno if it's the program, computer, or drive, but it takes ten minutes for a new page to come up... what a waste). However, it took a heck long time to get the bloody thing to work and I know that computer is not going to be able to run a Myst game. How to ask my Dad to move it over to this one is going to be a challenge I'm not looking forward to and I don't have enought money to go out and buy my own.

And I disagree with the 9 CD thing. Original Land of Lore game (waaaay back when) was eight floppy disks. They are still nicely tucked away and in very good condition and I can load them up when I want. Riven itself was... five disks I believe. I've also played The Longest Journey which is something of eight discs I believe (eight or six). Nine disc to me... I don't fear that, I really don't. Bring it on.

I think having 9 discs would not only solve a lot of problems for those that don't have a lot of DVD drives, but more than likely be cheaper on all our wallets, and a lot less of a hassle than having to actually have to set up that bloody thing into your computer. You guys tell me you're having a problem with figuring this bit out anyway. Just give what the majority of us on the forums are asking for and there, you can stop worrying about this part of the game altogether.

I'm really going to be adamant about this part, too. Tch, I'd rather wait and see if the game comes out on PS2 rather than have to buy it for DVD Rom. <HR></BLOCKQUOTE>


Thanks for your comment. I understand what you're saying.

As I said before, Marketing are the ones who'll have to make the final call on this, so I will be sure to forward your comment to them (especially if they are echoed by a majority of people on the forums).

Also to be considered is that having 2 versions of the game (dvd and cdrom) would be complicated for the retailers (limited shelf- space) and putting EVERYTHING in the same box would be costly for Ubi (production costs) and having CD only would be a deterrant for MANY people (even though you don't mind disk swapping, a LOT of people do...)... So it's not a very easy issue...

Boshettee
04-20-2004, 03:51 PM
On this board is a poll concerning the CD/DVD issue and by far most respondents want DVD. I'm one of them. Whether released in DVD or on CD's doesn't really matter, it's the disk swapping I do not enjoy.

If there were a way to release the game on any number of CDs and they be copied to hard drive negating the need to swap, then I would be all for CDs.

Even as it is, I hope Revelation can be copied completly without having to continually access the hard drive.

Oh, and welcome Montreal team!

Cierdwyn
04-20-2004, 04:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> As I said before, Marketing are the ones who'll have to make the final call on this, so I will be sure to forward your comment to them (especially if they are echoed by a majority of people on the forums). <HR></BLOCKQUOTE> If I were in the postion to HAVE to purchase a DVD at this time, it would just not be possible (I have a child who survived a horrific accident a couple of years ago and she has to go to private school). Playing MystIV would simply be out of the question until next year. Luckily this won't be a problem for me now, as I chose to put a DVD drive in my computer when I had it made.

However ... I think that it's awfully inconsiderate and short-sighted of ANY company to produce a sequel game, like Myst that has such a huge fanbase, that excludes a large number of players by producing a product that is exclusive to anything - such as DVD only. There are quite a lot of us who've spent loads of time, & money, on these games and to make it difficult for ANY of us to have access to the newest installment is VERY disrespectful of the fans and the devotion we've had to the series. They seriously need to rethink their marketing plans.

Just my 2Cents,
Cierdwyn

Alahmnat
04-20-2004, 06:42 PM
While we're at it, let's debate putting Myst on floppy dsk, since CD-ROMS were hardly standard equipment in 1993 when it was released...

C'mon, 9 CDs? Who wants to have to keep track of NINE CDs? I don't. And it's hardly short-sighted of a company to choose a superior delivery medium for a game when it will increase the shelf life of the game in the long run versus become increasingly obsolete and annoying, as would be the case with releasing the game on NINE CDs. I don't want to have to do the full install for that to get around disc swapping, and I'm pretty sure a lot of people without DVD drives don't have the drive space for a 4 Gigabyte full installation. If anything, to borrow the term from someone who said it on the Lyst, Ubi is being long-sighted by releasing the game exclusively on DVD.

