PDA

View Full Version : Good read for anyone that complains about FB



lbhskier37
02-29-2004, 11:57 PM
Some of it gets kinda technicle, but it should help you appreciate the work Oleg has to go through to fix "little bugs"

http://www.acmqueue.com/modules.php?name=Content&pa=showpage&pid=114

http://lbhskier37.freeservers.com/pics/Killasig2.jpg (http://www.il2skins.com/?action=list&whereauthorid=lbhkilla&comefrom=display&ts=1049772896)
Official "uber190n00b"
"Only the spirit of attack, born in a brave heart, will bring success to any fighter aircraft, no matter how highly developed it may be." Adolf Galland

lbhskier37
02-29-2004, 11:57 PM
Some of it gets kinda technicle, but it should help you appreciate the work Oleg has to go through to fix "little bugs"

http://www.acmqueue.com/modules.php?name=Content&pa=showpage&pid=114

http://lbhskier37.freeservers.com/pics/Killasig2.jpg (http://www.il2skins.com/?action=list&whereauthorid=lbhkilla&comefrom=display&ts=1049772896)
Official "uber190n00b"
"Only the spirit of attack, born in a brave heart, will bring success to any fighter aircraft, no matter how highly developed it may be." Adolf Galland

LEXX_Luthor
03-01-2004, 01:14 AM
Page 7.... <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Depth of Simulation. Game code is inherently about simulating some kind of world. In early games, the simulations were simple and primitive. For a while we focused mainly on graphics, which is a simulation of how light behaves in the game world. But now we are entering a time when the portions of the simulation governing physics and AI can be more important to the end user's quality of experience than the graphics. <HR></BLOCKQUOTE>
http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


__________________
RUSSIAN lexx website http://www.lexx.ufo.ru/members.shtml
Stanly is a moron, kai is a walking dead beet, Xev just want sex.
:
you will still have FB , you will lose nothing ~WUAF_Badsight
I had actually pre ordered CFS3 and I couldnt wait... ~Bearcat99
Gladiator and Falco, elegant weapons of a more civilized age ~ElAurens

[This message was edited by LEXX_Luthor on Mon March 01 2004 at 02:44 AM.]

BuzzU
03-01-2004, 01:18 AM
People complain about FB? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Buzz
---------------------------------------------------------------------
http://img25.photobucket.com/albums/v76/Jamnut/clark19.jpg

WUAF_Badsight
03-01-2004, 02:45 AM
Excellent link

Thank You lbhskier37

lbhskier37
03-01-2004, 10:58 AM
bump for whiners

http://lbhskier37.freeservers.com/pics/Killasig2.jpg (http://www.il2skins.com/?action=list&whereauthorid=lbhkilla&comefrom=display&ts=1049772896)
Official "uber190n00b"
"Only the spirit of attack, born in a brave heart, will bring success to any fighter aircraft, no matter how highly developed it may be." Adolf Galland

crazyivan1970
03-01-2004, 11:07 AM
excellent

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

lbhskier37
03-02-2004, 12:03 AM
bump again, check it out and you will appreciate developers more maybe

http://lbhskier37.freeservers.com/pics/Killasig2.jpg (http://www.il2skins.com/?action=list&whereauthorid=lbhkilla&comefrom=display&ts=1049772896)
Official "uber190n00b"
"Only the spirit of attack, born in a brave heart, will bring success to any fighter aircraft, no matter how highly developed it may be." Adolf Galland

SodBuster43
03-02-2004, 08:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BuzzU:
People complain about FB? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Buzz
<HR></BLOCKQUOTE>

Hey BuzzU,
Maybe we could get Oleg to do an early Grand Prix sim like "Grand Prix Legends" http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

XyZspineZyX
03-02-2004, 02:05 PM
Another way to look at this post:

I like to read a lot of first-person accounts from all sides, all branches, all campaigns.

What I take from it is where IL-2 both "gets it right" and "totally screws the pooch" in terms of realism. I judge a flight sim by how many moments I get in it which could have been torn directly from the anecdotes I read.

Incidentally, this is where some of the issues like visibility/dots, plane handling, matchups, etc. come into play, and this system shows its ugly seams and shortcomings.

StG77_Stuka
03-02-2004, 04:59 PM
Originally posted by Stiglr:
Another way to look at this post:

I like to read a lot of first-person accounts from all sides, all branches, all campaigns.

What I take from it is where IL-2 both "gets it right" and "totally screws the pooch" in terms of realism. I judge a flight sim by how many moments I get in it which could have been torn directly from the anecdotes I read.

Incidentally, this is where some of the issues like visibility/dots, plane handling, matchups, etc. come into play, and this system shows its ugly seams and shortcomings.



If you feel this way Stiglr, why do you bother coming back?

blabla0001
03-02-2004, 05:09 PM
Because Stiglr loves to complain and point out to others what is important to them just because he thinks they are important too.

SeaFireLIV
03-02-2004, 05:57 PM
I was gonna say that someone`s bound to try and ruin this one `Good Feelings` post...
Shoulda known it would be Stiglr...

rbstr44
03-02-2004, 08:25 PM
Originally posted by SeaFireLIV:
I was gonna say that someone`s bound to try and ruin this one `Good Feelings` post...
Shoulda known it would be Stiglr...

With such great software complexity, and so many code tweaks performed to the code base over the years--it is very easy to "fix" one perceived "bug" but cause a change in the functioning of some other part of the code in some unforseen way. I think that the 1C team has held it together pretty well despite implementing a number of changes suggested... also, demanded by various constituencies in the community; otherwise, without their (1C'S) professionalism, the stability of the code would have gone down over time. Instead, there have been fewer outright bugs (crashes, user interface glitches, etc.) on the whole. Still, I hope the pursuit of exact compliance with historical data does not result in some other aspect of the sim being adversely affected--simulated historical performance should be, indeed, the standard, but we should be prepared for the potential tradeoffs of adding this or that feature, or tweaking this/that FM for a particular plane. Always be careful what you wish for.

I think Stiglr was just pointing out there are strong points to the sim and not so strong (how's that for a spin? ;) ). It is easy to focus on the weaknesses (which we probably don't even notice until after we have have spent a good number of hours immersed in the FB world). I just have to keep telling myself, "It's not real, but it's just a simulation, it's just a simulation..." and keep flying. [ellided]

So, let me end on a positive note. I salute the 1C:Maddox team for their software engineering genius in managing what must be well over one hundred thousand lines of code through many changes and supporting their product better than any other software company that I know of.

[This message was edited by rbstr44 on Wed March 03 2004 at 05:01 AM.]

rbstr44
03-03-2004, 05:31 AM
This quote (below) provides evidence for the point made in this thread about the difficulty of making changes to the code.

- - - - - - - - - - - -

"Muzzle flashes, PLEASE tone them down!!"
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=63110913&m=719104352


Originally posted by Oleg_Maddox:
We can't change that easy for day and night time. Currently it is like at night time (a bit even smaller).
The engine doesn't allow us to change it easy only for day light.
I consulted with my programmers and they said that it is really to hard and need rework a lot of things inside the lighing effects in 3D engine. It cost too much time for us including test after this becasue we don't know exactly waht may happens in other parts of code. Need a great test of cross-functions.

[This message was edited by rbstr44 on Wed March 03 2004 at 05:02 AM.]

rbstr44
03-04-2004, 03:02 AM
*bump* before the deluge of AEP posts requesting changes. ;)