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View Full Version : Why we dont get DinCam(opinion).



Russian_Captain
05-17-2004, 08:26 AM
Just some guessing why we dont get what many of us waiting - Dinamic Campaign.
First of all must notticed that many of the forumers have a 'tunnel vision' sindrome, and one of them is me http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.

And its not wonder, knowing that some people still playing AOD on past millenium computers, waiting for last

10 years for dreams came true.
But lets look on developing of SH3. The dev team is obvious concentraiting their resourses on the next

areas of game:
1. Graphical side.
2. AI.
3. Phisics.
4. DM.
5. Crew manag.
In other words - TACTICAL engine of submarine warfare, the engine which starts to work when you spot a ship

on horizon. What we are also asking, craying and praying for - DinCam is a STRATEGICAL engine. Which include

- realtime ship traffic, realtime weather, aircraft patrols, other u-boats, BDU interecting with u-boats, uboats

acting in wolfpacks, and so on. Lacking of strategical engine forced them to invite such Frankenshtein as

pseudo-dinamic 3-branched--mission campaign with automatic map travel.
So i dont see any other explanations to this as usual limiting in resourses - people, time, money. What we can

wait in future in my opinion?
1. Dev team changed their mind and make DinCam.
2. Dev team make game in a way it was planned, and after that start working on addon with DinCam.
3. Add yours...http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

[This message was edited by Russian_Captain on Mon May 17 2004 at 07:34 AM.]

[This message was edited by Russian_Captain on Mon May 17 2004 at 07:35 AM.]

Russian_Captain
05-17-2004, 08:26 AM
Just some guessing why we dont get what many of us waiting - Dinamic Campaign.
First of all must notticed that many of the forumers have a 'tunnel vision' sindrome, and one of them is me http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.

And its not wonder, knowing that some people still playing AOD on past millenium computers, waiting for last

10 years for dreams came true.
But lets look on developing of SH3. The dev team is obvious concentraiting their resourses on the next

areas of game:
1. Graphical side.
2. AI.
3. Phisics.
4. DM.
5. Crew manag.
In other words - TACTICAL engine of submarine warfare, the engine which starts to work when you spot a ship

on horizon. What we are also asking, craying and praying for - DinCam is a STRATEGICAL engine. Which include

- realtime ship traffic, realtime weather, aircraft patrols, other u-boats, BDU interecting with u-boats, uboats

acting in wolfpacks, and so on. Lacking of strategical engine forced them to invite such Frankenshtein as

pseudo-dinamic 3-branched--mission campaign with automatic map travel.
So i dont see any other explanations to this as usual limiting in resourses - people, time, money. What we can

wait in future in my opinion?
1. Dev team changed their mind and make DinCam.
2. Dev team make game in a way it was planned, and after that start working on addon with DinCam.
3. Add yours...http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

[This message was edited by Russian_Captain on Mon May 17 2004 at 07:34 AM.]

[This message was edited by Russian_Captain on Mon May 17 2004 at 07:35 AM.]

Redwine
05-17-2004, 08:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Russian_Captain:


What we can wait in future in my opinion?
1. Dev team changed their mind and make DinCam.
2. Dev team make game in a way it was planned, and after that start working on addon with DinCam.
3. Add yours...http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif<HR></BLOCKQUOTE>

I think so, Developer Team is "victim" of this situation like us.......... they can not to take the decision of make or not the Dinamic campaing, I think so this decision is from the Producers.........

Regards, Red.

______________________________
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The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
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CB..
05-17-2004, 11:33 AM
because there's no other way to play the game except in a mission....the mission is in effect the game...a fantasticly polished antique table is still a nuisance if it has one leg shorter than the other three...or summat


the no inclusion of a dynamic campaign cannot be down to anything other than a deliberate and planned commercial strategy...were living in pixie land if we think they couldn't fit one in because it would require extra processing power or expense....that's madness
now if they dream up something better than the old style dynamic campaign then woohoo full power to their elbows..but as we know they aint...

[This message was edited by CB.. on Mon May 17 2004 at 10:47 AM.]

Willey
05-17-2004, 02:40 PM
They should get the best out of what they try to do. Get rid of those restrictions like not beeing able to plan one's route or that tonnage aim.

HeibgesU999
05-17-2004, 11:16 PM
Game Developers, and Level Designers in particular, are very creative people. Maybe they think that a random campaign just wouldn't be that much fun.

What some might think of as a canned scripted mission, a Level Designer has spent months and months working on to get just right.


It's probably more difficult to put together scripted missions, than just have everything based on random encounter tables.

Unfortunately, there is no other way to convey the spirit of wwii submarine warfare than your wide open travel the whole ocean type campaign with random encounter tables.

Is this very realistic? Totally not, because uboats were MUCH MUCH more centrally managed than their american counterparts. Which is why it's interesting that so many folks so concerned with realism, want the travel anywhere campaign. If you decided to go off on a joy ride during a patrol, you crew would beat the **** out of you, and you'd be headed right to the Russian Front when you got back from patrol.

But although it may not be very realistic, the go anywhere campaign gives an "authentic" feel for what it was to be a subcaptain in WWII. You have do be prepared for any type of encounter, at any time of day, from any direction. Canned missions, no matter how well designed, can't convey this level of tension and anticipation.

And the boring parts are an important part of the sub-simulation. The long periods (45min)of boredom broken up my short moments of excitement(after you make contact) are really the very heart of submarine simulations.