PDA

View Full Version : Re-Fly or Refuel and ReArm in Co-ops in BOB



KSS_Shrike_UK
08-19-2004, 07:13 AM
Oleg and Team.
I know this is an old topic but nobody seems to have asked about whether it will be in BoB.
Would be great to be able to land and refuel/re-arm in co-ops. maybe limit the amount of planes each side has too. maybe keep damage.
another thought, maybe you would have to taxi to the petrol(gas) tanker to get(pickup) fuel and taxi to the hangers to get ammo. have pickups like in FPS games maybe.

just a thought on whether anything will change for BoB on this.

Thanks.

Shrike
Joint Squadron Leader
Kindred Spirits Squadron
kss.dogfighters.net

KSS_Shrike_UK
08-19-2004, 07:13 AM
Oleg and Team.
I know this is an old topic but nobody seems to have asked about whether it will be in BoB.
Would be great to be able to land and refuel/re-arm in co-ops. maybe limit the amount of planes each side has too. maybe keep damage.
another thought, maybe you would have to taxi to the petrol(gas) tanker to get(pickup) fuel and taxi to the hangers to get ammo. have pickups like in FPS games maybe.

just a thought on whether anything will change for BoB on this.

Thanks.

Shrike
Joint Squadron Leader
Kindred Spirits Squadron
kss.dogfighters.net

lbhskier37
08-19-2004, 04:43 PM
No one talks about this much because not too many people would want to sit around and wait the hour or mroe it would take to rearm and refuel a plane. What is so hard about hitting the refly button? And powerup and stuff like that are for FPS kiddies.

http://lbhskier37.freeservers.com/2005VRSCSE.jpg (http://www.il2skins.com/?action=list&whereauthorid=lbhkilla&comefrom=display&ts=1049772896)
Official "uber190n00b"

"Big cannons are only for skilless pilots who can't shoot shraight enough to hit a target with a smaller caliber round."-310thcopperhead

KSS_Shrike_UK
08-20-2004, 05:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> What is so hard about hitting the refly button? And powerup and stuff like that are for FPS kiddies.

"Big cannons are only for skilless pilots who can't shoot shraight enough to hit a target with a smaller caliber round."-310thcopperhead

<HR></BLOCKQUOTE>

Shrike
Joint Squadron Leader
Kindred Spirits Squadron
kss.dogfighters.net

KSS_Shrike_UK
08-20-2004, 05:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> What is so hard about hitting the refly button? And powerup and stuff like that are for FPS kiddies.

"Big cannons are only for skilless pilots who can't shoot shraight enough to hit a target with a smaller caliber round."-310thcopperhead
<HR></BLOCKQUOTE>


everyone is such a kiddie compared to you arent they. take your attitude somewhere else please unless you have something constructive to say.

oh, and regarding your tag, try a P39 Q1 with LIMITED ammo, not girlie settings, and tell me how many kills you get before you run out of ammo.

my point above is that there IS NO REFLY IN CO-OP, as i explained, and there shouldnt be, but a way of re-arming and re-fuelling would be good dont you think.

a shame this board gets spoiled by morons.

Shrike
Joint Squadron Leader
Kindred Spirits Squadron
kss.dogfighters.net

LEXX_Luthor
08-20-2004, 06:11 AM
Good Thread http://www.lexxfans.com/phpBB2/images/smiles/023.gif as during onwhine play you must sit vulnerable at airfield to airfield attack. Re~Arm and Re~Fuel very historic and would make a great server option (not forced).

Should be extended to offwhine missions too. However http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif to make realistic offwhine missions that could run from sun-up to sun-down one must have the FMBoB Mission Sculptor be able to tell the AI planes that need taking off again to take off again, but without the AI planes that were lost or damaged in their previous flight--an interesting programming challenge surely.

I would easily wait the historical 47 minutes to re~arm and re~fuel Hurricane for offwhine BoB missions...which by Happy coincidence is about the length of [uncensored] Canadian LEXX episodes and for 47 minutes I can watch Canadian LEXX as my ground crew slaves away to get my Moth er Spit ready for flight.

