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View Full Version : Lag/Speedcheat settings revisited. Opinions please!



PF_Coastie
05-02-2004, 09:12 AM
Hi all, As far as I know, this topic has not been discussed in a good while. If it has, my apologies. Just point me in the right direction.

I need to get a few things straight.

checkServerTimeSpeed=1
checkClientTimeSpeed=0
checkTimeSpeedDifferense=0.17
checkTimeSpeedInterval=20

From my very poor memory, the above is what we were told to use when AEP came out due to some problems. I believe Oleg even said that players using the speedcheat would still be kicked with these settings. Is this correct?

I have seen people using settings like this:

checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.05
checkTimeSpeedInterval=05

Is there a chance players with very poor machines who may access the hard drive or are just very slow can ket kicked with these settings? I believe this was stated to be the case when this was a hot topic.

Now the lag settings:

farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=3.0
cheaterWarningNum=0


With the above settings it is my understanding that with the last line = 0, a player exceeding the far/near settings will be kicked without warning. Is this true?

OR,

Does that essentially turn the kick feature off?

I would really like some detailed technical explanations on the above questions.

Please post your settings here for examples also.

Please help, Thanks!

PF_Coastie

Coasties Place (http://www.angelfire.com/ultra/coastie0/)

Coasties FB and ATI settings (http://www.angelfire.com/ultra/coastie0/IL2setup.html)
http://www.angelfire.com/ultra/coastie0/FS_SIG.jpg
Click here to find out more about FIGHTER SWEEPS 2 (http://663blacktigers.net/FS2index.html)


OFFICIAL ATI BETA TESTER

PF_Coastie
05-02-2004, 09:12 AM
Hi all, As far as I know, this topic has not been discussed in a good while. If it has, my apologies. Just point me in the right direction.

I need to get a few things straight.

checkServerTimeSpeed=1
checkClientTimeSpeed=0
checkTimeSpeedDifferense=0.17
checkTimeSpeedInterval=20

From my very poor memory, the above is what we were told to use when AEP came out due to some problems. I believe Oleg even said that players using the speedcheat would still be kicked with these settings. Is this correct?

I have seen people using settings like this:

checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.05
checkTimeSpeedInterval=05

Is there a chance players with very poor machines who may access the hard drive or are just very slow can ket kicked with these settings? I believe this was stated to be the case when this was a hot topic.

Now the lag settings:

farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=3.0
cheaterWarningNum=0


With the above settings it is my understanding that with the last line = 0, a player exceeding the far/near settings will be kicked without warning. Is this true?

OR,

Does that essentially turn the kick feature off?

I would really like some detailed technical explanations on the above questions.

Please post your settings here for examples also.

Please help, Thanks!

PF_Coastie

Coasties Place (http://www.angelfire.com/ultra/coastie0/)

Coasties FB and ATI settings (http://www.angelfire.com/ultra/coastie0/IL2setup.html)
http://www.angelfire.com/ultra/coastie0/FS_SIG.jpg
Click here to find out more about FIGHTER SWEEPS 2 (http://663blacktigers.net/FS2index.html)


OFFICIAL ATI BETA TESTER

PF_Coastie
05-02-2004, 01:42 PM
^^^BUMP^^^

PF_Coastie

Coasties Place (http://www.angelfire.com/ultra/coastie0/)

Coasties FB and ATI settings (http://www.angelfire.com/ultra/coastie0/IL2setup.html)
http://www.angelfire.com/ultra/coastie0/FS_SIG.jpg
Click here to find out more about FIGHTER SWEEPS 2 (http://663blacktigers.net/FS2index.html)


OFFICIAL ATI BETA TESTER

Locust_
05-02-2004, 02:53 PM
I wish Oleg was more clear on these settings & exzactaly how they work. Ive tested & tested & im not an expert but here is the settings I normaly use when not hosting a FS match.

These are preaty tight I belive. If someone has tighter settings that work good please post them here. Sorry Coastie wish I knew more.


