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View Full Version : Carrier Spawn?



HH_Hitcher
08-10-2004, 04:35 PM
Will single or multiple players be able to begin a mission by spawning in a parked, folded-wings, position on the deck of a carrier? In my opinion, this would make dogfights, coops and campaigns much more enjoyable!

The Hitcher

HH_Hitcher
08-10-2004, 04:35 PM
Will single or multiple players be able to begin a mission by spawning in a parked, folded-wings, position on the deck of a carrier? In my opinion, this would make dogfights, coops and campaigns much more enjoyable!

The Hitcher

HH_Hitcher
08-11-2004, 01:28 PM
Bump!

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Fennec_P
08-11-2004, 01:36 PM
Thats probably how it will work.

Yellonet
08-11-2004, 02:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Fennec_P:
Thats probably how it will work.<HR></BLOCKQUOTE>
Yep.

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JaBo_HH--Gotcha
08-12-2004, 03:28 AM
Sounds weird.
So you'Re out of dogfight and about to land.
200km/h approaching the deck and BANG some guy respawns in front of the brake-wires with folded wings....

Another issue is: what will the game do if someone does a successful torpedo attack on a Carrier. How do you want to respawn ?

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Yellonet
08-12-2004, 04:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JaBo_HH--Gotcha:
Another issue is: what will the game do if someone does a successful torpedo attack on a Carrier. How do you want to respawn ?

http://www.g-c-p.de/sigbib/hh/gotcha.jpg <HR></BLOCKQUOTE>
You shouldn't be able to respawn after that happens. Hope you have lots of fuel and can stay airborn until the mission ends http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

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JaBo_HH--Gotcha
08-12-2004, 04:40 AM
this would be logical BUT not here. Imagine the cryout when a team of players manages to get their 4 torpedo bombers on target....

I HOPE for such a thing but I'd like that to be confirmed.

Another thing but slightly off-topic. Is the physics model of PF changed to IL2 ?
I mean are things like zoom and dive accelaration changed or are all planes still the same in that point ?

Thanks and S!

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CHDT
08-12-2004, 04:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Another issue is: what will the game do if someone does a successful torpedo attack on a Carrier. How do you want to respawn ?<HR></BLOCKQUOTE>

That would be the best thing for having at last realistic situations in which players don't lose their time in useless dogfights, but have to protect their carriers for having a place to land! This way, teams, even in dogfights, would have to organize themselves to give a fighter protection to the carriers and to organize also coherent bomber or torpedo-raids with coherent formations of fighters and attack aircrafts.

I'm so tired of these useless online dogfights without objectives where all players fly alone, without mission objectives or flight discipline (basically, players of team A fly individually to airfield B and players of team B fly individually to airfield A, whith a single variation when a team camps on its airfield: BORING).

All this would greatly improve the interest of online flying.

Yellonet
08-12-2004, 08:43 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by CHDT:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Another issue is: what will the game do if someone does a successful torpedo attack on a Carrier. How do you want to respawn ?<HR></BLOCKQUOTE>

That would be the best thing for having at last realistic situations in which players don't lose their time in useless dogfights, but have to protect their carriers for having a place to land! This way, teams, even in dogfights, would have to organize themselves to give a fighter protection to the carriers and to organize also coherent bomber or torpedo-raids with coherent formations of fighters and attack aircrafts.

I'm so tired of these useless online dogfights without objectives where all players fly alone, without mission objectives or flight discipline (basically, players of team A fly individually to airfield B and players of team B fly individually to airfield A, whith a single variation when a team camps on its airfield: BORING).

All this would greatly improve the interest of online flying.<HR></BLOCKQUOTE>
I agree completely. There need to be some consequences to bad decisions.

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HH_Hitcher
08-13-2004, 04:10 PM
Just like in AEP, when a Coop mission begins, all aircraft that do not airstart must takeoff. They usually takeoff in order on a runway.

In PF, when a Coop begins, all aircraft that do not airstart, should be able to spawn in order on the deck of a carrier with folded wings.

Why is this so difficult to understand?

Perhaps some of you have forgotten that there is a mission type called Coop?

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