----------
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Please note: I do not respond to Private Topics dealing with technical support or hint requests for the Myst series

brilers
04-20-2004, 06:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>According to Anne Griffith, research analyst at the Software Publishers
Association (SPA), of the 41% of the 32 million households that have a
PC,
41% or 13 million have a CD-ROM (based on sales figures for Q3 1994)
(Inside Media April 12 1994)<HR></BLOCKQUOTE>

According to that report ( http://www.atip.org/public/atip.reports.95/atip95.84r.html ), less than half of the households in 1994 (The year Myst was published, I think?) had CD-ROM drives in their computers - far less than the 13(?)% of people in this forum who do not have DVD-ROM drives.

That point aside, I think it's a good thing that Myst is once again pushing the envelope in terms of media delivery. DVD drives have become proliferated enough that most new computers come with at least the option of a DVD drive at a low cost upgrade, and for those who will be upgrading their current computers anyway for other requirements (memory or video, etc), a new DVD drive can be obtained for less than $50.

So I guess the point I'm trying to make is that a DVD drive is an investment that can be used for more than just playing MystIV, indeed there have been a few games that have come out on DVD, and as time goes on and the technology becomes cheaper, more and more games will be released on DVDs. And I'm sure that future Myst games will follow the DVD path, so we're all gonna have to get one eventually, why not now? http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Maxine MagicFox
04-20-2004, 06:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> If anything, to borrow the term from someone who said it on the Lyst, Ubi is being long-sighted by releasing the game exclusively on DVD.
<HR></BLOCKQUOTE>

Long-sighted? How so? If they were to release the game on CDs not only will they get sales when the hype is big but in the future when us Myst fans are crying out for a re-release of the game it can then be matched with the technology such as DVD rom which would actually increase sales again since people who would have finally caught up with technology by that time would go back out and buy it.

Short sighted is them releasing the game on excluse DVD rom when not many people have it, their sales will probably be down compared to what they could be potentially since those people won't buy it, and odd years down the road they might see it lieing on the rack and buy it but not many will.

I know very little about marketing (I'm a writer!) but it seems that releasing it on a CD now could create two hypes, one now and one when it's released on DVD format. (Ok, yeah, that is if they don't do it at the same time.) While only us major Myst fans will probably remember to keep it in mind a year or two down the road when we finally get a DVD rom that we have yet to buy Myst 4.

But yeah, I'm a writer so this might not be the actual case but from sitting here behind my desk, eager for the USA release for the Famicom Mini series games (NES Classic series) for GBA - this scenario just easily popped into my head. (Legend of Zelda for GBA &lt;3 even though I have it on NES.)

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Mystical Explorer
04-20-2004, 07:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pat_09:
(even though you don't mind disk swapping, a LOT of people do...)... So it's not a very easy issue...<HR></BLOCKQUOTE>

You don't have to disk swap. Can't you do a full install onto your hard drive? that was the case with exile and I only needed disk 1 to start it. Most people have plenty of hard disk space, so how about it?

Mystical Explorer
04-20-2004, 08:05 PM
Another idea, when you buy it, you could ask for CD or DVD, whichever you prefer, but, since the majority have DVD drives, how about only making about 10% of the Myst IV copies on CDROM. That way those who don't jave DVD Drives are happy too. As for me, I am sick and tired of spending hundreds of dollars (New Zealand) on a Myst game. First a graphics card (uru), now a DVD drive. If you want a decent DVD ROM drive it's $230 here ($120 US). If I'm lucky I might be able to get one for $150NZ, but it's still really expensive http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

Not Happy http://ubbxforums.ubi.com/images/smiley/51.gif

Ze Pedro
04-20-2004, 08:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pat_09:
I find nothing is cheaper than pixel hunting (it's just an easy way to add length to the adventure... ie, Riven... http://ubbxforums.ubi.com/images/smiley/1072.gif). So mindlessly clicking everywhere on the screen is NOT part of the kind of experience we are hoping to provide players with. So yeah, something is planned for the "much-talked about" cursor.<HR></BLOCKQUOTE>


http://ubbxforums.ubi.com/images/smiley/smileys-gun2.gif Pat_09
Noooooooooo!! Riven's flawless!!! Even with the pixel hunting. http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

I am so glad to hear you're giving some serious thought to this subject though. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Naquiel
04-20-2004, 09:33 PM
Well, lets see. Pat said(as a figure but not a total number of cds)that there would be 9 cd's if it was on cd's. Well from a marketing standpoint(i should know since i have been in retail for a long time),would not be cost effective. From the cost of making the disks. all the way up to the packaging, would be crazy.