[NET]
localPort=21000
SkinDownload=0
checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.09
checkTimeSpeedInterval=5


[MaxLag]
farMaxLagTime=2.0
nearMaxLagTime=1.0
cheaterWarningDelay=1.5
cheaterWarningNum=1

http://img20.photobucket.com/albums/v61/AFJ_Locust/sigp38.jpg

[This message was edited by Locust_ on Sun May 02 2004 at 02:09 PM.]

[This message was edited by Locust_ on Sun May 02 2004 at 11:07 PM.]

Locust_
05-02-2004, 03:04 PM
farMaxLagTime= Defines the maximum delay (in seconds) between
packets received from a given client. A delay greater than this time is
considered a warp.

nearMaxLagTime= Defines the maximum lag time allowed for an
aircraft in an endangered position, or when it is considered to be
jeopardizing a hostile aircraft. Giving lower values is meant to address
warping on purpose.

cheaterWarningDelay= Defines the time in which the system will
refrain from taking action against a player acting out of bounds. This
can be used to avoid issuing multiple warnings on one glitch.

cheaterWarningNum= Defines the number of warnings issued before
kicking the player off. Setting a value of -1 disables auto-kicking.

Locust_
05-02-2004, 03:12 PM
I belive your right .....

cheaterWarningNum= Defines the number of warnings issued before kicking the player off. Setting a value of -1 disables auto-kicking.

if you set that too "0" I belive the player gets no warning. if u set it too 1 there will be one warning then boot etc etc...

http://img20.photobucket.com/albums/v61/AFJ_Locust/sigp38.jpg

Snow_Wolf_
05-02-2004, 03:17 PM
i not sure if this have anything to do with this but sometimes in server you see that message Cheating have been detected (something like that) then the server starts acting up laggy and warping but after the first guy that left this stuff (laggy warping and so on) stop happening and game goes back to normal.

http://www.cc.jyu.fi/~jtsiekki/mono2.gif
"Master of Speed without getting a Ticket"

Troll2k
05-02-2004, 05:39 PM
The "cheating has been detected" message is an indication of packet loss by a player.You can edit your net message file to tell you who is causing that message to appear.There are several threads that tell you exactly how to edit.

Locust_
05-03-2004, 12:09 AM
where can i find how to do that ? Troll ?

http://img20.photobucket.com/albums/v61/AFJ_Locust/sigp38.jpg

SlickStick
05-03-2004, 05:47 AM
The file is called netmessages.properties and it's located in the i18n folder of your Main FB folder. Open and edit the file with Notepad or similar text-editing program.

One other thing to do with each line is add {0} in front of each of the three messages and whenever the server displays the message, you'll see the name of the pilot who caused the message.

Like this:

user_cheating1 {0} Cheating has been detected!
user_cheating2 {0} Cheating has been detected!
user_cheating3 {0} Cheating has been detected!

I use the following settings and it makes for a good server that keeps the warp at a minimum and helps others identify if they have connection problems or bad packet loss.

From conf.ini:

checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.03
checkTimeSpeedInterval=5

[MaxLag]
farMaxLagTime=1.0
nearMaxLagTime=0.5
cheaterWarningDelay=5.0
cheaterWarningNum=3

So, my server allows 0.5 seconds of packet loss when the enemy is threatened or engaged NEAR and 1.0 seconds of packet loss FAR. I use these settings with various connection types and only the very poor 56K, cheaters or the occasional hiccup sets off the message. I give three strikes and out.

It keeps the server running smooth and nips the use of Spxxx Gxxx tied to a hotkey for instant fast/slow to a bare minimum. More than 0.5 seconds of packet loss causes lags and freezes on the server in my experience.

Since a person can't warp for more than 0.5 to 1.0 seconds, it makes the time program basically useless. Yes, my settings are a bit tight, but it keeps the server smoother by keeping the connection quality up. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

___________________________
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http://imageshack.us/files/sigSpitIX.JPG
Coming Soon to a Six near you...http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

Diablo310th
05-03-2004, 07:15 AM
Coastie...I don't about those settings since ACES but i do know that I timeout still on most servers. I am able to stay connected to Warclouds but not Slammins. I have applied the new sound dll also but that did not solve the problem.

http://img54.photobucket.com/albums/v166/310thDiablo/Diablos20Sig.jpg

PF_Coastie
05-03-2004, 08:07 AM
Slickstick, Have you done any experiments with those settings with a user that has a very weak system? Not a bad connection, but maybe too little ram and minimum pc requirements.