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif
KSS:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>spoiled by morons.<HR></BLOCKQUOTE>
lbhskier37, Stop Whining, make more skins


__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack

"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Stefan-R
08-20-2004, 07:56 AM
BoB will hopefully be a realistic sim ...
There is no need for "pickups" and refueling and rearming would take at least 30min.

WB_Outlaw
08-20-2004, 12:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Stefan-R:
BoB will hopefully be a realistic sim ...
There is no need for "pickups" and refueling and rearming would take at least 30min.<HR></BLOCKQUOTE>

I agree. The refly button is the ultimate in realism. Also, the inability to limit the number of aircraft avaialable by type in DF servers is as close to how it really happened as humankind can get with the current level of technology.

-Outlaw.

carguy_
08-20-2004, 12:36 PM
Hmmm

What for?Imo there`s enough ammo to shoot down 3-4 planes.In a coop getting to target area 60km from base,furballing 20min and returning to base would take so long that everyone would land and quit the game.Imo missions duration is approx 40mins that`s already very long for me.Popularity of online wars would fall down for sure.We have too few hosts to start maore than 60min missions.

Regarding refuelling and rearming I`d force a mid-realistic procedure that would take min 5-10minutes.

You land your plane,get to the "pit" and takeoff 2 mins later,that`s completely arcade.You must know you`ll be grounded and endangered by enemy attacks for a while.And reparing doesn`t even come into mind.

http://carguy.w.interia.pl/tracki/sig23d.jpg

carguy_
08-20-2004, 12:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEXX_Luthor:
Good Thread http://www.lexxfans.com/phpBB2/images/smiles/023.gif as during onwhine play you must sit vulnerable at airfield to airfield attack. Re~Arm and Re~Fuel very historic and would make a great server option (not forced).

Should be extended to offwhine missions too. However http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif to make realistic offwhine missions that could run from sun-up to sun-down one must have the FMBoB Mission Sculptor be able to tell the AI planes that need taking off again to take off again, but without the AI planes that were lost or damaged in their previous flight--an interesting programming challenge surely.

I would easily wait the historical 47 minutes to re~arm and re~fuel Hurricane for offwhine BoB missions...which by Happy coincidence is about the length of [uncensored] Canadian LEXX episodes and for 47 minutes I can watch Canadian LEXX as my ground crew slaves away to get my Moth er Spit ready for flight.<HR></BLOCKQUOTE>


Convenient,isn`t it?PLz Lexx,if you want realism,be honest.You caould wait so long if your base and particulary your plane would be safe.If BoB will be new,maybe there will be few hundreds of flak cannons over the front line,so the plane won`t make it to hostile base.You make 5 bomber raid and the whole base is destroyed.I can see that already - 50 flakcannons,20 fighters sent to cover AF,15 more bombers already on their way to help their fellas - all in the same place,on the same map.Let`s just wait 5 more years for everyone to be able to come up with 10GhzCPU and 1Ghz of video memory.

Mo realism,mo problems dude.



http://carguy.w.interia.pl/tracki/sig23d.jpg

[This message was edited by carguy_ on Fri August 20 2004 at 06:33 PM.]

Snoop_Baron
08-20-2004, 01:56 PM
Good idea, I would like the option to do it without the wait for us less patient ones.

On a related note what I would really like to see in BoB multiplayer is to add to the current DF system the featues we have in FBDaemon (limited plane and pilot count, plus ground target counts) and the ability to have AI flights and moving ground targets. The AI flights would take off do their thing and then land. You could then set it up so either the same flight would keep taking off after X amount of time after they landed (what is left of it) and/or a new flight would take off or land after x amount of time or after the previous flight in has returned.

This would open a huge number of possiblities for DFs. For example you could have a mission where the blue human players have to stop the reds AI B17 flights from destroying X ground targets while the red human players would defend these AI flights. Human players could come and go just like in regular DFs. Setup a series of these with stats tracking and you can have an automated on going virtual war.

s!
Snoop

:FI:Snoop Baron
http://www.endlager.net/fis/pix/banners/fis_banner_01.jpg

Cossack13
08-20-2004, 02:25 PM
As a dedicated mud-mover, I rather like the idea of having a plane sitting on the ground waiting to get rearmed/refueled.