Having the game on dvd gives more of a chance to put more content in the game. Better video(yes video, did you ever think there will be alot more video in this game than past games)to help in the story line, and sound.

I know that there is many games coming up that are going to dvd because of the amount of content. Look at Playstation games(as an example). They went from cd based games and we seen how the graphics where then. Now they have games on dvd which are tremendusly better in graphics.

The thing is that there is many ppl out there that still have computers from back in the 90's and they haven been able to upgrade because of the lack of funds. But the good thing is that the tech is now cheap enough to upgrade.

So, all you have to do is just save up some of the money to get the upgrades. Remember, we have untill fall(wish/hope)till the game comes out. Plenty of time to save up. This might mean that you will have to buckle down and stop getting the frilly things you like to get.

But there is also a down side to when ppl dont want change. Take the program Bryce, a 3d program. The company that owns Bryce wanted to bring it forward and upgrade it(currently it at version 5 at the moment) and they wanted to fix it up and bring it up to alot of other 3d programs with nurbs. But there was a catch, they said that the next version (bryce 6)was to be for windows 98+. Alot of ppl screamed and complained. Now the company is trying to sell the program to another company. The point is, in order to grow and to keep up with todays needs, you have to take a chance on something new, even if its something you dont like to do.

________________________________________________
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________________________________________________
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CAGrayWolf
04-21-2004, 12:07 AM
Whoa! Long thread here and not even sure how I missed this one ... anyway and first off ... I would like to welcome the M4 team and say thank you for taking the time to talk with us and answer questions here. If I may ... I would like to invite the M4 team to the Guild of Greeters (http://www.greetersguild.com/) website ... as well as our Guild of Greeters (http://forums.guildofgreeters.com/index.php?act=idx) forums. We were established during the closed beta testing of URU to help new explorers ... and we aim to continue that vision.

I have been a long time follower of Myst ... since 1994 ... and have played every release in order of release ... Myst, Riven DVD, MME, realMyst, Exile DVD, Uru ... and am also a die-hard collector (http://forums.guildofgreeters.com/index.php?showtopic=395) of Myst memorabilia. I am so excited that M4 is finally being discussed and that we will soon be able to play this long awaited sequel.

As for the DVD discussion ... I could understand more if this discussion was taking place back in 1998 when the Riven DVD was released ... for back then it was unheard of by the average everyday computer users to have a DVD drive ... as it was when Myst was released for the average user to have a CD drive. But we are in 2004 and most computers now come with DVD/CD drives as a standard package ... and as well has been stated ... you can buy a DVD/CD drive for less than $40 new ... I know ... I just bought one a couple of months ago when mine died.

Now I'm not trying to sway a decision here nor do I want to start or feed an argument ... just stating some facts.

Perhaps the ending has not yet been written
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Khoufou1
04-21-2004, 02:38 AM
About the DVD-only release, what about giving MystIV purchasers some kind of rebate for a DVD drive should one needs it ?

We've already seen hardware coming with free games, why can't we see a coupon for hardware in a game package ? This could be a solution for Game Companies to make the transition to DVD-only release faster, leading to better contents, less RMAs for defective disks (chances are higher to have defective disks on a 9CDs release than on a 1 DVD packaging), etc.

As for DVD drives, you can easily find one for less than 25 euros in Europe.

My 2 cents http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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And the Storyteller will be alive, and it will be me

Zenguy
04-21-2004, 07:49 AM
Finally had a proper read of this thread, and I like the idea of Myst IV more and more. I confess to have been rather disappointed with Exile and URU, but have taken heart from your comments regarding the respective Myst games and particularly your enthusiasm for Riven.

So, welcome Pat, Pascal and whole Revelation team - you have definitely got the best job.

Pat, Pascal, care to introduce us to the rest of your team(s)?

foothill2112
04-21-2004, 11:02 AM
I agree with a release on DVD. When I first looked at a player a couple yera sago, they where $300+ Canadian. Purchased one last year for $100. Just seen one in a flyer for $50. Ypu can even buy 4x DVD-r burners for 99+shipping online. This is in Canada mind you. Can the prices be so much different else where?

I assume marketing at Ubi wants to save on their production costs, and there by keeping the retail price down. It has to be cheaper to print out one DVD than 9-CDs (plus special case).