If so, Have you had any trouble with them getting kicked if they access thier hardrive due to low ram?

Diablo, That is one of the mysteries I am trying to figure out here. Seems some of our guys can play fine with certain hosts but get kicked continuously with others. Sometimes getting kicked from a host who actually has a better ping.

Now I realise that Ping isn't everything, But this just seems strange at times.

Thanks all for the replies so far. Still looking for more info! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

PF_Coastie

Coasties Place (http://www.angelfire.com/ultra/coastie0/)

Coasties FB and ATI settings (http://www.angelfire.com/ultra/coastie0/IL2setup.html)
http://www.angelfire.com/ultra/coastie0/FS_SIG.jpg
Click here to find out more about FIGHTER SWEEPS 2 (http://663blacktigers.net/FS2index.html)


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SlickStick
05-03-2004, 08:44 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by PF_Coastie:
Slickstick, Have you done any experiments with those settings with a user that has a very weak system? Not a bad connection, but maybe too little ram and minimum pc requirements.

If so, Have you had any trouble with them getting kicked if they access thier hardrive due to low ram?<HR></BLOCKQUOTE>

Let me explain a little history that got me to the settings above. I started at 2.0 NEAR and 3.0 FAR. This was OK before it was fully known the extent that the Sxxxx Gxxx program could be used.

As we learned more about how it could be applied in a hotkey situation to instantly speed/slow for short bursts, I realized I needed to start lowering MAX LAG. We also knew that connections with PCs having low-end graphics, low amounts of RAM and not the most efficient file system setups, caused freezes and lags that would set off the message, too.

In some cases, a third-party screenshot program is being rapid-fired like Print Screen used to work in this game. In-game Print Screen was reduced to one every ten seconds back in IL2.

After experimenting with several connects of varying types for a few months, I found that DSL/CABLE flyers needed much tighter time restraints than 56K, but as long as a player's connection had no packet loss, up to a 500mS ping could fly my server for hours, without even setting off the message once. Once I even had a 2-hour 1 vs 1 with a varying 500 to 800mS ping and never had an issue with his connect or the game's playability.

As you probably know, ping is latency and MAX LAG is designed to detect packet loss. The only way to separate the cheaters from the honest people who are having connection issues, is to keep the settings tight as a Host and modify your netmessages.properties file to show the name of the pilot who sets off the message.

This is a local modification that all on the server must do if they want to see the name, too. Once you as a player, set your netmessages to show name of pilot, you'll always see the name whether you are host or client on a server, when someone exceeds the server's MAX LAG settings.

Hosts have the power to keep their servers running much smoother than if they leave speed check and MAX LAG at default. If in a competition for instance, making it a requirement for all to modify their netmessages.properties file to show name of pilot, helps to identify the connects that drag servers down, whether intentional or not. Coupled with a MAX LAG settings requirement, you can formulate a good baseline to adjust from, as required.

MAX LAG can be tripped by hardware, connection or cheating, but once all start seeing the name come up in the chat, it helps identify the people that may have a connection/hardware issue, so they can get help.

And by far, it's the best and almost absolute way to eliminate cable/DSL flyers who always warp when on the defensive.

Funny, they have an XP3200, 9800PRO, 1024MB of RAM and a RAID setup with twin ATA133/7200 drives, yet lag, warp and roll worse than most dialups. http://ubbxforums.ubi.com/images/smiley/35.gif However, once their name starts showing up in the chat all the time, I usually find those guys don't warp much anymore or leave the server. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

___________________________
çk"*¯k 2004

http://imageshack.us/files/sigSpitIX.JPG
Coming Soon to a Six near you...http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

PF_Coastie
05-03-2004, 09:17 AM
Hey Slickstick excellent response dude, much appreciated! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

I don't care what others may say about you, I think your alright! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

My squad did a good bit of experimenting with all this when it was a hot topic, but I have forgotten most of what we learned because we have not benn hosting much except for Fighter Sweeps matches.