Additional targets are always welcome.

47 minutes minimum, you say? Good luck surviving that long!

LBR_Barkhorn
08-20-2004, 02:32 PM
I think that they could put the refuel/re-arm option in the server settings, "ON"on realistic servers, "OFF" in non-realistic servers...

------------------------------
Hauptmann G. Barkhorn
http://barkhorn.bravehost.com/banner.jpg
"Tenha medo... tenha muito medo..."

Arm_slinger
08-20-2004, 03:14 PM
Erm i cant see it working to well.

To re arm, and refuel, and then take off again could be veiwed as a completely new mission. I for one see it that way.

Nice idea, but i think bob is a little too empty to comment on at the moment in regards to missions. Its certainly a good one though http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

242Sqn_Kye on HL

"Target for Tonight" the definitive night bombing simulation ever, featuring the RAF's Bomber Command.

www.nightbomber.com/forums (http://www.nightbomber.com/forums)
Also the home of 242 Squadron

http://img.photobucket.com/albums/v371/Kyebromley/untitled4.bmp

402Cdn.Valkyrie
08-21-2004, 02:25 AM
Hmm i must say that i to have thought about this to, and that i am in for as much realism as i can get, i found this option to be one i liked.

I would gladly wait 5-10min on the ground to rearm and get back in the air again. And now some might say "5min..? Then why even have it" Because the way i though of it was like that you should have both options when you land you could taxi to a spawn area and rearm and get smaller repairs to the aircraft like fuel leak or armor damage or press "Esc" and refly if the damage on the plane was to big to fieldrepair or just just didn't wanted to rearm.

XyZspineZyX
08-21-2004, 05:50 PM
I'll buy a ticket right now to laugh at the nimrods who commit to waiting on the tarmac for .5 to a full hour waiting to be refueled, rearmed and a walkaround done.

Just push the damn Refly button and be done with it. The people requesting this just don't know what they're talking about. In an effort to make something easier, they're just making it more difficult. http://ubbxforums.ubi.com/images/smiley/51.gif

OldMan____
08-21-2004, 06:23 PM
People that say " just press refly". Did any of you ever flew a coop mission? Or VEF, VWF? I does not look like so.

If brute force does not solve your problem... you are not using enough!

XyZspineZyX
08-21-2004, 06:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by OldMan____:
People that say " just press refly". Did any of you ever flew a coop mission? Or VEF, VWF? I does not look like so.<HR></BLOCKQUOTE>

Yeah, I've flown them.... and by the time half an hour passes, the combatants have rtb'd or been destroyed. Once again, a waste of time.

Besides, the idea of a *mission* is to fulfill the objectives during that one flight. Otherwise, if you have to go back and do it again, that's *another* mission.

I suggest getting the job done the first time.

heywooood
08-21-2004, 07:01 PM
I kinda like the option idea..in fact..since most bases have 2 aprons at least, one could be for re-arm refuel option and the other for 'refly' button. So you woild taxi to the apron with all the fuel trucks and armorers buggy's and shut down for R/R - or ..taxi to vacant apron and press refly. Either way - I dont think the mission objectives and full point values should be awarded until the player has landed and taxied off the runway. Just my personal oppinion.



http://img78.photobucket.com/albums/v250/heywooood/ac_32_1.jpg
"Check your guns"

LEXX_Luthor
08-21-2004, 09:41 PM
Waiting for re~fit could be intense and quite distressing in carrier battles. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Just a sample of the historical realism of re~arm and re~fuel.

But can the AI be made to re~fit also, for offwhine half~day or all day missions? If not...

Since our current FB code allows only one "mission" per scenario run, we call the scenario a "mission" while it could be several missions.

__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack

"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

609IAP_Recon
08-21-2004, 10:22 PM
rearm - sounds like a dogfight server. Just hit refly - that is 'rearming'

with coop - we are looking for a mission, not really a all nighter, if you could land and refuel/rearm, this mission could last for hours!

I must agree, no "power-ups", I feel like I'm in some Power Ranger TV show with power ups http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

No big health kits or ammo clips to pick up like Quake either.