I do not want to anger anyone. Just my 2-cents.

foothill2112
04-21-2004, 11:28 AM
Pat_09 - Just realized that Mysterium is being held in Toronto this year. Is it possible that Ubi will be there? Maybe a taste of the game?

Pat_09
04-21-2004, 11:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Pat_09 - Just realized that Mysterium is being held in Toronto this year. Is it possible that Ubi will be there? Maybe a taste of the game? <HR></BLOCKQUOTE>

Maybe... http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/images/smiley/10.gif

luv-snail
04-21-2004, 12:22 PM
DVD drives are dirt cheap at the moment. When September comes, a bog standard DVD drive will probably be costing around $20. That's not a lot.

At the moment, the vast majority of users have DVD drives (85%+). That figure will probably have increased to virtually 100% by the time Myst IV is released.

I really can't see why Ubi should go to the hassle of releasing the game on CD-ROM when there won't be any real demand for it. http://ubbxforums.ubi.com/images/smiley/blink.gif

- Dale -

foothill2112
04-21-2004, 12:27 PM
I also agree with the post about Myst and CDroms. It was one of the deciding afctors to my purchase of a cd player. Infact I still have the drive. Cost over 300 dollars Canadian. Still works fine.

I wonder ... Is the math correct? 9 Cds = 1DVD. Or could the game be 2-DVDs? Any hints?

foothill2112
04-21-2004, 12:34 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pat_09:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Pat_09 - Just realized that Mysterium is being held in Toronto this year. Is it possible that Ubi will be there? Maybe a taste of the game? <HR></BLOCKQUOTE>

Maybe... http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/images/smiley/10.gif<HR></BLOCKQUOTE>

Hmmmmmm.... Maybe I will be going to T.O. this summer. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Rocky1138
04-21-2004, 01:03 PM
If there was 9 CDs that would be 6300MB, which is two DVDs. Perhaps that's uncompressed.

http://sigx.yuriy.net/images/skin/Ghost+in+Navy+Blue/0/xRocky1138.png (http://sigx.yuriy.net)

dr.sputnik
04-21-2004, 02:18 PM
Rocky, DVV +/-R or RW are DVD5. Commercial created DVD's a dual layer - hence more than enough space to store 6300mb.

And as for the general DVD/CD argument - CD is old technology now. I for one welcome the move to DVD. My DVD reader cost me 39 about 8 months ago. And that is also a 40x CD Burner!


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Devokan80
04-21-2004, 02:45 PM
I first want to say welcome to you both! And thank you so much for answering as many questions as possible! I have purchased a DVD drive a couple months ago and played Riven on DVD, I just have to saay it sOOooooo nice to not have to change CDs all the time, I can only imagine 9 CDs! I'm all for the DVD. I can't wait for this game to come out!

J-ohn
04-21-2004, 04:43 PM
To expand on what Dr. Sputnik said about DVD ROM formats, there are four different formats: DVD5, DVD9, DVD10 and DVD18. Consumer writable DVD's are closest to DVD5, which hold about 4.7 Gb.

DVD5 is a single layer single sided format. These are cheapest to produce, but only hold 4.7 Gb.

DVD10 is a single layer double sided format. They can be thought of as two DVD5 disks glued back to back. This format was once popular for movie releases, where they put a widescreen version on one side, and a full screen version on the other side. In some cases they only put one version on and made you turn the disk over. This format has become fairly rare, since most movies are now released in DVD9 format.

DVD9 is a dual layer single sided format. This has become the most popular format for DVD movie releases. Due to some of the properties of the dual layer, this format can't quite hold twice as much as a DVD5. It holds a little less than 9 Gb. This format allows movie studios to use less compression which improves the quality (making it very difficult to detect compression artifacts), and also leaves room for some extras. If Myst Revelation is truly 9 CD's worth of content AFTER compression, then they will need to use this format unless they release on two DVD's (I believe DVD9 production costs are now low enough that it is probably cheaper to produce one DVD9 than it is to produce two DVD5's, not to mention the better useability factor). One interesting fact about DVD9 is that it takes a good part of a second for the DVD player to switch layers. You may have noticed this while watching a movie. Typically around 2/3 of the way into the movie you may see the movie pause for a bit. The people mastering the DVD try to make the "layer switch" align with a scene change, in order to make the switch less obvious. But once you know what it is, you almost always can detect it.