Now that you have given me a very good explanation, I wonder if its possible for anyone else to throw some coal on the fire with some legitimate rebuttle?

Again, Great stuff man.

Thanks,

PF_Coastie

Coasties Place (http://www.angelfire.com/ultra/coastie0/)

Coasties FB and ATI settings (http://www.angelfire.com/ultra/coastie0/IL2setup.html)
http://www.angelfire.com/ultra/coastie0/FS_SIG.jpg
Click here to find out more about FIGHTER SWEEPS 2 (http://663blacktigers.net/FS2index.html)


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crazyivan1970
05-03-2004, 10:40 AM
Dedicated:

SkinDownload=0
checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.05
checkTimeSpeedInterval=5


[MaxLag]
farMaxLagTime=2.0
nearMaxLagTime=1.0
cheaterWarningDelay=2
cheaterWarningNum=2

maxping 600

More then enough.

Alot of things depend on the host computer and connection. When i host COOPs:

checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.10
checkTimeSpeedInterval=10


[MaxLag]
farMaxLagTime=3.0
nearMaxLagTime=1.5
cheaterWarningDelay=3
cheaterWarningNum=3

You don`t really want to lose half of people...

And the last thing - Map and objects is 50% of success in the smooth game play.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

PF_Coastie
05-03-2004, 10:48 AM
Thanks Ivan, Roger that on the Maps/objects!

Now I am able to get a comparison. I have decided on something between you and SS.

checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.05
checkTimeSpeedInterval=5

[MaxLag]
farMaxLagTime=4.0
nearMaxLagTime=1.0
cheaterWarningDelay=3.0
cheaterWarningNum=1

I have also made change to netmessages file to see the offender.

PF_Coastie

Coasties Place (http://www.angelfire.com/ultra/coastie0/)

Coasties FB and ATI settings (http://www.angelfire.com/ultra/coastie0/IL2setup.html)
http://www.angelfire.com/ultra/coastie0/FS_SIG.jpg
Click here to find out more about FIGHTER SWEEPS 2 (http://663blacktigers.net/FS2index.html)


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crazyivan1970
05-03-2004, 10:58 AM
If you hosting and playing on the same machine, i`d upp near max lag to 1.5. And also, i`d upp cheater warnings num to at least 2. Sometimes people, due to average PC or some network hickup might get spawn pause or something in that nature that will cause instant boot. Wait till you hear about it from your squad mates http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

PF_Coastie
05-03-2004, 11:47 AM
OK Ivan, Thanks for the advise.

We will be running no more than 4v4 on a small online map with no cities and no objects,AA or AI.

No respawn either because we are using coops!

PF_Coastie

Coasties Place (http://www.angelfire.com/ultra/coastie0/)

Coasties FB and ATI settings (http://www.angelfire.com/ultra/coastie0/IL2setup.html)
http://www.angelfire.com/ultra/coastie0/FS_SIG.jpg
Click here to find out more about FIGHTER SWEEPS 2 (http://663blacktigers.net/FS2index.html)


OFFICIAL ATI BETA TESTER

SlickStick
05-03-2004, 12:14 PM
I agree, 2-3 warnings is better. Also, since there are natural things like spawn lags and micro-HDD loads during the game that can set off tight MAX LAG settings, 1.0-1.5 seconds NEAR should allow for a pretty smooth game and minimal hiccups related to those spawn lags or each player's hardware setup, and still allow dialups to play comfortably. I like to keep it really tight when most connects are cable/DSL or good dial-ups.

As I've said before, higher ping or delay does not mean the connection has packet loss. The MAX LAG is there to detect packet loss and interruptions in the proper flow of them.

