PDA

View Full Version : Dynamics, Life Boats, and Features oh my! - for DEVS



Monkeywho
07-03-2004, 11:16 PM
Here is a brief list of what I might consider the perfect SH3.

1. The aspect of free control over the sub. Where as: you receive and operation zone w/ directives, but you, the player, are in complete control of getting the sub there.

2. Convoy lanes that are set, but with random generated elements, ships etc. As a U-boat on to a patrol area I might except to encounter them if I run through one on the way to a patrol zone.

3. Mission objectives are fine: Suspected convey in CG17 proceed and hunt, but don't have it be a replay mission. i.e. You failed the mission so you are doomed to repeat it until you succeed. Real life was not like that. You had a poor patrol, you had a poor patrol. If you really did badly though you could be relieved of command. (Such scripted events was one of the negatives of SH2))

3. Stay faithful to the different types of U-Boats. II were coastal ships. VII were used for convoys. IX - longer range assignments and better at picking off lone prey.

4. Include life-boats

5. Include dynamic crew for merchant ships, all the sides, harbor life etc. It would be awesome, probably in SH4 if you could spend some time in shore leave at the base, or port town rendered in 3D (I know that is most likely a future Silent Hunter version idea)

6. Include a full 3d interior with ability to move from stern to bow. (I prefer FPS style where you use the ASWD keys to move, versus the Quicktime style of point and click)

7 Probably Sh4, but resupplying by Milk Cows (with the long wait and connecting of fuel lines. . ect., co-op with wolf packs, and maybe even modeling mine-laying subs, and re-fueling subs (playing as one).

8. You guys are doing a GREAT Job! http://ubbxforums.ubi.com/images/smiley/11.gif

9. I missed the survey so this is my response.

10. Keep up the great work! You guys are totally awesome! http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif

Monkeywho
07-03-2004, 11:16 PM
Here is a brief list of what I might consider the perfect SH3.

1. The aspect of free control over the sub. Where as: you receive and operation zone w/ directives, but you, the player, are in complete control of getting the sub there.

2. Convoy lanes that are set, but with random generated elements, ships etc. As a U-boat on to a patrol area I might except to encounter them if I run through one on the way to a patrol zone.

3. Mission objectives are fine: Suspected convey in CG17 proceed and hunt, but don't have it be a replay mission. i.e. You failed the mission so you are doomed to repeat it until you succeed. Real life was not like that. You had a poor patrol, you had a poor patrol. If you really did badly though you could be relieved of command. (Such scripted events was one of the negatives of SH2))

3. Stay faithful to the different types of U-Boats. II were coastal ships. VII were used for convoys. IX - longer range assignments and better at picking off lone prey.

4. Include life-boats

5. Include dynamic crew for merchant ships, all the sides, harbor life etc. It would be awesome, probably in SH4 if you could spend some time in shore leave at the base, or port town rendered in 3D (I know that is most likely a future Silent Hunter version idea)

6. Include a full 3d interior with ability to move from stern to bow. (I prefer FPS style where you use the ASWD keys to move, versus the Quicktime style of point and click)

7 Probably Sh4, but resupplying by Milk Cows (with the long wait and connecting of fuel lines. . ect., co-op with wolf packs, and maybe even modeling mine-laying subs, and re-fueling subs (playing as one).

8. You guys are doing a GREAT Job! http://ubbxforums.ubi.com/images/smiley/11.gif

9. I missed the survey so this is my response.

10. Keep up the great work! You guys are totally awesome! http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif

HeibgesU999
07-03-2004, 11:37 PM
I am currently reading KD's book, and he says that after the fall of France, even the Type II operated in the Atlantic. I guess its not a matter of seaworthiness, but fuel. Plus the limited torpedo capacity is a real drawback.

If you were assigned to a Type II out of Lorient in 1940, that would be like getting assigned to an S Boat in Manila in December1941 in SH1.

[This message was edited by HeibgesU999 on Sat July 03 2004 at 10:51 PM.]

Uhclem
07-04-2004, 04:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Monkeywho:

3. Mission objectives are fine: Suspected convey in CG17 proceed and hunt, but don't have it be a replay mission. i.e. You failed the mission so you are doomed to repeat it until you succeed. Real life was not like that. You had a poor patrol, you had a poor patrol. If you really did badly though you could be relieved of command. (Such scripted events was one of the negatives of SH2))
<HR></BLOCKQUOTE>

Exactly.

B-17 2 allowed players to continue on in their game no matter how poorly they bombed the target. As long as they came back with their plane in tact, they‚'d be able to keep on playing.

SH 3 should be no different. Judging by game play in that sexy e3 video, shorting the players with strict objective based play (as well as not including a dynamic campaign, thank god that‚'s out) would severely cripple the games long-term playability. Sure, it‚'s nice to work at a hard mission until you finish it, but after 5 or so missions with similar objectives the gamer is left with nothing more than hollow satisfaction.

Referring back to B-17; my bomber, the ‚"Try Harder‚"Ě started off with a crew so weak and inexperienced they were barely able to put on their own oxygen masks, let alone fly across the channel, shoot down fighters, and then hit targets. Failing missions became a necessary part of the game for me, and no matter how much I worked with the crew, they still were unable to dump an acceptable bomb grouping. But a fateful day finally came, when my crew, ripe with energy and fresh with spirit - were torn apart by a particular nasty flack barrage - since then, my replacement crew has landed me with a nearly 90% mission success rate, and an equally respectable reputation.

A similar circumstance could easily befall the player in Silent Hunter 3 if such a thing has, or will be implemented

Jesus christ, four deletes now, I hate this new board system.

http://www.oldsameplace.com/uhclemsh3sig.jpg

TASKFORCE1x1
07-05-2004, 12:05 AM
I want everything! If I were the next Mega Million dollar winner U can bet on it my life long ambition is to have the best SUB vs Destroyer game created! I would hire programmers who still write assembly code and have the game PERFECT! SHIII devteam is doing such a great job! It seems SHIII is nears perfect at least for our time. What I want most is versitility and many many options. The closer to real live they can make it the better. God, I wish I was filthy rich! I would make all of this come true. Every suggestion would be implimented. The game would be so streamlined it wouldnt graphic lag. I would hire model builders like in the movie making projects make models of all the ships and use laser technology to trace every detail of the ship that is built. They do this in the movies now. Starship Troopers was a movie that they took a scaled model made in real life and used lasers to grab it onto the computer. The game I make wouldnt be expensive at all because it would be my money that built it all. It saddens me to see people who win 250million or more in a lotto and they have no clue on what to buy with it. I WOULD SHARE IT! But I would share it in a way that makes everyone benefit. I would first though donate money to the DevTeam most certainly! A cool 500,000 should be a start if I won the 250 million lotto. If it were a poormans lotto like say 1 million or so I would give 5k. U can bet I would have a DCII be made! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Keep on Smiling'

bausbis23
07-05-2004, 04:35 PM
3. Stay faithful to the different types of U-Boats. II were coastal ships. VII were used for convoys. IX - longer range assignments and better at picking off lone prey.

thats not totally true . i thought you were an expert .

type II was indeed a coastal boat (later only used for training)
type VIIB/C were medium range boats and not only used for convoys
type IX was a longe range boats and not only used for picking of lonely preys , they were used for convoys just like the VIIC but there were just more VIIC,s then type IX. its just that the IX had longer range and were used much more then the type VIIC to patroll the u.s coast and shus had more lonely prey becuase the u.s found it not important to sail in convoys (despite numerous warnings form the U.K )