DVD18 is a dual layer dual sided format. You can imagine it as two DVD9's glued back to back. These are still quite expensive to produce, and are fairly rare. Since you have to turn the disk over (I don't think there are any dual sided readers yet), it makes more sense to just release two DVD9's. I believe it still costs more to produce one DVD18 than it costs to produce two DVD9's.

J'on

Mystical Explorer
04-21-2004, 05:20 PM
Oh well, better start saving. In the meantime, at least there's Uruhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Farlesis
04-21-2004, 06:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Rocky1138:
If there was 9 CDs that would be 6300MB, which is two DVDs. Perhaps that's uncompressed.

http://sigx.yuriy.net<HR></BLOCKQUOTE>

Unreal Tournament 2004 comes on 6 CD's (or 1 DVD depending on where in the world you are) and when installed takes up nearly 5gb's of hardspace in your computer.

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Nebodin
04-21-2004, 07:27 PM
What happened to the cool thread where everyone got a chance to talk to Pat and Pascal. Why has this turned into a massive argument about CD/DVD? Could this discussion perhaps be moved into the CD/DVD thread. I don't usually mind off topic dicussions, but this nonsense has killed this thread.

I'm really interested in the difficulty of Myst4 and pascal's suggestion that it wouldnt be possible to finish it in a week. It took me 1 day to finish myst, 2 days for riven and 1 day for exile (admittedly i wasn't working those days, so i had the entire day to play and into the night), so I'm taking the one week thing as a challenge http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

I am so glad that you guys preferred Riven, because that was my favourite too. I think the realism of it, how emersive it was, how excellently non-linear all the puzzles were just made the game unbelievable. It is still my favourite game to date. (the others still rocked my world, but just not as much http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif)

Every time I think about myst 4 coming this huge grin comes across my face. Thanks guys for developing this, keep up the good work http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

pascalblanche
04-21-2004, 10:30 PM
[QUOTE] It took me 1 day to finish myst, 2 days for riven and 1 day for exile QUOTE]

2 days for Riven??? wwh whh wHAAT?? http://ubbxforums.ubi.com/images/smiley/blink.gif

Nebodin
04-21-2004, 11:29 PM
Yep, but when I say 2 days, I mean 2 whole days http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

Like I said, I wasn't working or anything, I was on holiday from school. So I played pretty much solidly for each of those 2 days, except of course eating, bathing and sleeping, so I probably had a good 30-35? hours playing. And considering that you could probably easily play through the whole game in 1-2 hours, thats quite a long time running around having no idea what to do.

Elbasunu
04-22-2004, 01:14 AM
Yeah. about two for me as well. God, that was a good time. Racking my brain for HOURS, pages and pages of notes. Sketches. The works.

That's why I love these games...you REALLY get into them. Even with Syberia...I didn''t take NOTES!

Sometimes you just lose yourself in non-puzzle related elements too. I remember re-creating the layour of some areas, just to see if a top down view meant something. I rode the mine cart a bajillion times to see the water move from the ehat. So COOL!

From Atrus Shard.
Danny on Katran Shard.

dr.sputnik
04-22-2004, 08:27 AM
Blimey - 2 days for Riven?

A group of about 5 of us attacked Riven between lectures at Uni'! And we didn't finish it in a week!!!

Wow, do I feel dumb now...

Oh - and a big WOOOT! to the Revelation team! (That's Meeting Place Neighbourhood for "Hello"!) http://ubbxforums.ubi.com/images/smiley/crazy.gif

I'll try to stay more on topic in future!


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Cierdwyn
04-22-2004, 10:49 AM
I completed Myst in 2 days, Riven in 5, Exile in 3 and I finished Uru (original portion) in 2. Riven took longer because I've never been able to sort out the marble puzzle properly. After a couple of days, I finally gave up and looked for a walkthrough to tell me where they go on the grid. I KNOW that I've missed something, somewhere, I've just never figured out what it is. I whipped through RealMyst - that was less new gameplay and more "Oh Wow, it's so beautiful, how cool!", though. I can whip through all of them in a couple of hours now, when I take a notion to have a afternoons fun. The replay value of these games is amazing - I can see myself playing them when I'm in my dotage. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

And notes, my golly, the notes I've taken when playing. I played Exile first and the most important thing I've learned is - Myst requires note taking - lots of them in some cases like in Riven and Exile - a bit in Myst (essential to get out of Selenitic age!) and not so much in Uru, although I refered back to my Riven notes for the numbers to solve the prison puzzle. Closest I came in Uru to feeling like the other games was taking notes for Kadesh - I had a field day in the gallery!