The most important aspect IMO, is the chat showing the name of the offending connection. Some people may not realize they have an issue other than just being on dial-up. I ran AOL for about three months with this game and I never had more than 1 issue every few games or so, setting off the tighter MAX LAG settings on a given server. And each time I could notice the hiccup in AOLs connectivity immediately.

Definitely experiment Coastie, but you seem to be off to a good start in seeing a smoother server. I wish more Hosts were as concerned as you are about this subject. Through DogFight missions that load static aircraft in the beginning and good MAX LAG settings, Hosts can really cut down on the warp on their servers.

___________________________
çk"*¯k 2004

http://imageshack.us/files/sigSpitIX.JPG
Coming Soon to a Six near you...http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

PF_Coastie
05-03-2004, 12:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SlickStick:
I wish more Hosts were as concerned as you are about this subject. Through DogFight missions that load static aircraft in the beginning and good MAX LAG settings, Hosts can really cut down on the warp on their servers.

___________________________
<HR></BLOCKQUOTE>

Well, I think a lot of it is due to an honest lack of knowledge on this stuff. I mean, I have been playing and hosting this game since day 1 of the original release and this stuff is not easy to find out about.

I am getting ready to go to work and I am going to start a server in HL. If you guys want to drop in and see how it is doing, I would appreciate it.

Thx

PF_Coastie

Coasties Place (http://www.angelfire.com/ultra/coastie0/)

Coasties FB and ATI settings (http://www.angelfire.com/ultra/coastie0/IL2setup.html)
http://www.angelfire.com/ultra/coastie0/FS_SIG.jpg
Click here to find out more about FIGHTER SWEEPS 2 (http://663blacktigers.net/FS2index.html)


OFFICIAL ATI BETA TESTER

SlickStick
05-03-2004, 12:45 PM
Considering I am at work already, I'll have to check in if it's still there this EST evening. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Unfortunately, most of the information about MAX LAG is in the Read-Me of IL2 V1.04 patch that introduced the MAX LAG settings. It can still be accessed through the UBI site for IL2 Game Updates, however.

___________________________
çk"*¯k 2004

http://imageshack.us/files/sigSpitIX.JPG
Coming Soon to a Six near you...http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

Diablo310th
05-04-2004, 09:43 AM
[QUOTE]Originally posted by PF_Coastie:

Diablo, That is one of the mysteries I am trying to figure out here. Seems some of our guys can play fine with certain hosts but get kicked continuously with others. Sometimes getting kicked from a host who actually has a better ping.

Now I realise that Ping isn't everything, But this just seems strange at times.


Yeah that's what has confused me Coastie.....I have a very good ping on Slammins server but I timeout everytime. There is something about WarClouds server settings that I can stay connected to.

http://img54.photobucket.com/albums/v166/310thDiablo/Diablos20Sig.jpg

Locust_
05-04-2004, 06:34 PM
What is the name of your server SS ?

I never see it !!!???

http://img20.photobucket.com/albums/v61/AFJ_Locust/sigp38.jpg

SlickStick
05-05-2004, 06:50 AM
It's not a dedicated server. It's only when I host a server that I was referring to. I only fly a few hours during the week and mostly on weekends.

I run three different types of servers. A 1 vs 1 Lavochkin Performance Series Server, a 10 player Props Only Island Dogfight Server and a 10 player All Props/Most Flyable AIs with two bases and heavy protection War server.

The best times to find my servers are EST evenings and weekends. I fly UBI and HyperLobby. UBI because I own the place as EvilMcNasty and HyperLobby when I want to remember how the really anal squadrons of this game live. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

I visited RedDeth's server last night for about an hour. Racked up a quick 1,000 points, noticed no Speed Check being used and loose MAX LAG settings that were allowing the "professional" Spxxx Gxxx users to have a field day. It never ceases to amaze me how naive the Hosts in this game are about the difference between lag and induced warp.