S!
609IAP_Recon
http://www.leeboats.com/609/sig/609_recon3.jpg


Full Real Virtual Online War: Forgotten Skies (http://www.forgottenskies.com)

LEXX_Luthor
08-21-2004, 10:25 PM
Not so sure, you might want re~fit for onwhine carrier stuff cos waiting for re~fit caused alot of nerves to snap among naval commanders.

Offwhine needs re~fit when, or if, we get Flyable Hs~129 as Romanians flew up to 15 missions a day at times (short hop to frontlines).

__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack

"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

402Cdn.Valkyrie
08-22-2004, 04:22 AM
I dont see the big problem, for the people here that say that missions and such would take forever... Many of the once that have posted that they wanted it have almost all said that it should be a "Option" to choose from.
If you are flying Coop and dont want to rearm then dont push it then just do as we do now!?!

But online in DF servers i think that it would bring more to the game,but it would also bring a bigger realism to the game. Instead of just getting a new plane you could make fieldrepairs on the one you have and go back in the air.

"The Risk Always lives"

hobnail
08-22-2004, 04:43 AM
I used to get enthused about this debate...but I can't do it anymore.

Press Refly.

Foo.bar
08-22-2004, 04:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by lbhskier37:
http://lbhskier37.freeservers.com/2005VRSCSE.jpg <HR></BLOCKQUOTE>

hehe, good vehicles have german engines http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.autobahnpolizei.de/il2skin/sig.php (http://www.il2skins.com/?planeidfilter=all&planefamilyfilter=all&screenshotfilter=allskins&countryidfilter=all&authoridfilter=foo.bar&historicalidfilter=all&Submit=+++Apply+filters++&action=list&ts=1078515573)

Bearcat99
08-24-2004, 09:35 AM
I think thats a great idea. It would give misdsion builders a lot more parameters. You could stagger the AI opponents so that by the time you went back to base to rearm they were spawning again. Land.. taxi over to a certain area.. hit escape.. the menu pops up.. hit rearm/refuel.. taxi to the runway.. take off and go. It woiuld be nice if there was a reselect plane option as well.. in case you brought a damaged bird down.

<UL TYPE=SQUARE>http://www.jodavidsmeyer.com/combat/bookstore/tuskegeebondposter.jpg (http://www.tuskegeeairmen.org)[/list]<UL TYPE=SQUARE>vflyer@comcast.net [/list]<UL TYPE=SQUARE>99thPursuit Squadron IL2 Forgotten Battles (http://www.geocities.com/rt_bearcat)[/list]
UDQMG (http://www.uberdemon.com/index2.html) | HYPERLOBBY (http://hyperfighter.jinak.cz/) | Sturmovik Essentials (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=51910959) | MUDMOVERS (http://magnum-pc.netfirms.com/mudmovers/index.htm)

IMMERSION BABY!!

402Cdn.Valkyrie
08-24-2004, 01:18 PM
Bear.. I said in my posts that if your plane was so damaged so that it could not get back in the air with field repairs only then you would have to push "Refly".. say in order to get a new plane, you wouldn't need one more option to do that, and it shouldn't be and instant "Rearm/ -fuel but something with a timer on, say 5-10min, if it was instant you could just as well press "Refly".

"The Risk Always lives"

Bearcat99
08-24-2004, 01:45 PM
Even the option to hit refly in a coop would be fine with me. That way the mission could keep on going.

<UL TYPE=SQUARE>http://www.jodavidsmeyer.com/combat/bookstore/tuskegeebondposter.jpg (http://www.tuskegeeairmen.org)[/list]<UL TYPE=SQUARE>vflyer@comcast.net [/list]<UL TYPE=SQUARE>99thPursuit Squadron IL2 Forgotten Battles (http://www.geocities.com/rt_bearcat)[/list]
UDQMG (http://www.uberdemon.com/index2.html) | HYPERLOBBY (http://hyperfighter.jinak.cz/) | Sturmovik Essentials (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=51910959) | MUDMOVERS (http://magnum-pc.netfirms.com/mudmovers/index.htm)

IMMERSION BABY!!