Sort of hoping that I'll need to drag out my quad-rule pad, as note taking will be required again in Myst IV. Nothing like reaching a puzzle and realising that "wait a minute I copied something like this down quite a while back", and it's just the thing you need to complete whatever you are working on. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Cierdwyn

ximo
04-22-2004, 01:40 PM
It took me ONE YEAR AND A HALF to finish Riven... http://ubbxforums.ubi.com/images/smiley/51.gif I eventually searched the web for a hint to the animal puzzle (SPOILER: I never noticed you had to listen to the sounds...)

I love that game... it feels so real.

Sorry for the off topic; a big hug to the Revelation Team... I love what you guys have realized, and I've only seen a trailer! http://ubbxforums.ubi.com/images/smiley/53.gif http://ubbxforums.ubi.com/images/smiley/53.gif

ximo
"And the storyteller will be alive - and it will be me."

Srikandi
04-22-2004, 02:00 PM
Welcome Pat and Pascal, and thanks for being so engaged!

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>there's something inherent to Revelation (beyond the story, the puzzles and the thematics of the Ages) that will ALSO make Revelation unique from every other game in the series!

The biggest challenge has been the aforementionned "unique element" in Revelation which I'm not really free to discuss at this point. It's something that became the keystone of our development philosophy for Revelation and which ultimately became our biggest challenge (and we're still fighting with it to this day!)
<HR></BLOCKQUOTE>

Now I'm really wondering what this mysterious new thing is that's causing so much trouble. A fundamental change to linking mechanics? Something relating to gameworld physics? Or how NPCs are handled?

The whole thing takes place in a dream? Or, you have a choice of playing from three different perspectives? Or puzzles have randomly generated solutions?

Am I getting warm? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Sri's Relto (http://members.cox.net/srikandi/Uru/)

[This message was edited by Srikandi on Thu April 22 2004 at 01:55 PM.]

Cierdwyn
04-22-2004, 03:37 PM
Srikandi wrote :
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Now I'm really wondering what this mysterious new thing is that's causing so much trouble. A fundamental change to linking mechanics? Something relating to gameworld physics? Or how NPCs are handled?

The whole thing takes place in a dream? Or, you have a choice of playing from three different perspectives? Or puzzles have randomly generated solutions? <HR></BLOCKQUOTE> http://ubbxforums.ubi.com/images/smiley/10.gif My money's on the new cursor and the day and night changes, myself. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Aren't Pat and Pascal just THE nicest people, patient with all our questions and silliness, and the BEST senses of humor, it's just great having them here. But be careful Srikandi, we've been warned by Pat that if he gives us too much information he may have to kill us - I keep saying it's a chance I'D be willing to take, but so far no takers ... I don't know what a person has to offer around here for some more tidbits. http://ubbxforums.ubi.com/images/smiley/blink.gif

Cierdwyn

Srikandi
04-22-2004, 04:18 PM
I can't believe that either day/night cycles or a cursor in itself would count as "a challenge". Unless either fundamentally impacts gameplay: like certain puzzles depend on time of day (sun has to come through a certain window? player turns into a vampire at night? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif ), or the way we interact with objects is fundamentally different. But I would consider the latter a matter of gameworld physics.

Well, maybe we'll have more of a hint after E3 -- if this is something really new and unique they'll probably want to talk it up http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Sri's Relto (http://members.cox.net/srikandi/Uru/)

Mystical Explorer
04-22-2004, 04:53 PM
Sorry about being off topic http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif I was feeling pretty miffed that I'm going to miss out since I don't have a DVD drive and I'll have spend lots of money to get one, but, then again, it might be cheaper by September http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

On another note, can we expect Revelation to be more like Riven (one main age & a couple of other minor ages), or more like Myst & Exile (lots of different ages) ?

dr.sputnik
04-22-2004, 08:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Cierdwyn:
...And notes, my golly, the notes I've taken when playing. I played Exile first and the most important thing I've learned is - Myst requires note taking - lots of them in some cases like in Riven and Exile - a bit in Myst (essential to get out of Selenitic age!) and not so much in Uru, although I refered back to my Riven notes for the numbers to solve the prison puzzle. Closest I came in Uru to feeling like the other games was taking notes for Kadesh - I had a field day in the gallery!
<HR></BLOCKQUOTE>

Heh - it'd be no fun if I didn't fill a pad with notes. And how cryptic does it all look to someone who never even played any of these games? Several people think I am mad after stumbling on my note books... Though my close friends know I am mad anyhow...