Oh well, he'll learn or he'll continue to chase warping, twisting, sliding, intangible planes on his servers. http://ubbxforums.ubi.com/images/smiley/blink.gif

___________________________
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JK-1
05-06-2004, 12:00 PM
This is great Information and I have been after this Info for awhile !( and yes I have done a search and posted to the help forum - http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif LOL ) But I am new to Hosting a server and could not find the proper setting's for the Auto kick and cheat fix untill I came across this post and it's lost on page 3 already . I would hate to see this Info disapear . So I was wondering if we could make this a Sticky in the Gen. room or in the Help forum ? And I would like to thank Crazyivan ,Slickstick and PF_Coastie for giving thier knowledge and settings . - http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gifHave a Great Day - JK-1

[This message was edited by JK-1 on Thu May 06 2004 at 02:44 PM.]

JK-1
05-06-2004, 12:06 PM
Sorry ,but I have one more thing . I don't seem to have these in my config file ?

checkTimeSpeedDifferense=0.05
checkTimeSpeedInterval=05

PF_Coastie
05-06-2004, 01:28 PM
The ones listed here are copy and pasted. You should be able to just do that into the conf.ini file where they belong.

PF_Coastie

Coasties Place (http://www.angelfire.com/ultra/coastie0/)

Coasties FB and ATI settings (http://www.angelfire.com/ultra/coastie0/IL2setup.html)
http://www.angelfire.com/ultra/coastie0/FS_SIG.jpg
Click here to find out more about FIGHTER SWEEPS 2 (http://663blacktigers.net/FS2index.html)


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JK-1
05-06-2004, 03:37 PM
Thank You, PF_Coastie .
I could not figure out where they came from - LOL

JK-1
05-12-2004, 10:31 PM
After trying many configurations , I seem to be having some luck with this setup .Please let me know what you think .

checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.07
checkTimeSpeedInterval=7

MaxLag]
farMaxLagTime=2.5
nearMaxLagTime=1.0
cheaterWarningDelay=2
cheaterWarningNum=3

SlickStick
05-13-2004, 06:00 AM
Looks good, JK. As you may or may not know, I'm EvilMcNasty on UBI and flew your server for awhile last night. It was kicking and giving messages well.http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

I run a little tighter on my 1 vs 1 server with Near 0.5 and FAR 1.0 with a cable flyer and 1.0 Near, 2.0 Far for a dialup challenger to give them a bit of slack.

Limiting the server size can really help as well. Too many slots can bog a host down, especially if some are really bad dialups. Good fun though, last night and I'll drop by again sometime. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

___________________________
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JK-1
05-13-2004, 09:46 PM
Thank's for your Help Slickstick.
My Buddy KCP called me and said that you two were really chewing them up last night - LOL http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif( KCP only lives down the street from me) And Yes I do know of your many Aliases including Mr. P****-XT - Lmao http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif - You have a very distinct way of flying Slick ,And I try to keep up with all your names ,But the list is getting fairly long so I have to get another Note Pad - LOL http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

SlickStick
05-14-2004, 07:10 AM
Remember, though, I only fly one name at a time. I've been SlickStick since 2000 back in Jane's WWII Fighters and my longest names on UBI were Crafty_1 for about a year, Pilot_XT for about 6 months and I've finally found my last and present handle....

EvilMcNasty http://ubbxforums.ubi.com/images/smiley/784.gif

Some say why change? The main reason is once you start getting a name as a killer online, people start avoiding you online and I like to fly against the best at all levels of servers. Sadly, allot of the best have this thing about being shot down in this game.http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

kcp's a fun guy with a great sense of humor and a wicked turn. We just need to work on his gunnery a bit....hehe. I've enjoyed flying with him and also SportsFan lately. Two guys that know how to have fun while flying. Great senses of humor, good wingmen and on more than one occassion, kcp has made me spit beer on my KB from laughing. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

I think it's time that we may have to go around UBI and collect a few of the top lone wolfs and form an impromptu Evil squadron. leeuk1234 would certainly jump on board and we can make it laid back and just pummel all that dare defy our Evilness.http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif lol

___________________________
çk"*¯k 2004

http://imageshack.us/files/sigSpitIX.JPG
Coming Soon to a Six near you...http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

crazyivan1970
05-21-2004, 11:30 AM
bump

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

BBloke
09-14-2004, 03:14 AM
Hi All,

I would just like to say thanks for all your information. Its come in very handy.