These days I reserve a wall for my notes:

http://www.relto.pwp.blueyonder.co.uk/images/wall.jpg


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Coronagold
04-22-2004, 09:18 PM
I find it weird that I'm finding out about this board just now. Are people that afraid of Mr. Lag? http://ubbxforums.ubi.com/images/smiley/10.gif

Rocky1138
04-22-2004, 09:43 PM
Thank you for the clarification of the DVD formats, J-ohn and Devokan.

http://sigx.yuriy.net/images/skin/Ghost+in+Navy+Blue/0/xRocky1138.png (http://sigx.yuriy.net)

Cierdwyn
04-23-2004, 08:14 AM
dr.sputnik

I LOVE your bulletin board! Gosh I wish I'd thought of that. http://ubbxforums.ubi.com/images/smiley/blink.gif

I often wind up with scribbled scraps of paper all over my desk - buried in other scraps of paper - that make for a right royal pain when I'm looking for something that I KNOW I wrote down earlier. It's like being on an archeological dig at times. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

I went with the quad-rule pad with Riven - just made for neater notes - but I still wind up pulling out pages and misplacing them on the desk or mixing them up with pages I discarded. That bulletin board is an excellent idea - going to pick me up one of those later on today. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Cierdwyn

dr.sputnik
04-23-2004, 08:25 AM
Heh - my board really is a wall! I bought several packs of cork floor tiles and stuck them to the wall to make sure I had enough space! Each of the pictures on it are A4 size, to give you an idea of scale!


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Naquiel
04-23-2004, 08:27 AM
Dr. Sputnik, where did you get the maps from?

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dr.sputnik
04-23-2004, 08:34 AM
The big map in the middle is a poster that came with the Book of Ti'ana. The map to the far left is nothing to do with Myst though - it's a map of the coral sea! The dark blue one at the top is from TimeBandits! The left part of the board is less accessable because of a desk in front of it, so I reserve that end for other random things, postcards and such. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif


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Naquiel
04-23-2004, 08:42 AM
Ok, where did you get the map from timebandits?

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Coronagold
04-23-2004, 09:13 AM
Okay, I'll ask a real question for Pascal. (Do [] tags work in this forum?)

No, that wasn't the question for Pascal. (By the way, Hello Pascal, & thank you for answering so many questions!)

Myst games have traditionally involed lots of gadgets. Some are decorative, some informative, & some are parts of a larger puzzle.

--&gt;Has anyone one on the team ever pondered the use of water or air on a massive scale as part of a puzzle? I'm not talking about an 'end result', but as part of a larger puzzle.

Like draining an entire lake or ravine or cistern, or redirecting strong winds to further your travel. Or manipulating weather.

One of the images that comes to mind is Catherines' famous Donut Age from the Book Of Atrus. (A big hit in Canada, eh?) (Sorry, j/k!) It's a great example of manipulation of global water. But that's an end result of an Ages' description.

I look forward to gadgets both big & small, but I'd like to manipulate the Ages somehow. Uncover entirely underwater towns that were flooded. Manipulate strong wind caves to direct me safely (diagonally) into water after I take a 120 mph plunge off a cliff. Etc.

Cierdwyn
04-23-2004, 12:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> One of the images that comes to mind is Catherines' famous Donut Age from the Book Of Atrus. (A big hit in Canada, eh?) (Sorry, j/k!) <HR></BLOCKQUOTE> http://ubbxforums.ubi.com/images/smiley/88.gif

Hey ... wait a minute ... Oh heck it's too true. Anyone else up for a "Timmies" run? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Cierdwyn

mchalupsky
04-23-2004, 01:42 PM
Pat_09, I was wondering if Revelation will be cross platform. The Mac fans have always been very loyal and we were extremely disappointed when Uru did not come out for Mac (which we're still waiting on). Maybe that's up to marketing as well, but since Myst was originally only for Mac it is very frustrating to be cut out of these recent releases.

lmiller510
04-23-2004, 03:53 PM
I have a couple of questions for our esteemed Revelation team:

What did you learn from the reception to URU? Did the failure of URU Live to reach a critical mass, and the generally wan critical and user reception to URU, lead you to change any of your thinking about Myst IV?