I've only ever flown in my own room for about 2 hours max and the fellow flyers at the time have all been people I've come to know very well and never seen a problem as such. More than 3 flyers were on 56k so my settings have always been quite relaxed. Its only recently, over this weekend that I've noticed more warping than normal and its always been outside my normal flying time. Thanks also to SlickStick for making me aware of this.

Its great information.

BBloke

---------
Light Blue Touch Paper and Stand well Back!!!!!

JG54_Arnie
09-14-2004, 05:02 AM
hmm, having a hard time figuring the right settings for this one. Never really seen anyone cheating as far as I know, with tight settings, the only ones being booted seem to be 56k'ers in my experience.

How do you guys determine whether it kicks offenders, if there are any, or people with a connection that slows down sometimes but are barely causing lag?

---------------------------
EasternHotshots online for your entertainment, come visit us at Hyperlobby! If you like the Eastern Front that is. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

We fly with limited planesets for 1941, 1942, 1943 and 1944, the year changing every 1 hour and 45 minutes.
Questions, recommendations or compaints: PT me.
Want to join through ip? : 130.89.227.135

Tully__
09-14-2004, 06:01 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG54_Arnie:

How do you guys determine whether it kicks offenders, if there are any, or people with a connection that slows down sometimes but are barely causing lag?<HR></BLOCKQUOTE>

Save tracks and study the suspicious ones. Don't start making assumptions immediately, work with people you know are honest but have connection difficulties to work out a pattern for pauses & warps caused by connections, then compare suspicious activity to the patterns. If it doesn't fit your suspicions are possibly confirmed and the suspect deserves closer attention. If it does fit a "poor connection problem" you can draw no conclusions but it's most likely a poor connection.

At no time should you jump to conclusions. With the internet as strange and varied as it is, suspicious behaviour should always be given the benifit of the doubt until absolutely all other explanations have been eliminated.

=================================================


http://members.optusnet.com.au/tully_78th/sig.jpg

Tully's X-45 profile (SST drivers) (http://members.optusnet.com.au/tully_78th/fb.zip)
Joysticks & FB (http://www.airwarfare.com/tech/sticks.htm)

Salut
Tully

lil_labbit
09-14-2004, 09:03 AM
Well very interesting... now...

What about NetSpeed ?

What about pre-loading flyable planes ?

What about not using any 25mm FLAK ?

What about setting skin d/l on instead of using "standard" squad/numbering on the planes ?

- AFAIK these all influence smooth gameplay -

http://members.home.nl/lil.labbit/lilseesya.jpg
Question: Did you back-up your files?
Answer: I didn't know they had a reverse...

crazyivan1970
09-14-2004, 09:09 AM
what it has to do with security labbit http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif That`s a whole new topic called smooth gameplay 101 http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

http://www.mechmodels.com/images/band.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

lil_labbit
09-14-2004, 10:13 AM
It's got nothing to do with security lol

A player CAN get kicked if the host does not build his mission right though (no I don't know everything either lol)...

And some of the things I mentioned I believe can set the warnings off...

Everything has to do with the amount of data over the net, and since FB uses UDP there is bound to be some loss of packets or time shift in them... Increase the data too much and get kicked earlier I suspect...

http://members.home.nl/lil.labbit/lilseesya.jpg
Question: Did you back-up your files?
Answer: I didn't know they had a reverse...

Phil4050
06-26-2007, 06:56 PM
I'm sorry but nowhere to find info..I'm total newbie, what is a smooth server? is it when a host is playing without stuttering? or warping, oh and point me to where i can get info on pings, and if there is any possibly way to cheat intentionaly or not, tell me the truth..are there real cheaters? if I have a hi ping, do I affect everyone? thanks..guy from other side of the world would like to play too

BaldieJr
06-26-2007, 07:04 PM
A smooth server is easy to spot: I'll be on it.

workky
06-26-2007, 07:13 PM
So Coastie,whats the name of this server?
can people like me join?