Have you been influenced by the success of other relatively recent adventure games, particularly Syberia and Longest Journey?

What games outside of the Myst series do you admire?

Thanks,

Lee

Jerle
04-23-2004, 04:34 PM
Lee, those are great questions! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif You could post them in the "Know your Revelation Team" thread where the team is going to answer some questions when they can? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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Coronagold
04-24-2004, 09:31 AM
......................D'oh! I guess I can cut & paste my question there. http://ubbxforums.ubi.com/images/smiley/35.gif

Pat_09
04-24-2004, 10:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Pat_09, I was wondering if Revelation will be cross platform. The Mac fans have always been very loyal and we were extremely disappointed when Uru did not come out for Mac (which we're still waiting on). Maybe that's up to marketing as well, but since Myst was originally only for Mac it is very frustrating to be cut out of these recent releases. <HR></BLOCKQUOTE>

Revelation WILL be cross platform at launch! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Pat_09
04-24-2004, 10:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I have a couple of questions for our esteemed Revelation team:

What did you learn from the reception to URU? Did the failure of URU Live to reach a critical mass, and the generally wan critical and user reception to URU, lead you to change any of your thinking about Myst IV?

Have you been influenced by the success of other relatively recent adventure games, particularly Syberia and Longest Journey?

What games outside of the Myst series do you admire?

Thanks,

Lee <HR></BLOCKQUOTE>

Hi,

Uru and Revelation were in development pretty much at the same time, so we had little time to make changes after they launched. However, I don't think there would have been a great need for that as they are 2 completely different products with very different goals. Our philosophy was to make a great single player adventure with a rich storyline and new levels of immersion. Create a new game experience for myst fans that keeps true to teh essense of the series, but also make all of the depth and rich thematics of the myst universe accesible to a greater number of people who are not necessarily knowledgeable about the series or are maybe intimidated by the medium itself. I don't mean we are "dumbing everything thing down" for them, but we are not ignoring them either.

dr.sputnik
04-24-2004, 02:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Naquiel:

Ok, where did you get the map from timebandits?

<HR></BLOCKQUOTE>

It came with a the UK DVD edition of the film. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

If I'd bought it online, I'd link you, but it was an off-the-shelf job!


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Macca_Man
04-25-2004, 11:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Maxine_MagicFox:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> If anything, to borrow the term from someone who said it on the Lyst, Ubi is being long-sighted by releasing the game exclusively on DVD.
<HR></BLOCKQUOTE>

Long-sighted? How so? If they were to release the game on CDs not only will they get sales when the hype is big but in the future when us Myst fans are crying out for a re-release of the game it can then be matched with the technology such as DVD rom which would actually increase sales again since people who would have finally caught up with technology by that time would go back out and buy it.

Short sighted is them releasing the game on excluse DVD rom when not many people have it, their sales will probably be down compared to what they could be potentially since those people won't buy it, and odd years down the road they might see it lieing on the rack and buy it but not many will.

I know very little about marketing (I'm a writer!) but it seems that releasing it on a CD now could create two hypes, one now and one when it's released on DVD format. (Ok, yeah, that is if they don't do it at the same time.) While only us major Myst fans will probably remember to keep it in mind a year or two down the road when we finally get a DVD rom that we have yet to buy Myst 4.

But yeah, I'm a writer so this might not be the actual case but from sitting here behind my desk, eager for the USA release for the Famicom Mini series games (NES Classic series) for GBA - this scenario just easily popped into my head. (Legend of Zelda for GBA &lt;3 even though I have it on NES.)

http://mcloz.zeldalegends.net/images/sig3.jpg
WebMistress of http://mcloz.zeldalegends.net<HR></BLOCKQUOTE>

you can Buy acceptable DVD drives for less than the cost of your average Software title these days, i dont see why MYST shouldnt be a for runner and go for DVD only.. games like farcry have been released DVD only and are Storming the All time sales charts so its a resonable idea.